☕ Support on Patreon 3D Singh VFX: www.patreon.com/3dsinghvfx ➡ Noise Flow Project Files and Presets' download link: www.patreon.com/posts/70040884
@brandonmelo752414 күн бұрын
@stuwheeler2 жыл бұрын
Dude this is one of the most difficult subjects to find excellent tutorials on. You really made a great tutorial with a huge idea and content with context in under 10 minutes. You rock man!!!!
@3DSinghVFX2 жыл бұрын
Thank You
@HerraHazar8 ай бұрын
Awesome, music is a bit like i am on hold on a phonecall.😊
@Xek-ah Жыл бұрын
The minds that just play around and figure this stuff out are amazing!
@andrea_ciani2 жыл бұрын
Great job! Alternative using of the proximity position! Bravo.
@3DSinghVFX2 жыл бұрын
Thanks. Yeah but sometimes proximity does not give smooth results.
@blend-eren95262 ай бұрын
Im a little late tp ur video but broooo thy u sm ❤❤❤ may god bless ur for this videp 🎉
@d.arcade92106 ай бұрын
thanks so much, crazy in cycles with drivers effect animation
@RyeCA Жыл бұрын
This is a really cool setup!
@Boipelo Жыл бұрын
Yes!! The Lighting!
@pablobarrantes12099 ай бұрын
when working in the shader the value in Math Add node changes the color of the entire string instead of dividing it in blocks that travel through the string, any idea why that happens? awesome tutorial btw, thank you so much
@3DSinghVFX9 ай бұрын
Hi. Thank You. I have shown that step at 4:15 time, where I used the Module method for pulses.
@mainecoon61222 жыл бұрын
Learned a thing or three. Thx!
@Scalti Жыл бұрын
Do you know why I don't get smooth curves on the extruded vertices? I get jagged bends instead.
@3DSinghVFX Жыл бұрын
Hi. Use a small Offset Scale 00:33. For more smoothness, after Mesh to Curve node use the Fillet Cuvre node 02:57.
@noahfinlayshipman7 ай бұрын
Great tutorial - however, the contrast between the intro music and the tutorial music is extremely comical
@beyondus25082 жыл бұрын
thanks for the info and demonstration. really cool stuff!
@3DSinghVFX2 жыл бұрын
@aarcharanya2 жыл бұрын
wonderful concept .. 👌🏽👍🏽
@3DSinghVFX2 жыл бұрын
🙏
@sistemafuturo2 жыл бұрын
Sooo so beautiful!
@EvertonSchneiderS2 жыл бұрын
Really cool! Thanks for sharing
@3DSinghVFX2 жыл бұрын
🙏
@blenderix3d Жыл бұрын
Seu trabalho é maravilhoso. Gosto de buscar as melhores referências de aprendizado. Já estou preparando meu segundo projeto e este tutorial me deu ótimas idéias. Obrigado por compsrtilhar. 🤗🤗🤗🤗
@3DSinghVFX Жыл бұрын
Você é bem vindo 🙏
2 жыл бұрын
Amazing. Thanks!
@3DSinghVFX2 жыл бұрын
😃🙏
@ih426911 ай бұрын
Super cool tutorial. My lights move but are a bit more random is size and pulse. Any guess as to why they might pulse? THanks!!
@3DSinghVFX11 ай бұрын
Thanks. First, lower the speed then investigate the Pulse size. You can also DM me on my Discord.
@JanWischnat2 жыл бұрын
Beautiful! Thanks!
@3DSinghVFX2 жыл бұрын
😃🙏
@leshazhukow87152 жыл бұрын
Very cool, thanks for tutorial! Can you explain why cross product of normal and noise sticks position to surface?
@3DSinghVFX2 жыл бұрын
Thank you :) When we do the cross product of two vectors (A x B) then we get another vector C which will be perpendicular to A and B. In this case, I want the lines to be tangent to the surface, so we need a tangent vector T based on the noise field which is T = F (Field Vector) x N (Surface Normal Vector). Also see my another video at 3:45 kzbin.info/www/bejne/fIinZKVvd9KSd5I
@leshazhukow87152 жыл бұрын
@@3DSinghVFX Thanks for explanations!
@CLOUD-2Y111 ай бұрын
This is a really good tutorial! I am amazed at the cool results, thank you for providing such an awesome work! But I have a problem that has not been solved yet, that is, at 4:17 in the video, when the shortcut key in the lower left corner shows shift+CTRL, the separate RGB R seat suddenly shoots a white line. I also pressed shift+CTRL, but nothing happened🥺. I would appreciate it if you could tell me what I understand wrong! Thanks again for your amazing contributions!🥰
@3DSinghVFX11 ай бұрын
Hi. Thanks for the feedback. I don't know why Screencast addon showed wrong keys. The correct shortcut keys are: Shift + Ctrl + Left Click (on the respective node), it will cycles through all the outputs of the node. I have tested this on Blender 3.6. I hope this will clear the confusion.
@CLOUD-2Y111 ай бұрын
@@3DSinghVFX Thank you for your patient guidance, I fully understand! Now that I have finished the tutorial successfully, thank you again for your great contribution, it is a wonderful, excellent, brilliant tutorial in blender.🤩
@LouiseAthena2 жыл бұрын
amazing!!!
@heriznaga2 жыл бұрын
Hey man this is awesome! Would you be able to explain how to pass x and y to normal attributes instead of using the vector UV? Which node do I have to add after the “combine xyz” I would like to use cycles but it is not working for me and I’m new to geometry nodes. Thank u so much!
@3DSinghVFX2 жыл бұрын
Hi! This mainly happens with the UV nodes. In this case, you just pass the x and y as normal attributes instead of using Vector UV attributes. Store separately X and Y as float attributes with the help of Store Attributes by Name node. Then you can access them in the material section.
@stefanguiton2 жыл бұрын
Cool stuff!
@3DSinghVFX2 жыл бұрын
🤩🙏
@icey-k7p9 ай бұрын
hello, thanks for your kindness, I met a problem when 4:23 , the ramp color doesn't work on single line but work on whole noise lines, I think it maybe uv problems but I check the steps before like 3: 36 , but I still don't know where is wrong.
@3DSinghVFX9 ай бұрын
Hi. You're welcome. It should work on individual lines if you store the Spline Factor properly as UV Map or as simple float attribute.
@blend-eren95262 ай бұрын
Hey question brother. Transfere Attribute Node doesnt exists in 4.5 so i used sample nearest surface. But how do i connect it cause its a little different 😢 pls help me a little out 😅
@3DSinghVFX2 ай бұрын
Hi. In the Sample Neartest Surface node, input base geometry to the "Mesh Input", normal in the "Value Input" then used its output for the Vector calculation for the noise texture. I have also answered you question on my Discord: discord.com/channels/942445722396155904/956951279731609690/1274601855196074076
@kizuvisuals2 жыл бұрын
How did u make the mesh transparent? Like in the Intro with the hand? Great stuff! Iam a beginner and could follow along without problems.
@3DSinghVFX2 жыл бұрын
Hi. I used Eevee Render Engine: 1) Make the Transmission =1 2) In the N-panel Options: Blend Mode to Alpha Hashed (if you need depth of field) otherwise, Alpha Blend.
@kizuvisuals2 жыл бұрын
@@3DSinghVFX Appreciated
@kizuvisuals2 жыл бұрын
@@3DSinghVFX What Value do i have to change in order to have less Noise Flow?
@3DSinghVFX2 жыл бұрын
@@kizuvisuals, I think you can utilize denoiser of Blender.
@oioiuu482110 ай бұрын
Thank you for this nice tutorial. But i don’t know how to make the shader in cycles. I read your commets about it, but i still don’t get it. So could you please send me a screenshot of node tree? Sorry for bothering
@3DSinghVFX10 ай бұрын
Hi. You're welcome. You can DM me on my Discord, and I'll definitely help you. Discord: discord.gg/eqPWBwEaYx
@blendercomp2 жыл бұрын
Awesome! :)
@RajwinderKaur-bc5bk2 жыл бұрын
Cool...
@3DSinghVFX2 жыл бұрын
🥰
@timchoy690221 күн бұрын
is it possible to make this with your extra nodes add on?
@3DSinghVFX21 күн бұрын
Hi. Yes, that is possible with Field Tracer node...it has new Field Flow option.
@3DSinghVFX21 күн бұрын
Here is short demo: kzbin.inforQvgNdX7P-I?si=ui8ZLjAjjJpSRibn
@timchoy690221 күн бұрын
@@3DSinghVFX awesome. buying your add on now! keep up the great work. very inspiring!
@noobandfriends24202 жыл бұрын
Could you include a list of addons you're using as well as the version of Blender you did this on? Got to "Store Named Attribute" before I realized I'm on the wrong version. This will probably be an issue until Blender chills out with the updates to Geo Nodes. There's also some people putting out tutorials and demonstrations on the 3.4 alpha's already. "Store Named Attribute" is Blender 3.2+ as far as I know.
@3DSinghVFX2 жыл бұрын
Hi. I used Blender 3.2 in this video...but it is also possible to do that in Blender 3.0. For nodes alignment, I'm using the "Align Nodes" addon that I have created and it is free: kzbin.info/www/bejne/b6rReHqimdtqZtk, github.com/3DSinghVFX/align_nodes Also the build-in addon "Node Wrangler".
@sukhsaggu26132 жыл бұрын
Cool
@manojlogulic42349 ай бұрын
Ok, I'm on 2:26 at the moment and can't find node Transfer Attribute in Blender 3.5.1 what is the name now?
@3DSinghVFX9 ай бұрын
Hi. You can use the Sample Nearest Surface node.
@ksenia_vask Жыл бұрын
In Blender 3.6 there is no "transfer attribute" node( Can you please tell how to replace it or what to put there instead?
@3DSinghVFX Жыл бұрын
Hi. You can use the "Sample Nearest Surface Node"...set sampling data to "Vector" to sample the Normals.
@ih426911 ай бұрын
@@3DSinghVFX Thanks!!!!
@DYNAMICVISHUYT10 ай бұрын
Bro, why I am unable to add trnasfer attribute node
@3DSinghVFX10 ай бұрын
Hi. The Transfer Attribute node is unavailable in Blender 3.6 (or higher). It is replaced by the Sample Nodes. So, you can use the Sample Nearest Surface node.
@putchenko_art2 жыл бұрын
Nice, thanks! Help please. Why shader don't work in cyclesrender? What kind of nodes cycles don't support?
@3DSinghVFX2 жыл бұрын
This mainly happens with the UV nodes. In this case, you just pass the x and y as normal attributes instead of using Vector UV attributes.
@幻境夜月 Жыл бұрын
@@3DSinghVFX emmm...Could you tell me how to operate? I can't understand the geometric nodes just touched.I want it to work in cycles.
@3DSinghVFX Жыл бұрын
@@幻境夜月 I used custom Vector UV attributes at 3:50. So, instead of that, you just pass X and Y as separate Float Attributes then use these attributes in the Shader Nodes.
@幻境夜月 Жыл бұрын
@@3DSinghVFXMay I take the liberty to ask if you can private message the screenshot of this part of the connection in Google mailbox, I still haven't connected successfully. (@_@;)
@3DSinghVFX Жыл бұрын
@@幻境夜月 Okay. Just DM me on Gmail or Blender Chat (3DSinghVFX), and I'll send you the screenshot of the Node-Tree.
@motiontofu35192 жыл бұрын
🔥🔥🔥🔥🔥
@Spekee2 жыл бұрын
cool
@kaonashi3D Жыл бұрын
Hello would you ever consider releasing this project file for us to look at?
@3DSinghVFX Жыл бұрын
Hi. It is available on my Patreon Page.
@colourberry Жыл бұрын
Excellent but a bit too fast and a voice explanation would have been nice. I can copy the steps but dont understand whats going on.
@3DSinghVFX Жыл бұрын
Hi. Would you like to know which step is confusing? You can also ask any question on my Discord: discord.com/invite/eqPWBwEaYx
@JoshuaCertain Жыл бұрын
This doesnt work in the latest releases of blender
@3DSinghVFX Жыл бұрын
Hi. For Blender 3.5, at 02:22 only replace the Transfer Attribute node -> Sample Nearest Surface node.
@maxmaxmax4015 Жыл бұрын
@@3DSinghVFX How exactly does this work?
@3DSinghVFX Жыл бұрын
@@maxmaxmax4015 Hi. It is the cross product of a surface normal and field vector which produce a vector that is perpendicular to normal as well as field vector.
@simonzhang3D Жыл бұрын
but where do i plug in the normal node inside the sample nearest surface node?@@3DSinghVFX
@simonzhang3D Жыл бұрын
nvm found it, just swtch to vector mode
@zhengdyrus87052 жыл бұрын
哥,国内大佬吗?是的话p站订阅你一波
@gingerdog82032 жыл бұрын
How did you do the first shot where it looks like the curves appear then swirl around instead of just the tiny dots swirling around
@3DSinghVFX2 жыл бұрын
Hi. I used two setups: 1) Projection on hand - One with Cross Product with Normal 2) Without the Cross Product. See at 02:28
@gingerdog82032 жыл бұрын
@@3DSinghVFX thank you so much! Very cool video, also, I hope you've stopped NFTs