Neat one! Scanline, I guess? I've only tried AA vector renderers (on 8-bits) or raytracers on MIPS, though the latter barely compare with this fillrate unless ran on a PC CPU, even with hax like pre-computed primary rays (still never tried without the secondary rays though, but I doubt they'll reach a scanline even in this case).
@lukaseichberg2 күн бұрын
Thanks. I just use triangle rasterization with z-buffering. Everything is rendered to a color buffer, which is then pushed to the display in one go to reduce SPI/draw command overhead.