SGI's engineers wanted to make PC level boards. It was SGI's executive who had the attitude that Hollywood would always buy SGI regardless of the cost. When, 3Dlabs and 3Dfx brought out the first 3D graphics chips, SGI's engineering group left to form Nvidia. I did my Honours years project in 1991 using a 24-bit programmable graphics card (Hercules Graphics Station Card). With a bit of assembly it could Gouraud shade triangles.
@MarsBorg13 жыл бұрын
The TV program was called Bad Influence
@sonicfeet16 жыл бұрын
The metal texture the host mapped on the Beethoven model is the same texture used for Metal Mario in Super Mario 64.
@whigmalwhim9 ай бұрын
yes, SGI was involved in that too
@chelovek-jpeg3 ай бұрын
I noticed that too :)
@THE______TRUTH6 жыл бұрын
Its crazy how far we have come. Our phones can do this. Insane.
@NuGanjaTron3 жыл бұрын
Fones R b0ring
@shimmy19844 ай бұрын
@@NuGanjaTron R b0ring headphones
@m1omg11 жыл бұрын
People write "lol" but guys, this was in 1993. A typical home PC could run Doom only at 10 fps at the time. This is 1999 level graphics on a 1993 computer. Imagine year 2019 graphics rendered on a refrigerator sized supercomputer and you'll see what the fuss was about this,
@candycabngfl11 жыл бұрын
Two great rivals in computer graphics, Evans & Sutherland and GE Aerospace/Martin Marietta/Lockheed Martin/Real3D, from the late 1960s, through the 1970s and 1980s, into the 1990s. Their flight sim hardware was unrivaled.they provided SEGA and NAMCO with the means for 3D polygon + texture-mapping graphics technologies in the early-mid 1990s with the System 22 and MODEL 2 arcade boards, sometime after Sega & Namco started with flat-shaded polygon graphics with the System 21 and Model 1 boards.
@qgyu17 жыл бұрын
I had one of those by my desk. Each RE2 board had 16 (IIRC) i960s, and you can have 4 boards inside an Onyx. That's on top of the 4 MIPS CPUs. 7200rpm SCSI Barracudas had just come out, and tops out at about 4GB while the 9GB Seagate was a 5400rpm 5 1/4" full height drive. How time flies.
@NuGanjaTron3 жыл бұрын
IIRC the deskside accommodated 2 raster manager (RM5) boards; the rackmount monster took up to 4. I loved the turnkey switch and the LCD on the panel; the older PowerSeries did without those.
@UncleFeedle15 жыл бұрын
Good to see this again. I remember watching it on its initial broadcast and being in total awe at the real-time reflection mapping. Today I do 3D modelling using a fairly mid-range graphics card that, as well as reflections, also delivers real-time texturing, bump, specular, normal, displacement, antialiasing, HDR lighting and shadowing, on models infinitely more complex. Most of what Andy Crane is showing here can today be done on a cheap laptop. The pace of advancement has been unbelievable.
@KrunchyTheClown782 жыл бұрын
Now it can be done on a cheap $50 phone.
@topy706 Жыл бұрын
are you still alive?
@Dr.W.Krueger Жыл бұрын
Good for you 👍
@earthwolf826 жыл бұрын
Very impressive for the day. Was running an Amiga 500 back then and it would have been absolutely demolished by this monster.
@qwertyiuwg4uwtwthn4 жыл бұрын
3:41 so THAT'S why the trees in Super Mario 64 are like that as the same with the player models in-race in mario kart
@alejandrooro99327 ай бұрын
Planes that always face the camera
@chelovek-jpeg3 ай бұрын
This technique along with sprites is used in any game
@MOSMASTERING6 жыл бұрын
Quarter of a million quid to make it look like you've dropped a pebble into water.. Cutting edge, man! Still.. I watched this TV show when it was on at the time, I loved computers back then, everything was so new and exciting.. kids don't know today what they've even got and everything we had to go through to get to what we have now.
@jessed03085 жыл бұрын
So true
@ReddoFreddo5 жыл бұрын
I remember reading a review for Half Life 2 where the reviewer said something like "Basically computer graphics won't get any better than this, of course computers will be able to render more complicated stuff in the future, but this is the end of major visual changes in computer graphics" He was kind of right
@johntrevy15 жыл бұрын
@@ReddoFreddo In all fairness the Source engine just happened to age very well with its constant updates.
@Pwn3dbyth3n00b6 жыл бұрын
It's crazy how this was half a million dollars back in the day but with that same amount of money into hardware with current tech you could have something that renders a Marvel movie.
@videosuperhighway76559 ай бұрын
Hopefully one day we will have this amazing technology at home.
@Bammer20016 ай бұрын
1:54 This reflection texture is actually the texture used for Metal Mario in _Super Mario 64._
@c__c6 жыл бұрын
amazing how far we've come with computer graphics in the past 25 years or so, i'd love to see this compare with nvidia's titan V, the best commercially available graphics card on the market, as most of SGI's team went to Nvidia
@kuntosjedebil7 жыл бұрын
His explanation of texture mapping is just phenomenal: texture mapping means that it maps a texture. But I don't blame him. Information was much harder to come by back then.
@mapesdhs5977 жыл бұрын
I created a simple description back when the N64 was still in development (I had the first ever web page on the N64, or Ultra64 as it was known at the time): www.sgidepot.co.uk/tex.html Blimey, that page is over 20 years old... time flies...
@Dr.W.Krueger Жыл бұрын
Hardly anyone outside the business knew about the technical details and terms, so it would be next to useless or just bewildering to speak about it in detail on a TV show in the mid 90s.
@Bigtooly9 жыл бұрын
the future is now
@kemita9 жыл бұрын
+Peter Smith And people take it for granted.
@dom38276 жыл бұрын
do i see a kiddy cry?
@sammythesnake19866 жыл бұрын
@@dom3827 No, it's a kiddy smashing up technology.
@candycabngfl11 жыл бұрын
Been a long time fan of SGI and have owned and used a Personal Iris, an Indigo and later an O2. Silicon Graphics was not a pioneer of 3D graphics, they simply refined and marketed it more successfully in the 1990s. Evans & Sutherland was doing in the 60s and 70s what SGI was doing in the 80s and 90s. It really is amazing stuff to go back and look at today :-) Both companies almost got into the consumer card market. The cards they offered were way ahead of anyone else in the market at the time.
@mapesdhs5977 жыл бұрын
E&S technology is very different, based around hw "eyepoints". What SGI developed was general purpose advanced 3D technology, and that really was totally new. You can't run a medical thick slice stereo visualisation app on an E&S vis sim box.
@asklepios15235 жыл бұрын
brick beethoven that's what I needed in my life.
@greasebob6 жыл бұрын
Slightly better than N64 quality at 3:35-- in fact, looks incredibly similar to N64, albeit with higher resolution..
@hubzcaps6 жыл бұрын
greasebob yo dawg. open a n64. R4000 gpu. same as in these...most games were made on indys. similer spec
@greasebob6 жыл бұрын
N64 had R4300i chips while Onyx had multiple R4400 and up. But yeah it was definitely designed with similar tech, just much less bandwidth and number of parallel processors on the N64. Still very impressive for a $200 machine to even remotely resemble anything a $200,000 machine could do.
@Maru966 жыл бұрын
Daytona USA looks better than both
@DavidKingNT4 жыл бұрын
In fact, the N64 is just like the SGI Onyx but at lower scale.
@guys-in9vd4 жыл бұрын
the refloextion texture at 1:50 is used in sm64
@qwertyiuwg4uwtwthn4 жыл бұрын
yep metal betahoven x3
@mike4ty416 жыл бұрын
"Video games have pushed the computing more than anything.. I think SGI underestimated the potential of their hardware and probably not prepared to do with it what NVidia did.. SGI came as a result of the failure of Tron and the intense cost of cooling crays, but with the failure of SGI came NVidia.." Do you think it would have been possible to have gotten their hardware down to the cheap cost of today's, if NVIDIA and Microsoft weren't here, and SGI didn't make the mistakes it did?
@ZILOGz80VIDEOS10 жыл бұрын
It sure is crazy how much performance you can get out of an ASIC when it comes to graphics. Just look at what Quantel was doing back in the day.
@6or7breadsticks9 жыл бұрын
+The Computent If each game cost $100 more and came with its own videocard they would look so much better
@ffsForgerFortySeven.91545 жыл бұрын
Sitting here with what would be worth trillions back then based on that first price range ……. I often have fantasy's of myself walking into a room in the late 80s with something like I have now and blow em all away
@Diamonddavej15 жыл бұрын
I wrote a final year project on 3D visualisation in 1996. I predicted that people would soon stop buying SGI, they would instead buy cheaper PCs with 3D graphics cards. Cheap 3D graphics cards killed SGI.
@blacklotus8082 жыл бұрын
This is literally the video what got me in to CGI, i'm still doing it to this day, i'm 43 years old not, talk about nostalgia.
@essentialatom212 жыл бұрын
It's 2012. And I'm watching this and thinking, 'Woah, that's amazing.' This is because it's 1:53am.
@Digi207 жыл бұрын
Crazy, 5 Years later, that 180kg quarter-million dollar monster got smoked by consumer grade gaming hardware for a thousand bucks.
@blackflagqwerty10 жыл бұрын
Is there anything texture mapping cant do?
@thegreatagitator46759 жыл бұрын
blackflagqwerty It even slices, dices, and makes thousands of julienne fries!
@CompatibilityMadness8 жыл бұрын
+blackflagqwerty It can't make a "non-flat" stone stairs/walls (tesselation/highcount triangle model are needed), Can't make a water splash when something is dropped into water (fluid simulation), Last but not least : It can't do shadows as good as they should be (shaders/raytracing). Basic flaws : U must "bake" everything needed in advance (low res. textures will look ungly). It hogs memory bandwidth and VRAM capacity like nobody's business.
@lawrencedoliveiro91048 жыл бұрын
Those reflective surfaces were done with environment mapping. That deals OK with single reflections, but it can’t cope with reflections of reflections. To accurately model light and shadow (reflection, refraction, diffuse bounces etc) you need a ray-traced renderer. Which becomes much too slow to do in real time. And there is the difference between high-quality renderers and those used in video games.
@mapesdhs5977 жыл бұрын
CM, that's why IR4 had 1GB TRAM and 10GB VRAM. ;D There's actually a lot one can do to approximate some of the things you refer to, and SGI did develop various methods to achieve a number of volumetric and other effects using texture mapping, including a more accurate and dynamic version of environment mapping (textures are not precalculated in the usual manner for E.M.) I worked a fair bit with volumetric data sets on Onyx2 systems for customer demos, mainly medical. Not as good as native voxel technology, but very impressive for the late 1990s (check out the Visual Human project). SGI also developed data paging methods that could cope with huge datasets despite having limited VRAM (eg. ELT), and of course they had he hw to load very big data sets very fast (Group Station for Defense Imaging; even the old Onyx2 version could load a 67GB file in just 2 seconds). Ian.
@lunchie806 жыл бұрын
@@lawrencedoliveiro9104 one year ago, ray tracing was much too slow to do in real time. Now the Rtx cards are out and it is now reality! Except for all the whiners who have no concept of just how amazing real time ray tracing really is and what it means for graphics in the future.
@unarei6 жыл бұрын
very accurate walkthroughs of buildings. Wow have graphics gotten better
@gbarrancos16 жыл бұрын
2:57 - Remember Mario64 Game Load Screen ;)
@alejandrooro99327 ай бұрын
Mario 64 was made in a SGI i think
@uitham12 жыл бұрын
Metal mario in super mario 64 also used the same flower texture for the shinyness, and I used to wonder why they used flowers for that
@thiscateatspancakes24514 ай бұрын
This is actually amazing, considering the year. if you're geeky af, you'd love to own this. I'd love to own this old huge computer >:D
@edgarantoniocastrosoto7 ай бұрын
saludos desde los mochis sinaloa mexico yo uso autocad 3d desde 1995 saludos
@OpticalHaze11 жыл бұрын
02:57 it does look like the MARIO 64 Start Menu....
@VVM20244 жыл бұрын
1:50 Metal Mario texture
@ratboyOwO4 жыл бұрын
nintendo made all their N64 games on SGI hardware. the graphics chip in the N64 itself was made by SGI.
@TheWaynelds12 жыл бұрын
trendy catchphrases? Im just wondering what the W coordinate is since the texturemapped images are only 2D.
@humansrants16942 жыл бұрын
2022 and still haven't worked out how to make phone calls on a DSLR camera.
@Jebbidan5 жыл бұрын
Imagine having onyx back then in the 90's
@mike4ty416 жыл бұрын
It's amazing... now we can realtime-render graphics of much greater detail on much smaller computers with today's CPUs and graphics cards, that cost a tiny fraction of what this thing did.
@Kennephone Жыл бұрын
To put this in to perspective, the onyx is capable of 300-500 megaflops (according to my research), supported up to 4gb of ram, and cost a quarter million dollars. The geforce 210 released in 2009 is capable of about 44 gigaflops, came with 1gb of ram (ddr3 model), and cost under $50. Even the geforce 3 released in 2001 is about as powerful as the onyx, albeit with only 64mb of ram.
@candycabngfl11 жыл бұрын
Evans & Sutherland was ahead of almost everyone, including Silicon Graphics, during the 1980s.Only one company in the world could match the graphics prowess of E&S, and that was General Electric Aerospace, that was bought out by Martin Marietta in 1993, and merged with Lockheed in 1995 to form Lockheed-Martin, and they setup a company called Real3D in 1995.
@mapesdhs5977 жыл бұрын
True for vis sim, at first. SGI caught up and surpassed them by developing 3D tech that could be used for all sorts of tasks, not just vis sim. That brought costs down. SGI though didn't really get the ball rolling with this until POWER Series and Crimson came out, and then especially with RE/RE2 and Onyx.
@babyplaze14 жыл бұрын
lol looking back on technology like this makes me chuckle when i see games like Modern Warfare 2 and Battlefield 2 because they look absolutely riduclous. Were no longer in the realm of using our imagination to make games look like real life, weve almost got to the point of photo realism :)
@sinHHHans17 жыл бұрын
that's what cryEngine 2 and Unreal Engine 3 will look to us in a about 10 years ^^
@NuGanjaTron14 жыл бұрын
@guitarguru2006 Um, when was the last time I saw an Onyx(1) on eBay? 3 or 4 years ago?
@Andarus9 жыл бұрын
Consoles are still not able to do that :o
@Eeshank29 жыл бұрын
+Andarus top kek
@kuntosjedebil7 жыл бұрын
False
@mattizzle815 жыл бұрын
My smartphone can do that, with 10x the performance easily.
@KamiKitsuneVA5 жыл бұрын
Uh no, it can't
@mattizzle815 жыл бұрын
@@KamiKitsuneVA You sound so sure of yourself. My Note 9 has roughly 700 GFLOPs floating point performance, and this has like 2. What are you smoking??? So uhhhh... Yes it can rofl
@TheWaynelds12 жыл бұрын
no ive heard of UVW mapping before, but i just dont understand how a 2D texture map can have 3 coordinates.
@Membrane55616 жыл бұрын
Not sure if we'll see as much advancement in the next ten years as we seen since the SGI Onyx because have things really have slowed a lot recently. My latest PC is nowhere near the jump in technology from what I used in 1998 a powermac 9600 was from the very first computers I used a COCO3 and Amiga 500 even though both happened in the same amount of time. I think Moore's law is running out of steam that or software is getting really crappy.
@artdude82786 жыл бұрын
this was what Nintendo used to make Super Mario 64.
@KamiKitsuneVA4 жыл бұрын
They did use SGI hardware, but you are incorrect. The SGI Indy was used for N64 development
@mike4ty416 жыл бұрын
So how does this have to do with the development of the graphics _hardware_ we have in today's PCs, which is what enables all that graphics power?
@NuGanjaTron3 жыл бұрын
It has _everything_ to do with the evolution of graphics hardware. This is the direct precursor. The capabilities have exploded, but the basic architecture is the same. You can literally see the cores (as we would call them now) laid out in individual chips on the RE2's boards. The 4-5 massive boards in this box (each weighing close to 1kg) are now integrated on a single chip these days. And then some. Also, today's OpenGL is derived from SGI's IRIS GL API used for these demos.
@p00x394 жыл бұрын
This is texture mapping. It maps textures.
@Tha1DJPLex13 жыл бұрын
Reality Engine, now in Direct X
@hananezumi7 жыл бұрын
What year is this from?
@magermunson2 жыл бұрын
SGI Infinite Reality demotape from 1996 here: kzbin.info/www/bejne/fpuxYZeJmLameZI
@Mazut02 жыл бұрын
It's funny that just within a few years, the Unreal engine came and could do all the stuff shown on the video even better thanks to the 3DFX voodoo
@emanu16745 жыл бұрын
And today we have realtime ray tracing
@user-il1sh5mh8y3 жыл бұрын
What year is this?
@dvamateur15 жыл бұрын
Is it running Irix maybe? Anyway, these days these things can be done on a PC (running either Windows or Linux) or a Mac. Using a PC seems kind of cheesy compared to using a Siligon Graphics machine. Similarly like using an Emulator II sampler was much more cooler than using a cheep looking PC to do the same thing. Anyway, good old days in that only fully qualified people had access to powerful computers. Others would say these were bad days for the very same reason.
@TheMadisonHang6 жыл бұрын
final fantasy 7 i think used this machine alot
@MRTuning7044 жыл бұрын
And now some more game reviews
@TheWaynelds12 жыл бұрын
It's only UV coordinates. Not UVW.
@flatt3r4 жыл бұрын
"It's a UNIX system! I know this!"
@matthew655368 жыл бұрын
what os did those run?
@kayeplaguedoc90548 жыл бұрын
Irix. It's a proprietary OS used by SGI.
@free2sap8 жыл бұрын
IRIX, SGI's own blend of Unix :D
@hubzcaps6 жыл бұрын
Matthew Berry irix
@sinHHHans12 жыл бұрын
6 years to go!
@300maze6 жыл бұрын
:)
@mememe8411 жыл бұрын
From wat year is this?
@diegosilang48236 жыл бұрын
1993
@Mekose14 жыл бұрын
@sinHHHans Holy shit, that idea blows my mind.
@mememe8412 жыл бұрын
did SGI have its own OS ? I am not sure what OS is used by this guy on the computer
@eudatux235 жыл бұрын
Sorry that I took so long to answer, the OS shown is called IRIX
@SeñorDossierOficial6 жыл бұрын
1:56 OwO
@AntiProtonBoy12 жыл бұрын
hahah, I downloaded the source code for some of those demos, particularly the ripple and rubber effect
@mike4ty416 жыл бұрын
"We probably would have had to pay for it.. " As in "pay $40,000". That's crazy. It's great good graphics technology is available now at so more accessible prices. However, it's not so great that it's being closed down, and the PC being "dumbed down", so once again a true "general purpose" computer would cost sick amounts of cash.
@humansrants16946 жыл бұрын
Imagine showing this guy a phone.
@cplpetergriffin15836 жыл бұрын
He owns one now...
@techntools6 жыл бұрын
In 1993?
@c4keizerg3545 жыл бұрын
@@techntools well hes living in 2019 now
@KrunchyTheClown785 жыл бұрын
Yeah, hard to believe that a cheap ass $50 phone today can shit all over that monstrosity in 3d graphics. lol
@JulianPersival13 жыл бұрын
How is called this tv program?
@mattdud6 ай бұрын
"Bad Influence". Sorry for the slow reply.
@Fernandosampaio_ Жыл бұрын
metal mario texture there 1:49
@qwertyiuwg4uwtwthn4 жыл бұрын
1:54 guys i found the metal mario texture xd
@shivoo238 жыл бұрын
and the price was only ???? 1.000.000 $ ?
@kayeplaguedoc90548 жыл бұрын
Around $250,000 from what I can find.
@mapesdhs5977 жыл бұрын
Quite a lot more than that for a decent system, though the desksides started at around $60K. The 24-CPU RE2 rack in my garage was originally $1.5M; after a number of owners, I bought it for $400. www.sgidepot.co.uk/sgidepot/pics/onyx00.jpg
@TheWaynelds13 жыл бұрын
@Treisprazece True. I would love to find a version of Alias/Wavefront Power Animator, just to play around with it and see what doing CGI was like back then, compared to now. Wolfenstien 3D is actually not 3D. They used 2D tricks, like in DooM, to fake the 3D stuff, or "Virtual Reality" . Like scaling textures, or for instance, you couldnt have a room on top of a room and the enemies were just 8 directional 2D sprites.
@Chrysalairus9 жыл бұрын
But can it play crysis
@dominicmgm7 жыл бұрын
Yep... at an ultra cinematic 0.000000000001 FPS.
@mike4ty416 жыл бұрын
"Yes, I think Microsoft would really rather everyone leave the programming to them. " However I'm not so much talking about _soft_ware as I am about _hard_ware. As whatever has happened we have gotten good computing _hard_ware at much better prices.
@dudemiester754 ай бұрын
This must be the oldest vid on youtube 17yrs ago!!😂
@CaseyTaylor13816 жыл бұрын
WHOA TEXTURE MAPPING
@mike4ty416 жыл бұрын
"Thank god Microsoft stole SGI's technology while SGI execs were gullible enough to do a deal with Microsoft.." Microsoft? I wasn't aware they were in the graphics hardware business.
@n00blamer9 ай бұрын
Well, in hindsight we all know they were. =D
@myradioon Жыл бұрын
Here is another SGI video demo from1990 I uploaded. kzbin.info/www/bejne/h4DTkIKug8l0pbc
@TheWaynelds12 жыл бұрын
yepperz. i bet you forgot about this didnt ya? DIDNT YA!
@h.h.c4666 жыл бұрын
03:20 This is photoshop! Seriously I am astonished of the coding skills /libraries then.
@mrjustin516 жыл бұрын
For such a super expensive computer is only 200x faster than an average computer? Price/performance cost is pretty low... but then again, there wasn't much else that would do these types of effects and rendering in 1995. I was in 10th grade when this video was made.
@rapper2509 жыл бұрын
Now show this guy a rig with: an i7 5980x, 64GB of DDR4 RAM, and 4 titan X in SLI.
@2911oscar9 жыл бұрын
+rapper250 show me a 5980X
@sneakybutpirate9 жыл бұрын
+2911oscar I laughed too hard at that
@hubzcaps6 жыл бұрын
rapper250 dood he be like wtf bro how the ...3000 mhz ram. holy bawz
@haitham1722088 жыл бұрын
Oh man how is time is running so fast , now my iPhone is more powerful than this ultimate powerful workstation !
@KamiKitsuneVA8 жыл бұрын
True, but iphones can't handle stuff like this.
@mapesdhs5977 жыл бұрын
And they can't do 48bit RGBA, or support real-time response for mission critical apps, etc.
@benjimaestro37759 жыл бұрын
But can it run Crysis?
@Shadow779996 жыл бұрын
1 frame per year
@iLikeTheUDK12 жыл бұрын
Danm, if John Carmack would've seen this back in 1996, I have no idea how awesome would've Quake 2 looked a year later...
@happysappy78516 жыл бұрын
And it only cost $500,000!
@geovani606246 жыл бұрын
He said one quarter of a million, so its 250.000
@geovani606243 жыл бұрын
@Mee Omi but he is not talking about today's money
@Tony-dq5bz6 жыл бұрын
RTX -> ON
@Shadow779996 жыл бұрын
where are the game reviews? reeeeeeeeeeeeeeeeeeee
@babyplaze14 жыл бұрын
@sinHHHans shit man this is so true, we will look back on games like Modern Warfare 2 and Crysis in 5 to 10 years time and think they look horrific compared to what will be out in the future.
@LonnieLawless6 жыл бұрын
Well now, it has been close to 10 years babyplaze. Now what is your opinion on said games??
@sonofhendrix9 жыл бұрын
This man says its 200 times faster than a PC... Well the SGI Onyx RealityEngine2 = 2,640 MIPS. My Core-i5 PC processor = 120,000 MIPS. That's 45 times faster than the SGI.
@sminkycorp9 жыл бұрын
MadMax You really are a fuck. This is from 199X
@thegreatagitator46759 жыл бұрын
+MadMax Your conclusion is ripped out of context.
@redbeardedt34379 жыл бұрын
+MadMax I'd like to see an i5 from 1993.
@elpatriotaLX8 жыл бұрын
+MadMax Well, today SGI makes super-computers... I think these SGI's could outperform your i5. I am not 100% sure though, I'm just guessing.