Gregory and Marco. Thanks for listening to Deference for Darkness. So, for the record, ALL the instruments are real and recorded live. If I remember correctly, I ended up using two different sax players.
@MarcoMeatball5 ай бұрын
Nice, Marty! It’s a great piece. Still working my way through the games slowly 🙏 all the best!
@Ron-F5 ай бұрын
Your best piece, IMHO.
@gitarherow5 ай бұрын
I am so inspired by your music. Is there a program best to start writing with classical instruments?
@FraggleH5 ай бұрын
Interesting that Gregory was so certain the sax was synthetic
@Alph419595 ай бұрын
Your music is such a powerful tool not only for carrying the emotions inside the game, but it STILL invokes a huge sense of nostalgia listening to it nowadays. Thank you for giving us that.
@NicolasJames015 ай бұрын
The saxophonist in Halo 3 odst is Dewey Marler. He's an old friend of my sax teacher, the sax was fully played in studio so it threw me off when he thought the sax sound was synthesized cuz its not 😅 Aside from that i really liked his commentary on it, it was really insightful to hear!
@itsaUSBline5 ай бұрын
He never said it was synthesized. He said sampled.
@MrPikaGammer5 ай бұрын
@@itsaUSBline He's still wrong, Deference for Darkness' sax was recorded live in studio and wasn't assembled via a program. Halo's OST utilizes most of an orchestra, choir and band.
@kensword735 ай бұрын
@@itsaUSBlinestill wrong it’s a live recording and I found it very striking that he didn’t notice it was live saxophone because as a saxophone player it sounds the most real saxophone that you can possibly get you can literally hear the pads clicking and the breathing in the recording
@NicolasJames015 ай бұрын
@@MrPikaGammer the orchestra was the northwest sinfonia in seattle, great group! They're the ones that play for alot of video games in the Washington area
@zade85865 ай бұрын
Yeah I was confused as to why he says this, especially considering the Sax sound very real and very great to me. My best guess is that he might have a preconception or bias towards believing most to all Video Music is just composed and arranged electronically. (which to be fair it started that way and many soundtracks still are). Its a testament to the explosive success of halo that back in the early 2000s they were hiring excellent orchestras and performers like this for their soundtracks.
@qpopuiuzmnmb5 ай бұрын
You know - I may not agree much with Marco or his guests, but I respect Marco's guests reactions a lot more than the normal cam reaction youtubers because I often notice them writing notes while listening. That's already a ton more respect given to the artists, when you note down your thoughts so you can articulate them better later. It shouldn't be old school, yet it is.
@WildspeakerYT5 ай бұрын
I could never write my thoughts about something at the same time I'm experiencing it, if I do my brain says I'm losing part of the experience for write in the side about it, I prefer condense my thoughts and/or do a "re-experience" of the topic after, than interrupt my brain from put all his focus on the 1st experience itself
@azenxhlaalu63385 ай бұрын
@@WildspeakerYT Why do you not agree??
@scqvenger5 ай бұрын
@@WildspeakerYTyour point about experiencing something for the first time is 100% valid but in this case it’s reacting to music and giving your opinion on it. It’s like asking someone to give you an opinion on a health examination. You don’t want someone to say something instantly, you want them to take notes and think
@alek29135 ай бұрын
@@WildspeakerYT I think it must be a trained/aquired skill learned in the profession he is in because if you tell from the breakdown of the sonic song it is very obvious that he is able to both write down notes and still keep listening to the song or he would not have been able to keep noting down things that kept happening with timestamps and have such a good insight on what was going on in the song outside of those moments.
@MarcoMeatball5 ай бұрын
Wait what do you not agree much about? 😂
@theformation37815 ай бұрын
I never mind a musician being nonplussed by a video game OST, because 1. A lot of the emotional weight of a soundtrack comes from it's context, to give an analogy while a butter connoisseur might have different tastes in butter as it is, video game butter is usually best served with the dish it's used in, and removed of that it *can* very easily feel slightly empty, especially since VGM is usually meant to loop a bit. 2. More importantly it makes me go "oh this person is actually taking the thing they're being presented with seriously" so to speak they don't separate expectations between video games and classically composed music for music's sake. To circle back to the butter analogy, a butter connoisseur can either consider all butter from a specific brand to be no better than margarine and be surprised to find out they were wrong, or they could just hold the butter to the standards of butter even before assessing it in a fair fashion. Yes the butter analogy was way more succint in my head lol
@HazeEmry5 ай бұрын
You butter think up a new anology for next time
@splitsticks5 ай бұрын
Video game music without context is like traditional music without lyrics.
@ageneralsenseofconfusionan12685 ай бұрын
I also think that the point of the pieces chosen isn't to emotionally destroy the guests so he's not selecting for "emotional damage".
@Djorgal5 ай бұрын
It's the same with movie music. It's meant to go with the movie and without the latter, it can feel a bit empty. (Opening credits tend to work by themselves).
@ethman145 ай бұрын
I absolutely feel point #1. As another example from Final Fantasy. Anyone can listen to, say, "Tomorrow and Tomorrow" from FFXIV and say that it has emotional impact from the way it is composed and performed. However without the context of the story leading up to everything in the story and without the delivery of the song in the moment it is performed in the game, there is a dissonance from player to random listener to how powerful the song is. Whereas someone listening could say it's a beautiful song, a player will be crying their eyes out because of the context and build up of the piece.
@Dionyzoz5 ай бұрын
Its like showing your cool uncle your toys and he really shows interest in them because he genuinely likes these toys and knows so much about them(a professor of toys?).Great guy.
@mesasone22805 ай бұрын
9:50 Oh Marco, dear Marco, I have bad news for you… 1986 was almost 40 years ago, not twenty.
@leonbarry54035 ай бұрын
Stop it, your going to give me a midlife crisis.
@trollofduty0075 ай бұрын
@@leonbarry5403me too and I’m only 24
@cdogthehedgehog69235 ай бұрын
Shhh the 80s are ALWAYS 20 years ago.
@apolloisnotashirt5 ай бұрын
OH GOD anyways, skibidi rizz ohio fanum tax.
@lunaballoona5 ай бұрын
I spat out my drink 😂
@kensword735 ай бұрын
I found it very interesting that he couldn’t tell that the saxophone in deference for darkness is very much actually a saxophone. You can literally hear the breath and the pads clicking in the recording and it sounds more real than any sample or midi saxophone in existence.
@lurakin882 ай бұрын
To be fair some sample based libraries will actually incorporate things like breathing and tactile instrument sounds to sound more realistic and natural
@EJaDav5 ай бұрын
Skipping to Gherman and getting jumpscared was not on my bingo card for this video 😂
@MarcoMeatball5 ай бұрын
That’s what you get 😂
@Ztsakkeus5 ай бұрын
serves you right :)
@HazeEmry5 ай бұрын
HE KNOWS WE SKIP TO OUR FAVES, SCATTER
@BmacSoundsLab5 ай бұрын
@@HazeEmryNot getting caught today. Heh!
@Majinlyuu5 ай бұрын
BLOODBORNE...
@hurricanexanax5 ай бұрын
That's a real saxophone.
@RobinsMusic5 ай бұрын
Fr when he said it’s not a real sax I was so confused that sounds absolutely real to me
@yohef45375 ай бұрын
I’m of the mind that if he heard that same sax in a medium he took more seriously he’d not call it a fake sax.
@Dewkeeper5 ай бұрын
I think Gregory makes a really good point when he cracks that joke about Leaving Earth and how that's not really the sound of the world being destroyed or people running away. He walks back a bit by saying "I'm sure it's a dynamic moment" to be polite, but I really don't think he has to because the only thing he's partly mistaken about is how this piece is being used. That scene is by and large, really slow, and it's the exact opposite of dynamic. It's trauma in musical form. You've failed. You can't do anything. You, the hero, are leaving those you swore to protect to die, because as it stands you can't do anything to help them. This was the one event you spent every moment thus far to prevent, you saw it coming from the very beginning. It feels inevitable, inescapable. The only strong sounds aren't really even part of the melody, they're the characteristic sound of the reapers themselves, as they enact apocalyptic devastation before your helpless eyes. The piece isn't just somber and reflective, it's downright numb and disassociative.
@AdIgnem5 ай бұрын
I think this is an excellent example of the trouble with video game music and commentary surrounding it; Often times, it is very reliant on context to get the full meaning. As well, people who don't play video games (more especially, games that are very heavy on story) tend to have an idea as to what video games are, and it's an understandably narrow view. So when powerful music is thrown in to an event, telling the story of the protagonist's failure, it's probably simply confusing.
@Flash4ML5 ай бұрын
100% on both this comment and the reply, completely agree
@bananawithaknife5 ай бұрын
@@AdIgnem So it's like watching a movie like 2/3 of the way in, a plot point might not make sense because you weren't there for all of the journey.
@Lovejoyrat24 ай бұрын
I almost feel like the commentary would have been better if contextualized. He’s missing the meaning of what’s going on in the piece and I feel like that’s such an important part of music in general. Maybe I’m missing the point of this type of video but the mass effect 3 opinion got me. Op is completely right that this piece is extremely traumatic in the context of the story. The hero has failed and is now watching everything fall down around him.
@knitterknerd2 ай бұрын
@@AdIgnem Yeah, it's definitely different, just like analyzing any part of a symphony by itself is going to be very different than when hearing how it functions as a part of the whole. Both are interesting. I'd love to see pieces analyzed by the same person before and after playing the game, but that's not the most realistic wish.
@kelliatlarge5 ай бұрын
Leaving Earth is one of my absolute favorites. Knowing the story and what's happening in that moment, it gets me every time.
@Ms666slayer5 ай бұрын
For me the arrengemnet they did for the ending name And End, Once and For All is also a masterpiece, it keeps the motive but is also weirdly hopeful and sad at the same time.
@chilihunter73925 ай бұрын
@@Ms666slayerDefinitely. Especially the version from the extended version. Just… what a punctuation.
@Nofixdahdress5 ай бұрын
Leaving Earth is a great example of why context is _especially_ important with video game OSTs. The somber chord progression, punctuated by the lone high piano melody, before being overwhelmed by ominous, deep, heavy, almost metallic chords. Humanity and Shepard, this fragile hope being overwhelmed by the immense pressure of the Reaper invasion. And then the slow introduction of strings and horns, building off of the piano, representing the alliances that Shepard must form with the other races, building to a motif that is never triumphant, not quite hopeful, but undeniably resolute. While still always undercut by this tragic melancholy. Without context, it's a somber tune that sets a mood well enough. With context, it perfectly encapsulates the central theme of Mass Effect; disparate elements coming together to face down unimaginable adversity with dignity.
@educatedlaziness32685 ай бұрын
The thing about Leaving Earth from Mass Effect 3 is that the repetition is familiar, theres echoes of the main themes from the previous games, the lingering prescence of the bombastic, adventurous, exciting sounds of the past victorious battles, but there is no victory here, and what can be saved is only ever going to be a scarred remnant of what was
@Nerule2 ай бұрын
Also in game the reaper sounds are punctuating the lower notes. It hits man
@chinse025 ай бұрын
*Gregory talks about cavemen striking rocks* My mind: 'When apes struck flint on flint, some watched the sparks, others merely danced' (From Octavia Prime Trailer)
@Charles-wu3hw5 ай бұрын
Warframe quotes are incredibly good
@DissedRedEngie5 ай бұрын
@@Charles-wu3hw say what you will about ballas, but he was a poet and he knew it.
@darthplagueis135 ай бұрын
@@DissedRedEngie Probably knew it too well. I mean, the man was absolutely full of himself.
@trop38485 ай бұрын
The implications of this quote are almost ridiculously rich given how infused with dualism Warframe is as a text. It AGGRESSIVELY characterizes Octavia as good. Sure, the infestation is terrifying and violent, the void is vast and destructive. Smash them together and they form impressive weapons. They can also make music. You can be faced with the void and choose music. "Dream not of what you are, but of what you want to be." Cool ahh game.
@fv69904 ай бұрын
One of the "I will dance in the tomb of my enemies... literally" warframes 😂😂😂
@Pubkrooz5 ай бұрын
at 55 minutes in, "... i know people want to hear music instead of just yammering". As a certified person who lacks the technical understanding to explain what I like or dislike in music in detail, I can confirm that I am here for the yammering. For the most part I am already familiar with the music but I find all of the discussions fascinating because they are coming from a totally different angle than I would be coming in at and I always leave one of these videos with a little bit more knowledge and understanding because of it.
@Insanemonk115 ай бұрын
Gregory coming back is the best thing ever. Now he needs a third one, so he can truly get the most random memey stuff ever
@wrath25095 ай бұрын
22:20 "The internet doesn't make me think. Sometimes I think ABOUT the internet." Those sir, are VERY wise words.
@matthew30095 ай бұрын
Those are very* And now I make my exit, before I get shot.
@Kr1egsmesser5 ай бұрын
Damn he ran away
@wrath25095 ай бұрын
Don’t worry, we’re get him next time.
@BelkaWeiss5 ай бұрын
ODST's ost is disgustingly good. The way they lay out the songs out with the piano coming in and out is crazy. It's right up there with Ace Combat for me. You should give it a try if you need a new game to play. Not many games have an atmosphere as perfectly done as ODST, especially when you're exploring at the ambient tracks get going.
@imgkaizer5 ай бұрын
ODST's soundtrack is simply terrific
@aregulargamer15 ай бұрын
@@imgkaizer You could shorten that to just "ODST is simply terrific"
@pancakeman20703 ай бұрын
too bad the game can be beaten in one sitting lol
@UncleHornieAUS5 ай бұрын
I skipped through some of the first parts and as soon as I heard ODST I immediately froze in awe. I forgot just how much heart went into that small game. One of the only games that doesn't main a spartan, and it tells such a sad and depressing story. And the music shows that. Fucking beautiful game. I went back and listened to what I skipped.
@zacharymorris45045 ай бұрын
To add context to Deference for Darkness, its free form to reflect the gameplay you get put into in the sort of hub night time section of the game while you're separated from your squadmates due to the drop going pear shaped. Your pod gets blown into several buildings and you make a harder landing than the rest of your squad, knocking you unconscious for a day. You're not necessarily fighting for your life, you're scouring the abandoned and occupied city scape for any sign of your squad because you have zero clue whether they're alive and fighting or if they died before they even hit the ground. I'm not aware if you've played ODST already, but its a great game and it's on the master chief collection on steam.
@CommissarChaotic5 ай бұрын
Well 6 hours I believe
@hauntedshadowslegacy28265 ай бұрын
Loved the game. Got upset when I found out what happens to that character later on.
@Satarack5 ай бұрын
1:59:41 "I'm trying to think of a composer from the long past where, maybe our emotional response today 200 years later is different than what the composer intended" Julius Fučík's Entrance of the Gladiators.
@7ylerD5 ай бұрын
Ah, good ol’ circus music. Definitely not the intended theme, lol.
@pupsinsbarks5 ай бұрын
Dancing Mad is a great piece and I'm glad that it inspired such an insightful discussion. It was one of the pieces that inspired me to become an organist. Having also had the opportunity to hear a live performance, one contributing factor that may have affected your perception of its depth is that the SNES was limited in the number of sounds it could simultaneously produce (I believe the exact number is three [EDIT: it's 8, thank you Vithigar]). The original version therefore has to use tricks to essentially get you to continue to hear notes that are not being played, particularly in the sections with slowly stacking chords such as the introduction. In an interview of Uematsu conducted by Soken, Uematsu mentioned that he personally prefers newer and fully orchestrated versions of his early works because they more fully capture his intent as a composer by removing many of the limitations imposed by the sound chips he had to work with. At the performance I saw, the arranger (who I believe may have been Uematsu himself, as this was Distant Worlds) took some liberties to express Dancing Mad without replicating the technical limitations, and hearing denser, more complete chords in several sections added a lot to the experience.
@MarcoMeatball5 ай бұрын
Great read 🫶
@BlakeAustin20115 ай бұрын
Theme of Love and Rydia’s Theme from 4 pushed me to take up piano. Cheers!
@Vithigar5 ай бұрын
SNES could do 8 simultaneous voices. You might be thinking of the NES which was 3 tone voices + noise (drums) + sample channel.
@pupsinsbarks5 ай бұрын
@@Vithigar Edited my comment, thanks for the correction! I was indeed confusing the SNES and NES.
@Scott.webb644 ай бұрын
"Leaving Earth" still gives me chills, despite hearing it and playing the game a million times. It carries such weight with it, especially seeing Anderson salute you and send you off knowing it may be the last time he see's you.
@LaurenceWillis5 ай бұрын
I love that Greg is listening to Central City and is like - LET HIM COOK
@TEG135 ай бұрын
Gregory trolling you by forcing you to listen to the whole Central City theme is hilarious.
@FaultlineSurfer5 ай бұрын
"You made your bed now lie in it."
@calleha015 ай бұрын
I recognize the theme, it's a remade version of another sonic track, is it not?
@calleha015 ай бұрын
oh yeah, it's diamond dust from sonic 3d blast
@MtnNerd5 ай бұрын
Great choices in this one! One of my favorite things about "Leaving Earth" is that the big distorted base sound is actually the sound of the reapers throughout the game. The sound is part of the music, and also happening in the scene with the characters reacting to it.
@MrMisterMisterMr5 ай бұрын
I love the running gag of showing everyone Central City lmao. But the song is based off of Diamond Dust Zone act 1 from Sonic 3D blast. It would be fun to have one of your guests react to both Central City and the original Diamond Dust Zone back to back as a sort of "and this is what it's supposed to sound like".
@JamJarsookLOL5 ай бұрын
Two guilty gear songs? I'm spoiled. Interesting that the break in Extras and Drift happen on such a similar time scale, truly Daisuke's vision. I know he loves to have that sort of shift in nearly every song, but I've never thought to track exactly when those take place. The one that would break the mold might be Vanish into Dark, because it does leave off with the change rather than returning to the main theme. Also, for when you hear these songs while playing GG, it will start up on round start and will just stop when someone wins two rounds. It is almost comical how songs like Baiken's theme take so long to get into that a match might be over before you get to the chorus. I'm sure some players haven't even reached some song shifts outside of long round 3s or training mode (where all the tracks loop).
@majorcupquake50065 ай бұрын
I agree marco has spoiled us. I haven't checked but what would be interesting is if this same timing of these shifts is just relegated to the songs of the valentine siblings or is it all tracks. Or maybe even just certain tracks.
@imgkaizer5 ай бұрын
I interpret those changes as a hint to the characters, Zato song ends completely differently from the start, because he's a different person than he was before, but Elphelt doesn't stop being any of the 2 voices in the song, because that's who she discovered herself as, it might not be in every aong, but that's how I interpret it, Daisuke really is a good composer.
@marcotewlow85335 ай бұрын
Why in gods name does the Pictionary theme go so hard wtf
@natsukashi14315 ай бұрын
I'm not sure why this was rec'd to me, but I watched the entire thing and enjoyed it. Subscribed!
@cheeseex43225 ай бұрын
A suggestion I had to throw into the soup of music selections is “Approaching Cynthia” followed by the “Cynthia Battle Theme” from Pokémon Diamond and Pearl. The tracks are played sequentially and contextualize each other beautifully. This combined with Cynthia being the penultimate fight in the story and genuinely quite difficult has caused the tracks to create a instant reaction to anyone from my generation of players. I’m addition to that point in the game Cynthia had been nothing but a supportive character that had given you advice and help. Which makes the music even more stark and almost gives Cynthia an air of menace.
@SymphonicDeathcore5 ай бұрын
"It took me ten years to find the answers to something I forgot about it in two seconds" How relatable :)
@Amacalpin5 ай бұрын
For the placement of songs in gameplay in guilty gear. Yes they just end when the game ends; the rounds at most can take up 4 1/2 minutes meaning most of the songs cant even end and others like Let Me Carve Your Way cant get to there climax and are almost hidden from the players.
@itsaUSBline5 ай бұрын
Baiken's theme doesn't even always get past the intro
@AofCastle5 ай бұрын
And some like Mirror of the World can sometimes don't even get to start before the match is over.
@Druidlover5 ай бұрын
1:54:12 Good question from Gregory. Sometimes if the developers want the music to line up with the fight they program it so that it loops until specific things happens in the fight like the bosses health reaching a specific %. I also think with at least 1 boss in that specific game they increased the health of the boss so that you get to see more of it's attacks and hear more of the music because once people started outgearing the fight it simply died too fast to be enjoyable for newcomers.
@darkguardian505 ай бұрын
This is I think SOMEWHAT uncommon though. FFXIV ties it to phases sometimes. But the best example of this I have seen is in FF7 Remake and Rebirth. Those compositions are so seamless that they seem to flow throughout the battle but they are using very carefully designed triggers and loops. Its a marvel really. Another great example is Herald of Darkness from Alan Wake 2. The original song with all loops included is something like 28 minutes even if the song on the OST is only like 13. I think its a fair question from a musicians standpoint to ask "why would any composer not want their full piece to be heard". And to find that answer look no further than the existence of the Distant Worlds concerts. These shows tour every year and sell out because the music is so deeply emotionally connected to the story that it transcends the music beyond what a stand alone piece might be able to achieve. As a result composers like Soken and Uematsu are revered as true legends. Now its absolutely possible to do this with just a piece of music. But think of how incredible a piece of music has to be to achieve that status. you can listen to a thousand, thousand pieces before you find something that is on the level of a Beethoven's 9th Symphony.
@loboranto5 ай бұрын
An example that comes to mind is Cocolia fight in the Honkai Star Rail.
@titaniumvulpes4 ай бұрын
Yeah, most FFXIV fights are scripted in a way to line up with the music, not even on a phase-by-phase basis but all the way down to an attack-by-attack basis, especially ones with hard enrages. There are several fights in that game where I know exactly what mechanic comes next just from where in the song we are.
@CrippledMerc2 ай бұрын
Killer Instinct has something like this if I remember correctly. It’s a fighting game but the music can evolve with the fight, like matching a big combo with a musical crescendo, so the music has to change dynamically depending on the fight itself. I watched a doc here on youtube that talked about it and it’s really interesting. If I can find it I’ll try to link it in case you folks are interested. Edit: Didn’t take me as long as I thought lol. It’s a video called Making The Audio of Killer Instinct on a channel called Hold Back to Block, segment I’m referring to starts at 39:05.
@Dudeman23rd5 ай бұрын
The intense excitement I felt when I saw the Dancing Mad segment was _FORTY MINUTES LONG_ 😅😅😅
@xXkrazykitsuneXx5 ай бұрын
To be fair, almost half of that is just the song itself 😂
@VikingKong.5 ай бұрын
FF6 holds a special place in my heart
@narmale3 ай бұрын
@@xXkrazykitsuneXx 16 :P
@narmale3 ай бұрын
i did too :D
@MrStsveins5 ай бұрын
Really enjoyed the Dancing Mad reaction and discussion after that!! very enjoyable. huge props for mister Gregory.
@davidclark58425 ай бұрын
One of my favourite details from Dancing Mad involves the toccata-esque organ in phase 3. Right before the dramatic harmonic shift down to a minor tonality, you hear Kefka's leitmotif played in the bass while we're still in the initial major tonality. It then immediately repeats the same thing but now in a minor tonality, as if no matter how hard Kefka tries to attain some sort of divinity, his true nature will still sneak in and poison the proverbial well. The music itself starts off emulating western ilturgical traditions, before being tainted and dragged down to the darker tonality of minor. Really neat detail, especially considering Uematsu is self-taught!
@kirktown20465 ай бұрын
"Keep going" - THAT'S IT, I LOVE GREGORY WANAMAKER!
@spiderdude20995 ай бұрын
I’ll be honest, I feel sad for some musicians and composers that they “no longer can be impressed” by certain musical things. The 8 bit and 16 bit sounds are not comparable to a full orchestra recorded in high definition, but….sometimes, the chiptune audio soundscape is superior. The synthetic strings and drums are superior. Because it’s not always ABOUT orchestras and live performance. Sometimes the magic exists in completely synthesized sound and music. As much as I can appreciate a technically impressive piece with modulation and subtle dynamics and rhythms, I think you can get lost in the sauce, so to speak. Is the music catchy? Is it enjoyable to listen to? In the case of video games, is it interesting enough to ENJOY hearing it loop every 2 minutes and not care that it doesn’t progress into a 4-6 minute arrangement? I think it’s important to NOT get “bored” by simplicity. To not always be deeming things as “lesser” if they don’t innovate or break new ground in the field of music. The best analogy I can give is that even some Michelin star chefs enjoy a good fast food burger every now and then. I think pretension can seep in and make me lose respect for someone if they are always in a rigid definition of what is “worthy” or “unworthy” of consideration in the musical field.
@Zejoant5 ай бұрын
I agree in some ways. For me what matters the most in music is a catchy melody. I dont necessarily enjoy a song just because it has a catchy melody but if it doesnt have one, I definitely wont find the song interesting no matter how good everything else is.
@LapanNaxela5 ай бұрын
For dancing mad specifically I do like both versions but the one thing the orchestration is always missing is Kefka's laugh
@GamerTowerDX5 ай бұрын
Different people have different needs, in the same way a metalhead might feel out of place listening to EDM, someone who lives and breathes complex and lively music might not get much out listening to synths and repetition. Taking your analogy: Even if a Michelin star chef is not above eating fast food, it's going to be a tall order convincing them that fast food is anything even remotely special.
@spiderdude20995 ай бұрын
@@GamerTowerDX I don’t need them to see it as “anything special” but to not knock it or see it is lame or not worth giving it’s due.
@xanmontes87154 ай бұрын
I completed the conservatory for violin in Canada. I have close to 20 years dedicated to music (I'm 27 as of writing this) and you are correct. I can dissect a piece of music into basic components (tempo, measure, key, instruments...), I can write an essay on any subject from the music of the Middle ages to the music of the Classical Era and everything in between. During COVID, I played the violin for my neighbors whenever we did the 8pm applause for the nearby hospital. Due to the size and magnitude of the buildings where I live, my 'concerts' had a captive audience of 700 people, give or take. But I can't be wowed by most musical media anymore. I've lost the wow factor. I can't go into a piece of musical media without immediately preparing to take it apart, see what it's made of, and think of essay concepts. We have a culture of busking where I live. When I was a child, I was able to spend hours during the summer listening to hurdygurdy, harp, bagpipes, you name it. Now, I walk through the streets and I hear the mistakes, I 'correct' (in my mind, I'd never go up to a stranger and berate them) the performers on their slipups. I don't wish this on anyone.
@Temojikato5 ай бұрын
I LOVE Gregory's persistance and reaction with Central City so much hahahaha
@Eldeecue5 ай бұрын
Thanks for using the original snes version of Dancing Mad. It really shows how far VGM had come, and how eager it was to burst out from the limitations of the technology.
@kisukoev5 ай бұрын
The fact that the legendary (no pun intended) ost for Zelda was made in one night and was basically an attempt to "just make something else" since they couldn't use another song is something I will never forget from now on
@PDsPCRepair5 ай бұрын
One thing that I don't hear many people mention is the additional difficulty for a format like FF6 Dancing Mad where the composer needs to create movements to a piece, where each movement can loop forever and not get too old while actually playing the game. The official OST is just each segment looped a couple times, but when playing the game, the experience for each person varied depending on how long they took to progress past each phase of the boss fight. I wish more people acknowledged this additional complexity when doing reviews.
@DeMause5 ай бұрын
I think In The Balance is one of the best examples of a song designed to perfectly loop in the background when you are focusing on the fight. Doesn't push to the front of your mind but has enough presence and is fun enough that kinda drowns out distracting thoughts and lets you get into the flow of combat.
@julianemery7185 ай бұрын
Games are really good at doing motifs. A lot of games you only need to hear a few notes and you can visulise the character, the game, even what you were specifically doing or feeling when you hear them.
@topers3515 ай бұрын
1:11:55 A funny thing about this remark about software having a hard time doing a natural, proper sounding Saxaphone, is that Greg isn't alone in that opinion. Stephen Walking did a couple songs for a Rocket League soundtrack featuring the song Glide, and he couldn't find a source that he was impressed with, so the man just got a Sax, and recorded himself playing instead. Ignoring the fact that I'm 99.99% that the Sax from Deferrence for Darkness was and actual Sax, its a funny story I think of
@MrPikaGammer5 ай бұрын
Someone in the comments posted the name of the exact Saxophonist. It's Dewey Marler
@isaacgarzams5 ай бұрын
In the future Necessary Discrepancy might be a better song to cater to guests' prog taste than Drift or Extras, I believe Daisuke Ishiwatari has said it was his favorite song to work on and also the reason an album release got that name.
@prophetedubaroque51365 ай бұрын
I mean every song of guilty gear strive are very good to be honest. And even though most of it is prog rock I've rarely seen people judging the osts put the exact same songs at the top.
@itsaUSBline5 ай бұрын
Yeah Necessary Discrepancy is definitely my favorite song from Strive, and it's incredibly underrated.
@prophetedubaroque51365 ай бұрын
@@itsaUSBline not my favorite but i agree that it's very underrated
@imgkaizer5 ай бұрын
@@itsaUSBlinedefinetely not my favorite, because let me carve your way exists, but definetely my second favorite
@mkol19985 ай бұрын
What you two discussed at around 18 minutes in about the stretching and pulling within opera singing was really interesting. It's something I hear everyday in all sorts of different music, yet I never paid attention to it happening. You gave me another reason to "listen with intent" for a lack of a better word!
@ohsafan5 ай бұрын
Everyone be quiet! He's listening to Deference for Darkness.
@cosmic78455 ай бұрын
Have they done any other halo music?
@KashKey-5 ай бұрын
In GGStrive the way the songs work is that they just... Play. Typically if you have the song selection set to Auto it will automatically pick a song based on one of the two characters in the match, and just- *Play.* It doesn't reset as the round changes or anything, it's one solid stretch of music that keeps playing until the match ends, and as a result it tends to rise and swell as the match gets more intense. So as an example, you'll only hear a section like "WHEN THE VIOLENT STORM IS OVEEEER" or "I fell down alot", towards the end of an *unusually long and close match.* It's not just the climax of the song, it's the climax of what is likely one of the most intense back and forths the player has had in GG. Or, as another potential example, it's the song youre listening to while practicing that character in the training mode. So you'll only hear the emotional climax to their character as you spend more time learning who they are in gameplay as well.
@apyrapyr54532 ай бұрын
I generally feel this would work even better if they maintained the way the old games would start the music on the intro
@robinvuorinen94025 ай бұрын
MAN what good conversations and topics. Hearing that "whats also interesting..." means you're about to be hit with a fantastic tangent.
@MyogaSama5 ай бұрын
I'm just getting started on the video but the fact that Dancing Mad warrants a 40 minute discussion brings me joy.
@JS-vj1il5 ай бұрын
Halo 3 and Halo 3 ODST are different games.
@AREB1DER5 ай бұрын
very halo 3 is the hero story finish the fight ....ODST is a trooper dropped behind enemy lines of your fallen city in the rain and after waking up you have to try and find your squad or what's left .. sleuthing and investigating your way threw the city.... I love them both
@ZoneStalker45 ай бұрын
Super hero protagonist vs hero protagonist imo
@gnat83165 ай бұрын
Not really
@korokseed16195 ай бұрын
@@gnat8316tf you mean not really 💀
@CommissarChaotic5 ай бұрын
@gnat8316 Well technically
@gazdog1005 ай бұрын
1:08:09 Ha, interesting. It’s a live recording and you can actually hear the sax changing keys and the tap of the tone holes if you listen carefully.
@bastiwen5 ай бұрын
Man, Leaving Earth always gets me
@aetas8105 ай бұрын
Gregory is such a gem! So inredible to see a professional treating videogame music as just music and sharing his thoughts on it. Much love ❤
@SanarySeggnete5 ай бұрын
Leaving Earth really brings back a lot of old memory... It hit hard, specially if you are a big fan of Mass Effect 1 and 2... Suddenly, everything is lost, you ran away left behind many who can't be saved... All things you did in the first 2 games felt meaningless at that moment... No matter how heroic you were, you are a now just a homeless person, watched their home burn under enemy fires.
@jonopens3 ай бұрын
Worth noting how long and multi-stage the Kefka battle is. You are literally traveling up a giant God-like being in stages, each one more "angelic" than the previous. The choir and organ really underline Kefka's obsessions with his own godhood and power. It's SUCH a good boss theme.
@mattgibbia26925 ай бұрын
God, the saxophone in Deference is so good. It's easily one of the best pieces of game music out there
@RossCastro5 ай бұрын
In response to Greg's comments after "In The Balance". It's important to give the context that for many players hearing the music for the first time can be really important. In the case of Final Fantasy XIV, these raids are delivered in like 3-5 month gaps with other new content so part of experiencing the new content is often playing the raid and listening to this wonderful music. Guilty Gear Strive is very similar, where each of these songs accompanies a new character that is released after several months. So yeah, while these songs will eventually not be heard fully through normal gameplay -- for fans of the games they absolutely are excited for new music and will often listen to them outside of the game to appreciate them more. As a suggestion, I'd recommend showing Greg some of the Final Fantasy 7 Remake arrangements because they're purposely design to have multiple looping sections with transitions in between. Bonus if there's a gameplay video accompanying the music to show how the transitions look visually too.
@thepsyshyster5 ай бұрын
In a similar sense, I'd recommend the battle themes from Xenoblade 3, which also shift between different sections based on context, including a proper ending for many tracks rather than a fading loop. Also, listen to the official soundtrack uploaded by Max G. rather than the reconstructed versions that were uploaded soon after the game's release.
@atheist1014 ай бұрын
For Dancing Mad it helps a lot to have some of Kefkas story. Also knowing its written to be repeated in parts throughout the boss fight
@elunastra_fav76325 ай бұрын
Always a pleasure to see you with guest doing these session of discovery and exchange of thoughts
@IonDragonSlayer5 ай бұрын
Always love to see dancing mad, but the following commentary was top tier, loved hearing Gregory's thoughtfulness. We don't just come to hear the music, we're here for outside (/professional) perspectives!
@Unasinous5 ай бұрын
Happy to hear Leaving Earth on here. I binged that trilogy all in a row and that song and intro really hit me.
@miss_bec5 ай бұрын
I watched through the whole Dancing Mad segment, because Dancing Mad is such a brilliant song and I adored hearing the back and forth about how you two feel about it (and also the Distant Worlds version to a lesser extent), and it was absolutely enthralling.
@Insanemonk115 ай бұрын
Since you did Pictionary, you should think about doing a Tim Fallon video, because you will be blown away at what he able to do for an NES cart
@wrenwry5 ай бұрын
That man is a magician, the sounds he could get outta those chips are just unreal. We need a Follin ep so badly
@jurtheorc81175 ай бұрын
I believe one of the brothers sadly died this year. I do not remember which one, but regardless I hope his legacy can live on and may he rest in peace.
@MultiMelodia5 ай бұрын
@@jurtheorc8117 it was Geoff Follin. Tim is often credited the most for the music pieces, when in fact many of the most well known pieces were written as a collaborative effort.
@SMAAAASHTV5 ай бұрын
Ah yes, Timmy Fallon of The Last Night Show. 😂 Yes, we all know you mean Tim Follin.
@CGFillertext5 ай бұрын
A whole video about the Follin brothers would be great. I would love to hear the reactions to the Boss fight from Plok, that one Silver Surfer level, and the Solstice title screen
@KasaiKurai5 ай бұрын
oh mass effect. never fails to leave its mark
@LockMatch5 ай бұрын
Meer presence of it makes me happy
@CodeNameX0015 ай бұрын
The most amazing thing about Guilty Gear, is that since it's inception the game's designer was also the composer, writer and character designer Daisuke Ishiwatari. In fact, in the first game, Ishiwatari wrote the story, characters and music, provided the character illustrations, and even voiced the main character. This series is his baby.
@SolitasRuisu5 ай бұрын
I cannot express my disappoinment when I saw "Central City" in the track list thinking it was the song from Shadow the Hedgehog and it turned out to be from Sonic Chronicles
@MrJulio6325 ай бұрын
Everytime i hear the piano in Deference for Darkness, I just get the chills
@Kamenari375 ай бұрын
For the Final Fantasy 14 instances and raids the sound design is incredibly on point. There are a lot of cases where when doing a raid there is a general theme that plays in the background which steps up with additional layers once combat begins. When combat ends, the music naturally morphs back into its calmer state until you enter combat again. It makes for a very dynamic atmosphere that adds to the impact of what you are doing in the game from moment to moment. Similarly, final bosses of noteworthy raids and encounters tend to have a theme all their own, and the fights are tailored to fill a certain amount of time. The songs in these fights typically loop indefinitely through the fight and when the opponent falls there is typically a small cutscene showing their death animation. It is during this brief time period the music fades in timing with the scene regardless of where the current loop is, and then the victory fanfare plays and that's that. There are so many subtle things that they have done within the game pertaining to visuals and sound and they are done so perfectly at times you'd never even notice them.
@panwall13272 ай бұрын
Dropping the "TIM! IT WAS JUST PICTIONARY!" Follin. Fun Fact: Tim was only 16 when he wrote that music.
@filanfyretracker5 ай бұрын
that very low note in Leaving Earth is the reapers, In some ways a reference to the horn of the tripods from War of the Worlds. I think Close in the Distance from FF14 could be an interesting to play for someone.
@premiumfruits35285 ай бұрын
Leaving Earth has an in-game cinematic that goes with it that gives a lot of context to the music and all it's elements.
@ferinzz5 ай бұрын
Always love how diligent he is when listening to these pieces. Not just oh this is good or this is mid, very valuable critique of the music and how it could get even better. Anyone who has the privilege of working with him must be thrilled every time.
@MentalCrusader5 ай бұрын
It would be nice if Marco would research the games a bit more, so he can add more context to the people reacting, like he does for Bloodborne, for examples. Also, did he ever show the Dovakhiin (main menu) song to his guests? Two examples for context: Odst is standalone and that's exploration music (at night) The distorted background sounds are from mass effect 3s reapers, the big aliens that are the sole reason for leaving your home planets
@simplysmiley46705 ай бұрын
To be honest you do loose out on OST tracks when you lack the context. Most are made to go along with a particular moment in the game.
@3barze5 ай бұрын
I think a big part of this channel is looking at the music outside the context. So I don't mind when they don't know the context 100% correctly.
@DarthSpiderMario5 ай бұрын
If he did that he’d likely spoil himself on games he hasn’t played but intends to so I get why he wouldn’t
@simplysmiley46705 ай бұрын
@@DarthSpiderMario Not saying he has to spoil the game to himself or his guests just for a track from the game's OST. More-so saying that it should be kept in mind that the track on it's own isn't a complete experience most of the time.
@JohnDoe-ug3su5 ай бұрын
AFAIK it was Jeremy Jahns that said Nobuo was making sistine chapel with a crayon in his FFVI review
@VikingFireProject5 ай бұрын
Why the hell is Pictionary going so hard!? I want a remix of this!
@Michael_Galgano4 ай бұрын
I just checked oc remix and nothing. Kinda shocked.
@CinemaJacket5 ай бұрын
Waiting patiently for Midra Lord of Frenzied Flame to be sprung on your guests
@cynreiusacari31635 ай бұрын
@CinemaJacket now my task when my work week is over is to see if there’s star scourge Radahn reactions. 😂
@thatpunkcatte5 ай бұрын
I got so zoned out when Deference for Darkness came on that I forgot I was even watching a Marco video
@SilverRainCain5 ай бұрын
I think I can easily say that many players don't treat In The Balance as simply just background music. (Especially if you're using it to grind from lvl 90 - 100.) It's one of the highlights and for those who love lore it just added on further to Ul'dah's lore since it's essentially an Ul'dahn hymn and shows a bit moe of their beliefs about Nald'thal. Plus it's always fun if you can get the music to sync up with his ultimate move with the balancing of the scales. It makes it more cinematic.
@Palontras5 ай бұрын
I love when you let them listen to "old" tracks :D Brings back all the nostalgia and also interesting takes by your friends!
@simonbarabash21515 ай бұрын
Halo and Ace combat have my favorite music of any game franchises.
@vlander1992able5 ай бұрын
Dancing Mad really needs a edited version without the 2nd repetitions.
@captainpep35 ай бұрын
I do know there is a version on KZbin that has no repeats in it, one that’s edited down to only going through the loop one time before moving on, so it’s only 10 minutes as opposed to 17. I wish more reactors listened to that one
@decoinferno5 ай бұрын
Yea, the repetition is what keeps it as "Video Game" music for me.
@arielcerecer1425 ай бұрын
@@decoinferno well, classical music loops around very similarly to dancing mad. It is not uncommon at all. But I get the sentiment
@Krystalmyth3 ай бұрын
There are many cuts of it without the repeating sections. Marco just went with the official music without searching them out, which is fair enough.
@crimsonhawk525 ай бұрын
speaking on saxophones, it's funny to me when music-tubers hear/comment on the song that plays in Animal Crossing New Horizons in Nook's Cranny in the final hour before it closes for the evening (title is "Shop Closing"), there's clearly a soprano saxophone but people think it's a clarinet, a french horn, an english horn or oboe, anything but a saxophone! The timbre can be hard to pin down if you're not really familiar with it.
@TheMavrickHunterZero5 ай бұрын
Don't forget the composer of Sonic 1 and 2 was a well-known Jpop artist (maybe still is) today he had never worked on video game music before, so he treated the first two games like a movie score.
@graysonsolis5 ай бұрын
Look up DREAMS COME TRUE he's the bassist for that band, and it's amazing!
@In-Midnight-Clad5 ай бұрын
Garth and Gregory together would be UNBELIEVABLE!
@In-Midnight-Clad5 ай бұрын
And as always, I'll suggest Ar Tonelico for that if it happens. Would love to hear both of their thoughts, and wonder how different or similar they'll be. I enjoy these videos so much.
@darthplagueis135 ай бұрын
Video: Is over two hours long Me: Man, there's gotta be a lot of songs in there *Dancing Mad proceeds to take up a quarter of the runtime*
@nathanvalle69975 ай бұрын
Yeah its a bit disappointing. Opinion here: Yes its just an opinion, its a bit overrated as far as tracks go. Its very "emotionally monotone." I feel its popularity is mostly fueled by nostalgia at this point.
@DoctorGarro5 ай бұрын
@@nathanvalle6997That’s certainly one of the opinions of all time.
@Boyzby5 ай бұрын
@@nathanvalle6997 I've seen so many people blindly listen to the song and absolutely loved it. Your feeling that its popularity is due to nostalgia is just that-a feeling.
@atelierbagur38315 ай бұрын
@@nathanvalle6997 this post is fueled by nostalgia
@hauntedshadowslegacy28265 ай бұрын
@@nathanvalle6997 8-Bit Music Theory goes into significant technical detail about Dancing Mad. Yes, it's well-loved, yes, it's iconic, and yes, it's probably referenced a bit too often. But there *are* reasons behind all that, even if most people don't have the technical background to explain it. Rather than 'overrated', I'd call it 'under-explained'. There's enough nuance behind the song that a composer could probably write at least half a dissertation on it. Dancing Mad *is* a masterpiece. It's no easy listen, but those intentional quirks are why it's a masterpiece. It's designed specifically for the story it tells, and it tells that story very well.
@DarthSpiderMario5 ай бұрын
The soundtracks for Sonic 1 and 2 were composed by Masato Nakamura, of the Japanese pop group Dreams Come True, so he knew a thing or two about composing music outside of video games. Incidentally, he owns the rights to those soundtracks, meaning Sega has to pay him whenever they want to reuse those songs in other games… which is why they don’t usually, outside of Green Hill just because it’s that iconic. That’s partly why he didn’t come back for Sonic 3; he wanted a raise, Sega didn’t want to keep paying him, he left. And sadly, no, the movie does not have a fully orchestrated Green Hill, it only has a short piano solo rendition at the end of the first film, and it’s the only reference to Sonic’s illustrious musical history in those movies, which is a real shame when it’s one of the things the games are well known for, good music. Though supposedly the third movie will feature Live & Learn from Sonic Adventure 2 in some way.
@zztopz70905 ай бұрын
Memorable video game music is like lightning in a bottle. Its a huge part of the allure. The composers, should be paid their worth.
@valence6865 ай бұрын
Funny thing with Leaving Earth is that it's the only piece of the Mass Effect soundtrack that was written by a non video game composer they contracted for it (Clint Mansell).
@michaelhensel995 ай бұрын
If you have him as a guest again you definitely have to listen to snake eater
@morgasborga41435 ай бұрын
Gregory highlighting the similarity in structure between Drift and Extras was mind blowing. They have such insightful commentary!
@anywhere_but_here5 ай бұрын
Man, I cannot hear that ME3 track (leaving earth) without bawling like a baby.
@TheDendran3 ай бұрын
This madlad just throws Follin at him at the start... Are you nuts?
@gingerales5 ай бұрын
Those two hours and twelve and a half minutes vanished somewhere without me even noticing. The only break I had to take was to listen to Mr. Uematsu's live performance of Dancing Mad with his prog rock group. This video was such a pleasure again.
@platinum_vault5 ай бұрын
This is my first time listening to music from Mass Effect and I am blown away by its beauty. Full body chills.
@keithfilibeck23905 ай бұрын
A Correction, Nald is the God of money, Thal is the God of Death, they are twin gods, so they are the God of Death and Taxes, a key thematic of home city that worships them, Ul'Dah.
@ethanhorn60935 ай бұрын
Ancient Pictionary has a bop of a main theme.
@masterofdoom50005 ай бұрын
Garth added into the mix would make the most magical and "unique" music listening session I think this channel would ever know, I love the idea wholeheartedly in a twisted sort of way
@cyberrb255 ай бұрын
There's this Masahiro Sakurai video he just released where he talks about Famicom and NES sound and music tech, and part of it is about how the NES didn't have all the tech that the Famicom had, so some or many games have different tracks in the Famicom and the NES - including the Zelda Main Theme itself.
@RoxxSerm5 ай бұрын
Leaving Earth is in my browsers favorites for as long as i can think back. That "reaper noise" which is inserted here as those deep hitting bass notes is just so good. It always takes me back to the feeling i had when i first played it as a 20 year old young man. When the Reapers shot down the evac-ship with the kid in it.. i took that shit personal.