In a world of giga wanna bees and giga ain't never gonna bees... this coaster is a fun ride and really stands out. Its full of great calculations and smooth energy transfer. It's a real nice place to play in a healthy imagination. Good one!
@colezetterquist683010 жыл бұрын
Projektion, maybe you could do a dive coaster themed to the Underworld! Just a thought. And also, great job with this ride! It's so smooth and flawless!
@visionist75 жыл бұрын
That's a cool idea
@ranogon9 жыл бұрын
Really well made. The huge drop on the Fury 325 is crazy! Nice to know that you can replicate that drop pretty well on this game. I sat in the middle, so I didn't get to see the drop from the front row but now I know what it might look like. Game is on my wishlist.
@idesigncreativestudio10 жыл бұрын
Loved This Giga!!! Especially how it is terrain hugging. Great Job!
@Bnizzofashizzo10 жыл бұрын
fan freekin tastic. I cannot believe how realistic this looks. Also, you spared us from cheesy music lol. Great hammerhead, nice massive airtime hill and great low to the ground action. I love it
@gluttonOG6 жыл бұрын
all your roller coasters are sooo smooth
@donovanmullen258810 жыл бұрын
THIS WAS EXCELLENT!!!
@fsssquare47029 жыл бұрын
Looks like a mix of Fury and Nitro.
@thatguy588910 жыл бұрын
After the first turn around it seemed more like an Intamin. This looks really fun!
@LuminolBlue5 жыл бұрын
Holy cow... awesome giga!
@Kenny-jn1yv9 жыл бұрын
Good job! It looks amazing
@NoahRothDesign10 жыл бұрын
This is really good
@danielworleyyy6 жыл бұрын
I love Fury 325, but this looks like it could dethrone it as king of the gigas!
@markmccormick66286 жыл бұрын
Daniel Worley I-305 is king of giga's
@urbex_coasters9 жыл бұрын
I like the way you have this go through the woods (similar to the Beast) This should be called...............Furious Beast!
@danielworleyyy6 жыл бұрын
Watching this gets me more and more excited for 2020! Possibly 2 B&M Gigas in 1 year?
@allseeingpharaoh6 жыл бұрын
At which parks do you think they'll be installed?
@visionist75 жыл бұрын
@@allseeingpharaoh Michigan's Adventure and Alton Towers :-p
@Projektion210 жыл бұрын
Zeus is now available for download on CoasterCrazy and NoLimitsExchange: www.coastercrazy.com/20740/Zeus nolimits-exchange.com/coaster/zeus/8755
@Cokepencilpsd10 жыл бұрын
Nice!
@sirbassboost50910 жыл бұрын
I'm waiting for the hyper called Hades. ;) But if you could make this a park with a rollercoaster called every Greek God name, that'd be so cool.
@Projektion210 жыл бұрын
I've got something planned for Hades, either a ground hugging invert, similar to a certain other highly regarded invert, or a wing coaster
@zgsproductions19 жыл бұрын
When's your next video?
@PeterFijten9 жыл бұрын
How did you get that many booster before the lift?
@ericthehighlander9 жыл бұрын
Did you use prefab supports or did you make your own? If so what prefabs did you use?
@ShadowFlame410 жыл бұрын
Looks awesome! If I can make a request could you consider making an Intamin Blitz? Thanks! :)
@Projektion210 жыл бұрын
I could give it a go, though what would classify as an Intamin Blitz? is it just an alternate name for their LSM coasters (Maverick, Cheetah Hunt, etc)
@ShadowFlame410 жыл бұрын
Projektion490 Yeah more like Maverick than Cheetah Hunt.
@ryanstadler639210 жыл бұрын
A blitz is like maverick and iSpeed, which are the only 2 at the moment.
@yugiohguy9 жыл бұрын
Ryan Stadler what are the requirements for a coaster to be considered a blitz other than it has to be an intamin
@tuckerfuhrman63199 жыл бұрын
I'm pretty sure a blitz has 3 cars per train, whereas Cheetah Hunt has 4. Not entirely sure though.
@tralisehuggins259 жыл бұрын
how tall is this coaster and how many minutes and seconds
@ravenwing1999 жыл бұрын
+Tralise Huggins Description you blithering fool!
@ravenwing1999 жыл бұрын
I hate double posts!!!
@Projektion29 жыл бұрын
+XxRavenwing19xX No need to get rude.
@ravenwing1999 жыл бұрын
Projektion I wasn't intending to be rude I just wanted to finally say blithering.
@sirrexington95697 жыл бұрын
Ravenwing19, what blithering fool calls someone a blithering cause they want to?
@BlueJayD9 жыл бұрын
Awesome video. what's your process for creating the video itself. everthing seems to look more crisp, smooth, and sharp than in game footage. your colors also look deeper.
@robertmcdannold37574 жыл бұрын
I had such high hopes for Orion...
@TheVinijuan9 жыл бұрын
did you use newton 2?
@Sokobansolver10 жыл бұрын
If this runs 3 trains I'm not sure I quite get how B&M gigas can run 3 trains without a MCBR, particularly if it's Fury 325-inspired.
@Projektion210 жыл бұрын
It's purely because of how long it takes to climb the lift hill, and the amount of time it takes to get from that flat elevated bit of the brake run (which functions as an mcbr) to the station Take a look at Leviathan for example. it takes almost exactly a minute to get from the station to the top of the lift, it also takes almost exactly a minute to get from the top of the lift to that faux mcbr. So assuming it's running at max capacity, a train should just be exiting the mcbr as the following train goes over the lift, and while this is happening, the 3rd train is going through the loading and unloading. The blocking on a B&M giga has to be timed to absolute perffection Here's a video showing 3 train operations on Zeus, and likely how it is on Leviathan and Fury 325: kzbin.info/www/bejne/gmm0mnWcbs2jbLM
@Bnizzofashizzo10 жыл бұрын
Projektion490 to add to this, the Leviathan crew was not in any hurry loading guests when I went. I am guessing that the crew has a point where they know its good to dispatch the next train. When I worked on Raptor at Cedar Point, sending a train before the previous one cleared the vertical loop almost always would make the next train stop at the top of the lift.
@Projektion210 жыл бұрын
Bnizzofashizzo Exactly, On Shambhala in Portaventura, they have a timer counting down in the station that indicates when a train should dispatch to achieve max capacity and to avoid trains stopping on the lift: static.pa-community.com/pictures/90/d3/a2b12210b8d9d90bbdff3f3296c0/th720_21cbea4a593fc24060d0b703766bf460.jpg When making a realistic B&M in NL2, this is one of the things you really have to watch out for, since B&M's absolutely devour queue's because they have such high capacity. For example, Zeus' theoretical max capacity is 1600 - 1700 pph
@Bnizzofashizzo10 жыл бұрын
Projektion490 They just have mastered efficiency! When I rode Banshee, I watched the enhancements they made ( faster lift, eliminating the floor dropping before the train is dispatched, the drive wheels moving the trains fast from the brake run to the station etc) and was impressed. I told my friends about that and they looked at me like " if we ever wondered how big of a damn dork you were" but I was really impressed. Also, their rides are so damn reliable! When I went to Canada's Wonderland, both Leviathan and Behemoth were running perfectly throughout the day. I have never seen Diamondback down. Both trips to Kings Island, both B&M coasters were always up. I just visited Busch Gardens Tampa 3 weeks ago... Sheikra, Kumba and Montu worked perfectly. Some thing for the 2 six flags parks I went too. My ONLY complaint is that they just don't make rides that give you that out of control feeling. As high and fast as Leviathan is, I cant say it beats Diamondback.Anyway...before I write a short story...
@GuusvanderSpek10 жыл бұрын
Did you make this with FVD++? because it's crazy smooth... If so, how did you get the friction to work well between FVD++ and No Limits 2? With me the train always ends up way faster at the end of the track.. Thank you! And props on this ride! Really amazing!
@Projektion210 жыл бұрын
Yes I did, the trains always end up faster in NL2 compared to FVD because the default friction in FVD is higher than the Default friction in NL2, meaning the trains lose speed faster in FVD compared to NL2. There are 2 ways around this (1 if you don't have the professional version of NL2) - Lower the friction in FVD. By default, the friction in FVD is 0.030, so try lowering it down to around 0.025 - 0.027. - Raise the friction in NL2 (Only possible in NL2 Professional). In the coaster properties, I believe in the Mode tab, change the friction option from NL2 to NL2 (Custom Friction) (I can't quite remember what the options are called, by I believe it's similar to what I typed). Then set the Friction to 0.030. If it is still off after that, just use trims.
@GuusvanderSpek10 жыл бұрын
Projektion490 Thank you so much I never knew what to set FVD's friction to! I'll try it out immediately! Thanks again!!! :D :D
@therollercoastercreator27828 жыл бұрын
+Projektion Is FVD++ free? If it is where do you download it?