That's Scientific Heresy. Celsius is the scale, the unity, the universal freedom!
@hagalathekido11 күн бұрын
it didnt click for me thats the temp, wth haha
@hideshisface18863 ай бұрын
Plate armour is fine if you are doing a tribal start and/or have very slow research speed research. It also has an advantage of being one of very few armour pieces you can make without using components. It also offers good body coverage, which is helpful - especially in melee situations. The high coverage is nice, because slashing damage has a random chance of hitting multple body parts with one hit - up to 4. Flak armour - vest is amazing. Offers massive amount of protection. Helmet is also pretty solid. BUT Open helmets only protect the "upper head" body part group. They leave the hidden body group "fullhead" open to damage - this section contains: head, skull, brain, eyes, ears, nose, jaw. Now: Head alone has 25 hitpoints, brain has 10. Both are vital body parts, destruction of either = death. This means 2 things. 1. Open helmets still leave you vulnerable to damage because both of those body parts remain "open" as part of the "fullhead" group. 2. Most helmets provide weaker protection than it seems - brain has 10 hitpoints, and damage to main body part can "spill" into organs. This means even partially mitigated damage may cause brain damage. You need full damage mitigation, otherwise you are still vulnerable to one-shots, even on damage-reduced hits, as long as you get hit by a weapon with 20 damage. Since it is not possible in the base game to have more than 200% armour, you can never fully negate the chance of blunt damage spill. 3. So what weapons are we talking about? Headshot weapons in base game are: >Charge lance with 30 damage. This one is especially deadly due to 45% penetration. > Pila and Sniper Rifle - 25 each. Flak Jacket and Pants - they are not "bad" exactly. The thing is - they are outclassed by Devilstrand pants and duster - they have almost identical protection, but without movement penalty. But if you had no luck growing Devilstrand for some reason, go ahead and use Flak. Recon armour - it is a good enough armour. What discourages a lot of people is its lacking max protection in comparison to flak vest. BUT it provides vastly superior body part coverage - makes you less likely to get your arms and legs shot off. Hands and feet will remain vulnerable UNTIL you replace arms and legs with bionics. BUT unless you are rushing straight to marine armour in research, you should at least get the helmets - these are your first solid helmets providing full protection to the head. I personally prefer them to Marine armour for the most part - simply due to movement speed penalties. Marine armour is great - simply put - if you have dedicated soldiers and don't have cataphract armour yet, you want them in this. Not much to add - it is basically a straight on upgrade over Recon with one caveat - movement speed penalty. Cataphract - the Legendary helmet reliably protects against most sources of headshot one-shot kills. The armour itself however... While it is incredibly good, it is also double the speed penalty of Marine armour. A legendary version makes a pawn nearly impervious to damage, sure, but the real question is - will you get where you need WHEN you are needed? That is a bit of a problem. And there is also a price. Now... For the most part, probably the best combo you can get, when you consider cost, replacements and such - that will be flak vest, devilstrand pants and duster and one of the closed helmets - recon/marine/cataphract. Especially if your colonists don bionic legs and arms. That setup is reasonably cheap, light, and keeps all your vitals well protected, on a budget. Armour glands - Toughskin - don't bother with it, honestly - 35% sharp is pretty much meaningless. Armorskin is also pretty bad. Stoneskin is better but it is still of dubious utility. By the time you get access to those implants, you will likely have armour that already causes damage mitigation, and these are unlikely to reduce damage further by significant margin.
@Telgrom3 ай бұрын
the problem is see with Flak Pants and jackets are 2 thinks: 1. Opportunity cost mainly you need components for it and steel specially steel isnt good to find if you exhaust your early ressource because its heavy. Components you could buy from traders and via traveling to bases. 2. Porblem is the armour doesnt provide that much protection against harsh enviromental temperature. Rest of your Post i can agree. The 35% armourgland is in my book a nice to have but more like i made all to protect my pawn but not nessesary
@michaelrichards53402 ай бұрын
The issue with the bionics in this situation is how they are unlocked, while I personally like searching for tech prints some of them become useless by the time you unlock them, here the skin ones need to be accessible earlier and easier, I have the same issue with the research and learning bionics, I've completed research so or I've maxed the skills I need, now its a tech print that's blocking more important ones from appearing
@oriorb3 ай бұрын
It's really important to mention with Anomaly that Bioferrite is an exceptional material for armor- it has a bonus to psychic sensitivity and only falls a fraction of a percentage short of Plasteel in terms of Sharp (although Heat armor is significantly worse). Good to consider since Bioferrite is usually much cheaper than Plasteel, and makes plate armor much more viable. It's also the single best material in the game for crafted Sharp weapons, a bioferrite longsword often being almost analogous to a Monosword.
@aivideos3223 ай бұрын
Love that you are expanding, watched your streams for quite a while, Hopping these youtube vids help you grow. You deserve it with the work you have put in.
@davidmintz15063 ай бұрын
This explains more than I thought I needed to know.
@cafeacupiper3 ай бұрын
DO MORE GUIDES I'M HOOKED
@KageRyuu63 ай бұрын
Given that hits to the torso have a 21% chance of death due to Torso, Heart, Liver, Neck, or 29.4% if adding both Kidneys and Lungs, compared to 2.604% chance with hits to the head via the Head and Brain, focusing torso armor before head armor is wiser statistically speaking.
@FoundationAfro3 ай бұрын
One side note about helmets: as important as the head is, it's also small. And even then, only 2/6 parts of the head are vital (skull & brain). If you only have enough money to buy one one helmet or one flak vest, the flak vest will probably do you better, at least in the early game. After that try to cover everything.
@MichaelArlt3 ай бұрын
Man, that is what I call in depth. Thank you so much for your effort!
@viniciuspessoa86283 ай бұрын
Loved the video, as always! The flak vest + duster combo is always my main option, but i wasnt exactly sure what to do after that
@Tere2253 ай бұрын
Thank you for getting to the point quick.
@colecook8343 ай бұрын
The miss chance is why i get dark vision and make a killbox totally dark
@Shadowbathed6 күн бұрын
Appreciate the guide! I am curious why you play in Kelvin but I respect it.
@Observer08152 ай бұрын
Great guides, keep em coming!
@haterhating12 ай бұрын
I like to do devilstrand duster button up shirt pants & flak vest with recon / marine helmet ⛑️ because devilstrand is infinite recourse
@Telgrom3 ай бұрын
the best part about rimworld is that all calculation are readable in the Game. At the Plate Armour Part you forgot to mention the new Anomaly Material Type Bioferite. Its even better than Plahsteel but hard to come by early i know. At the Recon Armor / Marine Armour i mention a Tipp from the wiki: Recon Armor equal Marine 1 Quality lower or Catapract 2 quality lower. That right Locust Armour is very good. Give a Neandertale a strong meele weapon with strong skills and a shieldbelt and he will shred high priority targets. Overall a nice Video :)
@RexEosss3 ай бұрын
Great video as allways, very useful tips.
@theREALtappity3 ай бұрын
Love your work man
@christians.904120 күн бұрын
nice video keep up your work good job
@OrignalSpider3 ай бұрын
Thank you for the videos
@hagalathekido11 күн бұрын
didnt know regular clothing did much or that devilstrand was that strong, neat
@MrMpakobec3 ай бұрын
Interesting question: are we 100% sure that after one layer of armor halfs incoming damage it sustains the same armor penetrating value for the next layers?
@knight_lautrec_of_carim3 ай бұрын
nice. So I guess a wound/hp/health explanation is next?
@Game_And_Glitch33 ай бұрын
...you use kelvin...??
@internallyscreaming84442 ай бұрын
Is this video compatible with combat extended
@1Mrstephen24 күн бұрын
Prestige versions?
@sabrewrd2 ай бұрын
So armor does nothing after 100%?
@NotEmerse2 ай бұрын
Yeah as long as you're talking about the number after armor penetration is applied. The benefit of armor value over 100% just gives you better chance to protect against high armor pen weapons, but 110% after armor pen gives the same protection as 130% after armor pen.
@StreamVibe893 ай бұрын
Make a video about how to prioritize your work. Also try playing with the Combat Extended mod, it changes the game well.
@NIO4LIFE18 күн бұрын
you sound like notemerse the twitch streaner
@NotEmerse17 күн бұрын
@@NIO4LIFE I hear that a lot. Weird coincidence.
@NIO4LIFE15 күн бұрын
@NotEmerse huh it's you why don't you call the page notemerse?
@benjaminjones87822 ай бұрын
Handburger sardines
@semajniomet9813 ай бұрын
`1:15 I disagree with that statement. If your pawn is missing a head, they're not going to be suffering from the shackles known as life any more. Unless you use some Mech Serum or something like that.
@lem20042 ай бұрын
I don't healer mech serum can heal a pawn with missing brain