Adding QUALITY To Factorio: Way More Than Just LOOT CRATES | FFF-375 "Quality"

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Nilaus

Nilaus

Күн бұрын

Пікірлер: 296
@harbl99
@harbl99 Жыл бұрын
"Now that's we've automated everything from iron plates to rockets we enter the real, real end game of Factorio: reliably producing Legendary power poles."
@ultimore
@ultimore Жыл бұрын
Chop trees with a legendary axe to get legendary wood, which improves your odds of making legendary power poles.
@mx2000
@mx2000 Жыл бұрын
​@@ultimoreno, no, no, you have to recycle lower quality power poles into better wood, and reassemble it into better power poles. Because that makes sense.
@angeldude101
@angeldude101 Жыл бұрын
You only need Rare Big Electric Poles to get a 32 tile range to make the grid perfectly chunk aligned.
@Ranakastrasz
@Ranakastrasz Жыл бұрын
@@angeldude101 Oh, oh no. I have to make a factory that gets the quality high, but not TOO high. Lol
@elLooto
@elLooto Жыл бұрын
Power poles? Concrete.... Legendary concrete.
@florianhamburger56
@florianhamburger56 Жыл бұрын
Of course we want to hear your opinion on everything factorio,I specifically waited for this video since i value your informed and unique perspective.
@xcbz9176
@xcbz9176 Жыл бұрын
Solid take, I agree.
@AaronCoutts-cp6pk
@AaronCoutts-cp6pk Жыл бұрын
​@@xcbz9176if you are dev, please make the rarity an option in the generate world screen, and maybe lower the bonus, into the negatives for commen, just to make the mode more balanced.
@nickwarden5134
@nickwarden5134 Жыл бұрын
I haven't decided how I feel about the "quality" update yet, but I can say my first thought was "I wonder how Nilaus will react."
@TheOnlyToblin
@TheOnlyToblin Жыл бұрын
Same! But I think I trust WUBE, and I'm casually positive.
@DrPlonk
@DrPlonk Жыл бұрын
You don't have to feel any way about it because it's optional. It does not matter.
@Cryptic-cy3xr
@Cryptic-cy3xr Жыл бұрын
I was on the fence until I really sat and thought on it. It's going to create a whole new level of complexity within existing factory models. Obsessing over quality is something real factories actually do as well. I have a lot of trust in WUBE. They won't release something the community won't love
@EbolaWare
@EbolaWare Жыл бұрын
This is much easier to digest than a full blog post. I would definitely keep up with this! Thank you!
@AlessandroRodriguez
@AlessandroRodriguez Жыл бұрын
I don't know if to make dwarf fortress analogy or expect the my factory start producing "LEGENDARY Used up uranium fuel cell"
@muschgathloosia5875
@muschgathloosia5875 Ай бұрын
this is an iron gear, all manufacturing is of the highest quality.
@Dysan72
@Dysan72 Жыл бұрын
"Oh your not going to need inserters". I think he forgot about the fact that even now some times stack inserters aren't enough. When you start dealing with Better assemblers and modules that they will NOT be keeping up, and higher quality inserters will be necessary for some of the faster recipes.
@pedromiguelsilva2077
@pedromiguelsilva2077 Жыл бұрын
The names are probably work-in-progress, Im sure people are already posting suggestions in the factorio forum. It wasnt mentioned, but science packs are probably affected by quality. The optimized science production chain will probably have a mix of productivity and quality modules. it seems that quality ingredients are guaranteed to make the product at the same tier or better, so if we can have the smelters make legendary plates, we are guaranteed all legendary production. Probably not optimal though. some other ideas I had for using quality: Military science uses grenades and ammo. We can make these with quality modules and save the best for clearing biters, without losing resources to recycling. Sometimes mall production is a bottleneck. Besides speed modules, we can now use high quality assemblers.
@dixaba
@dixaba Жыл бұрын
I think the greatest implication is that you don't have to *completely* remake every existing blueprint to make use of better buildings, you can just tweak them a bit. For example, you can make the green chip production array slightly shorter by replacing only some "common" assemblers, which may unlock more options for belt routing using that free space, and whatnot.
@RyanW1019
@RyanW1019 Жыл бұрын
So many different implications of this I’m still trying to wrap my head around! -Higher quality productivity modules will allow us to have much bigger multipliers from raw materials to finished products -Now we actually have a good reason to automate personal equipment, spidertrons, etc. in order to work up to higher quality -Space platforms making you have to optimize for quality instead of base size; I heard “building tall vs. wide” and thought I was talking about Stellaris for a minute! -Imagine challenge runs where every building of your base has to be made at the highest quality level you’ve unlocked! Seems like a good masochistic challenge for people who like Marathon mode
@ascensionfinale7983
@ascensionfinale7983 6 ай бұрын
legendary rocket silo
@DissyFanart
@DissyFanart Жыл бұрын
In terms of how odd the naming feels in Factorio terms, im sure someone could easily throw together a mod to change it to quality gradings rather than rarities, like the normal ones are rough, then honed, then decent, then great, and then perfected. Or something
@SausageTooth
@SausageTooth Жыл бұрын
Rarity naming convention should definitely be changed. For instance, Rare could be Well Tuned, or Legendary could be Master Crafted. Plenty of options that work well instead of the typical RPG standard.
@blueberry1c2
@blueberry1c2 Жыл бұрын
This is the Legendary Power Polia, 352nd of her name, transmitter of several MW, duchess of a random patch of land between the base and an ore outpost
@ZealothXyven
@ZealothXyven 11 ай бұрын
@@blueberry1c2 Yes.
Жыл бұрын
At first I was unsure about it but now I want to play it already. It'll probably make design more interesting. One thing I realized is it'll put direct insertion at a disadvantage. It'll make much more sense to have e.g. gears on the bus so that you can save resources by putting non-quality gears from quality production on the bus.
@Dexter01992
@Dexter01992 Жыл бұрын
What worries me immensely is the inventory. We already go around with inventory filled with items to randomly build stuff on the spot. What will happen when we have 5 tiers of every single item being collected as you walk onto a belt to collect a bunch of them? Will we have 4 items slots occupied by that handful of "Uncommon, rare, epic, legendary" iron plates? Will we be constantly need to add more boxes to store unwanted higher tier versions of items for every single object we produce? To me it feels like it breaks everything. We all know how it will go: Tier 2, 3 and 4 will be skipped entirely, for people to jump immediately to make tier 5 stuff in a complete chain once it's unlocked. We already do that with modules.
@Wrincewind.
@Wrincewind. Жыл бұрын
the higher tier objects only have a chance of being crafted by machines with quality modules in them, so your main factory has a 0% chance of producing epic iron plates, don't worry. :p given how expensive getting to t5 is, i wouldn't be surprised if t2-t4 are considered 'good enough' for a lot of use-cases. They're straight-up better than baseline machines after all, and orders of magnitude cheaper to make than the t5 machines.
@SimonWoodburyForget
@SimonWoodburyForget Ай бұрын
@@Wrincewind. I hope the devs were smart enough to understand the rule of diminishing returns. This is the only thing that makes this type of system work.
@grifferz
@grifferz Жыл бұрын
Great analysis. I've seen some extremely low-effort hot takes from experienced players who are all "muh ratios!" "better power poles, who cares?" "what's the point in grinding?" so I was glad to get a bit more in depth thinking from your good self, as expected. And that's why I want to continue to hear more of your thoughts on future significant updates!
@zxxvcc
@zxxvcc Жыл бұрын
Interesting reactions Nilaus - I bet your eyes lit up when you imagined finally having personal robots that don't run out of juice. And kudos to the factorio Devs for giving all the people without much to say the option of bike-shedding the quality tier names. Very inclusive!
@Nathr
@Nathr Жыл бұрын
I really enjoy seeing your reactions and hearing your insights about the FFF. Especially ones like this that have the potential to break all previous builds.
@papahemmy8587
@papahemmy8587 Жыл бұрын
I don't this could mess anything up. The quality system is a purely postive system were it either does nothing or gives a bonus. Unless your builds are dependent on not over-producting something, it shouldn't matter. And that's nothing a simple combo clock can't limit.
@Nathr
@Nathr Жыл бұрын
When I say, "break" I don't actually mean the builds will be broken as in not working. I mean that they will be rendered inefficient and/or ineffective, and Nilaus won't stand for his builds being ineffective. :)
@papahemmy8587
@papahemmy8587 Жыл бұрын
@@Nathr I see, but either way it isn’t much shock. It’s expected that the expansion would raise the bar on how much you can push a factory.
@Red49er85
@Red49er85 Жыл бұрын
enjoy hearing your take on these. my mind blew when i read the intro of this fff, glad to hear you liked the idea too! as much as the gameplay excites me, it was especially insane to read just how long it sounds like a single dev maintained a branch of this size and kept it in sync with their main branch. kudos to the factorio team!
@remyvdk
@remyvdk Жыл бұрын
Looking forward to a whole new set of masterclasses once the expansion becomes available. This opens so many new challenges that I cannot wait 😀 I like these quick videos with your feedback on new announcements: I always learn something from you that I haven't thought of myself. So please keep them coming!
@noxabellus
@noxabellus Жыл бұрын
glad to see the commentary community trying to talk some sense into people about this the forums are on fire lol
@MendedSlinky
@MendedSlinky Жыл бұрын
Sounds like the general consensus is the names of the quality levels need to change. Something a bit more in line with manufacturing instead of lootboxes.
@CassCraven
@CassCraven Жыл бұрын
I was looking forward to your opinion on this!
@zirbs
@zirbs Жыл бұрын
Happy to hear you're giving SE another shot! It's evolved greatly since you last tried it. Excited for all the upcoming Factorio content!
@xipheonj
@xipheonj Жыл бұрын
I love this system and it fits perfectly with how I play the game. I don't want to just expand my factory with larger and larger builds, I prefer to incrementally improve what I already have. This gives me exactly what I want and I love that it also leverages existing builds to steal high quality parts they produce to supply the quality factory.
@tomsterbg8130
@tomsterbg8130 Жыл бұрын
Have been trying to make mods with slight vertical progression for a while, but this is unique and interesting. Would be amazing if we can set our own quality in mods like Refined and it'd give a custom bonus of 45% or anything. Dynamic entity stats and custom upgrades have been a dream for me
@markgervais9094
@markgervais9094 Жыл бұрын
Yeah, your opinions on this stuff is very valuable. You've helped so many of us on our Facotrio journey and this is a part of it. I know, or at least think, WoW pioneered this this colour scheme, but its been used by so many other games since so clearly it's resonated with enough people for it to be a general standard at this point.
@NaoyaYami
@NaoyaYami Жыл бұрын
Like your example with robots, I think there are places where high quality inserters would be welcome (train stations immediatelly come to mind but maybe some very high throughput blocks as well - assuming we don't get native loaders). If belts can have higher quality, it could also help a lot in tighter areas, like production hubs or those new platforms. Overall I think the idea is great and fits factorio really well (now we can worry about more than just quantity). I'd of course download a mod that renames quality tiers ASAP (to something more industrial like "fine", "masterwork", etc.) and maybe get one that introduces "crap" quality as well (negative bonuses) because why not. Heck, with that it's easy to turn Factorio into some kind of looter-shooter wannabe.
@NaoyaYami
@NaoyaYami Жыл бұрын
Side bonus: quality mechanic will finally make me learn how to design my own uranium processing loops from scratch xD
@jgrif7891
@jgrif7891 Жыл бұрын
In the case of inserters, you're still belt constrained. Higher quality belts only receive higher health.
@drbumblebeer
@drbumblebeer Жыл бұрын
A video from you covering each of the significant FFF's would be much appreciated, Nilaus! I guess we'll have to start refering to uranium-235 as "legendary uranium"! On the naming (rare, epic, etc) I think the devs are wise to choose something that any gamer (including casual) can understand to keep the game accessible. If not rare, epic, etc then a number/alphabet system (grade 1, B grade, etc) or using actual industrial terms are probably the way to go.
@bigdog91paper
@bigdog91paper Жыл бұрын
Yes please, your coverage of these blogs brings an interesting perspective.
@rhueoflandorin
@rhueoflandorin 29 күн бұрын
also, something i realized during my most recent playthrough with the janky-quality mods: Applying quality modules to literally ANY assembler that is unable to utilize productivity (and doesn't NEED speed or efficiency modules) is a decent way to get quality intermediates to be upcycled in the recycler for use in other things. Example: While i did find uses for some epic level power poles (mining outposts, and some complex builds with very tight spacing), they're a good source of quality copper and steel. A good source of quality iron is upcycling pipe segments back into higher tier iron. Combine that copper and iron and you have a source of literally anything else you want to craft using quality items. Quality inserts are a decent source of circuits but also, for some builds, having faster inserters makes all the difference. Train loading/unloading and super-fast circuit builds are a few cases for legendary inserters. Quality belts is also a good source of higher tier iron. and since you can't productivity module those, you just put quality modules in the assembler...and then upcycle the quality-tiered results to get yet another source of quality iron....then use that quality materials elsewhere.
@ilfardrachadi2318
@ilfardrachadi2318 Жыл бұрын
I just love the idea of slowly stockpiling high quality intermediate products for use in trying to make a fancy set of personal gear. It appeals to that part of my brain that already loves building big stacks of items.
@RojCowles
@RojCowles Жыл бұрын
Wonder if blueprints will take quality into account? i.e. a blueprint that requires a single legendary substation to distribute power over a wide area rather than 4 regular substations
@atahan-youtube
@atahan-youtube Жыл бұрын
I like these videos because I can read the FFF, and a little later I can re-think about what in that and also hear some unique opinions about it and how it can affects things I haven't thought about
@WilliamBeason
@WilliamBeason Жыл бұрын
Yes, love your analysis. You have extensive experience in the game, thinking about how the systems interact with unparalleled depth. This series is an easily-justifiable watch for me.
@jasonrubik
@jasonrubik Жыл бұрын
@Trupen !! 14:00 Pistols ! ;)
@augustday9483
@augustday9483 Жыл бұрын
I bet legendary substations and roboports will be super useful. Imagine covering entire assembly lines with just one substation. Maybe an unnecessary waste of resources, but it would lead to such clean designs. And of course, wider coverage or more charging ports would be amazing.
@bpc610
@bpc610 Жыл бұрын
Yes. I already watched another video on it before yours. I watched this because I wanted your take. So count that towards encouragement.
@starburst98
@starburst98 Жыл бұрын
Completely changes how some mods would play, like warptorio. The small area of the warp platform will be somewht overcome by having legendary stuff on it.
@jgrif7891
@jgrif7891 Жыл бұрын
I think my core problem with this is that horizontal scaling will outpace the vertical scaling (barring massive nerfs to construction bots). More product is always the goal, so what virtue does vertical scaling bring? Edit: Also keep in mind, we are still belt and pipe constrained on moving product. From the post: "There are a few entities which don't have any bonus apart from the health, which is *belts*, *pipes*, rails, chests, combinators, walls, and lamps."
@normalasylum
@normalasylum Жыл бұрын
More space is free... until you get to space.
@jgrif7891
@jgrif7891 Жыл бұрын
@@normalasylum is there a hard restriction in space?
@normalasylum
@normalasylum Жыл бұрын
@@jgrif7891 I don't know what it'll be like in the expansion, but in Space Exploration it's a pain to expand space platforms.
@jgrif7891
@jgrif7891 Жыл бұрын
@@normalasylum yeah, I haven't got around to doing a full playthrough, but everyone I've seen play it says it's space is hard to expand in
@maelglorious
@maelglorious Жыл бұрын
There have been mods for for Mk.2, Mk.3 etc for power armor, boilers, power poles, spidertrons, tanks, belts, reactors, inserters... basically everything. This is just a very weird way of adding RNG to the mechanics, but does do a weird balance of taking time to min-max, vs just throwing more resources at things.
@aurorapaisley7453
@aurorapaisley7453 3 ай бұрын
It may just result in lower UPS giga bases
@davethefoxmage5797
@davethefoxmage5797 Жыл бұрын
Maybe I'm a bit weird, but my first thought with the recycler wasn't upcycling - it was that I could finally make barrel systems that can add/remove barrels as needed. We've had the ability to automatically build/add barrels for quite a while, but never to remove them as your factory's needs change. (I know, I know - I should just use pipes. But sometimes I love trying to make stuff like barreling/unbarreling, sushi-belts, etc. work at least kinda effectively. :-) )
@Lumie_Moth
@Lumie_Moth Жыл бұрын
THE MAIN TAKE AWAY THAT EVERYONE SHOULD KNOW, IS THIS IS OPTIONAL, YOU DONT HAVE TO TOUCH QUALITY TO COMPLETE ALL RESEARCH
@1Ladas
@1Ladas Жыл бұрын
I like the new quality system and your video brought another few point why it's gonna be great addition I did not think of, so its certainly cool idea to continue with them
@KiwiExplorer
@KiwiExplorer Жыл бұрын
yes, please continue making these updates
@DVDmatt
@DVDmatt Жыл бұрын
Super looking forward to the SE run! :)
@tylermitchell1998
@tylermitchell1998 Жыл бұрын
Always love to hear your opinion on factorio. Keep it up its super interesting.
@taronzgaming7739
@taronzgaming7739 Жыл бұрын
My take on reading about this was pretty simple, as someone who tends to play Factorio as a bit of an idle game at times, quality setups like they showed off, where you're recycling and trying to force higher quality components, actually works super well for that playstyle. I think it will also be fun as a self imposed challenge mode to rush and then only play with quality components from that point forward. Conjures seablock packs to mind where the gathering of the resources isn't so much the primary issue.
@battisstta
@battisstta Жыл бұрын
I really think you should cover every FFF, Nilaus. Your feedback and comments are so interesting to hear.
@greyed
@greyed Жыл бұрын
The green circuit/recycler example at 16:30 answers your earlier question about what quality parts come out of quality recycled items. If the example they are recycling normal and uncommon tier circuits. If you look at the plates and wires that come out of the recyclers, some are uncommon tier. So, yes, recycle higher tier items, get (some?) higher tier items back.
@iestynne
@iestynne Жыл бұрын
Mall designs are gonna get crazy! Lots of scope for request-driven production (eg my new blueprint requires 12 common and 2 rare assemblers to hit ratios...)
@mathmagician8191
@mathmagician8191 2 ай бұрын
8:52 Efficiency is good for reducing pollution, especially on mining drills
@ianmillard1604
@ianmillard1604 Жыл бұрын
Would love to see your opinion on the FFF, especially as WUBE have said that they're doing them regularly now
@molnarlevente7309
@molnarlevente7309 Жыл бұрын
You said at the end: "Your base still works, BUT IT COULD BE BETTER." That ruined my life. IT COULD BE BETTER BUT IT IS NOT. HOW AM I EVEN GOING TO SLEEP NOW?! OMFG!!
@corybader1237
@corybader1237 Жыл бұрын
Love to hear the positive thoughts and ideas about the information.
@YodaIzChaos
@YodaIzChaos Жыл бұрын
I love this new mechanic though. It adds so many new possibilities. Countless new ways to balance production, and ways to upscale it.
@TheOnlyToblin
@TheOnlyToblin Жыл бұрын
5:23 Of course Nilaus doesn't want legendary power poles. He's just gonna run them over and it's going to hurt *even more* now ;)
@V12Maniac
@V12Maniac Жыл бұрын
I'm very much excited to see the FULL legendary bases that will inevitably pop up. And I feel like you can go full on towards full legendary once you unlock all of the research. and once you get that, then focus on just blasting towards the highest SPM you can manage before your system turns into the 4th reactor at Chernobyl. Also give me my legendary wooden power pole
@shaoronmd
@shaoronmd Жыл бұрын
I wonder how the recycler will work with mods like krastorio where some items have multiple recipe.
@electrowizard2000
@electrowizard2000 Жыл бұрын
I want a Legendary constant combinator 😂
@idsein1526
@idsein1526 Жыл бұрын
This is great,but i see one problem what they didnt talk and thats oil production and quality of liquids, and idea of pipe spagety for getting better quality liquid or if they dont be high tier,them for every part of oil product(what is plastic, sulfur, battery, solid fuel and eletric motors) player must found way to get consistant legendary output
@mx2000
@mx2000 Жыл бұрын
My main concern is that inventory management now just got even worse and more time in this game will be spend menuing for filter settings than it already is. It really feels like a pet feature of one developer that they are now too deeply invested in to take any criticism on it.
@davidnavarro265
@davidnavarro265 Жыл бұрын
This channel make me love Factorio. I always want more content
@dehb1ue
@dehb1ue Жыл бұрын
Your master class designs already incorporate an upgrade path, but this mechanic is going to provide so many forking paths for what parts to upgrade. Very exciting!
@TheKianykin
@TheKianykin Жыл бұрын
Not sure how fun quality will be, but I like the set of tools approach to the design. You can beat factorio without using lot of stuff. It's up to you to figure out your plan.
@jbthekeeper2509
@jbthekeeper2509 Жыл бұрын
One key thing he missed out was the gif we’re two green circuit assemblers at max quality we’re able to produce two full blue belts of production with one wire assembler, using only 6 stack legendary inserters to output onto two lanes of one belt, which is probably the best example of why you want higher quality buildings and inserters.
@Erik_Ice_Fang
@Erik_Ice_Fang Жыл бұрын
After assemblers and personal equipment, nuclear power and oil based production could really benefit from quality. As for the loot box thing, I imagine quality will feel a lot like the enrichment process. Automated but needing an occasional check or some circuit logic. It will feel natural after a short adjustment period.
@Bigslam1993
@Bigslam1993 Жыл бұрын
Great! Now I can forgo building a mall and build a casino instead.
@ctrlaltdebug
@ctrlaltdebug 3 ай бұрын
The first thing I thought of was Legendary Productivity Modules.
@The_Jacmac
@The_Jacmac Жыл бұрын
I'd love to see these when you think there's something worth talking about. Don't force yourself! Great stuff as always mate.
@wesleysmith5275
@wesleysmith5275 Жыл бұрын
I like to hear your take on FFF, I looked for your vid as soon as i found out about quality update
@valeth6472
@valeth6472 Жыл бұрын
I'd prefer something like RimWorld's naming for the quality levels. Think it would fit the game a bit better, but in the end it doesn't really matter. Or they could simply go ahead and name it "Tier 1" up to "Tier n". This would also open the possibility for mods to add additional tiers in the future.
@FerrumAnulum
@FerrumAnulum Жыл бұрын
Item quality will have a big impact on exploration type mods the can place in pre-built "abandoned outposts". Gives a huge reason to have people go out and explore by putting high tier items out in the world to go and bring back to use maybe earlier then posable to get.
@卜仁宁
@卜仁宁 Жыл бұрын
Yeah this is great. I was wondering what you thought about it
@kitarton1
@kitarton1 Жыл бұрын
Definitely like the FFF commentary!
@hightower200
@hightower200 Жыл бұрын
Only react when you find it necessary. Like this quality thing. For this subject, i was wondering what your view was. April fool crossed my mind aswell
@sevret313
@sevret313 Жыл бұрын
I love this change as this will change everything. My only fear here is that the quality chances get mistuned and that mods will refuse to let the players take advantage of it. I hope no mod will replace their normal machine tiers with quality tiers as the most interesting part here is to give the players options between increasing their quality of their lower tier machines or jump up a tech tier with the downside that getting uncommon and rare variants might not be very cost effective. I also think that the tier 1 quality modules should give a higher chance to produce uncommon items to prevent uncommon to practically become a dead tier.
@xlerb2286
@xlerb2286 Жыл бұрын
I'm not sure about legendary cogs but I like the general idea. Big and sprawling is fun, but it's fun with diminishing returns. Being able to go in another direction and dealing with a different type of complexity is a good addition to the gameplay. And yes, I'd like somewhat frequent talks on their new content.
@iestynne
@iestynne Жыл бұрын
Legendary power poles could enable brand new miner tilings for a start...
@peterschmidt1900
@peterschmidt1900 Жыл бұрын
One of my thoughts about this FFF was: "This is such a burn for Nilaus thoughts on the expansion." It was pretty predictable that all the shiny unpredictable stuff about the expansion would not be in the very first FFF about the expansion. Glad you are exited now as well :-D
@AdamSaxton
@AdamSaxton Жыл бұрын
Definitely eager to hear your thoughts about it. You are the Tutorial 👊
@elwinfennema3526
@elwinfennema3526 Жыл бұрын
Resubbed for space exploration again :P
@doglover1435
@doglover1435 Жыл бұрын
I can't wait to see what dosh does with quality
@CheapoPremio
@CheapoPremio Жыл бұрын
I disagree slightly about not producing higher quality power poles and some other production stuff. I can imagine that there will be certain sweet spots, like for example that you really want a T2 Medium Power Pole because it then perfectly fits your assembler/smelter layout. Or T3 Large Power Poles for a flat 32 chunk lengh pole or something like that. But yes aiming for legendary on everthing seems like a waste and will be fun to decide what to produce in which qualities.
@th33beat
@th33beat Жыл бұрын
Yes! These are great!
@BigPoppaCooks
@BigPoppaCooks Жыл бұрын
Literally was hoping you would react to this! Thanks for your perspective!
@robcop2play
@robcop2play Жыл бұрын
I can't wait for the inventory chaos
@gebcrafter
@gebcrafter Жыл бұрын
Aside from the naming, which everyone probably agrees needs to be changed, I am only concerned with how many variables to calculate throughput there are now, not only are there different tiers of assemblers, tiers of modules, but now there are tiers of raw materials. It is going to be difficult to calculate just how many items you are producing. Will also make blueprint referencing way harder
@23edsa
@23edsa Жыл бұрын
legendary nuclear production is gonna be great
@shawnmarks4850
@shawnmarks4850 Жыл бұрын
please always release these. It's an easy topic for a video and Ill always want to know your opinions on it!
@steven28091
@steven28091 Жыл бұрын
First thing I thought after seeing the FFF was "I wonder what Nilaus thinks?"
@Narte555
@Narte555 Жыл бұрын
The loot box style with the addition of random elements in the game is a huge change in ethos from the devs, up untill now , every element of the game has been based around the turing complete enevitability and reliablity . The random element certainly does break both speedrunning and pvp ! . The idea of quality does not apply well to every item in the game . Items that already have a teir system the addition of quality is very inelegant . Kovarex has added kovarex process to every element in the game !!! . . .all quality builds will end up looking exactly the same ! They could add the idea of quality without adding random elements , For example to make a Legendary Armour if they just increased the base cost of the item when quality modules were present it would have the same effect on average over time but be determanistic . There has been alot of kickback about this change . Unless they find a deterministic way to trigger the effect of quality modles and the recycler, they actually stand a good chance of pushing away a lot of long term players . You didnt mention how this change will effect inventory managment . My hope is that quality is implimented in base game just like loaders are ,implimented but not used ( it makes sence for the devs to impliment something that modders will make big use off ). Perhapse quality should only apply to certain items like the ones in the Production and Combat tabs. Items in the intermediate tab make the least sence Legendary version of a steel plate seems stupid just like a legendary iron ore !! . Items in the logistic tab already have teir systems like belts ( quality here is very inelegant just add more layers of existing buildings ) There is a lot of potential good gameplay to be had here and i believe every positive element can be added to the game without the need for quality , just use the idea to expand the areas quality would of had an effect. I just hope the devs continue with a 100% determanistic model , random events and Factorio dont mix !!! I hope they realise this addition without changing the nature of the game , they are sailing close to the wind !!! Great content , would love to hear your ideas on this maybe in next video , now friday facts are back a weekly reaction would be good !
@GelberDracheLP
@GelberDracheLP Жыл бұрын
I just shot today my first rocket into space.... I'm so hyped for the expansion
@ReassuredPrimrose
@ReassuredPrimrose Жыл бұрын
I personally love this idea and I don’t know why
@leguiaxx
@leguiaxx 8 ай бұрын
@Nilaus instead of "legendary" style scle (which i agree, are more in theme for mediavial/fantasy/action stype game) you could have : -scraped /cobbled -standard / - -aligned -optimised -quantumed / photonized / over-engineered the name and the colours and the toolstips are explicit enough as it is, there is no need to get stuff that does not feel in lign with the theme
@earthboundisawsome
@earthboundisawsome Жыл бұрын
I'm not colorblind, but i actually find the dots for levels incredibly helpful
@micheljolicoeur6094
@micheljolicoeur6094 Жыл бұрын
This is definitely a much needed addition, SpaceAge from the inital information was meh given we already have Space Exploration. Please finish the Factorio Story Missions play through.
@mikkomannonen2331
@mikkomannonen2331 Жыл бұрын
I surely want some kind of "I got Legendary Stone Brick" t-shirt, that naming really is meme material :D
@fauxfirefur
@fauxfirefur Жыл бұрын
We may not want a legendary power pole, but it's goint to be nice to have uncommon large poles be able to be placed in-between chunks! Edit: with science, whilst you'll 100%, want productivity due to the sheer quantity needed, you'll still want legendary productivity modules in legendary labs, surrounded by (possibly legendary) beacons with speed modules if you want to go megabase. So whilst you'll use productivity for the production and processing of the very expensive science packs, you'll want quality machines processing them. Therefore the quality system will enhance the builds regardless, but not in the processing itself. I'm optimistic in this system! Was positive but sceptical at first, but after seeing and thinking about the specifics, I'm very excited to play with it. I think it will hugely increase the enjoyability of the game.
@djsnowpdx
@djsnowpdx 15 күн бұрын
No, it is evident that higher quality recyclers do not return a greater percentage of the inputs. With high-quality productivity modules, you can increase the recyclers productivity by 100%. When assembling intermediate products, with high-quality productivity modules, you can increase the assemblers productivity by 100%. Those two things together mean you can cycle resources infinitely between them, and the count of resources will remain the same.
@davidmadiar3928
@davidmadiar3928 4 ай бұрын
This is literally Uranium processing but for every item. with five different uranium types
@lionserra9161
@lionserra9161 11 ай бұрын
imagine a 10k spm base with EVERYTHING on legendary. omg...i will try it :DD
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