OpenGL - cube maps (skyboxes and environment mapping)

  Рет қаралды 28,761

Brian Will

Brian Will

4 жыл бұрын

Code samples derived from work by Joey de Vries, @joeydevries, author of learnopengl.com/
All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your option) any later version.

Пікірлер: 12
@verybasic1836
@verybasic1836 2 жыл бұрын
You are doing extremely valuable work for educating people on what actually goes on behind the scenes. The visuals go a long way of visualizing what the code actually does.
@tristanmisja
@tristanmisja Жыл бұрын
Awesome video! Your channel is really underrated
@genelee2050
@genelee2050 Жыл бұрын
Best explanation I could find for texCUBE function math. Thanks so much
@rventura201
@rventura201 3 жыл бұрын
Thanks for your explanation. It helped me a lot!! thumbs up and subscribe.
@theb1rd
@theb1rd 4 жыл бұрын
If you construct a full-screen triangle in the vertex shader, you can avoid binding any vertex or index buffers. You only have to find a way to transform the triangle coordinates into world space, but this isn't difficult.
@chrisburrowssucks
@chrisburrowssucks 4 жыл бұрын
For skyboxes? How? What you on about ma ninja?
@Trooperos90
@Trooperos90 2 жыл бұрын
Thank you
@kennethstauffer9220
@kennethstauffer9220 4 жыл бұрын
where is your code? great vids.
@1998goodboy
@1998goodboy 3 жыл бұрын
learnopengl.com/Advanced-OpenGL/Cubemaps
@alexlazerboy8354
@alexlazerboy8354 3 жыл бұрын
im getting identifier is undefined for the stbi_image_free what do I need to do
@suras8849
@suras8849 2 жыл бұрын
Add a single cpp file that only contains '#define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" '.
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