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Trying to figure out the Starseer Advanced Job location? Maybe some Boss Tactics? This is your guide for tackling the Shrine of the Starseer and how to steamroll them!
I did this boss with the Sorcerer Advanced Job, here's how to get it:
• Octopath Traveler - So...
Jump to 12:24 for the details on the Advanced Job: Starseer.
Recommended Level: 50. Surrounding area is Danger Level 45, Shrine is 50. Boss has 178k+ HP.
Requirements: One of each - Cleric, Dancer & Hunter. Merchant & Apocathary are optional.
Required Skills: Leghold Trap (Hunter), Heal More (Cleric), Reflective Veil (Cleric), Scholar/Sorcerer Multi Hit Spells, Sealtigce's Seduction (Dancer Divine Skill), Alephan's Enlightenment (Scholar Divine Skill), Aelfric's Auspices (Cleric Divine Skill), Empoison (Apocathery / Optional)
Supports suggested: Saving Grace on all
Method:
Leghold trap on the boss, boost gives higher a debuff. This will force the boss to the last moves in queue, unless they're coming out of break.
Heal more boosted as high as you can on the party. Goal is 6~7500 HP per character. Saving Grace will allow for overhealing.
Build boost on your Healer and Caster.
Cast Sealtigce's Seduction on your Cleric with your Dancer. Cast Reflective Veil on the party with your Cleric.
Build boost and cast Alephan's Enlightenment and Aelfric's Auspices on your caster.
Start casting any spells the boss is weak against. When broken, you should be doing 9000+ damage per hit.
Once the boss starts casting his spells, it will reflect each of the 3 hits 4 times. 4 party members x 3 hits = 12 hits reflected. This is 1500 odd damage per hit, maxing out at around 85000 HP.
If the boss uses the element they've switched to, they will break their own shield with this method, more or less semi-stunlocking them. (semi if you factor first move after break is always first)
The boss will also rotate it’s weaknesses after coming out of Break, making them unidentified. They will also increase their shield number to a maximum of 10 over a few rounds.
🔥 Skills 🔥
Shooting Stars: Deal wind, light and dark damage to all foes.
BP Boost: Allow a single ally to gain 2 BP per turn for 2 turns.
Divination: Increase a single ally's critical hit rate for 2 turns.
Starsong: Augment a single ally's physical defense, elemental defense, speed, and evasion for 2 turns.
Celestial Intervention: For 2 turns, render a single foe unable to receive attribute augmentations, or a single ally immune to all attribute penalties.
Ethereal Healing: Grant HP regeneration to all allies for 2 turns.
Moon's Reflection: Grant a single ally the ability to counter physical damage one time.
Steorra's Prophecy: [Divine Skill] Unleash an elemental attack on all foes that deals damage proportional to the party's current BP.
🛡️ Support Skills 🛡️
Hard Worker: Gain additional JP after battles (Multiple does not stack).
Boost-Start: Gain an additional 1BP at the start of battle.
BP Eater: Boosted skills performed by the equipping character deal additional damage.
Divine Aura: The equipping character gains a 25% chance of nullifying any damage taken.
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Tags: #OctopathTraveler #AnamanaOctopath