Parallax Occlusion Mapping - showed & explained !!!!!

  Рет қаралды 4,873

mohsen zare

mohsen zare

Жыл бұрын

This technique is used to add more detail beyond normal map and without adding any extra geomtry
You can add this effect simply by using height in standard material in Godot
Here I tried to explain to you how this method works so you will have a better understanding of this method
Brick texture download link:
ambientcg.com/view?id=Bricks082A

Пікірлер: 18
@solitary200
@solitary200 Жыл бұрын
POM is a great technique, I think the truly important part with using it is properly blending it into your environment. At the edges the illusion begins to break down.
@mohsenzare2511
@mohsenzare2511 Жыл бұрын
Glad you like it
@Yensnor
@Yensnor 3 ай бұрын
Really nice video, thank you so much!
@SpartanJoe193
@SpartanJoe193 3 ай бұрын
Thanks, gonna add it to my game engine. 😊
@solitary200
@solitary200 2 ай бұрын
Would love to see a video on a custom shader for a POM Decal. I know Godot doesn't support POM for decals.
@shoopwhoop8115
@shoopwhoop8115 Жыл бұрын
Nice video, Mohsen! Do you have some code available to see how it's properly done in Godot? I get it conceptually, but not sure how to put it all together.
@mohsenzare2511
@mohsenzare2511 Жыл бұрын
Thanks just create this with standard material and convert that to shader material the shader code automatically will generated for you
@shoopwhoop8115
@shoopwhoop8115 Жыл бұрын
@@mohsenzare2511 Thank you! I'll give that a try.
@shoopwhoop8115
@shoopwhoop8115 Жыл бұрын
@@mohsenzare2511 Well, that was easy. I didn't know you could convert the material back to shader. Always something new to learn. Thanks again for the info!
@mohsenzare2511
@mohsenzare2511 Жыл бұрын
@@shoopwhoop8115 your welcome man
@fabioferreiradarosaantunes9788
@fabioferreiradarosaantunes9788 3 ай бұрын
Is it possible to do that with decals? I'm using Decal Machine in Blender and it is fantastic to add detail with decals with POM, but I can't find out how to do that in Godot.
@mohsenzare2511
@mohsenzare2511 3 ай бұрын
There is a decal node which you can use, But I don't think you can create a shader for that you can only assing some decal texture to it!
@fabioferreiradarosaantunes9788
@fabioferreiradarosaantunes9788 3 ай бұрын
@@mohsenzare2511 I've seen those! But there is no pom texture slot. I wonder how it could be implemented.
@solitary200
@solitary200 Жыл бұрын
Could you maybe make a video that has a shader that subdivides and displaces a mesh based on how close it is to an edge, and otherwise uses POM? That way we could have higher detail at the edge and the illusion of POM at the center of the mesh.
@mohsenzare2511
@mohsenzare2511 Жыл бұрын
As I understant you ask to have a kind of tesselation shader on mesh, unfortunatly this feature is not supported by Godot, But in future of Godot 4 maybe this will be possibile with compute shader
@solitary200
@solitary200 Жыл бұрын
@@mohsenzare2511 ah thanks for clarifying! You should do a video on your background and how you learned all of these techniques too! Would be cool to understand your path and how it could apply to others as well.
@mohsenzare2511
@mohsenzare2511 Жыл бұрын
@@solitary200 Yeah why not Maybe in future I will do that
@KENISEG
@KENISEG 4 ай бұрын
что лучше по производительности? occlusion или классическая lowpoly 3d mesh ?
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