One EASY TRICK to Quickly Change Object Origins in Blender! (Quick Pivot Point Change)

  Рет қаралды 100,806

The CG Essentials

The CG Essentials

Күн бұрын

In this video, we're going to check out an easy way to change your object origins, and therefore your pivot points inside of Blender!
This can make scaling and rotating much more precise and easy to do inside of your models!

Пікірлер: 310
@jasonriley2269
@jasonriley2269 2 жыл бұрын
As a Maya User I made a handy hot key on "Options/Origins". I use "Shift+Insert". It's about the next best thing to Maya's way.
@KrafStudio
@KrafStudio 3 жыл бұрын
I have searching this for weeks! thank you very much
@rolandoisu
@rolandoisu 2 жыл бұрын
if you ever come to panama let me know...I get you a full pack of beer for this tutorial.... gracias amigo it was so useful....
@TienNguyen-fr7we
@TienNguyen-fr7we 2 жыл бұрын
Love this Trick. Thanks for sharing with us!
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Thanks for watching!
@okxd8988
@okxd8988 Жыл бұрын
Bro, you are a legend, you just solved my problem... THANKS
@triuneself2497
@triuneself2497 3 жыл бұрын
Nice one, thanks! I looked at so many other videos about this, they just blah blah blah'd on forever and made it so difficult lol
@rbrown2925
@rbrown2925 Жыл бұрын
I was about to toss Blender out the MS Window for the ridiculous 3D cursor approach to setting the origin and then this popped up. (Google was watching my searches, apparently.) Big thanks. Worth subscribing, too!
@My2Cents1
@My2Cents1 3 жыл бұрын
Sir, you are a genius, simply for showing the options menu and how to move the origin point MANUALLY. You have no idea how many videos and text articles I've gone through to get this piece of information, and they all meticulously dodge that issue and rather focus on snapping to an edge or the right click dropdown etc. Like slalom avoidance. Thank you so much!
@jensenraylight8011
@jensenraylight8011 2 жыл бұрын
yeah exactly, in all other 3d app, it's the standard, adjust pivot in max, modify pivot in maya. i don't know why the blender just beating around the bush about this
@TyboAudio
@TyboAudio Жыл бұрын
I cannot thank you enough for this video! You’re a life saver
@Didi-bu8xw
@Didi-bu8xw 2 жыл бұрын
😭!!thanku sm fixed my problem in 1 min 👍🏼now my bones r generated at right point😇😇
@TheChartle
@TheChartle 2 жыл бұрын
Great video. Is there a keyboard shortcut toggling "Affect only Origin" on and off?
@dixieechann
@dixieechann 2 жыл бұрын
this is incredibly useful! thanks
@s.m.casimir753
@s.m.casimir753 3 жыл бұрын
gracias gracias gracias gracias gracias!!!!!!!!!!! you save my life!
@macios124
@macios124 2 жыл бұрын
Game changer, love it!
@amitmishra6904
@amitmishra6904 3 жыл бұрын
you dont know but you solve my problem , a big big big thank you
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Awesome!
@antdx316
@antdx316 2 жыл бұрын
How do you reset it back to the objects direct center?
@johnnyc.5979
@johnnyc.5979 3 жыл бұрын
Thanks, I didn't know any of this.
@alexm4903
@alexm4903 2 жыл бұрын
you are fantastic, thank you so much!
@rithvikkona8922
@rithvikkona8922 3 жыл бұрын
tysm i was animating a roblox rig in blender and the rotation was all of until you told me how to fix it also sometimes you have to enable origins and parents for it to work
@bzee1219
@bzee1219 3 жыл бұрын
Great. Thanks 🙏🏾
@beachchickensmedia
@beachchickensmedia Жыл бұрын
awesome! do you know why sometimes i can't move the object origin? it seems locked on certain objects.
@kells3094
@kells3094 Жыл бұрын
Thank you!!
@derkling
@derkling 3 жыл бұрын
I did spend one hour trying to rotate the orientation. I mean, moving the origin around especially with snapping active is quite easy with the option you suggested. But, when it comes to all change the orientation of the origin to match precisely whatever direction you want, (e.g. a geometry feature not aligned with one of the faces) than snapping seems not to be useful... Or, at least, I was not able to get it done. :/
@inMeditation_PSSM
@inMeditation_PSSM 3 жыл бұрын
Thank you
@aybee5908
@aybee5908 3 жыл бұрын
Very helpful. Thank you.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it was helpful!
@MagnusHertzberg
@MagnusHertzberg Жыл бұрын
If I make a translation in geo nodes, how can i make the pivot stay the same? That is, have the pivot move along with the translation in geo nodes. I want to combine hand-animation with rotate keyframes + add some translation using geo nodes. Thus the need to keep the pivot in place in geo nodes.
@PooyaEdix
@PooyaEdix 2 жыл бұрын
thank you bro
@SirFency
@SirFency 2 жыл бұрын
This is great. I would like some additional information about pivot points. If I want to translate, rotate, or scale an item in edit mode. Say scale an edge from a vert instead of the center. or rotate a face from the edge rather than the center. Is there a edit mode pivot point?
@quinton4506
@quinton4506 Жыл бұрын
I cant find a good tutoral anywhere on how to do one simple thing, I wantt to set all of the vertex roations to 0 on my mesh without them moveing. what Im saying is when I hit E+z it will extrude Diaganol and not on the z axis or if I hit G+x it will move the complete wrong way. any way I can fix this?
@NeedToDIY
@NeedToDIY 3 жыл бұрын
thanks!
@rustamschogenow216
@rustamschogenow216 3 жыл бұрын
Unfortunately I can give You only one "like". Thank You Sir!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Thanks very much!
@equilibrium4655
@equilibrium4655 2 жыл бұрын
bro thank u very much
@wickedsensationphotography
@wickedsensationphotography Жыл бұрын
I am not able to move the point. I select G on the keyboard, left click and then nothing moves. HELP!
@mango_wm
@mango_wm 2 жыл бұрын
Top!
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
:)
@theblitzbrothers
@theblitzbrothers 4 жыл бұрын
Again wow and thank you!
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Thanks!
@whaszup1
@whaszup1 3 жыл бұрын
This will come in very useful. Does that change the rotation itself/axis based on object origin? For example, I am making a scene with some old storm shelter/cellar doors. They are at a 40° angle, but I want them to rotate on an edge, like the real doors would. The axis itself doesn't change, so the door itself is all out of position after rotating it even 1°.
@robdavis8556
@robdavis8556 3 жыл бұрын
For tricky rotations I add an Empty as an invisible hinge and parent the door to it. Then you can rotate/animate the Empty to control the door.
@RonaldoBagaRonnie
@RonaldoBagaRonnie 2 жыл бұрын
Coming from Max i find it difficult working on an object that is at an angle. In Max you can add a grid helper place it on a surface you want and make it active and your xyz will all be dependent on that plane. Is there a way in Blender to do that?
@III-do3dm
@III-do3dm Жыл бұрын
The origin does not follow its object, please help me
@clubedeanimacao3d
@clubedeanimacao3d 3 жыл бұрын
Incrivel. Pontos pivôs no Blender nunca foram um problema.
@daviseldho679
@daviseldho679 3 жыл бұрын
a blessing from the lord
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad I could help :)
@TheTomiiboy
@TheTomiiboy 3 жыл бұрын
and how to reset pivot point back to default (center of the object)
@zephyr4919
@zephyr4919 2 жыл бұрын
@@_Egon thanks a lot
@S9universe
@S9universe 2 жыл бұрын
GOLD
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
This tip is a game changer :)
@S9universe
@S9universe 2 жыл бұрын
@@TheCGEssentials for sure 💪
@MarkSinister
@MarkSinister 2 жыл бұрын
Oh my god I can't believe it took me so long to find this video. I always hated the Origin to Geometry crap in blender. And trying to move the point with that cursor thingy. 3D Studio Max had this and I always wondered why blender couldn't do it.
@mangeshkakade2628
@mangeshkakade2628 3 жыл бұрын
How to change pivot in edit mode.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
For what purpose?
@mangeshkakade2628
@mangeshkakade2628 3 жыл бұрын
@@TheCGEssentials Thanks Sir, very quick reply to me. i always watch your videos and trying to learn from that and it helps me a lot .I am watching that there has always one doggy in your viewport and i would like to know about your cute pet, Actually i had to scale the object at center of selection but i got that by using 3d cursor but Still you have any other method then really happy to know that , I am 3ds max user i am trying to learn Blender and I like and happy to use that but when i use this always autometically comapare tools in mind . right now i am stuck in lighting . Like If i have to use Include/ exclude Object from light as like 3d max what can i do in blender . Thanks Sir
@xayzer
@xayzer 4 жыл бұрын
Dang! That is so useful! I've been watching Blender tutorials for months now, and I haven't seen this until now. Thank you!
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Glad I could help! :)
@flowerslovepower8614
@flowerslovepower8614 4 жыл бұрын
Thank you
@jeffellis1149
@jeffellis1149 4 жыл бұрын
Worth noting that the shortcut to toggle "Origins Only" is Ctrl dot (then select the object to select the origin) faster than going to the menu. Another way: Assign a shortcut to Object > Set origin > Origin to 3d cursor - I have mine set to Ctrl , [that's Ctrl comma]. To assign a shortcut right click the menu item Shift - right click - drag > moves the 3d cursor, snap where you want (you can use ctrl at the same time to toggle snapping) Ctrl , Really fast once you get used to it and shift right click drag is useful for placing new objects or just getting the 3d cursor out of the way
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Good stuff - thanks!
@AlexejKalmbach
@AlexejKalmbach 3 жыл бұрын
Really useful! Thank you!
@viacheslavmelnik888
@viacheslavmelnik888 Жыл бұрын
Thanks your All for this information!!!
@martyr4861
@martyr4861 2 жыл бұрын
Im currently learning Blender and you've helped me so much today. I've solved problems with three of your videos today. Thanks!
@M3ffinM3n
@M3ffinM3n 2 жыл бұрын
How do you reset your pivot point to the centre of the object accurately?
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Hi everyone! Let me know if you have any questions about this tutorial in the comments below! :)
@nu-beings
@nu-beings 3 жыл бұрын
I am using 2.91.2 and this option isn't available in the drop down you showed in your video. Do you know where it could be?
@FrankCappello_official
@FrankCappello_official 3 жыл бұрын
@@nu-beings Yes I saw this. They did away with a very useful tool. One step forward - two steps back
@nu-beings
@nu-beings 3 жыл бұрын
@@FrankCappello_official Yeah man, I just purchased Maya Indie. I figure I may as well use what I know works.
@sottozen
@sottozen 3 жыл бұрын
This was sooooo useful! Thanks!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
:)
@FalconCreates
@FalconCreates 4 жыл бұрын
There are ways to speed up the process of changing Pivot's location for free. Activate the Addon built into the Blender called 3D Viewport Pie Menus > Edit Mode > Mark Verts, Edge or Face > Press Ctrl+Alt+X and select "Origin To Selection" > DONE! Besides, there is also an option to pin the pivot immediately to the bottom of the mesh. Much faster. If someone does not like Pie menu, another interesting free addon is "Origin at selected". In the same way, in Edit mode, select the place where you want to place your pivot, press Shift+Ctrl+C and you're DONE! :) Nice video. It's worth knowing the basics of how Blender works, but it's not worth tormenting yourself.
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Nothing wrong with these methods either - this method is also free. Thanks! :)
@MrPupps903
@MrPupps903 3 жыл бұрын
Cool info ! thx How do you pin the pivot immediately to the bottom of the mesh?
@RonaldoBagaRonnie
@RonaldoBagaRonnie 2 жыл бұрын
Coming from Max i find it difficult working on an object that is at an angle. In Max you can add a grid helper place it on a surface you want and make it active and your xyz will all be dependent on that plane. Is there a way in Blender to do that?
@mocionne2134
@mocionne2134 2 жыл бұрын
Yes, as a beginner, Michal, it would be helpful if you could break down how to pivot immediately to the bottom of the mesh. Where is this option? Thanks!
@kapska1516
@kapska1516 3 жыл бұрын
Thank you so much for this video!! I'm transitionning form Maya and the only thing I didn't like about Blender was the pivot management, now I assigned this fuction to the D key and the pivot management is just like in Maya! I love it.
@mocionne2134
@mocionne2134 2 жыл бұрын
Hey, thanks for that advice! Assigning it to a hotkey (AN EASY WAY IS TO RIGHT CLICK ON THE PARAMETER AND THEN SELECT "ASSIGN HOTKEY") makes it even more effective.
@maloro5189
@maloro5189 2 жыл бұрын
Dear Justin, I was struggling the whole afternoon to rotate my object with constraints after I applied my rotation. I'm so lucky I found your tutorial, which just was the answer I was looking for! Now I can spend the rest of the day in peace..Your tutorials are the best. Thanks!
@rajendrameena150
@rajendrameena150 4 жыл бұрын
The hotkey is Ctrl+.(Ctrl+Dot). because blender is more shortcut friendly
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
More shortcut friendly than...what?
@rajendrameena150
@rajendrameena150 4 жыл бұрын
@@TheCGEssentials thats why i think habits of shortcuts should be build.
@FerreroMan
@FerreroMan 3 жыл бұрын
jesus... who design this crap
@FerreroMan
@FerreroMan 3 жыл бұрын
in maya you just grab it and drop it, I dont get all this nonsense
@johncoady446
@johncoady446 3 жыл бұрын
If I (open Blender)-(CLK Options-Affect only Origins)-(SNAP-Vertices) my new gizmo didn't snap to a vertex... I can move pivot point but no snap.????? O.K. The fix? Move the gizmo with the circle, NOT the arrowheads. Really like your offerings.
@bobarchitect7139
@bobarchitect7139 2 ай бұрын
Thanks a bunch man this helped me with my problem! somehow I activated transform to origin and i didnt know why i coulnt edit my objects!
@kephalian
@kephalian 2 жыл бұрын
I didn't know this Object Origin, got stuck and wondering why things are not working out beyond the default cube and you keep getting unusual Rotations, scaling etc. because no operator Grab, Scale or Rotation was working properly.
@danfenixcinema8342
@danfenixcinema8342 2 жыл бұрын
Amzing, thanks man !
@cynamonstudio
@cynamonstudio 2 жыл бұрын
Literally, almost nothing in Blender works by intuition. I have jumped between many 3d packages, and if Blender hasn't been free I wouldn't even bother ... UX is garbage
@glacierfox5237
@glacierfox5237 10 ай бұрын
This is why after 3 months of using blender, for a job, I just freaking hate it as why do they have to over complicate thins compared to Maya or Zbrush. Thank you for this as I was what felt like tearing my hair out trying to move and rotate a piviot so I can scale things.
@MonkeyForNothing
@MonkeyForNothing 2 жыл бұрын
Thanx man, 3dsmax user here, that's a weird place for that option ;-) Feels like you'd be setting a Toggle which would then affect other tools such as the numeric transformation input, but no.. #tryinghardtoloveblender
@intelligenceservices
@intelligenceservices 3 ай бұрын
no matter how many times i learn how to change the origin, i always need to google how to do it again. it has to be 20 times that i've had to look up how to change an origin for an object.
@thegamemodder2000
@thegamemodder2000 5 ай бұрын
I want an answer on how to change the gizmo position based on specific edges close to any edge or vertices in edit mode for something this importantly simple that should’ve been programmed in already
@hjvhjfv6320
@hjvhjfv6320 4 ай бұрын
thanks man, people like you are the reason amateurs like me can figure out how to use this program for small projects without doing a whole course
@sverr0r
@sverr0r 3 жыл бұрын
I don't have that "Options" button in the top right corner of the Viewport - any tips on how to get it to display so I can follow the rest of the tutorial? *edit: nevermind, found it after upgrading from 2.80 to 2.91 :)
@Tom-gn8ks
@Tom-gn8ks 3 жыл бұрын
I cant find it too
@sverr0r
@sverr0r 3 жыл бұрын
@@Tom-gn8ks "right click in the area where the View, Select, Add and Object menus can be found and activate Header > Show Tool Settings"
@ibrahimhakkiuslu
@ibrahimhakkiuslu 2 жыл бұрын
@@sverr0r thank you dude :) really THANK you :)
@sverr0r
@sverr0r 2 жыл бұрын
@@ibrahimhakkiuslu Haha, np! Such a key little button. I use it all the time now! =)
@Don-h4d
@Don-h4d 2 жыл бұрын
On latest Blender version: selected the object then Right Click > Options > Set Origin > Origin to Center of Mass (Volume)
@jumbejolly3129
@jumbejolly3129 2 жыл бұрын
Helpful I was actually trying to remember how to change 3d location way but found something better.
@stephencurah1059
@stephencurah1059 4 ай бұрын
glad I found this option, coming from years of using maya it was really easy to change the pivot
@minggnim
@minggnim 2 жыл бұрын
If I move the origin point to the center of the bottom cube face, and I scale Z, will just the top of the cube scale up and not the bottom down?
@johnlarsson5576
@johnlarsson5576 7 ай бұрын
thank you so much sir! i did this in another way, and it was so annoying to change the origin positions every time, this video helps alot!
@fennecfawx973
@fennecfawx973 2 жыл бұрын
Is there a way to change pivot like in Maya (d and v key to snap pivot in one second)? This is so damn slow it's painful.
@dav.lon.74
@dav.lon.74 Жыл бұрын
Yep, wish I found this video first instead of the other 10 or so (that didn't help anyway).
@jimshepard2849
@jimshepard2849 2 жыл бұрын
Justin, the quick way is to select "Transform Origins" is to press Control plus the (.) period sign on the main keyboard. (Not the period on the number pad) Pressing it again deselcts it. Hope this helps.
@bixxxus
@bixxxus 2 жыл бұрын
Thanks for the info!
@cilbo
@cilbo 3 жыл бұрын
hey, linked objects move with the parent vivot, in max its not like this which is way more convinient, any idea how i can get a similar effect in blender?
@killrblue
@killrblue 2 жыл бұрын
Thanks for the tip! I came from c4d and was wondering where that easily accessible option was
@danielsweeney8164
@danielsweeney8164 2 жыл бұрын
solved a major problem for me that I couldnt find anywhere else. liked and subscribed.
@Akiraruben
@Akiraruben 10 ай бұрын
Thank you for this video, I was in total mental chaos for this problm.
@flukve3574
@flukve3574 2 жыл бұрын
Thanks for the video, is there a keyboard shortcut for activating / deactivating the origin translation?
@mrphan529
@mrphan529 2 жыл бұрын
Bro, you're a great teacher and explainer! Thank you for tNice tutorials tutorial!
@danieldemattosgoncalves1702
@danieldemattosgoncalves1702 Жыл бұрын
I came from 3ds max. There is a way to align the objects like 3ds max?
@MarkandSandieInMotion
@MarkandSandieInMotion 3 жыл бұрын
Thanks! Much appreciated!
@xavier_bordem
@xavier_bordem Жыл бұрын
Simply great!
@imdxpertm
@imdxpertm 4 жыл бұрын
Great tips Justin ! Thanks.👍👍
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Happy to help!
@JacobHalton
@JacobHalton Жыл бұрын
This is a great tip! I added the checkbox in the quick menu so no need to go to that dropdown!
@apollomarconi1090
@apollomarconi1090 Жыл бұрын
the dropdown to select 'origin' is not in my current 3.X -- what now?
@TheProxy2
@TheProxy2 2 жыл бұрын
i did this and it doesnt wanna move.. then i use select box like you it doesnt do anything
@tarandeepsingh2611
@tarandeepsingh2611 Жыл бұрын
the shortcut for this is hit control+period key to do it even faster,Thankyou
@stephen285
@stephen285 Жыл бұрын
great vid!
@shreyas908
@shreyas908 2 жыл бұрын
sir i want to export this to ue4 with that pivot point what settings should I keep while exporting the mesh to ue4
@JinLav
@JinLav Жыл бұрын
отлично - мне понравилось то что можно привязаться к вершине
@random_media39
@random_media39 Жыл бұрын
Ver special thanks i was so emberessed because i cant find a good solution
@vizagcreative8798
@vizagcreative8798 3 жыл бұрын
Excellent... however doesn't seem to work with text without converting text to mesh.. which limits the ability to readjust text attributes further down the workflow path. Is there a way move text's origin without converting to mesh?
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Don't know this one
@muradmalik
@muradmalik 2 жыл бұрын
when i press g and move it, it only shows the axis line and doesn't move
@HeyEverybodyJesseHere
@HeyEverybodyJesseHere 2 жыл бұрын
This. As a Maya user, this is what I was looking for. Thank you.
@ivanmartinov5586
@ivanmartinov5586 Жыл бұрын
Thank you for the video Justin, it helped a lot for me.
@sixb0nes
@sixb0nes 2 жыл бұрын
My son and I were literally just trying to figure this out and ready to throw in the towel. It made no sense why I had to select mesh to reposition it, I just wanted to do it freeform. THANK YOU.
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Awesome - glad I could help! :)
@itube024
@itube024 2 жыл бұрын
Finally a video which doesn't show the long way. 👍
@normandybeachparty
@normandybeachparty 2 жыл бұрын
Thank you
@pawelp90
@pawelp90 2 жыл бұрын
this is the only thing i was missing from maya! :D
Getting Started with SNAPPING in Blender! Snapping Tools Tutorial
13:37
The CG Essentials
Рет қаралды 212 М.
Understanding Object Origins in Blender
9:26
Ryan King Art
Рет қаралды 17 М.
How To Get Married:   #short
00:22
Jin and Hattie
Рет қаралды 22 МЛН
The selfish The Joker was taught a lesson by Officer Rabbit. #funny #supersiblings
00:12
Funny superhero siblings
Рет қаралды 4,2 МЛН
Everything You Need to Know About Object Origins in Blender!
9:57
The CG Essentials
Рет қаралды 20 М.
How to use Transform Orientations in Blender
9:33
Nik Kottmann
Рет қаралды 50 М.
Deform objects with LATTICE MODIFIER in Blender EASY
5:48
3Dnot2D
Рет қаралды 131 М.
The RIGHT way to cut holes in surfaces in Blender
10:52
Josh Gambrell
Рет қаралды 1,2 МЛН
6 Blender Hard-Surface Modeling Tricks I Wish I Knew Earlier
9:32
EVERYTHING About Blender's Motion Tracking System!
21:54
SharpWind
Рет қаралды 122 М.
50. Blender. Vertex Group (Группа вершин)
31:08
Программная мясорубка
Рет қаралды 6 М.
Change Your Understanding of Topology In Six Minutes
6:58
DECODED
Рет қаралды 941 М.
How To Get Married:   #short
00:22
Jin and Hattie
Рет қаралды 22 МЛН