Optimize Your Games In Unity To 60 FPS And Above!

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Awesome Tuts - Anyone Can Learn To Make Games

Awesome Tuts - Anyone Can Learn To Make Games

Күн бұрын

Пікірлер: 64
@norskalearn
@norskalearn Жыл бұрын
3:50 Vector3 is a struct (value type), it's instances as a local variables do not produce heap allocations. This code is perfectly performant. By caching the value in a field you actually made it worse, because that way you've permanently reserved X bytes of memory that a Vector3 takes + it takes more time to write a value from stack to somewhere in a heap.
@mehmedcavas3069
@mehmedcavas3069 Жыл бұрын
yes!! was about the comment the same thing. creating a struct in a method is just shifting the stack index a bits all. but changing the value in the heap memory takes more process. as far as I know
@itsbarbaric
@itsbarbaric Жыл бұрын
Indeed, doing this for a class would make sense of course :D
@dertobbe1176
@dertobbe1176 6 ай бұрын
I am grateful for comments like this. I am not a Software expert in any way. Just a dude making his own game. Like a piece of Art. Input like this makes it easier to keep things organized. So thank you
@Gears2Game
@Gears2Game 2 жыл бұрын
man, I don't remember that I unsubscribed from your channel until now., so that's why I am not seeing your videos anymore. I just resubscribed, I have always followed a system I heard once from you in my gamedev journey. it made me able to produce games easily. Thanks for that. I learned that the game development space is huge specially going solo and indie. I just have to pick one hat, learn it,be good in it. then everything else outsource, outsource, outsource.
@clamum9648
@clamum9648 3 жыл бұрын
Excellent video man, with very clear explanations. Thanks game developer gangster man
@eliorubenmc
@eliorubenmc 2 жыл бұрын
I'm back to say: the gameplay of my game uses about 5ms cpu average before, and doing almost everything I see in this video and what I read in the blog, now it is 3ms cpu, and now run smoothly as never before... Still need to optimize my textures and all materials but this information is gold!!! Thanks again!! By the way ma game is "escape from marble's monster" very early development process is you are curious, there is only 3 videos about on KZbin
@TYNEPUNK
@TYNEPUNK 3 жыл бұрын
good tips, I didnt know about the transform one! :o
@ali_kara
@ali_kara 3 жыл бұрын
Good tips thank you!
@nihil75
@nihil75 2 жыл бұрын
Great tips man, good to get some code focused suggestions beyond the usual "bake your lights, change to vertex" stuff (which is useful as well ofc)
@shiv-iwnl8188
@shiv-iwnl8188 3 жыл бұрын
The new unity logo is nice
@marcoseliasmep
@marcoseliasmep Жыл бұрын
Nice tips! I would never imagine that just calling transform.something would be bad for performance. I use it in many places, many times, for vehicles and pedestrians. I’ll check it later with a cached variable. By the way on the last thing you mentioned I don’t think it would be great. How are you loading those prefabs? If you place them inside a Resources folder that could slow down the startup of the app. I do prefer using asynchronous scene loading (sometimes additive, sometimes not).
@bhautikranpara7664
@bhautikranpara7664 3 жыл бұрын
Very knowledgeable tutorial we want more like this
@cyrusshepherd4902
@cyrusshepherd4902 3 жыл бұрын
Yeah
@diliupg
@diliupg 3 жыл бұрын
what is up guys? Fantastic tips! 100%!
@TacticalAssaultOfficial
@TacticalAssaultOfficial Жыл бұрын
Cool video! Thanks for the tips. You mentioned you used the profiler to find that specific line of code that was eating up performance. Do you have any videos on how to read the profiler to narrow down lines of code like that?
@reaporofdragon744
@reaporofdragon744 Жыл бұрын
in the Unity script at the top you add using using UnityEngine.Profiling; Profiler.BeginSample("Name"); //Your Code Profiler.EndSample(); and it would show the Name in the Profiler
@Kathayne636
@Kathayne636 2 жыл бұрын
Great tutorial!! (BTW @2:20, you were correct in saying "latter". )
@supertenchoo4271
@supertenchoo4271 3 жыл бұрын
great video
@bindum7178
@bindum7178 3 жыл бұрын
The One dislike is from an empty callback function...
@raploky
@raploky 2 жыл бұрын
Wooooow - that is extremely useful tutorial! Thank you a lot!
@nihaanali7719
@nihaanali7719 3 жыл бұрын
Very informative
@stephenkentperez7705
@stephenkentperez7705 2 жыл бұрын
those empty call backs was an "oh shit" moment for me... i recently shipped an mvp game demo with 200+ scripts that mostly have those empty callbacks...
@carlabalos3884
@carlabalos3884 2 жыл бұрын
Great tips man. Thanks!
@thehyper4288
@thehyper4288 3 жыл бұрын
What a quality video, nicely done man.
@eliorubenmc
@eliorubenmc 2 жыл бұрын
genial, gracias!!! also the blog is en mis favoritos como referencia!
@mahmoudelboshy4033
@mahmoudelboshy4033 Жыл бұрын
YOU ARE A GREAT MANNNNN!!!
@chamssidinechams4222
@chamssidinechams4222 Жыл бұрын
great video thank you
@Jimaniki
@Jimaniki 2 жыл бұрын
Thanks you !
@ADifferentGamingChannel
@ADifferentGamingChannel 2 жыл бұрын
Do you recommend using the Async Library instead of the Coroutine stuffs? I like your web btw :D
@regys9521
@regys9521 3 жыл бұрын
Amazing tips
@greekdevtutorials
@greekdevtutorials 2 жыл бұрын
Amazing!!!!!!!
@notagamedev5494
@notagamedev5494 3 жыл бұрын
More Optimization Tips And Tricks blog link is broken
@itookaonabookanyway7385
@itookaonabookanyway7385 2 жыл бұрын
My simple toon shader Unity game that uses only 20 MB to install and run performs horribly, any tips for having a toon shader run on URP? or a toon shader that is best for mobile experiences I will refine my code again for the sake of optimization because I really need to make my game work efficiently on the phone
@shinronitgaming486
@shinronitgaming486 3 жыл бұрын
How AAA studios are creating huge world games for mobile? Without any performance issuses? Like if i put a empty terrian in my scene with nothing at all more than a camera the fps goes 60 to 20-24
@diliupg
@diliupg 3 жыл бұрын
reduced draw calls, LOD, URP, ;-)
@random_precision_software
@random_precision_software 3 жыл бұрын
I'll hold my hands up,I make 99% of everything public is that bad or should I see the light and start to use serializefield ?
@clamum9648
@clamum9648 3 жыл бұрын
The problem with Public variables is you can modify them in other objects you don't really intend to and the results can be unexpected and possibly hard to track down. You're free to do what you want, but I highly suggest you make everything Private by default and if you need it in the Inspector put SerializeField on it. It's just a good habit to get into. There's a reason this is stressed to programmers. It was drilled into our heads in my intro Computer Science classes in college.
@random_precision_software
@random_precision_software 3 жыл бұрын
@@clamum9648 yea, I'll start doing it,I was self taught so have loads of bad habits lol
@clamum9648
@clamum9648 3 жыл бұрын
@@random_precision_software It's all good, we're always learning. I definitely am no expert myself. I've worked professionally for about 13 years doing software development and the best developers I've worked with have a genuine passion for software development and continually try to better themselves and learn new skills, often working on their own personal projects here and there. Good luck bro
@random_precision_software
@random_precision_software 3 жыл бұрын
@@clamum9648 thank you. 👍
@Eckster
@Eckster 3 жыл бұрын
When coding by yourself on a short-term project you'll likely never run into issues, encapsulation (making things private where you should) matters a lot more in team settings and larger projects where limiting the scope of what state can be updated by external methods and by what means makes it a lot harder to step on each other's toes, and on your own toes on accident.
@reaporofdragon744
@reaporofdragon744 Жыл бұрын
I used the profiler to check how much my scripts are using in my 2D game and its 0.01 the game is running on 800 fps on pc and 300 on my old Pentium 4 laptop but its running 20 fps on my phone XD
@TalhaRiaz197
@TalhaRiaz197 3 жыл бұрын
Can we get you Games Link or your Id Link Please
@animationart5755
@animationart5755 3 жыл бұрын
dude would u make an awesome tut about implementing a stamina script into mobil touch script. 2 days and it stil not work how it should work i red every articel and did every tut about it but nothing worked for me for them it worked not for me though so please help me a little
@Pixelsheartstudio
@Pixelsheartstudio Жыл бұрын
you make the same mistake when you did " Vector3 temp = mainCam.transform.position;" I`m just kidding ... really thanks a lot about your effort this helps a lot keep it up ☺️
@mussabrafiq5698
@mussabrafiq5698 Жыл бұрын
Nice pic dear
@4xh9
@4xh9 3 ай бұрын
mu bro 🔥🤍
@syluxdev
@syluxdev 3 жыл бұрын
The most important thing is you can copy the code 😂
@dakshsharma2963
@dakshsharma2963 3 жыл бұрын
Today's video without intro 😮😮😮
@s6huskic30
@s6huskic30 3 жыл бұрын
Please make a game 'where is third gentleman?'
@awesometuts
@awesometuts 3 жыл бұрын
😂😂😂😂😂😂😂😂
@Area_GnC
@Area_GnC 2 жыл бұрын
Yandere Dev should watch this video.
@abdulahadtayyab7384
@abdulahadtayyab7384 10 ай бұрын
worst tutorial I 've ever seen just he was beating about the bush
@ReikoTennosaar
@ReikoTennosaar 3 жыл бұрын
Thanks!
@krishnansubramoni7801
@krishnansubramoni7801 3 жыл бұрын
Thanks!
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