OVERWATCH BOUNDARIES for EVERY MAP

  Рет қаралды 299,919

KarQ

KarQ

Күн бұрын

Here are the true Overwatch objective boundaries to contest the point for every map, visually outlined via the workshop. Let's just say the results are... interesting.
Patriq's Tool [WNSY6]
patrickszela.github.io/overwa...
workshop.codes/WNSY6
workshop.codes/wiki/articles/...
🔔2ND CHANNEL - / karqives
0:00 - Intro
0:27 - Patriq's Tool
▬ 2CP / Assault Maps
0:39 - Hanamura
2:10 - Horizon Lunar Colony
2:53 - Paris
3:34 - Temple of Anubis
5:35 - Volskaya Industries
▬ KOTH / Control Maps
7:23 - Busan Downtown
7:43 - Busan Sanctuary
8:04 - Busan Meka Base
8:27 - Ilios Lighthouse
9:04 - Ilios Ruins
9:47 - Ilios Well
10:51 - Lijiang Night Market
11:30 - Lijiang Garden
12:09 - Lijiang Control Center
12:51 - Nepal Shrine
13:17 - Nepal Village
13:37 - Nepal Sanctum
13:57 - Oasis University
14:16 - Oasis Gardens
15:06 - Oasis City Center
▬ Hybrid Maps
15:56 - Blizzard World
16:19 - Eichenwalde
16:36 - Hollywood
16:46 - King's Row
17:24 - Numbani
▬ Hybrid & Escort Maps
18:15 - Payload Contesting Spots
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🔴TWITCH - / karq
🔔2ND CHANNEL - / karqives
🔔TORONTO DEFIANT - / torontodefiant
📸INSTAGRAM - / karqgames
🐤TWITTER - / karqgames
💬DISCORD - / discord
👕MERCH - karqgames.com // DISCOUNT CODE: "1TIP"
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Пікірлер: 458
@PatPatPatriq
@PatPatPatriq 3 жыл бұрын
Scientists agree that Torbjorn should be used as a new way of measuring height 🔨
@jucifruit1293
@jucifruit1293 3 жыл бұрын
How did you comment 13 minutes ago what
@bozoben
@bozoben 3 жыл бұрын
how tall is mount everest in torbjorns
@PatPatPatriq
@PatPatPatriq 3 жыл бұрын
@@jucifruit1293 🤫
@PatPatPatriq
@PatPatPatriq 3 жыл бұрын
@@bozoben Should be around somewhere 6150 Torbjorns
@speedwaifuthetrueandonlybe2744
@speedwaifuthetrueandonlybe2744 3 жыл бұрын
Hey we are the overwatch community, we casually measure height in Torbjorn and time in akm blades
@Fitzyhere
@Fitzyhere 3 жыл бұрын
WAIT I'M NOT ON IT, WHAT???????????
@SSADO-
@SSADO- 3 жыл бұрын
Sad to hear that it happened, Fitzy.
@cocochanel7413
@cocochanel7413 3 жыл бұрын
Ice cube not happy :'(
@band-9723
@band-9723 3 жыл бұрын
😂😂😂😂😂
@obm2203
@obm2203 3 жыл бұрын
YES
@uber305
@uber305 3 жыл бұрын
Meanwhile the tracer a mile away contesting
@KarQ
@KarQ 3 жыл бұрын
"Wtf I swear I was on the point!"
@piano3410
@piano3410 3 жыл бұрын
Can u explain to me how you still make videos without run out of ideas?
@forg7864
@forg7864 3 жыл бұрын
Bulldog Sagel lol! sure he was the "1 tip 4 all heroes" guy, but that wasn't his limits!
@jamnraquel
@jamnraquel 3 жыл бұрын
1 tip for every payload
@xdidact6911
@xdidact6911 3 жыл бұрын
Did someone inform blizz about that, looks kinda dumb/unfair on mirrored maps. I'd like this fixed.
@Indylens
@Indylens 3 жыл бұрын
Can't Ball hang from the middle of the ceiling and contest on Hanamura second point?
@Golden89
@Golden89 3 жыл бұрын
10:33 omg 3400 hours later and I've never noticed the 2 plants missing on the other side
@KarQ
@KarQ 3 жыл бұрын
I didn't either dont worry
@TheMasterKrook
@TheMasterKrook 3 жыл бұрын
the existence of workshop means that karq has finally reached his true potential
@KarQ
@KarQ 3 жыл бұрын
this isn't even my final form
@mage3690
@mage3690 3 жыл бұрын
Yeah they're still adding things to the workshop.
@saimongoo5213
@saimongoo5213 3 жыл бұрын
He’s only harnessed 2% if his true power
@piercerogers8634
@piercerogers8634 3 жыл бұрын
@@KarQ oh shit
@ragglerock2682
@ragglerock2682 3 жыл бұрын
Lucio overwatch
@Cogstok
@Cogstok 3 жыл бұрын
so awesome and insightful, thank you patriq and fitzyhere community
@PatPatPatriq
@PatPatPatriq 3 жыл бұрын
❤️
@ItsMisterGoob
@ItsMisterGoob 3 жыл бұрын
coggi
@Cogstok
@Cogstok 3 жыл бұрын
@@ItsMisterGoob helo google
@KarQ
@KarQ 3 жыл бұрын
@acey3574
@acey3574 3 жыл бұрын
Could you make a shot calling guide KarQ? I feel like lots of people don't understand what to shot call especially depending on what hero they are playing.
@user-kc7se9te7g
@user-kc7se9te7g 3 жыл бұрын
trust me it gets worse the further you go up to the point of 0 calls
@KarQ
@KarQ 3 жыл бұрын
sure
@acey3574
@acey3574 3 жыл бұрын
@@KarQ KarQoat
@allhailnessie3123
@allhailnessie3123 3 жыл бұрын
@@KarQ Sounds fun to watch.
@im2shady4u13
@im2shady4u13 3 жыл бұрын
Idk if this counts as shot calling, but it really drives me wild when someone says "[insert hero here] one shot/super low", and the hero they called out is like, 50% or more hp....thats not low, and unless ur widow, its not a one shot. STOP IT
@SJrad
@SJrad 3 жыл бұрын
18:48 back in my day, we called these “sexy junkrat spots”
@Savenya_Amari
@Savenya_Amari 3 жыл бұрын
Aahhh I remember those...
@Real_MisterSir
@Real_MisterSir 3 жыл бұрын
There was even a time where you wouldn't get kicked for inactivity.. Laying in a bush, being all sexy while contesting, enemy team in despair cus they think game broke. Those were the days man
@KaterKarlo001
@KaterKarlo001 3 жыл бұрын
Aaaaaaaah good old days....
@AsinfulParadox
@AsinfulParadox 3 жыл бұрын
Back before Blizzard added the player names at all times.
@Qabra-
@Qabra- 3 жыл бұрын
Old school Muselk strat, mad nostalgia
@FuzeRG
@FuzeRG 3 жыл бұрын
Blizzard should really fix the weird borders I feel like objective borders are so overlooked
@blacktoothlongwalker1037
@blacktoothlongwalker1037 3 жыл бұрын
Boundaries aren't just useful for Overwatch. Knowing boundaries is important for maintaining healthy interpersonal relationships.
@True_Equalizer
@True_Equalizer 3 жыл бұрын
True
@DiamondPanda207
@DiamondPanda207 3 жыл бұрын
its also good for maintaining proper social distancing!
@shiion6711
@shiion6711 3 жыл бұрын
10:51 - Lijiang Night Market if anyone was wondering, you can't contest the point on the two window where normally sym puts her tp (just tested it)
@KarQ
@KarQ 3 жыл бұрын
Right I actually forgot to put that in the vid, it was actually outlined and documented in the workshop tool and the site
@shiion6711
@shiion6711 3 жыл бұрын
@@KarQ oh nice
@Spartn034
@Spartn034 3 жыл бұрын
I was in that torb tower. Been waiting to see that in a video. That was a good time.
@KarQ
@KarQ 3 жыл бұрын
Really? Time flies. That was from summer of 2018
@STREZZD7
@STREZZD7 3 жыл бұрын
I want to see the developer of the boundries of Anubis seeing his messed up work being exposed :D
@KarQ
@KarQ 3 жыл бұрын
It's probably a multiple team effort that slipped through the cracks. Just an oversight but hopefully will be fixed eventually
@blackmailz
@blackmailz 3 жыл бұрын
I think volskaya's 2nd point floating dead zone is worse, its a CRIME to 2CP maps
@MIMINOSEC
@MIMINOSEC 3 жыл бұрын
Next patch : all points are adjusted to their actual sizes
@KarQ
@KarQ 3 жыл бұрын
Good. As fun as it was to make this for content I think bringing it some attention will help move the it higher on the priority list. There's no way they aren't aware of it... it's likely it wasn't much of a complaint so it wasn't that important... until I showed up and made their jobs harder LOL
@beybarro
@beybarro 3 жыл бұрын
@@KarQ let's hope a new engine in OW 2 allow them to make circles and not octogons :D
@raszota8466
@raszota8466 3 жыл бұрын
@@KarQ This honestly makes it understandable when you are about to reach the point the last second but you dont get overtime. Thanks for the video!
@johnhawkins5314
@johnhawkins5314 3 жыл бұрын
I mean you say that, but say for Lijiang Control Center, it could well be like: "Oh shit I knew I forgot something" Since people often don't complain about that map with it being one of the more well liked ones
@ValorCrossHeart
@ValorCrossHeart 3 жыл бұрын
@@KarQ If you don’t who will?
@izaaknavarro43
@izaaknavarro43 3 жыл бұрын
That volskaya one for the second point is really game breaking honestly
@Autopoietico
@Autopoietico 3 жыл бұрын
KarQ: I don’t recommend using this spots in competitive Me: *Hold my SR
@Nykoo_-
@Nykoo_- 3 жыл бұрын
Thats why people are always saying "I was totally touching point how was I not contesting?" it's just bc certain maps have pretty shit boundary markers
@lazyrebel5019
@lazyrebel5019 3 жыл бұрын
I like how I watched this and was like, "I'm not going to need to know this." Then I play on Hanamura and lose because I was in the dead spot on the second point.
@Kaitlynkasfinalgirl
@Kaitlynkasfinalgirl 3 жыл бұрын
0:15 EXCUSE ME JEFF THERE IS PEOPLE LOSING GAMES
@mage3690
@mage3690 3 жыл бұрын
10:28 boy, you can see exactly where the guy drawing this stain stopped caring. He started in the lower left corner, then proceeded around clockwise. Right about when he got to the upper right corner, the boss looked over his shoulder and called him a slowpoke, or maybe he looked up at the clock and saw 4:50. At that point, he copy-pasted the line from the left onto the right (without mirroring, obviously), put in 1 more coordinate, and called it a day.
@bapo6252
@bapo6252 3 жыл бұрын
Torb hight is the real way to measure things.
@katara9
@katara9 3 жыл бұрын
Your videos are super helpful, thanks so much for making them. The visuals are helpful too! And thank you Patriq!
@HomAxz
@HomAxz 3 жыл бұрын
Terrific work both of you. Very useful info presented amazingly as per. Thank you
@Budmiester
@Budmiester 3 жыл бұрын
4:03 "This backside is actually pretty decent. "Well... thank you I work out.
@jackwatson2776
@jackwatson2776 3 жыл бұрын
This is such a good workshop feature thanks for sharing this KarQ
@Niandra
@Niandra 3 жыл бұрын
oo this is super useful - thanks for this!
@andretoronto1
@andretoronto1 3 жыл бұрын
That's so interesting, I am so impressed about the amount of dead spots. I can't imagine how hard was to do this video, great job
@tomasmiddleton5717
@tomasmiddleton5717 3 жыл бұрын
This was very informative, kudos to Patriq. Thanks for making it a guide
@every_eve
@every_eve 3 жыл бұрын
Your videos are always so well made I always feel like binging all of them in one afternoon. Good shit
@BetterThanUnson
@BetterThanUnson 3 жыл бұрын
Jeff kaplan: my secrets!! DAMN YOU KARQ!!!
@cheetols5313
@cheetols5313 3 жыл бұрын
wow I remember the village point when sleepy and Xqc were in a tourney together and xqc couldnt touch as rein
@kingclanka
@kingclanka 3 жыл бұрын
This is rly helpful, thanks
@Oldiesyoungies
@Oldiesyoungies 3 жыл бұрын
been waiting for this one
@Grin_Nik
@Grin_Nik 3 жыл бұрын
KarQ, that's amazing video!
@Teflora
@Teflora 3 жыл бұрын
Thank you so much! This answers so many confusing moments!!
@nivekfiasco9274
@nivekfiasco9274 3 жыл бұрын
400K subs it has been a journey watching you your content is amazing and i wouldn't do anything to change that
@SmokeyPSD
@SmokeyPSD 3 жыл бұрын
This is legit one of the best ow youtube content videos made ever
@brandonarce2940
@brandonarce2940 3 жыл бұрын
Lol your joking right? Right........?
@DragonEngineer_
@DragonEngineer_ 3 жыл бұрын
15:22 Technically circular control points should be easier to handle since the distance between the center and the boundary is constant, so you just have to check if the distance between the player and the center is less than the radius.
@coolkettle
@coolkettle 2 жыл бұрын
That's what I was gonna say! Circles and spheres may be impossible to perfectly or efficiently emulate with points and lines, but they're extremely efficient and easy to implement, seeing as a circle only stores 3 values: 2 for the X and Y coordinates of the center (spheres also have a Z value, but no control point floats so it might have a height instead and be a cylinder) and the radius (distance from the edge to the center)
@xxxxRouvenxxxx
@xxxxRouvenxxxx 3 жыл бұрын
Thank you for your effort!
@Bazilisk_AU
@Bazilisk_AU 3 жыл бұрын
HOLY MOLY you’ve really outdone yourselves ! KarQ you are Fitzy and the extended Overwatch community are a godsend to us players. The information you put out is an equaliser for never players against veteran experience and almost an unfair advantage if you’re brand new to the game.
@samarro7250
@samarro7250 3 жыл бұрын
KarQ's voice is just satisfying to listen to. Literally all I had to say :D
@sncf9275
@sncf9275 3 жыл бұрын
Cool video idea: 1 widow angle on every map
@MissPixil
@MissPixil 3 жыл бұрын
Thanks for bringing it attention to this and creating the video too! I think this is going to help me panic a little less and maybe contest a little more safely on some of the maps when most of my team abandons me to chase someone. 😂 (It's been happening a lot more than it used to lately.... 😭)
@immi6820
@immi6820 3 жыл бұрын
Omg man this is amazingly
@spikegaming7103
@spikegaming7103 3 жыл бұрын
Pog that was super interesting!
@ninefourone8601
@ninefourone8601 3 жыл бұрын
Haven’t played over watch for years and still for some reason watched the full thing lol
@temmoali7747
@temmoali7747 3 жыл бұрын
I feel like a rly important place u should've added on anubis is the little high ground area behind mei at 5:20 Great vid anyways:D
@RavenDarknyte
@RavenDarknyte 3 жыл бұрын
I'm the lucio that stands on the drum in busan to contest lolol. Always feels good when the enemy team doesn't think to look up and they just scramble around the point trying to find the last person after a team loss while just stalling up another 10+% control
@MadMax55777
@MadMax55777 3 жыл бұрын
Wow, such a good mode for example! Thanks Patricq! Also blizzard really needs to udpate some of those maps.
@peachmf
@peachmf 3 жыл бұрын
Hi, can you please do 1 torb turret for each map?
@enzocolaco5891
@enzocolaco5891 3 жыл бұрын
Great and really useful. Also, Sexy Junkrat lives again!
@geo-lite69
@geo-lite69 3 жыл бұрын
14:00 u just made me remember plays back when this map wasnt out yet i just checked and ive been playing for 5 years and never played competitively
@erick-manuelsanchez8071
@erick-manuelsanchez8071 3 жыл бұрын
Wow, totally worth the rework in a couple of maps like Illios. Nice video, thank you for the info
@TylerZeigler
@TylerZeigler 3 жыл бұрын
Let's go!!! This is pretty cool!
@dariushemel5503
@dariushemel5503 3 жыл бұрын
You’re so calming omg 😀
@shioramenrabbit
@shioramenrabbit 3 жыл бұрын
y'know gotta say, even though overwatch has had a.....tough.....sort of a year actual comp wise, the creator content is at its peak right now!
@matteomele8436
@matteomele8436 3 жыл бұрын
That boom head wait deadspot reference was hilarious
@Somestrangechannel3
@Somestrangechannel3 3 жыл бұрын
Nice one. I'm expecting some lines in patch notes soon "fixed capture point layouts" :)
@user-nm7mc8zi6d
@user-nm7mc8zi6d 3 жыл бұрын
Key takeaway - stay away from sides when contesting
@Jack-zt1sr
@Jack-zt1sr 3 жыл бұрын
Huge, bet this leads blizz to clean these up a bit in the future.
@blackout995
@blackout995 3 жыл бұрын
Video released 3 days ago and there are already 10 Korean contenders teams who have developed entire strategies around the dead zones.
@campione5719
@campione5719 3 жыл бұрын
Idk why but using tracer to shimmy on and off point made me laugh 😂. Thanks!!
@benrager429
@benrager429 3 жыл бұрын
That Rialto point a spot is hilarious to use occasionally. Especially in Mystery Heroes when i get Tracer or Junkrat to start on Defense.
@IMP2K
@IMP2K 3 жыл бұрын
Dead spots: Exist Blizzard: Yeah, put some plants on that bad boy
@Gavrilooo
@Gavrilooo 3 жыл бұрын
I actually like when you swear, it's so funny
@CamC159
@CamC159 3 жыл бұрын
Honestly, it makes sense that anubis' capture points are so jank. It's one of the first maps that were developed in the game and the team was likely still learning the engine when making it Same could be said about many of the launch maps, but not to the same extent
@Ven1997keyblade
@Ven1997keyblade 3 жыл бұрын
I think the Lijiang control center lines are like that because way back in the beta, it had no walls, instead there were a whole bunch of pillar things surrounding the point. There is actually a video on Seagull's channel that shows what it used to look like. I believe the video's called Seagull "POV mixup vs C9"
@benjaminseverinsen8713
@benjaminseverinsen8713 3 жыл бұрын
Omg.....this explains so much lol
@paha1417
@paha1417 3 жыл бұрын
we need "1 tip how to play with every hero in your team"
@mikefieldsne
@mikefieldsne 3 жыл бұрын
Half the video KarQ sounds like LockPickingLawyer 🤔 Good video as per usual.
@mikefieldsne
@mikefieldsne 3 жыл бұрын
You need to promote KarQives more! I've watched your videos for a few years now and didn't know about that channel.
@bamby3144
@bamby3144 3 жыл бұрын
Yo Karq, another underrated tank combo could be hammond and orisa, "stop drop and roll". Hammond goes for back line but swings a bit over the heads of the enemy just as an orisa's halt pulls up the back line, sending the supports and dps over the enemy tanks' heads and most importantly, shields.
@LCG_Night
@LCG_Night 3 жыл бұрын
Yay more vids
@furamusic301
@furamusic301 3 жыл бұрын
Honestly, I can understand how they made the borders. They took a line tool and traced out a little object around the point. And then filled that closed space with "capture when player stands here" code. That's why round points look janky, and if you notice when they do trace around a map, it's only in straight lines. What I wanna understand is the significant difference between maps. It's like all maps were made by two people; one with good communication with the art director and one without.
@jubeat4451
@jubeat4451 2 жыл бұрын
im never going to unsee the 2 plants being only on one side of Ilios well... damn you karq (excellent video though)
@squidwardgameing
@squidwardgameing 3 жыл бұрын
awesome!!!!!!!
@Tayce_t
@Tayce_t 3 жыл бұрын
I remmeber when you were able to contest the payload on Route 66 on top of the store near the corner
@Mopman33
@Mopman33 3 жыл бұрын
You should make a video on the ranges / hit boxes of various ultimate's. Such as the actual cone of earth shatter, range of a dragonblade swipe, actual AOE of being picked up by Sigma ( the in game representation seems off), etc.
@friedpotato6846
@friedpotato6846 3 жыл бұрын
Me: recently buys odyssey Karq: plays the wooded kingdom theme
@nightblood005stormblessed5
@nightblood005stormblessed5 3 жыл бұрын
I demand consistency
@benjaminbookstaver2697
@benjaminbookstaver2697 3 жыл бұрын
I think the differences in visual vs actual boundaries are used to make the player perceive they’re on the point even if the center of their model isn’t within the visual boundaries. Sort of a “foot in the door” type of deal
@radish7259
@radish7259 3 жыл бұрын
I don't know why but this video makes me feel claustrophobic.
@phredbookley183
@phredbookley183 3 жыл бұрын
At 7:15 "Bizarre and unaccepable." AGREED
@stanisk.942
@stanisk.942 3 жыл бұрын
That explains everything, why the people wrote "I was stepping on and wonder why no content." It seems, they were on red spot.
@nickniehaus1763
@nickniehaus1763 3 жыл бұрын
This is an amazingly important video, and it requires a follow even though you don’t pronounce your name “Kark.”
@simonvinet1421
@simonvinet1421 3 жыл бұрын
It would be awesome if you could do a one translocater spot for every map for sombra!!
@Coach_
@Coach_ 3 жыл бұрын
Regarding the Volskaya dead zone, that is probably there to prevent heroes from touching the point between the two ledges. A hero like genji or dva per se would probably be able to stall for a good amount of time just by jumping between those two ledges. Just my thoughts on it.
@ralyks7477
@ralyks7477 3 жыл бұрын
KarQ straight up exposing the dev team and their shoddy capture boundaries
@friendly-1ntrovert865
@friendly-1ntrovert865 3 жыл бұрын
8:32 the team on the left would have to get to the lighthouse quicker in order to contest because the objective area is smaller on their side. This gives the right side team an unfair advantage. Let me rephrase this: multiple maps are designed to give one side an unfair advantage. Including mirrored maps.
@lewisnorden3744
@lewisnorden3744 3 жыл бұрын
Blizzard needs to know about this asap!
@skillless_
@skillless_ 2 жыл бұрын
I didnt even notice that point a anubis is not a square, i played this game for 4 years now, the hell
@AsiNinju
@AsiNinju 3 жыл бұрын
I bet that for lijang control center that the capture point used to be designed different then when they changed to a simple circle they just kept the old capture area geometry thinking it would be okay since the indicated capture boundaries still technically tell you where you can stand to capture.
@petaamedruhejae.7054
@petaamedruhejae.7054 3 жыл бұрын
Ooo that's why I sometimes don't contest the point even when I am on the line... And they should make equel height
@pontusjohansson8
@pontusjohansson8 3 жыл бұрын
I didn't expect the super mario odyssey music lmao
@piotrbugaj5179
@piotrbugaj5179 3 жыл бұрын
15:21, not really KarQ, the way we were making additional circular points in workshop, with my friend, was simply by setting a central point co-ordinates and then calculating the distance of a player from that point, which resulted in sphere, but it's easy to modify for cylinder. Pythagorean theorem is nothing too difficult to calculate. So the actual reason for circular points to be so weird, I'd guess is that they built some tool for irregularly shaped points, that gave them a lot of freedom (though, as You proved, not really used for precision) and then wanted to keep it consistent with all points instead of calculating circular points in an entirely separate way.
@peter_gm_0687
@peter_gm_0687 3 жыл бұрын
You should do a 1 hero tip for every map series. Just an idea
@DarkMagePyra
@DarkMagePyra 3 жыл бұрын
In havana you can hide in the truck with the junkrat lounge emote just before the second turn
@silver_david2498
@silver_david2498 3 жыл бұрын
From just looking at this, I'd have to guess that the game engine uses cubes as capture areas, and points like the circle one on Oasis are made of 4 cubes, with some of them rotated to get that octagon shape
@AdamVoidless
@AdamVoidless 3 жыл бұрын
Hey KarQ, you probably wont answer but I remember 2 years ago Jayne said that you were working on a video to showcase the payload speeds for every maps. What happened to that?
@Sunpy_Emily
@Sunpy_Emily 3 жыл бұрын
Circular hitboxes and collision is actually very easy as its a simple formula (its a distance function). The reason people think its complicated is when they get stuck in the thought process of lines and connections making up the shape.
@warsquid4138
@warsquid4138 3 жыл бұрын
Junkertown has a bush right next to the first left house near first spawn. Behind the little staircase.
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