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@Charles-Darwin2 ай бұрын
There's this game dev conference talk with the Zelda TOTK devs. It's super interesting in its entirety, but there's a segment in the latter half where they discuss how they achieved the sound system in the game. Since the SFX are dynamic, I wonder if the algos and approach could translate over to ASR. kzbin.info/www/bejne/hF7HgXepgbmliqcsi=ZtrDryCvvzU5J0RA
@AeroMagic_Official2 ай бұрын
What if I didn’t wanna and instead instead responded to a comment on KZbin … and end up six months later as a intern who can’t afford coffee but loves his non-caffeinated AI DRIVEN life ! because he works for the next open AI so it doesn’t matter he’s got his cameras and is not afraid to work for free if it means a lottery ticket style gamble could be at the other end of the prompt chain.
@ateammate2232 ай бұрын
The demo at 3:30 is super impressive-easily the most realistic voice simulation system I’ve heard
You can notice how the transcription accuracy of speechmatic is better than Google's ASR at 3:00
@kensho1234562 ай бұрын
We need to accept a lag because nobody can ever foresee the future so instead it's all about correcting the past (utterances) and this means the hearing person needs to be patient and wait for the lag - because the deaf person needs it, in order to get the full message.
@iAkashPaul2 ай бұрын
With WebRTC you do not need to turn off the mic. There are underlying DSP components which don't let speaker input feed back.
@ginogarcia87302 ай бұрын
Generalizing an AI even more would make it conscious man
@simonstrandgaard55032 ай бұрын
Many awesome insights
@lucamatteobarbieri24932 ай бұрын
Since llms models are redundant and tollerate quantization one could make the quantization dynamic, allowing fast responces only when low latency is needed and slower more demanding reflective responces in other contexts.
@oncedidactic2 ай бұрын
Need a cursor integration, then we’re off to the races
@LatentSpaceDАй бұрын
who are all those people walking by in the background?