OpenGL terrain, added quadruped mech for transportation

  Рет қаралды 462

MrEscen

MrEscen

Күн бұрын

Пікірлер: 11
@Peon21
@Peon21 8 күн бұрын
look great!
@tokyospliff
@tokyospliff 7 күн бұрын
Looking dope man ❤‍🔥
@Chives_and_celery
@Chives_and_celery 8 күн бұрын
Awesome ! This is really a challenge!
@MrEscen
@MrEscen 8 күн бұрын
thanks...where is the fun if it was easy😏
@GGodis
@GGodis 7 күн бұрын
This looks truly impressive and inspiring! Would love to see a video where you share more about the general game concept, your future plans for the project, and perhaps some details about the engine itself. Why did you decide to create your own engine? What’s the story behind that decision? Wishing you the best of luck - your project looks amazing!
@MrEscen
@MrEscen 7 күн бұрын
Thanks...It's the journey that counts for me, at the same time I want to create general useful features for my engine. It's a slow progress in spare time. Why my own engine? That's work related, understanding how 3D graphics works helps me a lot, even if it's not my part of profession.. But stay tuned I have many ideas to work out.
@Xandor70
@Xandor70 8 күн бұрын
🎉
@MrEscen
@MrEscen 8 күн бұрын
🎊🎄
@aswinaswin5672
@aswinaswin5672 5 күн бұрын
Hey, I want to learn these things. I want to learn like techniques behind these amazing rendering. Please to share resources. You could have learn these things from somewhere right?. Please to share those please. Iam have a intermediate knowledge of c++ and opengl.
@MrEscen
@MrEscen 5 күн бұрын
Basic source where I started learnopengl.com/Introduction that's also including assimp animation. For postprocessing and to get some inspiration : www.shadertoy.com/ and forums like gamedev.net/forums/ and forums.tigsource.com/index.php
@aswinaswin5672
@aswinaswin5672 5 күн бұрын
@@MrEscen Thanks
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