ok this is unreal. 1. in previous versions, you didnt have the shelters that provided 12 food, but since now you do, getting apartments that require SO MUCH gold to build/upgrade and provide half the food of shelters and less the gold of factories, means they are absolutely bad and avoidable. 2. getting 20 factories means building 1 musket man every 3 seconds, but if you factor in the watermelon farms as well(which are 7,4 factories in value), you get the said musket man in way less time. 3. the factories granting SO MANY resources and in HALF the time interval that apartments do, and with the additional wood, this results in having the incinerators start to slowly make better and more sense than otherwise. 4. the church perk makes no sense and has no reason to exist. 5. the treasury perk makes no sense and has no reason to exist, in settings different to closed base. 6. the sole reason for the farms' existence is to facilitate grounds for the factories and early tanks. 7. the game has become mono-dimensional now, building constant factories is as easy as it literally sounds. 8. gold income has become more predictable, no more waiting for 30 WHOLE seconds for the gold to come to you. that cuts in half and the difference is felt. the IMPACT IS BIG. 9. when you reach higher factory numbers, getting other forms of weapons will also become easier. 10. chances are you wont need forced conscr*ption anymore due to faster gold packets, plus due to the necessity of complementing food with additional shelters. getting additional shelters with forcedconscr*ption isnt intuitive. 11. representation is entirely useless. as any other form of housing income is and will be. 12. factories dont need to be upgraded, they cost 35 gold less and 125 less lumber than apartments, and the waiting time from shack to apartment costs too much in terms of gold, something that doesnt exist with factories. you get the gold instantly after construction and in way less time. 13. there is no bottleneck friction of resources anymore, lumber and gold arent conflicting with each other, you dont need lumber workers, and you dont need apartments, which reiterates to my 7th point, where i mentioned how the map becomes a complete EASY mono-dimensional game. 14. you take less space due to shelters taking literally half the space that apartments do. 15. the most cost effective unit is the incinerator, it literally demolishes everything that comes in contact with, and can also now be multiplied in exponential numbers in order to defend every possible corner.