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Song info:
THE BMS OF FIGHTERS XVI: NEO DYSTOPIA
Team | π/26
Composer | Grigori Poincaré (BilliumMoto)
Original Movie | Alan Turing
manbow.nothing.sh/event/event.cgi?action=More_def&num=26&event=133
Simfile Download: www.dropbox.com/s/gjvwdjdg5txq07q/Secret%20S4t4n%20four%20%2820%29%20%5B6_9%5D.zip?dl=0
I was tasked with making a chart to this file for a secret santa jam type thing, so I had a bit of fun with it.
The first thing I noticed about this song is that there's a constant tapping rhythm going on throughout the whole song, so I decided to map all of those to the up arrow, and chart the rest of the entire song around that.
Then, I found that it was cool that you could totally ignore the up arrow in some spots, and you'd still end up with valid patterns! So what I did, was I made the whole up arrow completely optional, so you don't get misses for ignoring it. There is a counter at the end, and you are still awarded score for hitting them as if they were normal notes (so you need all of them for 100%)
The background uses a rendertexture (AFT) to capture a bunch of objects then display it twice, with one instance being slightly larger and brighter than the other. Then, I draw a polygon ring that acts as a mask such that wherever the polygons are, the larger/brighter layer is visible. Timing the pulses of this to the song creates this simple but nice looking visual. Then various graphics fade in on the rendertexture's capture layer. That bg stuff was made in about 6 hrs I think.
It's my gameplay of the stage in the video.