OpenGL - gamma correction, HDR tone mapping, bloom

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Brian Will

Brian Will

Күн бұрын

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@UncoveredTruths
@UncoveredTruths 5 жыл бұрын
really good series, crazy to think no one has done anything quite as good in the small forever that the internet and opengl have coexisted.
@henrydane6702
@henrydane6702 4 жыл бұрын
this is incredibly useful please keep this up im suprised you dont have more views.
@Vagelis_Prokopiou
@Vagelis_Prokopiou 5 жыл бұрын
Another really informative video. Thanks Brian.
@10bokaj
@10bokaj 3 жыл бұрын
perfect
@mgevlich
@mgevlich 5 жыл бұрын
Thanks i've made with your lessons! Would be amaizing if you made adaptive tone mapping!
@aussieexpat
@aussieexpat 5 жыл бұрын
Wow i had no idea gamma was doing that.
@glowiever
@glowiever 5 жыл бұрын
wished you would cover tricks for the gles version.
@tomaskot9278
@tomaskot9278 3 жыл бұрын
The video is good and usefull, except for the bloom part. Although technically speaking the theory of how to make a bloom is correct, the presented effect does not look like a bloom at all. The bluring is way too small and also if an object emits a lot of blue light, so much that it produces a bloom, it cannot have such a clear 0,0,1 blue color, it should be rather white and only the glow around it should be bluish. And why are you rendering to two render targets, everything to one and only the bright parts to the secod one, if the bright parts already are in the first one? Just render to one target and make the filtering during the first step of the blur process.
@adheesh2secondsago630
@adheesh2secondsago630 2 жыл бұрын
Thank you sir for the info. The point of blue light appearing white, is that something related to hdr?
@FoxyOfJungle
@FoxyOfJungle 2 жыл бұрын
​@@adheesh2secondsago630 Did you find the answer?
@ignaciosb8779
@ignaciosb8779 Жыл бұрын
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