want to say real quick that Antvenom was super gracious, very very helpful, and took a lot of time out to explain things and look over what I had to make it a good episode. Not the sort of support that I would expect from someone more than 3 times my channel size! thank you so much Antvenom youre the best
@Jawsomeworld4 жыл бұрын
Next you should boundary break Mario Kart Live Home Circuit
@Mr.Plecostomus4 жыл бұрын
When are you gonna reach 1 million subs
@herobrinesbestminion67664 жыл бұрын
so you really found some new things... I was skeptical, but I knew if someone then you :D but I knew the minecart thing ;D also..... we need to keep the skybox in smash bros a secret...... everyone will lose faith in sakurai and we would be doomed XD
@joshuagrahambrown4 жыл бұрын
Hopefully soon, he deserves it
@danyaljamil16774 жыл бұрын
great video Shez.
@ChristopherMoom4 жыл бұрын
The coolest parts of Minecraft in Smash were 1. Sakurai using a developer camera himself during the presentation just to Boundary Break and show off the villager 2. The Far Lands being referenced in Steve's Classic Mode route, "Journey to the Far Lands"
@ahmed43634 жыл бұрын
We meet again
@Saphfire054 жыл бұрын
The latter is also probably because the far lands were a key story point in Minecraft story mode in which Sakurai used some music from
@HeroponAlexander4 жыл бұрын
@@Saphfire05 none of the music is from Story mode.
@Saphfire054 жыл бұрын
@@HeroponAlexander you're right sorry. Confused dungeons and story mode, though they probably could've added some from story mode to diversify it a little bit
@grbrg40074 жыл бұрын
@@Saphfire05 As bad as Story Mode was, the music was pretty good.
@SpectreKelevra4 жыл бұрын
"You can clearly see the JEB wrote JEB on the texture itself, which is LIKELY a reference to his own name JEB!" This is the quality content I'm subscribed for.
@danieleanzaldi4 жыл бұрын
"my name's jeb"
@TheSuperKiwy4 жыл бұрын
Can never be too sure without an official statement :D
@martinhodges5724 жыл бұрын
Hmm yes this floor is made out of floor
@enderkai6183 жыл бұрын
hmm yes this jeb is made out of jeb
@zeryt76463 жыл бұрын
._. Jeb want toilets in minecraft
@joebobtnvs25214 жыл бұрын
I love how you call the top layer "the stage". What is this, Smash? wait...
@thedripcritic93794 жыл бұрын
h m m. y e s.
@bigobloks16564 жыл бұрын
Haha
@kakyoindonut32134 жыл бұрын
hold up
@alasdairdownie51684 жыл бұрын
Im still in shock about that
@deeman64024 жыл бұрын
Well yes but actually no.
@RosalioRedPanda4 жыл бұрын
The universe does not revolve around you! *boots up minecraft* um ackshually
@WD_RatLad3 жыл бұрын
speleeng
@Iqbal18083 жыл бұрын
spileng
@NewSoupWiiHii3 жыл бұрын
Spelon
@minime88673 жыл бұрын
slepg
@tyronorxy56464 жыл бұрын
Did you know that you can bypass the void death barrier (giving yourself regeneration) and fall for a very long time? If you do you can fall until you reach the 32 bit integer limit on the negative y axis. At that point the game kicks you from the world because you're in "illegal region". The brown texture in the minecarts is remained from a version where you could fill the minecarts with items. Doing that would raise the brown texture inside the minecart until it gets full. The texts on texture sheets are 'thank you' -s for the person who came up / made that texture Villagers have 3 layers of texture: their skin (which surprisingly fully made), their biome specific clothing and their worksuit. Also, 12:06 Nice use of that bedrock edition bug. In bedrock edition you see the same thing, when you stand inside fire or a nether portal.
@orionthehunter9223 жыл бұрын
Under rated comment but like how would have enough regen to keep falling for who knows how long not only that but why does it kick you when going down but not when going to the far lands
@wChris_3 жыл бұрын
The magic boundry of "Illegal stance" is at ±4.503599627370494179E15 MC 1.7.4 tp commands: /tp @p 0 4.503599627370494179E15 0 there is also another boundry here: were you can walk and even jump u block up at 30.7mil /tp @p 29999999.7 2147483647 29999999.7
@agentburningbutters36553 жыл бұрын
For the brown texture I have that version of the game where you can fill minecarts That’s minecraft infdev a terrain test build of the game I have every single version except for the late indev I have classic Pre classic Indev Infdev Alpha Beta Release I can give a few but just the files not the whole game I use a program which allows u to do it
@crislowrenzdeguzman4433 жыл бұрын
In pocket edition if u in creative and at bellow bedrock barrier u still not ded falling or not
@tyronorxy56463 жыл бұрын
@@crislowrenzdeguzman443 But you also can't fall far enough, so that the game kicks you, because of the invisible bedrock floor.
@SaltyShyster4 жыл бұрын
4:53 “Jeb is a reference to Jeb” We did it boys, we cracked the code.
@jdog1673 жыл бұрын
Jeb Bush
@Chuked3 жыл бұрын
*JEB*
@steveluvscows24903 жыл бұрын
Hmmm, yes. The floor here is made out of floor.
@jordantfryman61843 жыл бұрын
Obvious Facts. LUL
@LilacMonarch3 жыл бұрын
what if the real jeb is the jeb we made along the way
@YourMCAdmin4 жыл бұрын
I’ll admit to being skeptical before watching this. But, by the end, I actually learned a few things! Great job Shesez and perfect guest choice with AntVenom!
@tev50404 жыл бұрын
Felt exactly the same. I was wondering what he would even cover, but I was surprised with all the stuff i learned :)
@Clumsy_the_244 жыл бұрын
Same
@NoobGyver4 жыл бұрын
antvenom is like the lead when it comes to breaking minecraft
@BierBart124 жыл бұрын
When I saw this vid I immediately thought "What could you possibly boundary break in Minecraft that we all haven't already clipped into by accident?" I was pleasantly surprised. I had never heard of those other parts of the Farlands, like the sky ones.
@deco_boi4 жыл бұрын
@@BierBart12 you’ve never heard of the farlands?! Edit: oh the sky one
@AstroWasUnavailable4 жыл бұрын
Me: pfft I've seen everythi- Shesez: *literally goes to the sun and moon* Me: I seem to have spoken too soon
@woofie39173 жыл бұрын
Basically
@jordantfryman61843 жыл бұрын
Lul.
@astrolightingyt45313 жыл бұрын
MY CHILD HOOD OUCH
@everending3 жыл бұрын
Its a mod
@CV-TNAA3 жыл бұрын
I will never the see the skybox the same again...
@liagamedev4 жыл бұрын
The minecart's hidden texture face is a leftover from the Infdev versions of the game, where you could store items inside of the minecart (not minecart with chest) and that texture face would rise for every added item.
@anotherstupidletsplaychann95144 жыл бұрын
I was skeptical, you were right, but this turned out pretty cool.
@Omelander4 жыл бұрын
Love your name
@anotherstupidletsplaychann95144 жыл бұрын
@@Omelander thank you!
@WolfyRed4 жыл бұрын
222 likes nice
@spordo08littlejdog154 жыл бұрын
Ha funny name
@WolfyRed4 жыл бұрын
@@spordo08littlejdog15 tgreen
@StormBurnX4 жыл бұрын
3:25 fun fact, "pitch black" refers to the inky blackness of pitch, also known as tar, so "pitch white" is the oxymoronic equivalent of saying "bright black"
@MamaTrixxieAsmr4 жыл бұрын
*flashbacks to the time I called grey dark white by accident*
@Volron2654 жыл бұрын
The correct, opposing descriptor to "pitch black" is "stark white".
@StormBurnX4 жыл бұрын
@@Volron265 Almost! Stark is a term for strong or plain, so stark white just describes how white something is - strongly white, or plain white, whereas pitch is an actual material that has an inherent black. Like saying 'inky black' or 'smokey grey'. As such, 'stark black' is also a correct description for something that is pitch black.
@Batman.beyondArlkham3 жыл бұрын
@@StormBurnX are you the God of colors
@StormBurnX3 жыл бұрын
@@Batman.beyondArlkham no I’ve just actually used pitch when working on roofs in Florida so I know what pitch black is That, and, etymology is fun
@CoolJosh3k4 жыл бұрын
For those wondering about all the extra space in texture files: For technical reasons they are always exactly (2^x * 2^y). For example 256x512 or 64x16.
@tunx2224 жыл бұрын
Woah- *E d u c a t i o n*
@94Central4 жыл бұрын
oh yes, i was wondering, thank you
@BierBart124 жыл бұрын
Another thing Minecraft taught me about in the form of texture packs.
@LethalChicken774 жыл бұрын
Actually completely wrong, it's just because programmers love powers of 2. Terraria for example does not follow this trend
@LaZZeYT4 жыл бұрын
@@LethalChicken77 Programmers do love powers of 2, but there's a reason. All modern cpu's are 64-bit, but their opcodes are usually 4-bit, memory registers are usually also a power of 2. CPU's could have easily been designed another way, but because of the powers of 2, for almost all purposes, they are faster.
@zephyrprime84 жыл бұрын
Farlands should be an actual biome. Imagine how cool it would be to see just multiple layers of ground going both up and down
@Vingus Жыл бұрын
That would mean you could spawn in it as ur first time tho
@MissingGrape Жыл бұрын
make it very rare and only on some worlds
@Booksds4 жыл бұрын
Fun fact: the effect where you’re inside a block is also used for the screen overlay when travelling through a Nether Portal. When playing the official VR port (Bedrock only) your room position is tracked separately to your in-game position so you can actually view this effect from the outside.
@narkit78494 жыл бұрын
That smash one is just calling for SalC1 and his community to find that seed
@Cyorg134 жыл бұрын
Unfortunately, the seed has human-made buildings, and it's on Bedrock Edition, which would make finding the seed a lot harder, because it isn't as easy to mod and do things similar to what the earlier seed findings used, because that was done on Java.
@bleuthoot3 жыл бұрын
@@Cyorg13 According to the people doing the seed finding, it's from Java Edition. A few seeds even have been found. minecraftathome.com/projects/smash-backgrounds.html
@Cyorg133 жыл бұрын
@@bleuthoot Oh, cool.
@Wheagg2 жыл бұрын
@@Cyorg13 why did you think they were made on bedrock?
@Cyorg132 жыл бұрын
@@Wheagg I've been playing Minecraft for 9 years. I know which version is which, even without any GUI. The lighting, quality of textures, shading are different between versions.
@WigWoo14 жыл бұрын
Out of bounds..... in a infinite world with no bounds.... Seems about right
@TylerTMG4 жыл бұрын
Like 32 mill by 32 mill
@davidgumazon4 жыл бұрын
Maybe the Sun is higher-dimensional star because the Sun is orbiting around the Void and the out of bounds of infinite world. 4-space and 1-time = Minecraft is 5th dimensional universe Steve's a god his eyes/render distance was able to visualize the Sun and the Moon from such distance because Minecraft Observable Universe is hyperspatial and everything revolves around him. If you have normal human eyes, your render distance is probably equivalent to "short" and this what happens if Minecraft infinite world is realistic.
@davidgumazon4 жыл бұрын
But hey it's GAME THEORY!
@marhawkman3034 жыл бұрын
@@TylerTMG yeah Mine craft CAN'T be truly infinite since it's limited by the memory storage of your computer. :p
@adirblazkowics77174 жыл бұрын
Watch the video and you'd know what it shows you, rather than guessing by what you only know as of now and thinking it's totally right.
@Lokear4 жыл бұрын
About the dragon egg one: This is also the case for any block that isn't just a cube or rectangular prism of some sort. Examples are stairs, anvils, etc.
@Igrium2 жыл бұрын
This is due to the fact that Minecraft's engine is... weird to say the least. For some reason, every model in the game must be made up of distinct cuboids. And this isn't some restriction they imposed on resourcepacks; it's an actual limitation with the rendering engine that applies to their models as well.
@chistinelane Жыл бұрын
@@Igriumwhat about the draconic reactor?
@Igrium Жыл бұрын
@@chistinelane Because that's modded, they likely implemented their own system to render that. Plus, that looks like it's rendered as an entity rather than a block.
@chistinelane Жыл бұрын
@@Igrium so you exaggerated. The game CAN handle non cuboid models, and some modders even did it
@Igrium Жыл бұрын
@@chistinelane not in block models.
@kevinpolke8803 жыл бұрын
Shesez: Breaking the laws of reality The music: *peace was the only option*
@NewSoupWiiHii3 жыл бұрын
Me: Mining diamonds The music and the mobs: *PEACE WAS NEVER AN OPTION*
@matthewboire684310 ай бұрын
The music is allways calm even when you are fighting the dragon
@Myne10013 жыл бұрын
A few other things worth mentioning - Cactus has an underside texture that you normally can't see as soon as you break the block under a cactus, the whole cactus breaks. - The stems that melons & pumpkins grow from start off inside the block under they are planted, and as the plant matures the model moves up and changes colour. - There's a very rare bug in some versions of the game (around release 1.8 I know for sure) where sometimes when in lava with a block above your head, the helmet your character is wearing can be rendered in first person view.
@gondalasatvarsh58924 жыл бұрын
Minecraft on spectator mode makes you *FEEL* like you're breaking boundaries.
@brandondbklz25374 жыл бұрын
**Cries in ps5**
@kingsbrand24 жыл бұрын
I feel ghosted in spectator mode
@YogoSoh14 жыл бұрын
@@brandondbklz2537 uhm what
@gondalasatvarsh58924 жыл бұрын
@@brandondbklz2537 PS5 huh, must be tears of joy :(
@KoopaTheClown4 жыл бұрын
Thanks, IGN
@Damonj174 жыл бұрын
The world isn't generated in real time as you're mining, its just hidden entirely as all blocks are hollow. The world generates in real time as you travel far distances horizontally, yes, but its not randomly picking stone/dirt/etc as your digging around.
@bestpony124 жыл бұрын
He explains it better just after he says that. The way he said it was weird and made it seem like that's what he meant, but then shortly after he says all the data is there the blocks are just not rendered.
@ir67344 жыл бұрын
The blocks render as you mine them, yes. But he explained it right after so whatever
@joshnicholson54574 жыл бұрын
yeah if every block was rendered at the exact same time i'd imagine the game would be very laggy the game has no reason to show you blocks directly underneath you because you can't see them it would be a total waste of performance
@lartts74834 жыл бұрын
You did not watch the whole video
@AfromanRants4 жыл бұрын
The textures are though. You just didn’t listen.
@Xilefian4 жыл бұрын
Oh man now I know what it’s like to have your game on the other side of Boundary Break. Fun fact: it’s not that the sun isn’t modeled on the other side, it’s that backface culling is enabled (as it should be). If you flip the winding order then the sun will render backwards
@desertRACER6194 жыл бұрын
Wat
@tsukisenpai51004 жыл бұрын
@@desertRACER619 xilefian is a minecraft developer, im pretty sure
@objectionable66934 жыл бұрын
when talking about the sun Shesez: "Rounded shape" Minecraft: *confused screaming*
@LightCrib24 жыл бұрын
"How could he make a boundary break on minecraft? surely he's just gonna look on the inside of the world generation and that's it." *Immediately gets my mind blown*
@MechanicCactuss4 жыл бұрын
this was the most creative boundary break ever
@nathanhirsch96544 жыл бұрын
Ha, funny. Creative, like creative mode
@Sentarry4 жыл бұрын
Naw, could have sworn it was in hardcore survival 😉
@vgx10914 жыл бұрын
Was gonna say the same
@krvproductions66424 жыл бұрын
Nice.
@JRwilkerson4 жыл бұрын
Creative, I get it
@NeilRoy4 жыл бұрын
Just a minor correction. Backface culling does not mean an object is not textured on all sides. It means that the game doesn't draw the sides which are facing away from you. In programming terms, the game checks polygon normals, and if the normal is facing away from the camera, than it is not drawn (the normal being the direction the polygon is facing). It may have a backside, but it just isn't drawn unless you can see it, which gives obvious performance gains. There may even be occlusion culling in this, I don't know. That is where objects that are blocked by other objects from your view are not drawn.
@piZzaMizzA20044 жыл бұрын
There is minor occlusion culling, based on the type of object. If it's an entity, it always is generated within the render distance but not rendered during backface culling, which can be experienced in-game whenever pointing your camera a certain way standing near an entity. Blocks do experience occlusion culling, based off of some requirement I can't nail down. If you're underground, for example, and there are for sure no open passages in front of you, only 1-2 chunks (16 blocks each) are generated at a time, at least in 12 chunk render distance. I don't know how thick a wall of blocks has to be for occlusion culling to occur, nor if it only takes affect when the wall is on the border of a chunk. So occlusion culling doesn't seem to happen to blocks unless the entire chunk cannot be seen. Entities only render if the chunk they're in renders, and if they are within sight of the player.
@NeilRoy4 жыл бұрын
@@piZzaMizzA2004 That's interesting. Still learning to program this stuff myself. I managed to get a form of frustum culling coded with a lot of hair pulling and man, what a difference in that alone.
@dilute69804 жыл бұрын
Backface culling isn't culling the side of a mesh that you can't see, its the part of the mesh that precalculated data concludes is the inside, you could really call it "inside culling"
@NeilRoy4 жыл бұрын
@@dilute6980 No, it is not inside culling. It is determining if the polygon is facing away from the view, and therefore cannot be seen, hence the term "backface". It is used in optimizing 3D programs for speed by not drawing the faces which face away from the camera, or the "backface". Note the part in this article which says that... "it has been rotated to face away from the camera and will not be drawn." en.wikipedia.org/wiki/Back-face_culling There's no such thing as an "inside" as polygons only face one way depending upon their winding. If the way it is facing is not towards the camera, than backface culling can remove it. There are settings in OpenGL you can set so that it will not draw the backface that faces away from you. You can notice the effect the best if you enable culling with OpenGL then use wire frame mode, you will notice polygons facing away are not drawn, where as when it is disabled, they are. The OpenGL method still isn't that effective at reducing frame rates. The best way is to determine which ones face away before you send them to the video card as sending data across the bus is the slowest part. You can do that by checking the normal of each polygon and see if it faces the camera before you send it through the pipeline.
@dilute69804 жыл бұрын
@@NeilRoy To put it at a simple definition naturally polygons have 2 sides when they aren't culled, and based on the winding order set in the graphics api, it will remove 1 of those sides and generally this will be the side that faces the inside
@JustFang4 жыл бұрын
Personally, I dislike Filmora because of the giant watermark. I was so excited to use a good editing software but when I went to export it I was so disappointed seeing the giant watermark. If I had to recommend a (actually) FREE starter editing software you should download Divinci Resolve.
@mitsuwaltz4 жыл бұрын
Thanks for the tip! Do you know any other reasonably priced editing software?
@liamwatchesyt12364 жыл бұрын
Cool, that's the one I use too!
@dilute69804 жыл бұрын
Yeah screw filmora davinci resolve is the shit
@bestledisthe4 жыл бұрын
try Kdenlive, it's open source and powerful, It might be only on Linux though...
@Cyorg134 жыл бұрын
@Resonant Galaxy For Windows 10 users, Movie Maker doesn't come preinstalled.
@CheekySonic4 жыл бұрын
16:46 When you said “Hey Seriously” Siri listened and picked up, lmao!
@Mr.BlueSun3 жыл бұрын
Siri responded with “of course”.
@HungryFox024 жыл бұрын
"survivor mode"
@aminetoujgani3 жыл бұрын
Lmfao
@teddyayden83903 жыл бұрын
@@aminetoujgani you 100% typed that with the straightest face
@-crossheart3 жыл бұрын
@@teddyayden8390 you are funny 😑
@Noah-mc5zq3 жыл бұрын
@@teddyayden8390 well it’s not like you go “HAHAHAHAHAHHAHAAHA” every time you write “Lmfao”
@cornernickel75253 жыл бұрын
@@-crossheart he’s not wrong though
@mapletreebreeze4 жыл бұрын
One thing I was really hoping you'd cover is how the first person HUD works, like where the model for the player's hand is rendered and whether the inventory is rendered in 3D or not.
@TechBlade90004 жыл бұрын
Probably the same as the menu
@mapletreebreeze4 жыл бұрын
@@TechBlade9000 Yeah, I was thinking the HUD itself would be the same, but I'm still really curious about the whole item rendering thing.
@ahmed43634 жыл бұрын
I think the body (minus the hand/hands if your using offhand) is not rendered untill you go in f5 mode. That happens for bedrock so I suspect it happens for java aswell
@mapletreebreeze4 жыл бұрын
@@ahmed4363 Of course, I'm just curious of the scale of the model itself in relation to other objects, since you rarely ever see it clipping through blocks. Also because it's just been something I've been curious about for years.
@ahmed43634 жыл бұрын
@@mapletreebreeze aha ok. Would make an interesting short video that I would watch
@ciritom23864 жыл бұрын
"yo shesez. i'll never doubt you ever again my little nugget. episode was good my guy"
@didierdebuck11874 жыл бұрын
☕
@hannyb.13644 жыл бұрын
I don’t get it. Is this a reference?
@ciritom23864 жыл бұрын
@@hannyb.1364 Yeah, It's a reference to Shesez's Tweet
@theskyfoogle15114 жыл бұрын
What if you woke up to a little fly holding a camera flying around your room and the next day this channel uploads "(Your name)'s room Boundry Break"
@Esth.14 жыл бұрын
Are you okay?
@barnabyjjones23484 жыл бұрын
Underneath his bed has a lot of old candy rappers and a pile of cat hair you cant normally see! *me singing in the background as the video fades away so you can look at it*
@nickstoneham56294 жыл бұрын
Sadly, if you go inside the character's head, you will see it is completely empty.
@l6he4 жыл бұрын
@@barnabyjjones2348 candy rappers? eminems?
@barnabyjjones23484 жыл бұрын
@@l6he LMAO yes ofc only the finest Seriously tho theres like smartie wrappers down there
@TDGalea4 жыл бұрын
It's always strange when a single video switches from one voice you know to another that you know from elsewhere.
@Jack_Wolfe2 жыл бұрын
6:10 CLARIFICATION: the second space bellow the main textures is the "second layer" skin, used with player textures, its designated "helmet" and "armor" fantastic way of adding depth to a creatures skin, BUT usually only used with mobs or characters that can WEAR things, and since the zombie can wear items etc, like armor, then it has one.
@AlvoriaGPM4 жыл бұрын
The only thing that I didn't know that was covered here was that the stars actually have some 3d depth to them. I wouldn't have thought they would to be honest. And unlike most of what you covered, the stars are hard-coded into the game (not made with a texture) it's not like I could easily check this. So thank you sir! You did indeed teach me something! ^_^ However I'm severely disappointed that you didn't cover how the End Portal texture works. I'd have LOVED an in-depth analysis of how that effect is pulled off. I'm quite sad about that omission.
@ahmed43634 жыл бұрын
It's basically the same thing with the clouds that have it's too texture disappear but for the end portal it's always gone
@AlvoriaGPM4 жыл бұрын
@@ahmed4363 Huh? I didn't mean how the bottom has no texture. I mean how they turn a static texture into that dynamic and cool star field effect for the top of it.
@RaiJolt24 жыл бұрын
I have looked at the textures myself and the most important interesting part is that the sun and moon have stars around them in the texture. So if you were to change the star overlay texture, but not the stars around the sun and moon, you would see this. I’m guessing that during the day that part of the texture gets culled out.
@jendorei4 жыл бұрын
Hmm… I have nothing to back this up, but my hypothesis is that the portal’s texture is actually an overlay on the whole screen that is a layer behind all the visible blocks… if that makes sense. So it doesn’t move when you move because it’s bound to a certain part of the screen and not your camera.
@ToothpasteVixen4 жыл бұрын
@@jendorei thats basically what it is post 1.9, yeah. before that it was a 3d effect.
@Spindash544 жыл бұрын
Getting a real “ant colony” vibe from seeing all these underground tunnels against the void. Nice video!
@tentilol3 жыл бұрын
LIFT
@murphhhhhhh3 жыл бұрын
DIG
@purplesam26094 жыл бұрын
13:22 this is the scariest part of using spectator mode for me. The way it just goes totally dark, even if you're only inside the bedrock. Even the blue above you is gone, and I just get an overwhelming sense of dread.
@Creepo_J4 жыл бұрын
There is a way to go past bedrock lol It was so spoopy My cousin kept falling forever and you can see the negative numbers keep on increasing XD
@craycraywolf67263 ай бұрын
Which is funny because in Bedrock Edition the void just retains the normal above ground lighting and you can see the sky below/around you. You can perfectly tell what time of day it is. Ig Java just likes to punish people for going somewhere they technically shouldn't be 😆
@TheSwolethatwasPromised.4 жыл бұрын
RIP zombie pigman. You will be missed.
@Michael187513 жыл бұрын
6:58 This model is unoptimized. You can remove the faces (Which I have done) that aren't normally visible to improve your framrate
@ultmateragnarok83763 жыл бұрын
Actually, that makes it more unoptimized. When you have one big piece of model that goes through like it does on the dragon egg here, it consists of two polygons, since it's just one square. But if you cut out the middle to make the model hollow, it instead makes 8 polygons, as it takes 4 rectangles to make the shape that could be just the square. That's how many games do it, Minecraft among them.
@Xilefian4 жыл бұрын
I remember seeing that title screen change in 1.16 in the code and thinking “oh, we have a gradient?”
@mcsmileycorp4 жыл бұрын
I appreciate antvenoms input on this episode, which summarised is him basically saying "download cubic chunks bitch". It isanincredebly good mod and is defiantly worth checking out if you have the java edition.
@mariocamspam723 жыл бұрын
defiantly
@jordantfryman61843 жыл бұрын
Dis-respect the dis-respectful Click baiters
@Lumelore4 жыл бұрын
8:10 this white gradient was used until 1.15. When 1.16 came around the devs decided the white gradient didn't fit with the nether so they removed it. The texture is called panorama_overlay and used to be a white to transparent gradient. For 1.16 they reduced the size of the texture to 1x1 and made it completely transparent. If you wanted you could still add the gradient back in very easily.
@JessieEchidna4 жыл бұрын
The minecart was originally a storage block, and the dirt texture stored in it originally would rise up to different levels based on how much was stored in it. This functionality became unused when the minecart with chest was added instead.
@auroracane54503 жыл бұрын
I would like to see how the sun and moon dome thing looks when there are 2 people playing together and a little bit away from each other
@emmadixon11313 жыл бұрын
Ooo, that's a great idea! I'd be interested to see that too!
@ryangates65762 жыл бұрын
I think it would work the same since the sun, moon, and stars are paired with each player.
@neputendo4 жыл бұрын
Antvenom AND Shesez breaking Minecraft? That's what I call an ultimate crossover event.
@sodaguzler4 жыл бұрын
I would have never expected a minecraft ep either and it was great!
@DiamondPanda2074 жыл бұрын
this is an avengers level crossover
@screamcollector4 жыл бұрын
lol hey nep
@HeyJinx4 жыл бұрын
Too bad antivenom still supports notch.
@pegamationproductions60624 жыл бұрын
Too bad Antvenom now clickbaits all the time now.
@ToothpasteVixen4 жыл бұрын
It was fun working on the mods, thanks for giving me this opportunity
@BoundaryBreak4 жыл бұрын
You added SO much value to this episode. Seriously thank you so so much!!!
@davenvideosxd4 жыл бұрын
Ye
@LatteWiiU4 жыл бұрын
@thom0530 thom0530 and?
@jaykore35894 жыл бұрын
@@LatteWiiU and it’s funni
@TheBloxxedSanarcati4 жыл бұрын
@thom0530 thom0530 ew
@360bunker93 жыл бұрын
On bedrock edition the far lands are crazier, there are just lines of blocks half a block away from each other
@bazsarov3 жыл бұрын
that's the stripe lands you're talking about. those start at 16777216 blocks out. the farlands are a whole lot different
@craycraywolf67263 ай бұрын
@@bazsarovThey might've been talking about the Sky Grid tho? Bedrock was really weird and unique when rendering the Farlands. However there is sadly no longer Farlands and land continues to generate as normal even to the Stripelands (which is interesting to now see but I miss seeing the Farlands officially). A funny thing about BE though that as far as I'm aware still remains: at a certain distance (in the millions, I just can't remember exactly when) away from spawn many textures get stretched out and look hilarious! Textures also start to look obviously 2D
@-Teague-4 жыл бұрын
I've seen a couple boundary break videos, but this one is so interesting and creative, I'm definitely subscribing. Great job!
@zelenpixel4 жыл бұрын
"the now removed pig zombie in the game" to clarify it wasnt renamed but was just remodeled a little and renamed! they still look very similar, just with ears and a nose now, and im not aware of any behavior changes edit: the parts talking about how the game works are actually super duper interesting!!!
@TABBYMUSIC4 жыл бұрын
The Farlands are basically the Backrooms of Minecraft.
@Rayan-West4 жыл бұрын
Ya think so? Pheonix SC did the actual.
@Rayan-West4 жыл бұрын
@Egg T ???
@Cardinal_4 жыл бұрын
@@Rayan-West Jen the bob
@Mr.MilesP4 жыл бұрын
How do i keep finding you in every video i watch.
@BaccarWozat4 жыл бұрын
...except there's a Backrooms mod for MC (old 1.12 was Forge but current versions are Fabric).
@JonuelDroz4 жыл бұрын
I honestly really didn't think that there would be something "new" that I didnt know about Minecraft before but, I was Definetly surprised, this is great!
@boyvikingYT3 жыл бұрын
I had a feeling that the sun was reachable... and after 7 years of me playing this game you made minecraft way more interesting than it already was. You earned a subscription
@HomeByMidnight4 жыл бұрын
0:56 alright, now we gotta convince flat earthers than the sun is round
@joshuagrahambrown4 жыл бұрын
I’ve already watched it on Twitch, but every view counts so I’ve currently got this running in the background while I unwind from work. I’ve been playing Minecraft since 2012 and even watching the video this morning I STILL learnt new stuff about the game. It was especially cool to see AntVenom come along for the episode too! Good stuff as always my dude!
@chikoritalover4 жыл бұрын
In your segment about blocks being generated as you dig, I'm pretty sure Minecraft actually hides solid blocks between the nearest air block you look at and you. That's how I've always seen it, at least, but I find it hard to believe it generates blocks in real time.
@Pigness74 жыл бұрын
You're right, they are culled into existence not generated why did he spread this heinous misinformation
@jacobcaron22804 жыл бұрын
That cut from the sheep to the snowman confused the hell out of me for a second.
@BrodieEaton4 жыл бұрын
As a developer, all that this video taught me was how to improve the performance of my projects, and I love it. Most specifically, how chunks and meshes are generated and rendered in a procedurally-generated environment. I personally am a huge fan of procedurally generated worlds, and I'm currently working on a project that uses a process very similar to minecraft's procedural generation to create these infinite worlds, so it's cool to see all the optimisations that Mojang have come up with for their game. And, as standard development practice goes, I'm definitely going to steal their ideas
@the-eq5vh4 жыл бұрын
The enderman and spider's eyes are different because they're different models from the rest of the mob, they do this so that you know where the mob is in the dark
@tekayo634 жыл бұрын
8:09 This is actually due to a texture (\minecraft\textures\gui\title\background\panorama_overlay.png) being overwritten with a 1x1 blank cube by Jasper Boerstra (aka JAPPA) in his texture redo for some reason. It appears to come back if you use the Programmer Art resource pack.
@Ellivers4 жыл бұрын
This was most likely just a design decision because they thought no overlay would fit better with the new 1.16 panorama.
@ari-mariberry4 жыл бұрын
The overlay wasn't taken out in the texture revamp, you can still see it in 1.14 and 1.15. Seems like Mojang temporarily "took away" the overlay to make the more vibrant colors of the new Nether panorama pop out more?
@ArcRay204 жыл бұрын
well...i wasnt expecting to find out the menu background was a cube as well! i thought it was one of those dome effects going on or a 360 picture take with dev tools.
@ToothpasteVixen3 жыл бұрын
it's a pretty common technique known as cubemapping. It's much easier to do with the existing tools in the code
@Xilefian4 жыл бұрын
Cubic chunks is a mod, the far-lands there isn’t necessarily what you’d get in vanilla. I’m also surprised cubic chunks has far-lands, I assumed they used relative chunk coordinates. Guess not.
@ZUnknownFox4 жыл бұрын
cubic chunks was created to add the farlands.
@desertRACER6194 жыл бұрын
The farlands were added to [ Insert idea here ]
@vibaj164 жыл бұрын
The farlands don’t anymore anyways. Ever since 1.8, there’s a world border at 30,000,000 blocks from 0, 0 in all 4 directions. BUT, I saw an interesting video by Antvenom explaining why the world border might be moved to as far as 2^31 - 1 (about 2.1 billion): many bugs that happened billions of blocks out (where you can’t reach currently) have been getting fixed quietly throughout recent updates. There’s no reason for Mojang to fix these bugs, unless they plan on increasing the world size!
@rust31524 жыл бұрын
@@vibaj16 op is literally a minecraft dev
@radwl3 жыл бұрын
11:10 I want to add something to that part of the video. In Bedrock Edition, blocks are rendered using a weird algorithm to optimize the game, so using NBT editors to go into spectator mode (you aren't supposed to) and then going below the ground to see the caves, you'll get a surprise. You WON'T actually be able to see all caves and all blocks inside them, because of how the rendering is done. This is also probably why Bedrock Edition runs much better than Java.
@BearGurz4 жыл бұрын
Ive used other editing softwares in the past but Filmora was a rare treat because even though it is simple you can still do so much with it and thats why I love it
@CoolJosh3k4 жыл бұрын
Strange that there is no backface culling being used for mobs. Maybe intended so that you are able still still see something in the case of glitching the camera inside.
@alexsiemers78984 жыл бұрын
I doubt backface culling would even give much performance boost on entities in particular
@CoolJosh3k4 жыл бұрын
@@alexsiemers7898 Often it is not about how much it improves performance, but rather that you do things properly just in case. Think of it like making the inside of a PC really tidy, instead of a "rat's nest". 99% of people are never going to know, but you do it becuase just maybe it will be seen and becuase as a human being you care about your work being of a high professional standard. Fun fact: early Steve Jobs had this philosophy. There could be some reason why not using backface culling was the best choice here. There is not real way of knowing without deeping analying everything, or having one of the developers explain it.
@SandierBigfoot4 жыл бұрын
i came into this video expecting to not learn anything because i thought i already knew everything about minecraft i was wrong keep up the good work shesez
@kkay0004 жыл бұрын
Antvenom was the perfect choice for being a guest
@bruhman12354 жыл бұрын
Yep
@_.-.4 жыл бұрын
No? There are way more well versed players more competent than this clown
@Andrew1104 жыл бұрын
*Read @ outro (even tho it's not an AntVenom video this is his outro if you wanna read it as if it was) My name is AntVenom and I abid you all farewell. Thanks so much for watching.
@svenrawandreloaded4 жыл бұрын
Nope
@_.-.4 жыл бұрын
@ Last part of the video title cuts off. Really hope you are not one of those kids that suggest you don't click on a video you won't like before knowing you won't like it.
@aesthetic.adrian4 жыл бұрын
The Farlands bit was so incredible to me. It's insane how such a simple game can hold something so extremely interesting and out there like that
@AintYourChannel4 жыл бұрын
Went into this without high expectations, but was blown away by how much stuff I didn't know. Absolutely brilliant stuff, keep it up!
@BoundaryBreak4 жыл бұрын
Glad you enjoyed it!
@shopnil44 жыл бұрын
Really cool that you found some way to still break the camera in a game where you can basically move the camera everywhere
@Michael-fr6ll4 жыл бұрын
This is by far one of the coolest boundary break episode you've ever made, I'm not a Minecraft fan but this was so interesting
@UpheavaI4 жыл бұрын
7:29 lmao for a second I thought that was the sheeps face
@utkuondin15804 жыл бұрын
"Reaching the Sun" part is straight up Heresy
@Dominexis4 жыл бұрын
Someone find the seeds for the backgrounds on the Smash Bros stages.
@beanprotein4 жыл бұрын
don’t stop this series it’s probably the most interesting thing i watch on youtube
@Someonewithaspace4 жыл бұрын
the sun and moon were 2d images all along? the minecraft world is flat konfirmed
@testsubject77334 жыл бұрын
I also did not expect them to be so close to us all the time
@genethebean75974 жыл бұрын
But then plot twist: the starts are shaped in a dome
@CrowdingFaun6244 жыл бұрын
8:16 I think that’s because there’s an overlay texture that makes it look like that, it’s visible inside of the background too.
@lolniceinreal4 жыл бұрын
Antvenom was the PERFECT guest choice
@theemeraldsword854 жыл бұрын
4:21 you can just turn on the the Programmer Art resource pack that is built in to see this
@Xilefian4 жыл бұрын
You can shear the snowman’s pumpkin and see the head without having to move the camera
@pellaeon18774 жыл бұрын
The Farlands have always been fascinating to me. Abstract art created by broken code.
@Xilefian4 жыл бұрын
14:03 oh god not our horrid frustum culling. I touched that code recently. I have a suspicion that we cull too much...
@sourkoyote2 жыл бұрын
This is literally how 4th dimensional (and higher) beings view us. They can just look through our Earth, all the way to the core if they so wish.
@breightonlarsen21524 жыл бұрын
That bit about the pupils of the spiders and endermen, when you have them sit jussst outside the spawn area, the mobs despawn, but the eyes stay and even move and look around a bit, glowing in the dark.
@catluvr24 жыл бұрын
I've managed to break a previous version of Minecraft by applying a painting spawn egg to a mob spawner. I could never load that world again.
@Extramrdo4 жыл бұрын
This like someone painted jigsaw pieces individually. Each piece of what you said makes sense. You can see how concepts go together; paintings *are* entities so a spawn egg *should* be possible. Mob spawners sort of just use spawn eggs to do their stuff. But dear god you're lucky that *only* that world got broken by your intense reality breach.
@Xilefian4 жыл бұрын
10:50 this would be an incorrect observation. If you want details on what’s actually happening I’ll be happy to explain, might require more space than a KZbin comment!
@lologames994 жыл бұрын
A wild Xilefan appears!
@desertRACER6194 жыл бұрын
GO POKEBALL!!!!!!!
@sodiboo4 жыл бұрын
it can be explained in a youtube comment: it generates chunks at a time, they are generated as you move into ungenerated chunks, specifically you have to be your render distance times 16 blocks away to generate a given chunk - then as you mine, blocks are revealed, though not generated Though he did briefly cover this right after saying they’re generated as you dig around, the observation wasn’t wrong, the way he said so however was
@gyroninjamodder4 жыл бұрын
He is talking about what blocks are being rendered.
@sodiboo4 жыл бұрын
@@gyroninjamodder yes but he worded it in such a way that it sounds like he’s talking about world generation, to someone who knows how world generation works it’s obviously about rendering, but people who might not be as technical with how minecraft works are almost certain to believe he talks about world generation
@cookiecreeperplayz4 жыл бұрын
"Jeb is a reference to Jeb" Ahh yes i am familiar with Jeb also known as Jeb also known as Jeb don't worry I'm not that mean.
@thetruegoldenknight4 жыл бұрын
11:00 is SUPER COOL! I won't spoil the specifics, just go look at it. You're welcome. 14:23 some of that "culling" can be seen if you're particularly high up and moving at super fast in-game speeds, like with a glider or somesuch. Because you can see those "chunks" sort of "pop up" into what I can only describe as "the horizon", which is where the rendered terrain ends and that blankness starts.
@BIRDIECHANNEL4 жыл бұрын
Amazing video Shesez, this was the best video to be introduced to Boundary Break by, I'll be going back and watching all of the previous ones now! Also, speaking of being introduced to things, thank you for introducing me to Filmora! I've never used it since I'm a "professional video editor", but it's actually amazing for making quick edits that look incredible. Plus, the animated text templates are a godsend. Not going to lie, that yearlong subscription would be incredible.
@DoubleJRT4 жыл бұрын
“I can’t believe he did it, he found the sun”
@nicolascares4774 жыл бұрын
When Sakurai showed the sleeping villager i though right on the moment "dood, sakurai is doing shesez job here" Keep your eye on him
@calvincrompvoets80854 жыл бұрын
Litterally the best choice to cooperate with Ant
@twiddle100003 жыл бұрын
About the sand, whenever it’s falling, it becomes an entity, so it’s modeled differently than a block. You can probably see the texture on the inside of the “block” if there wasn’t the overlay.
@mustacheman5294 жыл бұрын
I was indeed skeptical. "How do you break boundaries on a game without boundaries?" I asked myself. Well, now I know. Great episode!
@nickolias72924 жыл бұрын
I was playing on my switch and whenever my game lagged I would find the backs of blocks using frustum culling
@newagederpderp4 жыл бұрын
I think this may actually be the first time I've caught one of your vidoes as it's been posted E: I was not expecting a bunch of "yeah" replies or one from Shesez himself
@kjwiii23764 жыл бұрын
Yeah
@eefee224 жыл бұрын
Yeah
@nelsonr.schmidt1104 жыл бұрын
Yeah
@akashshanmugam71624 жыл бұрын
Yeah
@SingleBaconwich494 жыл бұрын
Yeah
@sam4gaming1354 жыл бұрын
"The now removed pig-zombie" That's not what they're called
@techy8044 жыл бұрын
That's what the texture is called
@Juannybonnie4 жыл бұрын
RIP Zombie Pigman
@silverboltscrapper4 жыл бұрын
@@Juannybonnie Zombified Piglins are the exact same thing as Zombie Pigmen just with a slight name change
@Juannybonnie4 жыл бұрын
I know
@burning_mat53074 жыл бұрын
Fun fact:the farlands are canon in Minecraft since during Minecraft storymode the characters Travel to the farlands.
@beausexualaf85254 жыл бұрын
So the sun and moon are only 100 blocks away from you at all times? Wow!
@Calvados6564 жыл бұрын
I hear some FE: Shadows of Valentia music in the background. Love that game.
@dasfuzzy4 жыл бұрын
Caught that too during the sponsor portion, ironically talking about "copyright-free music".