I can already see you printing an object with your logo all across using filament also with your logo inside 😂
@jomix2823 сағат бұрын
Or the famous subscribe?
@SuperEdiggityКүн бұрын
What the hell this is so insane that you did this before the voron or bambu guys did, this is next level man thank you for sharing this
@polycrystallinecandy18 сағат бұрын
Voron guys do not work on slicers
@kylek2916 сағат бұрын
It's an idea that's been batted around for about a year+ or so, there was another developer that made a feature fork of PrusaSlicer with it. I don't think he ever finished to the point where it could be merged back. That one was slightly different as I believe everything was done in the slicer (displacement map applied and adjusted, no post-processing script).
@Net7Ruins7 сағат бұрын
Very cool, need more of these modifier type actions when it comes to slicers!
@sven4917 сағат бұрын
Prusa need to include this into their slicer
@andrewlittle335614 сағат бұрын
Need to comeback to this when Im not trying to sleep! Great job.
This is a great proof of concept to get modifier textures out of having to use Blender (or model them in elsewhere). I said elsewhere this idea has been batted around in various places but you're the first to release some form of prototype. Great work. Just for furthering the discussion and going off the issues you discussed, I do think it needs to be done on the 3d side (not the GCode) and in slicer, similar to how text is being handled. From the slicer point of view, the paint-on idea is good, possible with a selector for the displacement, and a depth value (cut or join), from there it would need to be converted to a modifier mesh and rejoined to the base model. Sounds simple to type, but it'd be a pain in the rear to implement because of the edge cases (overlapping textures, odd angle switches, weird intersections, etc.).
@lajoyalobos200916 сағат бұрын
Very good way to hide or minimize layer lines. Wood grain is especially good for this
@BendsSpace17 сағат бұрын
Amazing! It looks so easy to use too! It's super cool how it's able to add texture to even the top surfaces!
@irkedoff17 сағат бұрын
Thanks for explaining why you made it. I didn't understand. Hopefully, this will help people.
@roguebyte14 сағат бұрын
Looks awesome! Thanks for all the work.
@killingspree1237 сағат бұрын
Great WorK! Hope they can include it into orcaslicer and bambustudio.
@gerikmeyers552314 сағат бұрын
You are the man, thanks for teaching me something new! Just subbed
@KeyserTheRedBeard16 сағат бұрын
Impressive content, TenTech. Looking forward to your next upload. I smashed that thumbs up button on your video. Keep up the fantastic work! Your approach to integrating displacement maps into the G-code is fascinating. Have you considered how different patterns might affect the overall print strength or durability?
@Davids3DProjectsКүн бұрын
So, cool!
@animes4weebs5235 сағат бұрын
WOW that's exacly what I needed to find! Kudos from Brazil
@stratos2Күн бұрын
Can we also investigate non-repeating procedural patterns? I'd for example be very interested in a wood texture as I've seen people do this manually before and it looked awesome, but prohibitively annoying to create.
@polycrystallinecandy18 сағат бұрын
Can't you do this at the displacement map level? I'm sure there are procedural algorithms for 2D wood texture generation. Just generate a large texture that can cover the entire model, and use UV unwrapping to map your model onto the texture
@kylek296 минут бұрын
@@polycrystallinecandyyes, you could just make a large displacement map (and there's plenty of tools to generate or convert from image) and then move it around.
@ziruszirus1654Сағат бұрын
Onshape has „feature scrips“ and could work with mash and also step files - this would be great to have -> love this feature - thanks for your work!
@nicholasrodrigues375019 сағат бұрын
Outstanding work! Congratulations Please make "brick" printing anomimusly please
@tengertechnologies16 сағат бұрын
Thank you! I thought about it because the patent seems to be invalid. But they would probably still sue me and win because I can't afford a lawsuit against a company.
@AboGatty10 сағат бұрын
Appreciate the detailed breakdown! I need some advice: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
@remainsmemories62610 сағат бұрын
Flow competition to increase wall adhesion?
@ghostking46044 сағат бұрын
Good thanks 💕
@SM-xc4rl21 сағат бұрын
thats great
@no-brakesКүн бұрын
Carbon fibre pattern everything 😂
@tengertechnologies16 сағат бұрын
I didn't even think of that lol. Need to try a carbon fiber pattern haha!
@teabagNBG22 сағат бұрын
nice, how can i add my own patterns? i saw this before but i cant remember where? some software calle meshmixer? could it be?
@SirRobinII18 сағат бұрын
but my 3d printers are my loved ones
@tengertechnologies16 сағат бұрын
lmao same!
@jamieclarke3215 сағат бұрын
Please create brick layers and voxelfill plugins
@notyouraveragegoldenpotato12 сағат бұрын
Think it would work with QIDI slicer- since it's based on (basically is) prussia slicer?