Рет қаралды 692,924
Today we are painting a landscape using mathematics.
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This is the link to the real-time rendering code (that you can edit yourself live) for the painting: www.shadertoy.com/view/4ttSWf
Music by Bent Stamnes ( / gloom303 .
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0:00 Intro
0:48 Basic Polynomial Surface (Noise)
4:12 Fractal Surface (FBM)
6:28 Key Lighting
9:15 Atmospheric Coloring
11:00 Composition and Cliffs
12:28 Light Direction
13:53 Sky
15:42 Fill Lighting
17:42 Grass
18:31 Tree Sculpting
23:53 A Story of Painting with Maths professionally
24:52 Tree Lighting and Coloring
29:48 Highlights
32:05 Color Touchups
34:48 Clouds
40:32 Conclusion
Related articles I wrote:
* Fractal Noise Summation, also known as FBM: iquilezles.org/articles/fbm
* Raymarching terrains: iquilezles.org/articles/terra...
* Rendering SDFs: iquilezles.org/articles/rayma...
* Derivatives of Noise: iquilezles.org/articles/moren...
* SDF of an Ellipsoid: iquilezles.org/articles/ellip...
* SDF Gradient: iquilezles.org/articles/norma...
* Soft Shadows: iquilezles.org/articles/rmsha...