Noise Flow with Geometry Nodes in Blender - Tutorial

  Рет қаралды 29,324

3D Singh VFX

3D Singh VFX

Күн бұрын

Пікірлер: 95
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
☕ Support on Patreon 3D Singh VFX: www.patreon.com/3dsinghvfx ➡ Noise Flow Project Files and Presets' download link: www.patreon.com/posts/70040884
@brandonmelo7524
@brandonmelo7524 14 күн бұрын
@stuwheeler
@stuwheeler 2 жыл бұрын
Dude this is one of the most difficult subjects to find excellent tutorials on. You really made a great tutorial with a huge idea and content with context in under 10 minutes. You rock man!!!!
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
Thank You
@HerraHazar
@HerraHazar 8 ай бұрын
Awesome, music is a bit like i am on hold on a phonecall.😊
@Xek-ah
@Xek-ah Жыл бұрын
The minds that just play around and figure this stuff out are amazing!
@andrea_ciani
@andrea_ciani 2 жыл бұрын
Great job! Alternative using of the proximity position! Bravo.
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
Thanks. Yeah but sometimes proximity does not give smooth results.
@blend-eren9526
@blend-eren9526 2 ай бұрын
Im a little late tp ur video but broooo thy u sm ❤❤❤ may god bless ur for this videp 🎉
@d.arcade9210
@d.arcade9210 6 ай бұрын
thanks so much, crazy in cycles with drivers effect animation
@RyeCA
@RyeCA Жыл бұрын
This is a really cool setup!
@Boipelo
@Boipelo Жыл бұрын
Yes!! The Lighting!
@pablobarrantes1209
@pablobarrantes1209 9 ай бұрын
when working in the shader the value in Math Add node changes the color of the entire string instead of dividing it in blocks that travel through the string, any idea why that happens? awesome tutorial btw, thank you so much
@3DSinghVFX
@3DSinghVFX 9 ай бұрын
Hi. Thank You. I have shown that step at 4:15 time, where I used the Module method for pulses.
@mainecoon6122
@mainecoon6122 2 жыл бұрын
Learned a thing or three. Thx!
@Scalti
@Scalti Жыл бұрын
Do you know why I don't get smooth curves on the extruded vertices? I get jagged bends instead.
@3DSinghVFX
@3DSinghVFX Жыл бұрын
Hi. Use a small Offset Scale 00:33. For more smoothness, after Mesh to Curve node use the Fillet Cuvre node 02:57.
@noahfinlayshipman
@noahfinlayshipman 7 ай бұрын
Great tutorial - however, the contrast between the intro music and the tutorial music is extremely comical
@beyondus2508
@beyondus2508 2 жыл бұрын
thanks for the info and demonstration. really cool stuff!
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
@aarcharanya
@aarcharanya 2 жыл бұрын
wonderful concept .. 👌🏽👍🏽
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
🙏
@sistemafuturo
@sistemafuturo 2 жыл бұрын
Sooo so beautiful!
@EvertonSchneiderS
@EvertonSchneiderS 2 жыл бұрын
Really cool! Thanks for sharing
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
🙏
@blenderix3d
@blenderix3d Жыл бұрын
Seu trabalho é maravilhoso. Gosto de buscar as melhores referências de aprendizado. Já estou preparando meu segundo projeto e este tutorial me deu ótimas idéias. Obrigado por compsrtilhar. 🤗🤗🤗🤗
@3DSinghVFX
@3DSinghVFX Жыл бұрын
Você é bem vindo 🙏
2 жыл бұрын
Amazing. Thanks!
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
😃🙏
@ih4269
@ih4269 11 ай бұрын
Super cool tutorial. My lights move but are a bit more random is size and pulse. Any guess as to why they might pulse? THanks!!
@3DSinghVFX
@3DSinghVFX 11 ай бұрын
Thanks. First, lower the speed then investigate the Pulse size. You can also DM me on my Discord.
@JanWischnat
@JanWischnat 2 жыл бұрын
Beautiful! Thanks!
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
😃🙏
@leshazhukow8715
@leshazhukow8715 2 жыл бұрын
Very cool, thanks for tutorial! Can you explain why cross product of normal and noise sticks position to surface?
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
Thank you :) When we do the cross product of two vectors (A x B) then we get another vector C which will be perpendicular to A and B. In this case, I want the lines to be tangent to the surface, so we need a tangent vector T based on the noise field which is T = F (Field Vector) x N (Surface Normal Vector). Also see my another video at 3:45 kzbin.info/www/bejne/fIinZKVvd9KSd5I
@leshazhukow8715
@leshazhukow8715 2 жыл бұрын
@@3DSinghVFX Thanks for explanations!
@CLOUD-2Y1
@CLOUD-2Y1 11 ай бұрын
This is a really good tutorial! I am amazed at the cool results, thank you for providing such an awesome work! But I have a problem that has not been solved yet, that is, at 4:17 in the video, when the shortcut key in the lower left corner shows shift+CTRL, the separate RGB R seat suddenly shoots a white line. I also pressed shift+CTRL, but nothing happened🥺. I would appreciate it if you could tell me what I understand wrong! Thanks again for your amazing contributions!🥰
@3DSinghVFX
@3DSinghVFX 11 ай бұрын
Hi. Thanks for the feedback. I don't know why Screencast addon showed wrong keys. The correct shortcut keys are: Shift + Ctrl + Left Click (on the respective node), it will cycles through all the outputs of the node. I have tested this on Blender 3.6. I hope this will clear the confusion.
@CLOUD-2Y1
@CLOUD-2Y1 11 ай бұрын
@@3DSinghVFX Thank you for your patient guidance, I fully understand! Now that I have finished the tutorial successfully, thank you again for your great contribution, it is a wonderful, excellent, brilliant tutorial in blender.🤩
@LouiseAthena
@LouiseAthena 2 жыл бұрын
amazing!!!
@heriznaga
@heriznaga 2 жыл бұрын
Hey man this is awesome! Would you be able to explain how to pass x and y to normal attributes instead of using the vector UV? Which node do I have to add after the “combine xyz” I would like to use cycles but it is not working for me and I’m new to geometry nodes. Thank u so much!
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
Hi! This mainly happens with the UV nodes. In this case, you just pass the x and y as normal attributes instead of using Vector UV attributes. Store separately X and Y as float attributes with the help of Store Attributes by Name node. Then you can access them in the material section.
@stefanguiton
@stefanguiton 2 жыл бұрын
Cool stuff!
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
🤩🙏
@icey-k7p
@icey-k7p 9 ай бұрын
hello, thanks for your kindness, I met a problem when 4:23 , the ramp color doesn't work on single line but work on whole noise lines, I think it maybe uv problems but I check the steps before like 3: 36 , but I still don't know where is wrong.
@3DSinghVFX
@3DSinghVFX 9 ай бұрын
Hi. You're welcome. It should work on individual lines if you store the Spline Factor properly as UV Map or as simple float attribute.
@blend-eren9526
@blend-eren9526 2 ай бұрын
Hey question brother. Transfere Attribute Node doesnt exists in 4.5 so i used sample nearest surface. But how do i connect it cause its a little different 😢 pls help me a little out 😅
@3DSinghVFX
@3DSinghVFX 2 ай бұрын
Hi. In the Sample Neartest Surface node, input base geometry to the "Mesh Input", normal in the "Value Input" then used its output for the Vector calculation for the noise texture. I have also answered you question on my Discord: discord.com/channels/942445722396155904/956951279731609690/1274601855196074076
@kizuvisuals
@kizuvisuals 2 жыл бұрын
How did u make the mesh transparent? Like in the Intro with the hand? Great stuff! Iam a beginner and could follow along without problems.
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
Hi. I used Eevee Render Engine: 1) Make the Transmission =1 2) In the N-panel Options: Blend Mode to Alpha Hashed (if you need depth of field) otherwise, Alpha Blend.
@kizuvisuals
@kizuvisuals 2 жыл бұрын
@@3DSinghVFX Appreciated
@kizuvisuals
@kizuvisuals 2 жыл бұрын
@@3DSinghVFX What Value do i have to change in order to have less Noise Flow?
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
@@kizuvisuals, I think you can utilize denoiser of Blender.
@oioiuu4821
@oioiuu4821 10 ай бұрын
Thank you for this nice tutorial. But i don’t know how to make the shader in cycles. I read your commets about it, but i still don’t get it. So could you please send me a screenshot of node tree? Sorry for bothering
@3DSinghVFX
@3DSinghVFX 10 ай бұрын
Hi. You're welcome. You can DM me on my Discord, and I'll definitely help you. Discord: discord.gg/eqPWBwEaYx
@blendercomp
@blendercomp 2 жыл бұрын
Awesome! :)
@RajwinderKaur-bc5bk
@RajwinderKaur-bc5bk 2 жыл бұрын
Cool...
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
🥰
@timchoy6902
@timchoy6902 21 күн бұрын
is it possible to make this with your extra nodes add on?
@3DSinghVFX
@3DSinghVFX 21 күн бұрын
Hi. Yes, that is possible with Field Tracer node...it has new Field Flow option.
@3DSinghVFX
@3DSinghVFX 21 күн бұрын
Here is short demo: kzbin.inforQvgNdX7P-I?si=ui8ZLjAjjJpSRibn
@timchoy6902
@timchoy6902 21 күн бұрын
@@3DSinghVFX awesome. buying your add on now! keep up the great work. very inspiring!
@noobandfriends2420
@noobandfriends2420 2 жыл бұрын
Could you include a list of addons you're using as well as the version of Blender you did this on? Got to "Store Named Attribute" before I realized I'm on the wrong version. This will probably be an issue until Blender chills out with the updates to Geo Nodes. There's also some people putting out tutorials and demonstrations on the 3.4 alpha's already. "Store Named Attribute" is Blender 3.2+ as far as I know.
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
Hi. I used Blender 3.2 in this video...but it is also possible to do that in Blender 3.0. For nodes alignment, I'm using the "Align Nodes" addon that I have created and it is free: kzbin.info/www/bejne/b6rReHqimdtqZtk, github.com/3DSinghVFX/align_nodes Also the build-in addon "Node Wrangler".
@sukhsaggu2613
@sukhsaggu2613 2 жыл бұрын
Cool
@manojlogulic4234
@manojlogulic4234 9 ай бұрын
Ok, I'm on 2:26 at the moment and can't find node Transfer Attribute in Blender 3.5.1 what is the name now?
@3DSinghVFX
@3DSinghVFX 9 ай бұрын
Hi. You can use the Sample Nearest Surface node.
@ksenia_vask
@ksenia_vask Жыл бұрын
In Blender 3.6 there is no "transfer attribute" node( Can you please tell how to replace it or what to put there instead?
@3DSinghVFX
@3DSinghVFX Жыл бұрын
Hi. You can use the "Sample Nearest Surface Node"...set sampling data to "Vector" to sample the Normals.
@ih4269
@ih4269 11 ай бұрын
@@3DSinghVFX Thanks!!!!
@DYNAMICVISHUYT
@DYNAMICVISHUYT 10 ай бұрын
Bro, why I am unable to add trnasfer attribute node
@3DSinghVFX
@3DSinghVFX 10 ай бұрын
Hi. The Transfer Attribute node is unavailable in Blender 3.6 (or higher). It is replaced by the Sample Nodes. So, you can use the Sample Nearest Surface node.
@putchenko_art
@putchenko_art 2 жыл бұрын
Nice, thanks! Help please. Why shader don't work in cyclesrender? What kind of nodes cycles don't support?
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
This mainly happens with the UV nodes. In this case, you just pass the x and y as normal attributes instead of using Vector UV attributes.
@幻境夜月
@幻境夜月 Жыл бұрын
@@3DSinghVFX emmm...Could you tell me how to operate? I can't understand the geometric nodes just touched.I want it to work in cycles.
@3DSinghVFX
@3DSinghVFX Жыл бұрын
@@幻境夜月 I used custom Vector UV attributes at 3:50. So, instead of that, you just pass X and Y as separate Float Attributes then use these attributes in the Shader Nodes.
@幻境夜月
@幻境夜月 Жыл бұрын
@@3DSinghVFXMay I take the liberty to ask if you can private message the screenshot of this part of the connection in Google mailbox, I still haven't connected successfully. (@_@;)
@3DSinghVFX
@3DSinghVFX Жыл бұрын
@@幻境夜月 Okay. Just DM me on Gmail or Blender Chat (3DSinghVFX), and I'll send you the screenshot of the Node-Tree.
@motiontofu3519
@motiontofu3519 2 жыл бұрын
🔥🔥🔥🔥🔥
@Spekee
@Spekee 2 жыл бұрын
cool
@kaonashi3D
@kaonashi3D Жыл бұрын
Hello would you ever consider releasing this project file for us to look at?
@3DSinghVFX
@3DSinghVFX Жыл бұрын
Hi. It is available on my Patreon Page.
@colourberry
@colourberry Жыл бұрын
Excellent but a bit too fast and a voice explanation would have been nice. I can copy the steps but dont understand whats going on.
@3DSinghVFX
@3DSinghVFX Жыл бұрын
Hi. Would you like to know which step is confusing? You can also ask any question on my Discord: discord.com/invite/eqPWBwEaYx
@JoshuaCertain
@JoshuaCertain Жыл бұрын
This doesnt work in the latest releases of blender
@3DSinghVFX
@3DSinghVFX Жыл бұрын
Hi. For Blender 3.5, at 02:22 only replace the Transfer Attribute node -> Sample Nearest Surface node.
@maxmaxmax4015
@maxmaxmax4015 Жыл бұрын
@@3DSinghVFX How exactly does this work?
@3DSinghVFX
@3DSinghVFX Жыл бұрын
@@maxmaxmax4015 Hi. It is the cross product of a surface normal and field vector which produce a vector that is perpendicular to normal as well as field vector.
@simonzhang3D
@simonzhang3D Жыл бұрын
but where do i plug in the normal node inside the sample nearest surface node?@@3DSinghVFX
@simonzhang3D
@simonzhang3D Жыл бұрын
nvm found it, just swtch to vector mode
@zhengdyrus8705
@zhengdyrus8705 2 жыл бұрын
哥,国内大佬吗?是的话p站订阅你一波
@gingerdog8203
@gingerdog8203 2 жыл бұрын
How did you do the first shot where it looks like the curves appear then swirl around instead of just the tiny dots swirling around
@3DSinghVFX
@3DSinghVFX 2 жыл бұрын
Hi. I used two setups: 1) Projection on hand - One with Cross Product with Normal 2) Without the Cross Product. See at 02:28
@gingerdog8203
@gingerdog8203 2 жыл бұрын
@@3DSinghVFX thank you so much! Very cool video, also, I hope you've stopped NFTs
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