DREAMS COMING TRUE! Introducing Elevated Trains in Factorio DLC | FFF-378 "Trains on another level"

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Nilaus

Nilaus

Күн бұрын

FACTORIO SPACE AGE
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.
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Пікірлер: 248
@theAmazingJunkman
@theAmazingJunkman 11 ай бұрын
I wanted underground rails, but this is 10 times better. I need these new rails in my life right now
@jamiec8096
@jamiec8096 11 ай бұрын
I still want underground rails, or a way to move from one layer to another.
@Icessassin
@Icessassin 11 ай бұрын
@@jamiec8096 would require a whole rewriting of the game.
@matthanhaze9247
@matthanhaze9247 4 ай бұрын
​@@Icessassinsince they have 2 layers coded jn already making a 0 layer under the ground shouldnt be super hard
@Tudor_Rusan
@Tudor_Rusan 11 ай бұрын
Hey Nilaus! If you look at the loading/unloading gif at 8:00 you can see that the trains are changing colours as they are leaving the station. This looks like an easter egg for automated train scheduling!
@Yhetti
@Yhetti 11 ай бұрын
are you sure it's not just the Gif looping?
@Yhetti
@Yhetti 11 ай бұрын
okay I watched and I think you're right, a lil easter egg
@aerocross
@aerocross 11 ай бұрын
Not only that, but they're changing colours also mid path (you can see this in the second station from the top at 8:05 as it changes from light blue to navy blue to then brown)
@QBAlchemist
@QBAlchemist 11 ай бұрын
this is a complete speculative guess, but it could also be that it was some form of debug visualisation for the current state of the train AI. Maybe being in station is a mid-blue, routing to blocked junction is dark-blue, and routing direct to a station is brown. These are completely wild guesses, but it would explain why they change colour mid-journey; since I doubt that the contents of trains change during transit (beyond fuel).
@JordanMetroidManiac
@JordanMetroidManiac 11 ай бұрын
@@QBAlchemist It could potentially be circuitry from a station that it wasn’t originally scheduled to visit.
@rybiryj
@rybiryj 11 ай бұрын
Wube doing amazing with this expansion! Since they are revamping such basic things like rail shapes, I predict they will also redo fluid mechanics.
@NHO12209
@NHO12209 11 ай бұрын
God yes. That would be so cool
@julianmalarz5227
@julianmalarz5227 11 ай бұрын
I didn't actually consider that! Thoroughly looking forward to what they bring us.
@lewisbamford337
@lewisbamford337 11 ай бұрын
Bet it’s the next Friday fact, if not the one after
@NateDamm
@NateDamm 11 ай бұрын
Elevated pipes need to happen ...
@thomaskletzl6493
@thomaskletzl6493 11 ай бұрын
​@@NateDammcan you explain why? i mean we have underground pipes i dont really see the benefit
@Niyucuatro
@Niyucuatro 11 ай бұрын
13:20 I think kovarex means that the rail doesn't automatically rotate to point in the same direction the rail you are hovering points to. That's the change they are talking about.
@KeppyKep
@KeppyKep 11 ай бұрын
I assumed it meant have the planner automatically jump up and down levels if you're trying to connect track in that way.
@Phraxas52
@Phraxas52 11 ай бұрын
I just can't wait to see what Nilaus will do with this to make an awesome, fully modular, elaborate and perfect setup, and then I'm also excited to see how Trupen will do the absolute opposite.
@robslaney3729
@robslaney3729 11 ай бұрын
and LGIT will make a complete mockery of it all
@robobuilder1335
@robobuilder1335 11 ай бұрын
​@@robslaney3729man I wish lets game it out played factorio
@thomaskletzl6493
@thomaskletzl6493 11 ай бұрын
​@@robobuilder1335the problem i see is that you cant fuck with factorio like you can with satisfactory for example
@robobuilder1335
@robobuilder1335 11 ай бұрын
@@thomaskletzl6493 wdym? of course you can. especially with mods. Even just look up dosh doshingtons sushi base. It's sorta like LGIO's satisfactory base
@matthanhaze9247
@matthanhaze9247 4 ай бұрын
​@@thomaskletzl6493build a huge nuclear power reactor and blow it up
@GameBoy-ep7de
@GameBoy-ep7de 11 ай бұрын
I want to be able to move a rail off a cliff and end up in the second layer. It would make cliffs much more interesting!
@A_Dylan_of_No_Renown
@A_Dylan_of_No_Renown 10 ай бұрын
10:19 I suspect there could be planets where elevated rails are strongly incentivized. We now know that cliffs are prevalent on Vulcanus in some biomes, and it will not be possible to alter cliffs on Vulcanus until “extreme late-game.” There could also be a planet which has, say, a surface of only ice and water. Such a planet would mean there is no stone available and that landfilling large bodies of water is so resource-intensive that it is impractical, again strongly incentivizing the use of elevated rails.
@SimpleBanana
@SimpleBanana 11 ай бұрын
Cloverleaf and Trumpet interchanges! The Texan in me wants more layers for a true stack interchange.
@robslaney3729
@robslaney3729 11 ай бұрын
2 level roundabouts. one in each direction
@georgezubat7225
@georgezubat7225 11 ай бұрын
Lol! I've been thinking about the viability of access rails! 😆
@crazor01
@crazor01 8 ай бұрын
12:25 The reflections look pretty good TBH. What's weird is the harsh shadow on the water. at the very least, it should be slightly blurred too, as the water surface is a ever so slightly wavy. Also shadow on water isn't something you normally notice in most situations. With very clear and shallow water, a shadow is cast onto the floor, but with deeper water, or more murky water, or even with some waves at the surface, you just don't notice that shadow.
@ade5324
@ade5324 11 ай бұрын
the most important thing to me is HOW FRICKING COOL IT LOOKS!
@Pompeij
@Pompeij 11 ай бұрын
12:54 I just learned you can press R while rail planning and rotate the endpoint, then the planning works fine imho. First I was skeptical about the secound train layer, but after reading the fff it makes sense and will definitly be usefull. And now I'm just waiting for the flying biters...
@blizzardstr
@blizzardstr 11 ай бұрын
Flying biters? Buying flighters!
@tombstalker20
@tombstalker20 11 ай бұрын
I can't wait to see what you come up with for these designs. Your current designs inspired me immensely and I am sure what is to come will be amazing.
@xTwisteDx
@xTwisteDx 11 ай бұрын
I'm already imagining the maximum throughput we can get in a City Block junction. It's possible to get 100% perfect throughput on a 4 rail, 4 direction junction with this second layer. All you have to do is "Weave" the rails like lattice work.
@alh744
@alh744 11 ай бұрын
I was thinking the same thing. 4 way stops are going to be so smooth with a large volume of trains.
@jakab174
@jakab174 11 ай бұрын
@@alh744 but since you will be on 4 different surface Megabases will work differently I think. Unless you can somehow travel with trains.
11 ай бұрын
“which is not how my bases look” yeah, there are no lights 😊
@tonton_1964
@tonton_1964 11 ай бұрын
The base around 14:00 is hilarious! I know this is not what we're going to see on this channel, not even for the lols, but I did laugh at that moment! Looking forwards to the next playthrough.
@TalesOfWar
@TalesOfWar 11 ай бұрын
The things that hold the tracks in place are also called ties in some countries. Sleepers is very much a British term. Also, I wonder if you can walk along them?
@Tennouseijin
@Tennouseijin 11 ай бұрын
I've heard from people who asked the devs questions in the Factorio discord server, that you can't walk on elevated rails (neither biters can), and you are also prevented from exiting a train when it is on elevated rails.
@Ben_R4mZ
@Ben_R4mZ 11 ай бұрын
The fact that this feature, combined with the curved rail changes from the previous FFF, allows for most of the basic highway interchanges to be made IN Factorio has me hyped for this expansion. I could never get into Cities Skylines far enough to build proper interchanges for a city, but I LOVE Factorio trains.
@memesiclekickflip
@memesiclekickflip 9 ай бұрын
elevated city blocks with ramps to each station
@user-jm8sy5ox2j
@user-jm8sy5ox2j 9 ай бұрын
Finally, we can make rail junctions with left turns without the junction being horribly inefficient
@permanent8387
@permanent8387 11 ай бұрын
not sure if up and down style of rails are going to be viable since you need the supports BUT intersections can now be devided into 2!! you could have the turns on the upper level and the straights on the base level
@achillesa5894
@achillesa5894 11 ай бұрын
Intersections are so 2023, we make interchanges now, finally my memorized list of interchanges for Cities Skylines is going to come in handy. Can't wait to make a cloverleaf in Factorio.
@permanent8387
@permanent8387 11 ай бұрын
@@achillesa5894 cant wait to learn intersections lol
@ExtraRaven_
@ExtraRaven_ 11 ай бұрын
would recommend checking out the openttd wiki for a ton of different intersections people have made for that game's trains which are pretty transferrable now we have bridges
@MrHolozip
@MrHolozip 7 ай бұрын
You don't look anywhere near as nerdy as I imagined! I've loved your content over the years dude - thank you
@drakedbz
@drakedbz 11 ай бұрын
tbh I didn't even notice the shadows/reflections. As far as I'm concerned, the biggest improvement this will bring is that we can have separate networks cross over each other if we want, and also less issues with train routes interfering with each other. The compact part I don't really care about because we have infinite space, it's more the routing and traffic that this will solve.
@xlerb2286
@xlerb2286 11 ай бұрын
Looking forward to these changes. When I saw those twisty turny rail examples the first thing I thought was "Nilaus is going to have an conniption when he sees those" ;)
@DaddelMonster
@DaddelMonster 11 ай бұрын
I can't wait to play around with this tracks! They look pure fun! Great job of the devs!
@eurosat7
@eurosat7 11 ай бұрын
10:30 so biters are NOT using elevated rails to come to me? Are you sure? That would be fun.
@matsv201
@matsv201 11 ай бұрын
Typical max incline for trains is 1.5 or 4% depending on if its freight or passanger, but that is only true for a full train length hill. If the hill is much shorter than the train the inclination much steeper...(while.. yea.. kind of not this steep)
@thomaskletzl6493
@thomaskletzl6493 11 ай бұрын
so bassicly going full power and hopefully you are not slow enough so you slide down?
@matsv201
@matsv201 11 ай бұрын
@@thomaskletzl6493 Not really. If the incline is very short, specially so if its followed by a decline, it can be much steaper becasue the loco is not pulling the whole train up the incline, but only one or two waggons. THen the incline can typically be 10-15% if its 20 meters or shorter. This is rare but its sometimes used on industrial tracks. The average inclination have to be lower than 1.5% over a certain length
@antimitsu
@antimitsu 10 ай бұрын
Nilaus in the flesh?! An early present indeed!
@xxcursedgamerxx1780
@xxcursedgamerxx1780 11 ай бұрын
I will admit the water looks strange but Tbh I'm glad to see something even if the reflection is a little washed out. Personally would love to see weather in Factorio, Not saying like "Level-ution" levels of implementation. I guess an example might explain, little long but I LOVE Clockwork mods, pitch black nights. I love the fear i get when night comes and i think "Maybe i should have lit the wall up more..." NOW the actual point weather could add into the atmosphere of night time biter raid defense's 🤣. Staring at the zone where my perimeters lights fade into the dark, and brief flashes of lightning to give me a glimpse of whats to come sounds amazing🤤. Personally a big fan of biters only attack at night makes the game have a nice tempo of build and prep during day and maintain at night.
@GameBoy-ep7de
@GameBoy-ep7de 11 ай бұрын
A mod that makes biters only attack at night seems like a very interesting mod that could be fun to play with, as it would give me a nice time slot for battling and a period of rest as well. I'll probably put it into my next game. Thank you!
@josef0009
@josef0009 2 ай бұрын
It's a shadow! In real life some people get confused by it too, but they don't go and say "FIX IT!!!"
@sevret313
@sevret313 11 ай бұрын
The benefit of having the parts be mods seems more relevant to other mods that doesn't want to use the space age expansion for some reason.
@nooneyouknow4312
@nooneyouknow4312 11 ай бұрын
1:15 AHH... the train disappeared!
@erumaaro6060
@erumaaro6060 11 ай бұрын
Literally next level!
@emilesteenkamp
@emilesteenkamp 11 ай бұрын
This is very good. all by rail blueprints will have to change again for this. I think they did add a a very cluttered look just to show possibilities. how they build is without a blueprints a more organic factory
@tomsterbg8130
@tomsterbg8130 11 ай бұрын
This was so good that I don't know how they will top it, new content will probably be very good, but this just feels like a culmination.
@steveaustin4118
@steveaustin4118 11 ай бұрын
Going to have so much fun reworking how I build my train networks, and keep them tidy of course
@simonnachreiner8380
@simonnachreiner8380 6 ай бұрын
Going to have to rebuild my rail book. Awesome!
@StillConfusing
@StillConfusing 10 ай бұрын
the potential for junctions even jankier than my openttd junctions is awesome
@yobgodababua1862
@yobgodababua1862 11 ай бұрын
It's beautiful... my brain is exploding with ideas for new designs...
@heejinsmole
@heejinsmole 11 ай бұрын
huge for cityblocks when they go over the production blocks and just deliver stuff in the block
@Morgothazreal
@Morgothazreal 11 ай бұрын
If they create an underlayer that we could build in, it would be interesting to see combat take place in the underlayer with new biters. Maybe we would have deep buildings (launch silo) that have deep basements to go alongside the tall buildings that prevent building on those layers.
@shadowprince4482
@shadowprince4482 11 ай бұрын
Does this mean we won't see him get run over by a train anymore? 😥
@JayConverse
@JayConverse 11 ай бұрын
New achievement: Killed by elevated train
@Tennouseijin
@Tennouseijin 11 ай бұрын
Don't worry, train stations still have to be on ground level.
@przerwap
@przerwap 11 ай бұрын
Nilaus I love your videos, and I always agree or at the very least respect your opinions. But your take at 11:42 I just can't possibly agree with. I can't even when stretching my imagination agree that the layout nor the display is confusing even in the slightest. It is so impressively easy to tell the perspective and direction of trains ESPECIALLY thanks to the shadows and reflections which are significantly different from one another. This might just be a case of our brains working differently, but I think the devs did an excellent job portraying elevated structures here. Even more so with the moving trains projecting shadows of their own as they are moving over the rails. Yeah, dude, love your stuff but could not disagree more about those rails looking confusing in the slightest.
@garyboyles5762
@garyboyles5762 6 ай бұрын
I have always thought of trains as 'drawers' in a system. Now I can design what I'm looking to design with dual head trains. 1-2-1 trains, here I come!
@olduniverse9270
@olduniverse9270 11 ай бұрын
I hope you will make a lot of lets plays in factorio 2.0 for us. We missing it.
@MrAntiKnowledge
@MrAntiKnowledge 3 ай бұрын
Can't wait for someone to mod Rollercoaster Tycoon into Factorio.
@NoerLuin
@NoerLuin 11 ай бұрын
In my recent playthroughs I have been using a single two-way rail with U-turns at the end to transport ores all the way up to space science. Seems like this will be my approach in the expansion as well.
@MrSamogot
@MrSamogot 11 ай бұрын
I'm not sure separate mods implies that you can play Space Age without Elevated Rails. But it definitely means that you can play with Elevated Rails but without Space Age.
@kythian
@kythian 11 ай бұрын
I just want to know if spidertrons will walk over or under the elevated rails! (I think under would be a cool effect, but I'm guessing over is how they will work.)
@QBAlchemist
@QBAlchemist 11 ай бұрын
I guess they would have to go under, otherwise you could have the legs go through the high rails. As for the ramps, it could be that spidertrons need to go around them, or at least have their legs take some unusual paths.
@Owoshima_
@Owoshima_ 11 ай бұрын
This is one of the most anticipated updates, not just for the feature itself, but the absolute flood of rail mods we'll be getting once the modders get their hands on elevated rail.
@user0K
@user0K 11 ай бұрын
14:57 - just check shadow to find out if it is up or down
@przerwap
@przerwap 11 ай бұрын
Yes, but also even easier to focus on the structures that raise the rails up. They are so prominent it's just about impossible to mistake a high rail from a low rail
@sephimaru5009
@sephimaru5009 11 ай бұрын
Why are you confused by the reflections? We had reflections for years now. Pretty much everything reflects above water and it would be weird if only elevated rails would not.
@QuantumPolagnus
@QuantumPolagnus 11 ай бұрын
Finally! I've been wanting this for years.
@rumpelstilzchen4122
@rumpelstilzchen4122 11 ай бұрын
All in all I like most of the ideas they are planning to implement. But it's a bit early to like or dislike the dlc. Right now we are just talking about ideas. There is not even a release date (they are planning to have "it playable in little less than one year" - so it will be Q3/2024 earliest). However - I totally agree in one point: I am absolutely fine with paying some money for this dlc. If I compare my playtime with the price of the base game (and all the free content updates) I am at a point that I already played the base game more or less for free. Less than 1 cent per hour playtime - at least that's nowhere near "expensive" :)
@lwo7736
@lwo7736 11 ай бұрын
I honestly think elevated rail is a solution looking for a problem, tracks already have infinite levels, because all trains can use one track, and they can already cross over each other. All these do is add a second infinity, useful if you have a throughput problem but this has never been an issue for me
@Tennouseijin
@Tennouseijin 11 ай бұрын
I think one big benefit of making the expansion as a set of separate 'mods' that can be individually disabled is for various challenges/scenarios/overhaul modpacks etc. For example, map-makers may choose to disable quality in a challenge map simply because balancing the map with quality in mind (i.e. higher quality turrets have more range, higher quality ammo deals more damage etc.) would be tricky. Similarly, some challenges may disable elevated rails, because they would make things too easy (especially if you're not meant to cross water). And then I can definitely see people who would want elevated rails and quality, but not the 'manage multiple planets' aspect. Especially if the expansion is balanced around the idea that you spend less time on the first planet than you would in a vanilla game, whereas some people would prefer to have more to do on the first planet. So, I presume the space 'mod' part of the expansion will have changed science pack recipes, tech tree, and such compared to vanilla, and some people may prefer the vanilla science tree and science packs, while still having access to other expansion stuff.
@StriderAngel496
@StriderAngel496 2 ай бұрын
looks cool. for real. can't wait!
@Tenebrousable
@Tenebrousable 11 ай бұрын
Yay. A decades worth of rail designs down the toilet. We get to do it again!
@neilclarkwork
@neilclarkwork 11 ай бұрын
But can you walk on the elevated rails? I like the idea of making a bridge over water vs filling in the land right across a nice pond.
@dominikvonlavante6113
@dominikvonlavante6113 11 ай бұрын
I am happy that we can now do efficient intersections without blocking cross traffic.
@ThwartAbyss54
@ThwartAbyss54 11 ай бұрын
i dont like how crisp the new rail graphics are for the old rails but for the elevated ones they look fantastic
@ajzmn3538
@ajzmn3538 11 ай бұрын
For one, there should be a speed/tonnage penalty when going up a ramp, (Maybe Nauvis has a lower gravity?) The railroad sleepers should be recolored to grey to reflect the lack of wood in the recipe. I really hope they do electrification.
@rudidup
@rudidup 11 ай бұрын
10% grade is super steep for most trains - just as a thought. IRL for heavy haul freight its much much less.
@blindtraveler844
@blindtraveler844 11 ай бұрын
UPS benefits of this will be on its own a massive improvement .. most of the time my super factories the train network is the biggest hog on UPS and its to do with overlapping rails and signals etc .. this will remove like 70% of signals massively improving UPS
@darrylelam256
@darrylelam256 11 ай бұрын
When I first started playing I didn't like trains, now every base I build is heavily reliant on trains. This is so going to advance my bases to the next level with the added bonus of me getting run over by my trains much less often. I die more from my own trains than I do the biters.
@artman40
@artman40 11 ай бұрын
Much better implementation that current underground pipes.
@Nicolas-L-F
@Nicolas-L-F 11 ай бұрын
The skill ceiling has increased so much, this expansion is a blessing thank the devs!!!
@Error-rc9es
@Error-rc9es 11 ай бұрын
tbh when i heard about this my first thought was to keep trains raised at all times outside of stations so i NEVER GER RUN OVER AGAIN HAHAHA
@AzKat69
@AzKat69 11 ай бұрын
13:55 , train on the top going from top to top left, did anyone notice this? That is not an artillery wagon / freight / fluid wagon, it's a new type.
@denismitchell334
@denismitchell334 11 ай бұрын
To my eye, it looks like an artillery wagon that hasn't reset its position yet.
@dallashill23
@dallashill23 11 ай бұрын
Nilaus’ ego is bigger than my megabase
@bigfishoutofwater3135
@bigfishoutofwater3135 11 ай бұрын
Now you can cover all of your solar panels with rails.
@SimonWoodburyForget
@SimonWoodburyForget Ай бұрын
14:30 just look at the shadows.
@KeppyKep
@KeppyKep 11 ай бұрын
Devs: Hey, look at all the different ways you can have rails weaving around your base in all kinds of directions, just putting them wherever they fit! Nilaus: *Internal Screaming*
@ravenoftheredsky
@ravenoftheredsky 11 ай бұрын
One step closer to Rollercoastorio
@mousethefoo1230
@mousethefoo1230 11 ай бұрын
I'm wondering if the rail support will be able to place power poles on them if so would it provide power in the Z direction.
@Avetho
@Avetho 11 ай бұрын
I just thought of what Renai Transportation would do with this, throwing trains onto elevated rails without needing ramps XD
@somal1anwarlord197
@somal1anwarlord197 11 ай бұрын
I still wish for electric trains... imagine that every train that drives requires a specific voltage and you have to electrify the rails with poles and you need a huge amount of energy, so nuclear power is a necessity, also you have to transform the energy every few tiles of rails, so you need transformers and you can do that with solar power
@swordmaster5067
@swordmaster5067 11 ай бұрын
good video. one thing: in reality, trains can only go on slopes of about 2%. heavy trains much less, more like 1% at most.
@AndrewFreemanW
@AndrewFreemanW 11 ай бұрын
I hope they add in bulk loading and unloading to trains to facilitate even higher throughout.
@Palaber
@Palaber 11 ай бұрын
But why they doesn’t implement tunnels because of different layers to switch between but isn’t it the same if you have space age dlc? There you have to switch between different areas, planets, layers too?!?
@henkslaaf3738
@henkslaaf3738 11 ай бұрын
You forget the most important thing, which js you'll never be hit by an upper train anymore!
@jonathanlanglois2742
@jonathanlanglois2742 11 ай бұрын
I feel like the ramps should be longer, but otherwise, this looks amazinng.
@jhmaloney
@jhmaloney 11 ай бұрын
The bridges that can cross water is interesting. But building across large lakes would be impossible as is. I wonder if they will include something to help us build on water too like a jetpack or something?
@michaelolson7992
@michaelolson7992 11 ай бұрын
ride the train while building it?
@xipheonj
@xipheonj 11 ай бұрын
I wonder if you could even just walk on the elevated track, and if you can is this a tactic for fighting biters?
@Yggdrasil42
@Yggdrasil42 11 ай бұрын
Bots?
@xipheonj
@xipheonj 11 ай бұрын
@@Yggdrasil42 a large lake will have dead spots in the middle that even bots can't reach.
@NickPasschyn
@NickPasschyn 11 ай бұрын
A train in the middle of the bridge without fuel needs a way to be filled again.. so probably you can walk on it. The bridges are also a way to fit boats under them…
@HamnetsWorld
@HamnetsWorld 11 ай бұрын
My factory calls once more
@storymode9085
@storymode9085 11 ай бұрын
red line, green line, blue line... yeah we need colors 😁
@MiIIiIIion
@MiIIiIIion 11 ай бұрын
All these changes kinda feel like they want to give us so many extra options for optimization that it's impossible to build anything that's effectively perfect, so you can always tweak and upgrade your designs. I like it really. It might finally pull me away from my bad habits of trying to make things perfect the first time by saying to me "no, it's literally impossible to make something perfect, so settle for a design that is good enough for now so that you can get on to a better design faster".
@bami2
@bami2 11 ай бұрын
This seems like a bigger change to me (in combination with the addition of different rail shapes) than the whole space update. This is going to seriously change how to build railway stations and most likely will result in a bunch fewer train deaths lol.
@Inferno17
@Inferno17 11 ай бұрын
Woo! This game doesn’t quit
@ChevronQ
@ChevronQ 11 ай бұрын
I wonder what will happen when you ride a train on a bridge and exit it. since the bridges can go over water and Buildings I assume it must be possible to walk on elevated rails? 🤔 well. Excellent video and commentary, thank you!
@TheKhalamar
@TheKhalamar 11 ай бұрын
Now I want turning ramps
@budoray
@budoray 11 ай бұрын
Yay. Roller Coaster Tycoon!
@sergelysak
@sergelysak 11 ай бұрын
I probably missed it in the video, but will we be able to build the elevated rails on our existing worlds?
@gilkzo1126
@gilkzo1126 11 ай бұрын
Fudge wube is amazing... Now.....BOATS please!
@EliteSniper766
@EliteSniper766 11 ай бұрын
Is there some way I can learn trains? I've watched some videos and things like that on trains but I just cant wrap my head around them for some reason.
@shadowhenge7118
@shadowhenge7118 11 ай бұрын
In the US we call the wooden crossbeams under the rail "railroad ties"
@Kelicena
@Kelicena 11 ай бұрын
Now we just need elevated stations and elevated loading/unloading for dual layer stations
@zargondm
@zargondm 11 ай бұрын
One rail, two rail, Red rail, Blue rail.
@blizzardstr
@blizzardstr 11 ай бұрын
They'd better revised the size of wagons also. Why does a steel chest which occupies 1 cell can contain 48 stacks while a wagon which occupies 2x6 cells can contain only 40 stacks. It should be at least x6 sizes of a steel chest.
@BMO_Creative
@BMO_Creative 11 ай бұрын
The shadows are just too sharp... little lighter and more gaussian blur on it would help readability.
@doglover1435
@doglover1435 11 ай бұрын
i was hoping for a bullet train as a tier 2 train.
@BrunoPiresBPS
@BrunoPiresBPS 11 ай бұрын
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