Nothing beats playing Painkiller around Halloween time. On Insomnia difficulty and below your health restores on every checkpoint to max, that is why you are healing. On Nightmare however your health only restores from souls and health pickups On Trauma there are no souls and only health pickups restore health. Thats why your health restored The Painkiller (the melee weapon that spins around and mangles enemies) is not actually exclusively a melee weapon, its alternate fire launches it and creates a laser in between which hurts enemies, you can also spin it with the regular fire and launch it for a combo which launches the spinning blade towards enemies for multiple kills (the hit detection in hell & damnation is better for this which is one of H&D's strong points). So that weapon alone can do a lot without any ammo cost. The Stakegun's alternate fire launches grenades and you can shoot a stake at the launched grenade to send the grenade further forward to make a rocket if you time it well. Also you can move a lot faster in the game by bunnyhopping and it's very easy to do in this game, it lets you outrun these enemies a lot easier.
@BioPhoenixReviews19 күн бұрын
just from this it does not seem too different from the original game outside of the graphics and new voice actors. im sure some levels later might be different. but its always cool to see some painkiller