NTW 3 New Player Guide Part 3: Tactical Deployment and Reserves Overview

  Рет қаралды 5,855

LoTuS

LoTuS

Күн бұрын

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@rtm_xeres4192
@rtm_xeres4192 Жыл бұрын
Great vid, actually started to use some depth and reserves after a disscussion with you on the server. Good to see this kind of information available to everyone and in a more comprehensive way than discord messages. Keep up the good work brother
@dogelorestrategy
@dogelorestrategy Жыл бұрын
Yeah sometimes seeing something is more helpful than screenshots or typing it out lol
@TypdersichderTypnenn
@TypdersichderTypnenn Жыл бұрын
Learned something new! The moving of the unit cards to make it easier to differentiate them is pretty smart!
@dogelorestrategy
@dogelorestrategy Жыл бұрын
it can be helpful for sure if you have an idea in your mind what you want to do with them.
@TheNateDevourer
@TheNateDevourer Жыл бұрын
Indeed. My clanmate Filipe tends to raise his squarable units a little higher than the rest.
@kashual
@kashual Жыл бұрын
instructions unclear. someone readied up as soon as we loaded in.
@steelydan3263
@steelydan3263 Жыл бұрын
My bad
@kashual
@kashual Жыл бұрын
@@steelydan3263 no my bad >:)
@extraordinaryveil1873
@extraordinaryveil1873 Жыл бұрын
Always wait for these to comme out
@N1N_JA
@N1N_JA Жыл бұрын
wsg
@Soenglish44
@Soenglish44 Жыл бұрын
For the units on road part one other way to do it is to take up to 3 units (according to their size) and place them in very thin columns side to side and all facing forward. you have to be quite precise cuz if a unit isn't on the road it will be slower and lose ground on those still on the road. works well with art as well.
@Timrath
@Timrath 10 ай бұрын
18:00 I'm surprised that the game designers thought grenadiers should be such mediocre shooters, just because they were good melee fighters. Realistially, they were superior to line troops in ranged as well as in close combat. Their tall stature gave them an advantage in loading their muskets, and it even gave them slightly longer range, as the bullet's trajectory began at a higher height. Grenadier training didn't emphasise bayonet over musketry. They trained both of those with equal or higher diligence as all the other troop types. There was nothing a line infantryman could do, that a grenadier couldn't do better. I guess they thought rock-paper-scissors is more fun than realisic gameplay. It isn't. It only dumbs down tactics.
@tea6289
@tea6289 7 ай бұрын
1 Word, balancing.
@Timrath
@Timrath 7 ай бұрын
@@tea6289 Well, yeah, of course they did it for balancing, that much is obvious. But why did they choose to balance it in this lame, gamey and unrealistic way? They could have gone the realistic way, increasing the grenadiers' cost and limiting their recruitment capacity to 1 grenadier unit for every 4 other infantry units. Historical wargames shouldn't be gamey.
@tea6289
@tea6289 7 ай бұрын
@@Timrath this mod is competitive pvp, balancing and making sure the units are still affordable and effective
@alarminglyfastmovingskelet7289
@alarminglyfastmovingskelet7289 6 ай бұрын
@@Timrath Personally I agree with you and I'm always in favor of realism. But the reality is that no other mods really come close in realism despite it's shortcomings. There are realistic mechanics/design choices in place in this mod that are absent in all other mods, and even the majority of Total War titles to begin with. No other mod thus far has actually made cavalry have to gain speed before charging effectively. Every other "realistic" mod out there has cavalry able to just instantly charge no matter the distance. Melee and morale in general is far more like it was in real life than it is in any other mod. Melee's in NTW3 do not last as long as they do in vanilla, it's very decisive and quick with one side usually breaking rather quickly. This is far more true-to-life than the slugfests that were vanilla melee engagements, with units being able to sustain catastrophic casualties before breaking. This mod is unique, in my experience in that it tries to be both competitive and realistic. This leads to some interesting choices that simultaneously are both realistic and unrealistic at the same time. Like light cavalry in this mod, for example. The way line of sight works is very gamey in that units have varying line of sights. As opposed to vanilla, which despite having line of sight you can usually just see a large portion of the enemy's army from the start of the game. Light cavalry in vanilla as a result aren't used as reconnaissance/screens like they are in NTW3. Using unrealistic means to achieve realistic results.
@Czech30boy
@Czech30boy Жыл бұрын
how you move your units in UI ?
@MaxAlexMatt
@MaxAlexMatt 11 ай бұрын
how does costum UI work?
@MaxAlexMatt
@MaxAlexMatt 11 ай бұрын
what army is that and what map?
@uriahsanti4058
@uriahsanti4058 2 ай бұрын
How does the custom UI work?
@dogelorestrategy
@dogelorestrategy 2 ай бұрын
What do you mean?
@uriahsanti4058
@uriahsanti4058 Ай бұрын
@@dogelorestrategylike how do you move the unit card up? Like how you showed it in the video. 3:54
@dogelorestrategy
@dogelorestrategy 25 күн бұрын
@@uriahsanti4058 if you have the custom UI on the launcher, you just click and drag the icon
@uriahsanti4058
@uriahsanti4058 16 күн бұрын
@@dogelorestrategyThank you. Have a good rest of your day. (Sorry for the late response)
@leonhasanloo
@leonhasanloo Жыл бұрын
Why don't you spread your lines to maximize the fire power
@KristieAllen-h2e
@KristieAllen-h2e 2 ай бұрын
Smith Eric Lopez Matthew Davis Kimberly
@leonhasanloo
@leonhasanloo Жыл бұрын
And also show me a way to contact you
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