One thing that goes without saying, good texturing makes a model with few polygons incredible, congratulations man, I hope you continue to improve in modeling.
@Phantoms3Dzone6 ай бұрын
I like how you went with the patterns on the back, makes it feel more natural
@jakubsolar46706 ай бұрын
Yeah, even I really like this result, something I rarely say about my own creations.
@nathanielsicard6 ай бұрын
gorgeous, love the 8bit coloring
@Subject-Thanks-69726 ай бұрын
In Minecraft could you make a cassowary? Also maybe make some mythical or fictional mobs :)
@alekrex59056 ай бұрын
Jakub, as much as I liked your model, I have to highlight some things in relation to protofeathers, the central pattern of all ceratopsians is with protofeathers on the tail at least, triceratops has scales that are pointed, and according to some paleontologists, these Pointed scales could have supported protofeathers, so the condition of all ceratopsia is with protofeathers, but of course you have the artistic freedom to represent the animal as you wish, but you have to make it very clear that there are more than one probability to represent the animal artistically .
@jakubsolar46706 ай бұрын
Sure, in the video I did say, how as scaly skin impressions we have avaliable, I still could do SOME filaments to be present, not full on wooly body if I would want to go for the most plausible of options IMO, but (I guess I kinda forgot to write it in) you still can experiment in some imaginary traits even outside of plausibilities for fun, unless you're working for something educational like dino docs or encyclopedias, yn this stuff where is better to try to be accurate and actually informational. Again, in some fiction you could go for making the animal more unique and spiced up than how it would actually be. Again, if anything, just correct me.