I've just been sticking with Evol variant and js I don't agree with a lot of points toward your list over Evol. Evol does beat Nibiru on Daybreak if you have literally any monster in hand that M-Frame can pitch. It also beats Talent Thrust, Lars is a double omni (Zeroll board doesn't play into it by default) and resists Dark Ruler better. Also, I want to know how you beat Dominus Impulse on Daybreak, in a non-Snake Rain line, and what your Fuwalos plan is, because I don't see it. At least for me, I can beat Fuwalos with a royal control board + I:P and maybe Lars (if opening Lios), giving 2 draws but ripping 1 with Aron. Irregardless Impulse on Daybreak hits like a truck and I dunno what to do besides hope you have a bunch of extenders.
@sarius272314 күн бұрын
What if someone holds the ash for the slicer? Is there any way to get to the alien lock anymore?
@CarlosAlbertoFloresHinostrozaАй бұрын
Hi bro nice video, tutorial smallworld targets for nunu or nauya plz
@YoltzinTCGАй бұрын
@@CarlosAlbertoFloresHinostroza the main ones ash and droll cause nunu and nauya can go into ash to get you themselves as well as aratama and droll can be done with nauya into nunu as well as droll into ash into whatever you want. I’ve also added a second Alasia as a small world target as well since it’s reptile and connects with all the reptiles!
@Niklas73707Ай бұрын
What is the purpose of regulis if you make it always after summon 5? If the nib you after daybreak your fiield is gone
@YoltzinTCGАй бұрын
@@Niklas73707 it doesn’t matter where they nib you still end on the alien lock
@Niklas73707Ай бұрын
@@YoltzinTCG how
@YoltzinTCGАй бұрын
@@Niklas73707 if they nib after daybreak you just summon Alesia by targeting zohah then turn that and the nib token into the reptilianne echidna then you go cl 1 zoha to add and send nephilabyss to grave and cl 2 echidna targeting your opponents nib to make its attack zero. Then you use echidna to add either the ragnaraika extender or the black mamba then you summon it and turn that and echidna into cosmic slicer to add trap then you use daybreak in grave returning the banished nauya to foolish anything at all then on a new chain nephilyabyss will summon itself out and reborn anything to then make the alien shock trooper and through nib you have the alien lock
@YoltzinTCGАй бұрын
@@Niklas73707 they could nib you anywhere in the combo and it would not matter
@Niklas73707Ай бұрын
Look at your combos again. If they nib you after daybreak you dont even have alesia in Hand. And i the first combo you used daybreaks gy effect to make sargas, so you would not have the daybreak for when they nib you there
@Niklas73707Ай бұрын
Why are you sesrching alesia in the nunu combo and not directly nauya?
@YoltzinTCGАй бұрын
@@Niklas73707 I explain at the end of that combo. It’s so that if you have an extra extender you can still make sp cause if you don’t add Alesia you won’t have the extra body from regulus gaining Alesia’s effect
@LluviaTCGАй бұрын
What are the differences between this list and ragnaraika and evol variants? In terms of consistency, weakness to handtraps and power of the endboard
@YoltzinTCGАй бұрын
@@LluviaTCGit’s is without a doubt way more consistent. The evol variant plays too many situational and bad draws and the ragnaraika does not consistent combos that are versatile. Both of those versions also lose to nibiru no matter what whereas this version plays through it no matter where they nib. This endboard it certainly the strongest due to not having to play into thrust/talents and the fact that you get an Omni negate in the form of regulus. Not only do you have a strong board you play way less bad cards to draw. If you choose to play the fiend smith version you also get Caesar which is an insane endboard piece at the expense of playing zero bricks with the engine!
@LluviaTCGАй бұрын
@@YoltzinTCG I see... Also, going into board breakers Vs handtraps, would you consider going into 50 cards to add tttalents, thrust, evenly or something like that, and maybe crossout + more targets?
@YoltzinTCGАй бұрын
@@LluviaTCG I do want to find a way to add in thrust with dark ruler and talents however I don’t see myself going over 40 unless I’m also adding more starters and the only other starters you could add require more bricks so it isn’t worth it. As for non engine in general we will have to wait and see results from the ycs post rota to decide which approach we want to take but I am leaning more towards a build that plays both handtraps and board breakers!
@LluviaTCGАй бұрын
@@YoltzinTCG Nice, I think maybe super impactful HT like droll and then breakers(like you did) is an awesome approach, but Idk if I'm insecure or something, but I kinda want to add the TTT duo xD thrust into snake rain Is awesome
@YoltzinTCGАй бұрын
@@LluviaTCG it 100% is awesome. Being able to add snake rain going second after already baiting out all your opponents interruptions feels so good