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We've been working on our Chinese mythology roguelite for the past half year, culminating in a Steam Next Fest entry 2 weeks ago.
The results of this Next Fest have been pretty disastrous so far however, and now we're at a bit of a crossroad in regards to what we should do. We also go more in-depth in regards to our Next Fest numbers, and want to nuance our previous Next Fest video.
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Timestamps:
00:00 Next Fest was bad
01:25 Genre matters
04:13 Impressions
07:47 Wishlists
09:22 Demo plays
10:26 Market needs
11:02 Where are we now
12:50 A new game
13:31 Bad combat
13:54 Lack of art
15:59 What do we do
18:28 Next Fest good
18:58 Hard times
20:22 Closing thoughts
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