I can see, that you have "problem" with panning/zooming, if you will select any effector/controller and double tap on pie or selection softkey on the left side of your screen, camera will recalculate the camera focus point and panning/zooming will be calculated agains new focus point - it works on same analogy as it is in Blender or Maya - when user is to close to camera focus point panning/zooming agains this focus point is to small - barely visible 😎
@yongvits15 ай бұрын
I got It ❤️Thank you .
@selene79454 ай бұрын
Hello, I followed what you posted on KZbin, but the colors do not appear in Naomi's animation. If you see black in Mixamo, it seems that the texture has been applied, but it keeps showing only dark gray. Is there a solution?
@yongvits14 ай бұрын
01. first step you need to create uv texture and bake Texture 02. export obj and save it to drive file 03 you need to find folder obj and hold finger or click right to compress file (zip) 04. use zip file to upload in mixamo website you got texture seem nomad app.
@3dart_es4095 ай бұрын
Hi, I tried this and when I import the FBX into Naomi it only have the diffuse texture. It don’t react to lighting as it should do when it have Normalmap and Roughness textures.
@yongvits15 ай бұрын
Hi @3dart_es409 If you export from Nomad you need to export the OBJ file and use app files to compress . zip (the obj folder with the texture images) use file.zip upload to mixamo. When you export from mixamo to naomi your character. has seem material original texture.
@3dart_es4095 ай бұрын
@@yongvits1 yes I compressed to zip the folder containing the textures, the obj and the material file. I also tried to compress the files without being inside a folder, selecting all files and Compress. Nothing works, the model on Naomi only have diffuse texture.
@yongvits15 ай бұрын
@@3dart_es409I think maybe the current version of Naomi doesn't support PBR material. Move to blender?
@3dart_es4095 ай бұрын
@@yongvits1 Yeah, it supports PBR, you can import Sketchfab models and even Mixamo characters that they have for free and all imports correctly, with Normal map and Roughness map. The problem seems with Mixamo when importing the character, this is why it looks all black. I think that they don't read the normalmap nor Roughness, this is why is looking black. It seems to accept and export the diffuse though.
@yongvits15 ай бұрын
@3dart_es409 It's great. I think if I import the original file into Sketchfab and set all the matetial first, Replace upload file animate from Mixamo to Sketchfab and download it again (pro account It can ) and import it into naomi app ,Maybe It’s work?
@saikatpaine10855 ай бұрын
Whenever I import a model from nomad to mixamo ,and the to naomi my model appears very small but the effectors very big and all things are a mess,any solution how you got that right?
@yongvits15 ай бұрын
I scale model in nomad before export to mixamo 😊
@saikatpaine10855 ай бұрын
@@yongvits1 can you tell the exact scale
@yongvits15 ай бұрын
@saikatpaine1085 1. The First You must add group and move all object in group 2. Select group and use Gizmo matrix scale from 1 to 50 (I use this value) 3. Don’t forget open grid to check and move group all bottom on the floor or ground.