Рет қаралды 25
Checkpoint 14 has been bested. Let's break it down.
Room 1 is annoying and precise, thankfully it's the first room. My strategy is consistent, but the timing is tight so it's easy to mess up anyway.
Room 2 is easy, just make small movements to get past each column.
Room 3 can be easy, however that's dependent on your position going into the room. I found that coming in near the top of the gravity line gave me the best alignment to go through the three gaps smoothly. It should be possible from any point of entry but the difficulty will vary.
Room 4 isn't too bad, but your movement needs to be consistent. If you falter, you're very likely to fail.
Room 5 is the hardest one, the routing is simple enough but requires tight execution. Doesn't help that you're under pressure and can't reset the room by going back (the enemies in Room 4 are positioned to instakill you).
Room 6 isn't as hard as Room 5, but with the end in sight it's easy to get overwhelmed and fall apart.
With that, I have almost reached the end. The final challenge Nova has to offer is up next... The last thing standing between me and the victory of what might very well be the hardest game I've ever played. It's gonna be a long, brutal, agonizing finale, but I will see it through. I have to.