OpenGL and C# Tutorial | The OpenTK Library | Part -5 | Transformations

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The Pentamollis Project

The Pentamollis Project

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@stijn1113
@stijn1113 6 жыл бұрын
Thanks for the great tutorials! I have not yet been able to find such kind of OpenGL tutorials for C#. Implementing it in a space model. Would there be a good option for recording the transformations made by the program?
@ramadash2472
@ramadash2472 4 жыл бұрын
how to decide the scale ? For example, in ortho projection if we specify left=-20, right=20. Then the total width of viewport corresponds to 40 units. How to decide this in perspective projection ?
@ThePentamollisProject
@ThePentamollisProject 4 жыл бұрын
Its best not to thing about perspective projection in that sense.I have explained perspective projection using a viewing frustum (rectangular pyramid). Everything that lies inside it will be visible. With depth(z), the scale will also increase (things will become smaller).
@ace_of_john_warrior8590
@ace_of_john_warrior8590 4 жыл бұрын
Push Pop, how retro is that :-)
@Goldfinch_1654
@Goldfinch_1654 3 жыл бұрын
can i have github link?
@kairunhanjun
@kairunhanjun 5 жыл бұрын
That Matrix4 is Error When I Minimized And I Try To Fix With This Code Matrix4 matrix = Matrix4.Perspective(45.0f, (window.Width+1)/(window.Height+1), 1.0f, 100.0f); And Success
@sannazdev8591
@sannazdev8591 4 жыл бұрын
how you fix it?
@kairunhanjun
@kairunhanjun 4 жыл бұрын
@@sannazdev8591 By add +1 in this code (windows.Width+1)/(windows.Height+1). The windows can't handle 0 width and 0 height.
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