Wow, I thought you would use MOP booleans, but you did it all without it. Nice! By the way, for your opinion, where is it better for you model Hard Surface Models, in Modo or Zbrush using Zmodeler?
@VLADISLAVSKRIPAY5 ай бұрын
For me, there's nothing better and faster than Modo yet, ZBrush is only for additional detail
@Wozner5 ай бұрын
@@VLADISLAVSKRIPAY Thank you, you approved my thoughts, Modo is so far the best subd modeling package for me.
@stormk-11305 ай бұрын
Quick question did you have a job related to 3d? also did you fix the topology?
@VLADISLAVSKRIPAY5 ай бұрын
🤣You can find an image about the topology here www.artstation.com/artwork/29oBBv
@stormk-11305 ай бұрын
@@VLADISLAVSKRIPAYThat topology its okay? is not kind of messy and full of triangles?
@VLADISLAVSKRIPAY5 ай бұрын
@@stormk-1130 This is a gaming asset) That is, the model is ready for use in games. This is called optimization, this is how absolutely all game models look.
@stormk-11305 ай бұрын
@@VLADISLAVSKRIPAY ooo ok ok, just asking cause i was making a gun too and my topology look like your topology and some one told me that it was messy and i need to work on it, with quads............. So now im confused xD.
@VLADISLAVSKRIPAY5 ай бұрын
@@stormk-1130 And you're talking about the model itself from a Hard surface) I prepare the basis of the model with the correct topology, and in the end I use Mesh Fusion to give more detail, and since the geometry itself looks good after such Boolean operations, then everything is fine. On your initial way, I advise you to give up ways to facilitate work, and learn topology, and when you achieve mastery, no one can tell you anything! And such technology as Mesh fusion is available only in Modo and CAD programs. Otherwise, I advise you to use Boolean, but then correct the topology