New Years Unity Asset Sale now on use code NYS10 for an additional 10% off assetstore.unity.com/?on_sale=true&orderBy=1&rows=96&aid=1101liVpX
@hernandonj11 ай бұрын
Thank you. A video with a deeper analysis would be really helpful! 🙂
@WarpedImagination11 ай бұрын
Vote added to the list
11 ай бұрын
great editor profiler introduction :)
@WarpedImagination11 ай бұрын
The assets in the video do all the heavy lifting
@sealsharp11 ай бұрын
Very useful, thanks for sharing!
@WarpedImagination11 ай бұрын
You're welcome
@Abdulwahab-vb6he11 ай бұрын
i really like it , wating for full vid on optimization
@WarpedImagination11 ай бұрын
Vote noted
@martin-schoen11 ай бұрын
Very useful, thanks
@WarpedImagination11 ай бұрын
Glad it was helpful!
@leos-clockworks33511 ай бұрын
I never did profile my editor tools, guess it wouldn't be a bad idea to see how bad it is. On another note, what about code generation? There is your video about script templates, which is very very useful, I use that tool pretty much every day. But every time I want to add a new template, there's a lot of boilerplate involved, pretty much just copy paste everything with a different name. Could be nice to set up that it creates the necessary scripts for the templates just by adding the script template file inside the folder, and generate the needed code for it to show up in the right click option.
@WarpedImagination11 ай бұрын
My current script template system uses scriptable objects with a text entry for the code template and then actions that you can set to process that code for a variety of tasks from naming all the way through to scanning another selected script to extract details from .. it's way too OP. Any scriptable object templates in the folder get automatically applied.
@leos-clockworks33511 ай бұрын
@@WarpedImagination Interesting, thats also a good approach for this. I was planning on diving into code generation to achieve this but you gave me some ideas. I'll see what I can come up with, thanks!
@martinchya254611 ай бұрын
How did you achieve those cool icons in hierarchy view?
@WarpedImagination11 ай бұрын
That was done in the video before this one kzbin.info/www/bejne/e3fLaKeknqekoc0
@nathan569411 ай бұрын
Thanks! Always appreciate your videos. I'm deep in the bowels of ui hell trying to make an odin clone with ui toolkit. Almost done with it but unities virtualized list view has been causing me a lot of pain.
@WarpedImagination11 ай бұрын
Glad you liked the videos .. I plan on updating "some" of my UIs next year .. cannot say I am looking to it
@ekekw93011 ай бұрын
Id like to see a video about Odin and how you use it to make tools. :)
@WarpedImagination11 ай бұрын
I don't use Odin .. nothing against it, it''s a great tool
@midniteoilsoftware11 ай бұрын
Sweet!
@WarpedImagination11 ай бұрын
Thanks!
@philipkaltsounis809711 ай бұрын
very cool info, the profiler is amazing, would love to see more
@WarpedImagination11 ай бұрын
You got it!
@MarekNijaki11 ай бұрын
It would be nice if you show how to profile editor in term of those nasty loading bars whenever you change anything in code. In some of the unity version there were sooo awful. You could have empty project with 2 scripts and changing any of them would require waiting like 10sec. Was curious how to profile those kind of problems. Not sure if it's not too heavy topic tho. Anyway nice video
@WarpedImagination11 ай бұрын
Those typically have to do with the little known "Enter Play Mode" settings which can be altered to shorten or even stop them .. you'll find the option under Editor > Enter Play Mode Options in the Project Settings window. docs.unity3d.com/Manual/ConfigurableEnterPlayMode.html Be aware though changing these settings can lead to strange effects with static variables and scriptable objects .. I should probably do a video just on this topic.
@WarpedImagination11 ай бұрын
Also I have been asked a number of times about a video on assembly definitions .. I really need to get around to doing that one
@MarekNijaki11 ай бұрын
@@julianoberbeck5446 you are wright. It's associated purely with changes to scripts. I tried approach with splitting code to different assemblies with correct references but it didn't helped much. I read that a lot of people had similar issues on some Unity versions 2021. That's why I was curious if there is a good way to profile that kind of stuff
@MagicPigGames11 ай бұрын
............I feel targeted :) In a good way.
@WarpedImagination11 ай бұрын
I expect a few people might have turned it on saw the charts and turned it right back off
@kingmaozhu9 ай бұрын
It telling me to smash the like and subscribe button