The amount of effort phreak puts into articulating his thoughts and ideas behind every single change in such detail, truly demands respect. Thank you Phreak.
@anniekujo7 ай бұрын
I agree, I think the league community is pretty disgusting for treating him the way they do. In what other game do you have a game dev giving this detailed of an explanation for patches every 2 weeks? But to be fair, those people are probably not happy with their own lifes and gameplay, so they have to let it out on someone. Unfortunately this person is Phreak because he "serves" as the head of game development, so people naturally gonna hate on him.
@KassadinREAL7 ай бұрын
D riding deluxe
@sphyx_43567 ай бұрын
@@anniekujo to be fair he has his own part... Remember Vel Koz? Or yone this patch? Sometimes he is delusional and very agressive..... That much hate is not deserver tho.
@anniekujo7 ай бұрын
@sphyx_4356 I'm not saying he is perfect, it's ok to criticize him. But he could as well just not communicate his thoughts and decisions, him actually giving an insight into why they are doing certain things is amazing and should be appreciated way more. The hate he is getting is crazy, this way he is just not gonna read comments and eventually just stop making those videos.
@airhead73797 ай бұрын
@sphyx_4356 I mean he's literally right about yone this patch, so idk what you're on about. He occasionally makes a mistake, big whoop
@A1phaz0ne7 ай бұрын
48:50 As a smolder player, the reason we don't stay around to auto attack as much as you believe we should, is because you guys didn't give Smolder a real reason to do so. Crit ratios alone is not enough. Nearly every other marksmen have reason to auto attack. This includes Ezreal, who gains Attack Speed when landing his abilities. MF deals bonus damage on her autos, when autoing new targets as well as having an Attack Speed steroid. Xayah gets stocked up with feathers, which are applied via her auto attacks to deal extra damage per auto as well as to set up her E. She also gets an AS steroid. Ashe has slow on hit and deals extra damage to said slowed targets. Not to mention her Q, again, an AS steroid. All these champions have actual reasons to auto attack on top of using the critical strike for their autos. Smolder does not have this. I am sorry, but how can you or anyone on the balance team believe that we Smolder players would feel comfortable auto attacking with his current kit? Especially when the ENTIRE gameplan around Smolder revolves around him stacking? You literally win or lose games based on whether or not you reach 225 stacks. The only way smolder gains stacks is through ability use. Pair this with the fact he has no actual incentives/rewards in his kit for auto attacking will of course, lead to smolder players who look to just Q and kite away. Auto + Q kite or Q + auto kite takes longer than just Q and kite away. If you want us Smolder players to actually utilize auto attacks more often, then please update Smolder's kit to have an actual incentive to use his autos. The only 'reward' you keep saying Smolder has for autoing, is the critical hits. Yet literally every other marksmen gets this same 'reward' ontop of whatever in-kit synergies they have for their auto attacks. Why can't Smolder be given the same treatment? Why try to force him so hard into marksmen items, but not give him a proper kit for that play style? You guys made him mage and people play him like a mage. If you want him to be played like a Marksmen (Autoing), then make him like a Marksmen.
@anofans7 ай бұрын
Funny thing is that IE as the best crit item and scaling item smolder cant even use it because is not apply with his Q.Like how can smolder compete a jhin or jinx as a crit autoattack championHe even admited that the best item still is trinity btw...Like no logic
@VerticalSuperiority7 ай бұрын
@@anofansI feel like they should make Q an auto attack reset as opposed to having to wait until your main damage ability is up and being slowin terms of damaging in between
@St_bane17 ай бұрын
They should make smolder burn do less damage but when you auto a burning target they take a small burst of damage. This makes it so you still have to use Q to refresh and apply passive but you need to actually do something instead of kite to get max damage it would still allow you to burn and run but at the expense of more damage
@nicholaswhittel4677 ай бұрын
How about 3 autos on the same champion within 5 seconds gives you a stack?
@VerticalSuperiority7 ай бұрын
Guinsoos would go brrr
@micemu7 ай бұрын
Thanks Phreak always for all the insight with these patch previews and rundowns!
@AugusXD7 ай бұрын
Riot can make 500$ skin, but can't localize numbers in description.
@caymanharas99147 ай бұрын
if you broke just say so
@morfea1237 ай бұрын
@@caymanharas9914 you mean broke like Riot employees :)?
@MrOthello77 ай бұрын
@@caymanharas9914 if you are idiot just buy so
@muizzkazi54327 ай бұрын
No@@soysaucebananna
@Raiko017 ай бұрын
@@soysaucebananna womp womp an optional cosmetic is costly
@perfredriksen32817 ай бұрын
Why does Yi have to be a "noobstomper"? the more high elo skewed version of yi has been the healthiest version of him. having to use your abilities at the right moment and correctly, instead of relying on base stats to survive sounds a lot more healthy than what is being implemented here. so what if he is weaker in the lower mmrs? A "mele adc" should require good execution and decision making to be successful! There should be ways to shut him down if he does not play the fights smart or correctly , even when Yi is fed, he should still have to play smart/well to be useful.
@lubue57957 ай бұрын
Just because they buff base stats doesn't mean he's suddenly a noobstomper. Base stat buffs are, to beginn with not just a low elo buff as certain basestats, especially those at level 1, bring more winrate in high elo. And even scaling stats do buff high elo Yi,s just not quite as much as low elo Yis. So, since they are not taking any skill expression away, this is simple a buff, which Yi needs right now, that benefits him a bit more in low elo so more people can play him. But even for high elo this is a strict buff so this isn't turning him into an exclussive low elo champ at all.
@nikospyridis95797 ай бұрын
Tbh, I don't think anyone except Yi players like gambling where he will come out of Q and W 90% damage reduction. Maybe it feels cool on Yi's end, but on the receiving end it sucks.
@lucidcortex84447 ай бұрын
Yi was a disgusting champion at every elo with lethal tempo can you guys stop crying
@Wandeezimo7 ай бұрын
His base stats are remarkably low for his class. This doesn’t make him stand out or a base stat outlier, it just makes them less shit
@sphyx_43567 ай бұрын
@@lubue5795 he doesnt need any mechanics... at least not in low elo.... thats why he is a noob stomper, and also cuz he is allowed to do a shit ton of stuff.
@catfood41427 ай бұрын
same as the Mord level/ap scaling issues, Riot couldve literally just did the samething with old asol fix his level and ap scaling, cause most his old W power was capped behind levels..could've just literally fixed it, yet you guys straight turned a champion from A to Z, from hyperactive to super passive, and now he becomes another stat check, feast or famine boring design, yet still has a decent pick rate in high mmr, where the intention and balance was hoping him to be majorly playing in the lower brackets. design failure
@vali53107 ай бұрын
"Samira was nerfed in the micropatch, and her winrate is fine" the winrate in question : 46-7 % XD
@ichdu00147 ай бұрын
Heya Phreak! Knight's Vow no longer breaking Celestial Opposition is great, however the new KV also breaks a couple of other things that require you to be outside of combat. Most notably the Symbiotic Soles, which specifically seem to be an engage support item. Could you take a look at that?
@mrbreakfastmcmuffin7 ай бұрын
You should submit a ticket to riot support, he might not read this, i’ll also submit a ticket to improve visability
@Silentj2457 ай бұрын
Knights vow breaking recall even if your ally is just tanking jungle camps or minions is also very annoying
@fetty__7 ай бұрын
Love your rundowns and admire how you do not give in to haters. Stay strong, Phreak 💪
@mr.spoonu2d8707 ай бұрын
I will say, the heavy damage Caitlin build made a lot of sense. She's a sniper and she headshots people. It felt way more thematically consistent and fun to smack people with a dump truck of damage. It actually felt like I was hitting them with a sniper rifle. If she has to attack a bunch she might as well have a machine gun.
@lucidcortex84447 ай бұрын
And thematically Asol would automatically win the game the second the game starts. Aatrox would literally never die. True ice users would one hit with any ability and any champion that isn’t a god/demigod would be weak af. I play cait and she was way too OP stop crying
@tomosima19927 ай бұрын
@@lucidcortex8444i think he is right she should be a heavy hitter with low attack speed
@prograxm44177 ай бұрын
thematic isnt lore accurate? r u human
@dustynips-7 ай бұрын
@@lucidcortex8444I think maybe you should get checked for a mental illness with that kind of overreaction on an opinion
@STATICandCO7 ай бұрын
But it feels awful to be on the recieving end. One shots aren't healthy
@yGKeKe7 ай бұрын
tl;dr: Statikk Shiv still unusable by intended users because the effect procs on target death rather than on energized attack.
@nikospyridis95797 ай бұрын
With the current passive, I don't see it ever being good without just being a stat stick. However, that's apparently the design of ADC items nowadays (IE is stats, ER is stats + infinite mana, PD is stats and ghosting, LDR is stats).
@BrendanCardenas7 ай бұрын
@@nikospyridis9579 I mean adcs have always been this way, even in other mobas. That's why their builds have the least amount of variety, max dps is "solvable".
@lubue57957 ай бұрын
What do you mean? The intended use of statics is as an item that allows low waveclear champs to get waveclear and that it now does better than before. Every user of statics will have good waveclear with it, so how exactly is it unusable for the intended users?
@STATICandCO7 ай бұрын
It's very early in the patch but the early data is zeri+kaisa are doing very well with the new Shiv. It seems fine
@faveology7 ай бұрын
@STATICandCO It makes a lot of sense for Kai'Sa. She doesn't gain access to any of her empowerment with crit. She doesn't do bad with crit, but it doesn't do anything for her kit. The change to each AD item basically only having two core stats pretty much means Kai'Sa wants KS or SS as a first item. KS will always have more duelling and fighting power, but SS can help Kai'Sa nullify certain lanes that function purely based on pushing you in (Cait/Jhin/Sivir). It also gives her some big lane priority since she can push waves instantly. As for Zeri, she has never been a great KS proc champ. She was only going botrk because it gave her all the stats she wants in a first item. Add the IE nerfs on top of it. You basically have a Zeri that wants to hit three items to pop off (before IE nerfs, she had matchups where she could pop off at 2 items). Shiv allows her to play safe early game while maximizing her gold infusion (if you take a bad back timing, she can push your wave instantly and not herself plate gold with shiv). It basically makes it so she doesn't have to interact with the lane. She can purely play to scale
@AstrumVerith7 ай бұрын
With decreasing the maximum charge timw for ksante w, just reduce the minimum charge time to compensate and give him 5 ms and let it ride.
@gaze21567 ай бұрын
Reducing the duration of the burn and letting him refresh that duration with attacks sounds like an incredible solution. It rewards Smolder for staying engaged and makes dying to the burn way less frustrating.
@gingerdude36667 ай бұрын
Really appreciate your continued insight into changes Phreak, I love LoL and I'm a game design major in college so learning how you guys balance arguably the most complex game in the world is awesome. Since you touched on some of the easy supports and adcs (Nami, Jinx, Ashe, Sona), I was wondering what the highest mastery curve supports and adcs are, and how many games the mastery curve is? I was also wondering who the "unexpected" high-mastery champions are in these roles, similar to Mordekaiser? Thanks for making all this information freely available, I'm very grateful
@dragomaster24227 ай бұрын
50:34 I kinda like the Smolder buffs, but the actual items feel bad to build on Smolder. You have ER which is ok, RFC feels really nice so you can poke with Q, but the rest of the items just don’t feel good to build on Smolder at all. Maybe now the damage will feel a lot better since he gets a lot more scaling damage with crit chance, but it’s still really confusing. Do the devs want Smolder to be like Jinx where he is fighting within the fight as an adc and autoing a lot (maybe Q should just be able to crit then), do devs want him like Nilah that are deep in the fight (probably not), do devs want him like cait/ezrael where he is poking with his Q and doesn’t care about attack speed and just wants ability haste (where players play him at right now). It’s pretty clear that a lot of Smolder players prefer the last option where he uses his Q to poke from afar and believe that the items are best suited for that play pattern. When asked to go crit, smolder players feel like there are no good crit items for smolder aside from rfc that reinforces the poke with Q play style. I hope there is some more thoughts with how and what crit items the balance team want to work with Smolder because a lot of the bruiser items (tri force, shojin, manamune, terminus insta stacking with Q) felt better to build despite doing less damage than crit.
@Gazunda7 ай бұрын
the delivery on when Phreak said "nasus win rate is not as bad as it looks because a lot of people are building him ap and ap nasus is not very good" was gold. made me chuckle
@tonyman44677 ай бұрын
Phreak is trolling. Nasus just sucks no matter what now.
@disappointedmom61767 ай бұрын
Hey Phreak, love the VOD Rundowns and I always look forward to hear your ideas on the different patches! I'm a long time Ornn main (around Master elo) and I love the new change, really makes our lives easier, really thank you so much!!! Now his passive has more space for improvements! Yes, since it's no longer limited to a single mythic (or as it was before, limited by someone buying the items with gold) this means that we can truly feel like we are crafting new things and helping our team. I would like to talk about my lovable giant and make some points on his game plan: 1) I've played a few games in the new patch and I must admit that it's nice how each player can choose which item to upgrade based on their champ (maybe they just want all ad, maybe some health and haste, maybe only ap etc...) and this is really good! However, the usual problem is that sometimes in laning phase we are forced to buy a specific item that we don't want to be upgraded (like I buy kaenic or heavy magic resist against Gwen, but the rest of the enemy team is ad and I don't want it upgraded for even more MR). But it only happens in pretty specific cases and it's not a big deal, just more quality of life... so maybe sometimes, we can sell the masterwork to upgrade a new item ourselves later? 2) I always find myself getting to lvl 18 and feeling extremely disappointed that I do nothing with the FINAL level (all the levels from 12 onwards have something: my item, then one item each level which gives a good sense of progression). I know it's pretty rare to get to 18 in the first place, but I do wonder if you could give some thought into adding a new effect on it to make it special as the last one... I'll first say what I think is a reasonable idea for lvl 18 and then talk about some crazy stuff just for the funzies: REASONABLE ONE: He gets to upgrade another item of his choosing (and, maybe, also increase his passive stat bonus as well??). CRAZY 1: (this is the selfish one, nice for solo/duo) I don't know if that is good or bad for the game, but maybe adding a special class of MASTERWORK/PRISMATIC items at lvl 18 that only ornn can use and he can choose only one per game. They can either be directly superior versions of some items he already has (I'm talking about his most built items, like the tank ones, and they get to have a special passive or just all the stats amplified or just extra ones added on top, like Sunfire gets some extra effects or more damage or scaling and new stats on top of the old ones) or even better he gets to choose an "extra effect" on his utimate based on the item he upgrades (like Sunfire adds burning ground on it, Hearthsteel makes it bigger and make the knock up do more, Unending heals you for a portion of dmg dealt etc...) CRAZY 2: this comes from the boots mechanic introduced for attack speed boots in this Split; like when Ornn gets to lvl 18, it unlocks for all your teamate some special "evolved" items (can be boots or one times permanent purchases, like elixirs) that directly influence passive aspects of the game like movement speed or tenacity, summoner haste etc... clealy meant to be late game purchases after completing the build. CRAZY 3: he gets an evolving extra item from the start of the game, and with levels he can "craft onto it specific stats" that he might need (maybe up to a maximum of TOT gold value based on its levels, but you get to choose the stats to put on it) and after getting to 18 he unlocks it as an extra item that gives him all these stats he added slowly crafting and perfecting it troughout the game (or just at the end if it's too much work to balance, he gets 18 and gets this "extra" added item that gives him extra stats, or maybe like give him subquests to collect materials all troughout the game like kill enemy champs or kill baron/drake and you get extra little stats, like your are collecting the materials needed from crafting and then you finally complete it). Thanks for reading, sorry about the crazy ones but sometimes it's fun to brainstorm, I like thinking about super crazy things xD
@VukicDuro-sm1hi7 ай бұрын
Hey Phreak, love the content, im only wondering if you have anything in that head of yours? Do you guys actually play the game or just look at winrates? Ty in advance
@George-ic8yt7 ай бұрын
Can you please look into Graga top's non interactive game play. It's really frustrating playing against this champion. He can engage or disengage so often and he can't be pushed out of lane. Phase rush makes him really difficult to deal with if you are a melee champion.
@CHSPART4N1177 ай бұрын
Day 1 of trying to save League of Legends: Hi phreak, here some inputs how league might be a better game / saved (like👍this comment if you agree or / and add your own suggestions): - Remove autofill (at least for jgl, since it is the most different role compared to the other roles). Yes there will be more queue time but the quality of games will be better. It could even be considered to remove secondary role at all (only for ranked modes). - Add (for ranked modes only) the restriction that it only verified accounts can play this mode. Optional: - Mode for SoloQ ONLY (has to be tested might increase waiting time drastically). Maybe could also stay DuoQ too. - Remove FlexQ and add TeamQ (5 man only), good mode for practicing in team environments). Normals can stay as they are, so everyone can literally do what he wants. I'm looking forward to your feedback.
@eldritchemissary47187 ай бұрын
First suggestion is already very bad, and would necessitate making jungle wildly overpowered (and maybe support too) . I don't think you understand how much worse queue times would be without autofill, even if there's only a 5% popularity diff between the most and least popular role would mean you get challenger level queue times in silver, this would unironically kill the game
@Autoswitched7 ай бұрын
Since duskblade has been removed, please revert the critical strike nerf on Yi alpha so crit Yi can be good again, and we cna have more build flexibility. Ty
@albinotadpole66407 ай бұрын
I just want to say thank you for your time giving out your thoughts and opinions throughout the changes. I can't stress enough how much it's appreciated to have thorough communication from the Riot Team among the gamer peers.
@grandera7 ай бұрын
Hey phreak out of curiosity since you talked about mastery win rate and such , how´s aphelios win rate on people that have "mastered him" atm because it seems like you guys are just going to leave him at 46% wr the whole year again.
@yGKeKe7 ай бұрын
If Aphelios gets anywhere near 50% he becomes 100% presence in pro.
@DownForceSimRacing7 ай бұрын
I think he will always be low wr thats just cus of the skill ceiling to master @@yGKeKe
@grandera7 ай бұрын
@@yGKeKe Aphelios sat at a 41% wr and 15% presence in pro play during split 1 with a 47% wr in solo queue, even in pro play there are no reasons for him to be this weak.
@xkanor24737 ай бұрын
He's just way too complicated so it needs to be 46%, just like riven, which is always 52% wr
@yurilopes4207 ай бұрын
I've been spamming aphelios for a while.. he's fine if they stop nerfing adc items he's fine. he just needs peel and he's good
@baumbaum6377 ай бұрын
Day one of asking to get riftmakers omnivamp to acivate after 3 seconds of combat for meele champions
@sonicex82876 ай бұрын
i think one of the biggest issues with smolder not building adc items is A, he doesent need atk speed really, so that eliminates like half the items right there. And then the best AD crit item IE , isnt really great for him either. so his adc items just dont feel great on him, I would think itd be best to find a way for him to use atk speed a bit more so flickerblade becomes the option over shojin. Like item is designed for adc champs who want to use abilities, but smolders in a wierd spot where he doesent really want the item. So i think an interesting way of doing this could be smolder builds stacks maybe upto 2 or 3, then if he q,s a champion they turn into his regular passive stats. So he wants to auto to stack a bit faster. it might require tooling around with how many stacks per upgrade since he should get more, but its at least something to intice autos.
@AddingVer7 ай бұрын
Thank you as usual for the Rundowns! It's nice seeing some Irelia talk You've stated in your past rundowns that you're aware of her satisfaction issues and that she's a likely candidate for a future project to make her feel better to play I hope you truly consider and go through with the idea, as she's been feeling quite bad for a while now!
@mars-bs5uf7 ай бұрын
she feels v bad to play especially vs the meta top laners right now
@anakinskywalker2127 ай бұрын
Much love phreak thanks for the transparency and rundowns
@dj6P5U7 ай бұрын
is Viktor Q still being updated to work on towers
@SirBackPack7 ай бұрын
Since we making Cait a higher attack speed champion, it would be nice to revert her interaction with runnans so it stacks with the bolts as well
@ok-iy6pw7 ай бұрын
its almost as if that broke the champion completely and it needed to be removed..
@SirBackPack7 ай бұрын
@@ok-iy6pw or it could be seen as a way to diversify her from being a jinx clone. Her niche is her head shots. If you’re going to nerf the damage then atleast allow her to build headshots quicker. Melee champs with hurricane are broken but they have it in the game
@brannyfan7 ай бұрын
Cool video. What are your thoughts on giving champs like Caitlyn scaling with attack speed in her passive or abilities (similar to Jhin's passive interaction with attack speed)? Maybe this could incentivize not just stacking ad for many ADCs.
@the_last_ballad7 ай бұрын
Jhin has his special attack speed scaling because his passive inherently locks his attack speed. Without the as to ad conversion, he would be locked out of some items entirely, items he otherwise would want to buy. Most ADCs want attack speed, all scale with it at base as it increases their auto attack rate, directly raising their DPS. Smolder is the only ADC that really gets nothing out of it, as he is ability focused and his abilities have a long lockout duration while no interaction with auto attacks. Caitlyn is another special case as she wants to interspace her autos with abilities that enhance her autos, so she only needs enough to make that feel fluid, which(for me) is boots + 1 attack speed item(RFC). And that really isn't an issue in and of itself(her champion fantasy is a methodical sherrif with a sniper, shooting slowly but hitting hard is what people expect by looking at her), the issue is her doing 50-75% of a champs health in one shot, sometimes from ranges that prevent retaliation. And there are many ways to deal with that, but I think that exchanging the Jakobs in her hand for a Valdof is not a solution that fits her character. It's always been a disconnect for people when the sniper of the cast relies on rapid less damaging shots (you know, just like Jinx, the champ that is meant to be her foil in attitude and methods)
@orshabaal89907 ай бұрын
Feel like smolder E could give an atk speed steroid to both create skill expression around when to use E, if u want to hold it to dodge or use it for dps, while also create incitament for auto attacking.
@TheAnonymousguy19937 ай бұрын
@ Phreak how is your day going? Thx for update as always
@jobliar9377 ай бұрын
Loving the graphs that show the legitimate effects of the changes… u should link these in the patch notes and maybe show more detailed ones with different builds
@EpicDBagger7 ай бұрын
13:20 - 13:28 I don’t think it was 4% WR down. I think a bunch of people who don’t play Draven (BAD DRAVEN PLAYERS) started locking the champion in. Please look into that. I’m almost certain that will account for AT LEAST 1 of the 4 percentage points change.
@sriramn18097 ай бұрын
Why is it that even tho everyone agrees hes hard to play and tank as a role is something pro play prefers, Somehow ksante if in pro is considered stale while orianna azir xayah were seen in more games overall given they were released a lot of time ago and have mostly been there forever, with quite high presence overall
@simone81727 ай бұрын
I see, and even agree actually, with your general point... but your numbers are way off, and not just cause you're intentionally exaggerating. Ori has gone multiple years with low single digit % presence, while K'Sante has stayed above 50 since release. The wild thing is that one of Ori's single digit presence seasons was LAST YEAR. Is your memory really that short? Azir has been a little more consistent than Ori, but until S13 was in the 20-30% rough range and even had a year below 2% (not 20%) presence. While I'd agree that his recent spike to 50% presence in S14 is a problem, so would Riot. As for Xayah, seasons 8 and 9 were renowned for her dominance... but she didn't even break 40% presence before going back down to single digit presence for S10. After a few years of low pickrates S13 brought her back up to an admittedly problematic 50% presence, but considering she's back down to the mid teens %presence this season I'm surprised you'd call her 90%. Given that these were your go-to champs for insane presence, and they struggle to maintain half the presence K'Sante has his presence is clearly problematic. Additionally, the community and the casters kinda just decided early on because of some of the particularly ridiculous stuff that he can do that he's a product of 200 years and a target for frustration moreso than say an Azir would be even if we get them to similar presence as they have been close to this year. Ah the things I'll spend time on when I'm procrastinating...
@sriramn18097 ай бұрын
@@simone8172 id say ur probably more right than me in this as i dont closely watch or track these, I was mostly exaggerating with what i said, but i didnt think i was this wrong lmao. Ill edit my comment to make it less wrong. However my point was mostly hinting at how his approach to balance isnt very consistent. talks in a previous video where he says orianna for example has very high skill expression and mastery, and people like faker by now have 1000s of games on her probably, and says, "well duh, shes on pro play", while being low winrate soloq samilar to azir. But that its somehow now a problem when zeus has 600 games on ksante and he himself laid down the thumb rule of having champions be roughly the same winrate at 300 games played.
@tahakhan13137 ай бұрын
Buff champs that became unplayable after ghost nerfs
@morfea1237 ай бұрын
When will Vanguard abomination be removed?
@kuzaien43737 ай бұрын
Honestly, if you want K'Sante to be better in duels while reducing his frontline capabilities, set the W cast time to 0.5 seconds. This will make him a bit less predictable and force K'Sante players to use the ability more carefully, similar to how Fiora becomes vulnerable without her Riposte. You just need to reduce the stun duration to compensate, and it would be perfect. Right now, this is exactly what he's missing. Afterward, his durability can be adjusted for fairer duels.
@X_The_Y7 ай бұрын
Mordekaiser giga nerfs when he was barely playable in a MMR where people had braincells is crazy work phreak. Thanks for making the champ unplayable because scrubs don't know what to do against him!
@Krasnal4287 ай бұрын
Okay, these K'sante changes are smart. They are for sure a nerf to pro play while remaining somewhat natural for solq. That is good. I however have a suggestion for a buff that is really good for SoloQ while doing not much in proplay. That is to lower K'sante ult cooldown. It feels wrong to have such a large portion of a kit to be locked behind 120s. cooldown. K'sante usually doesnt get much ability haste in his items. Out of 3 best starting items depending on a matchup (Gauntlet, Kaenic, Jak'sho) only 1 gives AH ,besides K'sante often needs to rush Bramble Vest and tabis to survive (which also do not give AH)). In proplay players won't just duel off ult cooldown as opposed to SoloQ. It would feel nice to not be useless on a Objective fight just becasue I solo killed my opponent 2 minutes ago.
@Krasnal4287 ай бұрын
Btw these are not only my (Master tier Ksante main) thoughts. That is something many K'sante players agreed on during one of recent Aatreus streams (including Aatreus). If you dont know Aatreus he is a former Challanger Ksante main.
@fasce7 ай бұрын
who cares, give us tap W back and revert the min channel time W in R form
@Krasnal4287 ай бұрын
@@fasce It would be great if min channel went back to 0.5s but I doubt we will ever get W tap.
@mastermg18267 ай бұрын
Hallo :D , can you guys please make Zeke's convergence activate on Udyr's passive instead of on every ability ?
@SpiceCh7 ай бұрын
Suggestion: for adcs who are poaching assassin items, reduce their AD scaling and compensate with a critical strike chance scaling to force them into adc itemization.
@SpiceCh7 ай бұрын
Also, something I'd like to see for Master Yi is a buff to his ult. It's been nerfed hard over the past 4-5 years to offset Lethal Tempo, but now I think there's a real choice to be made on when you're ulting because you won't have access to the high attack speed all the time now. The 85 second cd means he has moments of weakness, and he's not likely to buy ability haste on account of the inverted scaling on his Q.
@benoithaeuser60857 ай бұрын
Maybe nerf lethality and buff assassin champion
@SpiceCh7 ай бұрын
@@benoithaeuser6085at that point you might as well consider removing lethality from the game entirely and idk if that's the right call.
@noahkuebler27717 ай бұрын
Hey Phreak, top lane main here, have y'all considered just removing plates(not extra towers defense) from top lane completely? This would counter the whole lane swap meta AND reduce top lanes biggest issue, snowballing. Its because of the ease of snowballing in top lane with an already won lane due to hella strong counters that create such stark top gaps and make top lane so unforgiving. Making one team's top useful and the other team's a melee cannon minion at best. Thanks
@Poske_Ygo7 ай бұрын
The 1v1 toplane impact doesn't matter Its how relevant toplane is compared to other roles which your suggestion makes worse.
@jakeberube57797 ай бұрын
Phreak saying that gp seems fine going by their statistics is exactly why so many gp players are pissed. The champ may seem fine statistically but feels god awful to play as you can’t go a bruiser build because of the crit scalings forced into his kit and with the crit build until you get to 100% crit you are the most rng champ in the whole game because you either crit and do your job or you don’t and practically heal the enemy team with your non existent damage. This dosent even go into the fact that over the last 10 years gp has had a multitude of things removed from his kit such as a mana refund on q, barrels having no delay when placing them, barrels granting vision, ult doing almost double the damage it does now, and his barrels having 60% armor pen instead of 40%. I’m not saying all these things should come back but something needs to drastically change with this champ.
@crowsmoonttv57287 ай бұрын
When does patch go live ?
@mrhandsjr78077 ай бұрын
I like the pantheon changes, do you ever think something similar to that for hecarim? giving him hp scalars to weed out lethality and make him more of a frontline
@mrbreakfastmcmuffin7 ай бұрын
Hey phreak, love the new font / layout of the patch notes page on the website, could yall re-add the table of contents that used to be on the side? Its super frustrating having to scroll down to try and find the specific section I would like to see. :)
@hyohnlim96167 ай бұрын
Did u get one shot by an Akali in one of ur games cuz wtf lil man
@gabrielpaz31477 ай бұрын
Phreak. pls fix Azir 🤕 When you implemented all those changes last time the champion felt stable (W max), but since they added on-hit effects with the idea of being able to have more varied builds, the opposite has happened. Now is the worst mid, soldiers' AA can now be dodged and his build did not change at all, because there is no item other than the nashor's tooth that works on him. If at least the other on-hit effect items were worth it on him... it would be fun.
@miruajin64487 ай бұрын
Give more incentive for smolder to auto than just crit on autos
@aK_iraa7 ай бұрын
Mr phreak why does hob doesnt proc on yones q but procs on yasuos q
@gameguru423927 ай бұрын
Because fuck yone no further explanation needed.
@aK_iraa7 ай бұрын
Man ;-;
@hugocoolerkanalsmal31727 ай бұрын
Hey Phreak! Thanks for doing these in depth rundowns! Anyways, I heard that you and Ray are going to be doing some work on another Swain Midscope. I, and other Swain mains would really appreciate if you took the feedback that our community so often gives into consideration alot. The biggest problem with Swain right now is unreliable abilities in lane, and infinite R makes him a very low elo pick.
@dennisokiba72507 ай бұрын
I agree.
@EpicDBagger7 ай бұрын
49:10 Ezreal should be buying. 1.CDR Boots 2.Tri 3.AD tear 3.Spear of Shojin 5.Termanis 6.Bork This = Damage :) However most Ezreal’s do not auto so this build is very high skill dependent (Are you Deft? Build)
@WhatNotEven7 ай бұрын
Elise’s win rate is looking really low historically these last few patches, and especially given her low playrate/player base of mostly mains.There are obviously a handful of champions in this cohort, but any specific plans to buff her?
@FelixAlvo17 ай бұрын
why cant i see the patch in the client, its been patch 14.10 for 26 days now
@JordanMC987 ай бұрын
I dont think the statik shiv buffs are going to do anything. the passive is just kinda useless its basically just a stat stick but there are better options so its just not going to be built. It needs reverting where you dont need to kill the minion for it to proc
@Shuyin128MK47 ай бұрын
I feel that forcing a prompt on the screen of the client whenever a new patch cycle goes live that people have to scroll to the bottom of patch notes before they can close it would be a good idea. And have a similar thing pop up for micro-patch/hotfix changes.
@ok-iy6pw7 ай бұрын
No. No it wont be.
@Shuyin128MK47 ай бұрын
@@ok-iy6pw There are too many people that don't read the patch notes. Patch notes showing up when a new patch cycle drops so they know the changes happened would be healthy.
@TheeGoodSir7 ай бұрын
cut down is underperforming because yes it is doing more damage throughout the game, because it is does more damage to everyone, hoowever it does not do more damage against tanks and large hp pool enemies, so while yes it looks like a better shinier number it is not performing because it is a jack fo all trades master of none, while old cut down was VERY good at its one job: killing high hp targets
@ArtyAnikey7 ай бұрын
Well I think that taking win rate as a base line for balance is not reliable because people are involved in the games that make those win rates. It's better and quite real, if you ask me, to build a background system which runs every champ fighting all other champs (1v1) with different builds on them on different levels. That would be a reliable base line.
@fernandossmm7 ай бұрын
Hey Phreak, thanks for your videos! I love them. When talking about K'Sante's parry, you talked about Silver players being worse at using it vs Masters players. That definitely makes sense, but then I wondered: do silver players have, in average, more latency to the server? Is it noticeable? How is that distribution? I wonder if Riot has those stats. I would understand if you don't want to publish them, but seems like an interesting thing to check when talking about reaction times, dogeable/undodgeable skills and player satisfaction.
@ok-iy6pw7 ай бұрын
I really doubt he will answer. But the chances are yes. If you are playing in such an elo you probably have issues with the internet. How much precisely we will probably never know. Unless someone feels like going through 300 silver games and looking for ping (pings).
@Djfjfjrhhrjrhrhfj7 ай бұрын
19:07 this is such an insane way to balance the game I cant believe you said that with a straight face. "We just let the community vibes dictate what is strong and what isn't". Champs are strong or weak whether or not the player base is able to recognize it. Player sentiment is largely driven by emotion and is in no way, shape, or form something that should be balanced around. Unless of course your goal is to make money and not actually balance the game...
@miklow66057 ай бұрын
If a player does not ban a champion, they do not percieve that champion as the one that will be the most problematic for them (their actual ban). If a champions power/popularity is not seen as problematic, there will be no complaints made and/or bans spent. Constant unresolved complaints will cause toxicity in the long run. If compaints match the data, acting on it is the right thing to do. Also ban rate is arguably the best simple measure of frustration for a champion, which is important for making the game fun.
@kurt1s537 ай бұрын
Phreak please help my champion... Tahm Kench adaptive force should prioritize AP. Kench support does not benefit at all from AD. Please fix this. having to build dark seal just to get useful stats should not be a longterm fix to a problem.
@green9293927 ай бұрын
I think Statikk Shiv was at it's best when it had ap scaling It allowed for more interesting builds even if champions like Leblanc used it. Bruiser gangplank was the most fun build for him in my opinion.
@t0mketchum7097 ай бұрын
Thank you for charting the effective changes in excel.
@RoyalBLMPotato7 ай бұрын
Ap burst items feeling pretty underwhelming on a lot of mages atm. Poor smolder still has no nice items
@gothammetal58117 ай бұрын
I dont understand. Why is there down time between coup and cut down? I understand that there is synergy between coup and execute abilities but why exactly is that an issue? Why not make coup below 50% and cut down above 50%?
@chickenstudiotv6487 ай бұрын
i appreciate the mordekaiser rundown, my suggestion as a high elo morde would be to not change him at all cause he's totally fine but please for the love of god let him W while he Q's that'd be a HUGE quality of life change. I think you could also make the ult scale more than just cooldown and revert the Q ap ratio buff (it wasn't necessary by any means it was technically a placeholder for when QSS changes would go through in the future)
@chickenstudiotv6487 ай бұрын
@@downhillballin3285 the biggest problem is compared to other champs he's dog - skarner, lillia, darius, ahri, kayn, most adcs etc they ought to be nerfed and it's playable. Personally i think it's possible to hit chall with him as it is with any other champ but u probably need to be way better than an average chall to actually do it
@MadeagoestoNam7 ай бұрын
These Caitlyn changes are rough. Thats a lot of lost damage for some increased AS scaling. And with the IE nerf? It hurts.
@candulgames98507 ай бұрын
She def needed tuning
@Shadow_SA27 ай бұрын
@phreak do you recomend buying berserker greaves on Smolder?
@superfiver7 ай бұрын
These Yi buffs do not come close for making up for the E nerf, let alone losing letho tempo. We lost 2 levels of E with the E nerf.
@DreyskillFTW7 ай бұрын
Change that irelia cannot q my goddamn yorick's ghouls. It makes irelia by far the biggest counter to yorick as a champ. Disabling me, making me unable to ever fight her or be at a comfortable level of contesting. It's like her having to need 4 stacks and yorick having 4 max ghouls, its the perfect design to just stomp yorick. She already get's fast attack speed from her build to kill the minions quite fastly, but able to q them all and getting her health back and just 4 stacks max, ready to fight makes it not fair in any way shape or form.
@htlchtlc7 ай бұрын
K'Sante👤4,700 HP💪329 Armor🤷♂201 MR💦 Unstoppable🚫A Shield 🛡 Goes over walls🧱Has Airborne🌪Cooldown is only☝second too🕐 It costs 20 Mana🧙♂
@chickenxchaser7 ай бұрын
I may be naive or missing something. For the turret damage reduction, shouldn't it only be applied to say the turret after the first plate? Maybe 5 mins is where it would be irrelevant anyway but the issue with the lane swapping in general is the turret going down, not necessarily a plate or two or the damage right?
@EmrysMerlin88077 ай бұрын
Hello and welcome to a shorter episode of the Phreak Show!
@RobVice7 ай бұрын
The only few days Camille felt strong again, Riot goes and nerfs her 😩
@lubue57957 ай бұрын
"Few days" = at least two months "Felt strong" = high winrate in proplay and SoloQ on multiple different roles (top, mid, support) I understand that seeing your champ nerfed feels bad, but she was just objectively too strong. Besides, the nerf are kinda light so you can definitely still play her and be succesful. She's by no means bad now.
@RobVice7 ай бұрын
@@lubue5795 I only picked her up like a couple weeks ago and to me personally she felt strong only after a while. Her pick rate wasn’t that great before pro players picked her up.
@benoithaeuser60857 ай бұрын
Cringe champion
@Pixelatedrat7 ай бұрын
You think you can pass a note along to fix the replay system it hasn't worked in weeks and makes watching games annoying speicaly games you want to save highlights from.
@danielszekeres80037 ай бұрын
A fairly big patch reviewed under an hour? I'm impressed
@Moesbi6897 ай бұрын
Hi phreak:) Hope you're having a nice day. Gonna have to try these KSante buffs
@benthaideelune24647 ай бұрын
i see garens performing well both in low and high elo and garen is a newbie friendly champ but this is not the case when we talk about mordekaiser a garen can easily dominate a high elo game even if he cannot he is still useful because of his R execute Q silence E armor shred for everyone and tanking huge amounts of dmg with W i do not know what do you have in mind for mordekaiser his kit does not allow for number buffs maybe a cgu in the future? system changes?
@PlatonicLiquid7 ай бұрын
Excited to see the assassin changes next patch
@vasilisv-qm1fy7 ай бұрын
nilah is weak atm on high elo is almost unplayable, she is on the top 5 least popular champions so basically otps only thats why her winrate os good and other than that she is a top laner with adc stats, most good adcs will bully you in lane and nerfing her q plus the change of navori made her late game weaker.
@lubue57957 ай бұрын
Not sure about her being weak. Her winrate is always around 50% which isn't great but not that bad either.
@benoithaeuser60857 ай бұрын
Nilah is not a blind pick champion
@doffy53947 ай бұрын
Are able to read?@@lubue5795
@vasilisv-qm1fy7 ай бұрын
@@benoithaeuser6085 yes but the win rate is extremely low for her pick rate, if i remember correctly she is currently top 5-10 least played champion, she has 1,7 pick rate on her main role
@vasilisv-qm1fy7 ай бұрын
@@lubue5795 try to read better at the stats
@lonefire3337 ай бұрын
Does RFC increase the range of Smolder Q?
@patrykkozowski53427 ай бұрын
Yes
@Raiko017 ай бұрын
Thanks for taking the time to do this as always. Does Hwei really have that big of a mastery curve? Personally i picked him up pretty easily in around 20 games of PBE, but maybe thats just cus i was already playing similar champions. By now i must've played like 100-150 games of hwei and i dont rly feel much different. Regardless i like the balancing around mastery.
@Poske_Ygo7 ай бұрын
You dont play Hwei remotely optimally The optimal hwei has unique keyboard setup Because pressing Q>Q, W>W>, E>E is acoustically slow You need a double bind for each of his abilities in order to cast them 0.14seconds faster So Q>Q should be Q>A W>W should be W>(whatever you also bind the W to) etc Hwei is extremely OTP requiring... I personally don't wanna fk up my keybinds (impacting other champions) to optimise Hwei so I don't main him
@guntherrogiers36377 ай бұрын
Corki with lethality is something else man Hes supposed to be a lane bully alright then make him scale bad and give him good base numbers cause now hes to good at every stage in the game
@BarbaraSchrader-rl6fk7 ай бұрын
Hi Phreak, How do I counter Umbral Glaive? I feel like every time the opponent support gets this item, there's nothing I can do to counter it. I can't spam more wards because they all will get caught and removed almost immediately. While myself not being able to buy it (not benificial to any of my stats), I simply can't clear wards as fast, since I'm stuck on the sweeping lens timer. If "ad" supports can get such an item, I feel like enchanters should get one too. Or Umbral Glaive should be nerfed. It's very, very frustrating to play against it.
@BLYP997 ай бұрын
If u want to make morde viable in d+ just reverse passive with r 👍
@jakiii3687 ай бұрын
now that proplay is over k'sante is getting some chanches hopefully he will be better in midelos (plat,emerald,diamond) as well
@raysoma1237 ай бұрын
When Aatrox bruiser adjustment?
@lotl1237 ай бұрын
@raysoma123 next patch actually, already on PBE
@raysoma1237 ай бұрын
@@lotl123 what? Where are his list of changes?
@kreeperkiller44237 ай бұрын
please tell me they’re gonna give his omnivamp a ratio scaling with his bonus health 🙏 I honestly think that both Aatrox and Rhaast should be forced to choose between big healing with a bruiser build, or big damage with an assassin build. Right now, the best way to heal is to build assassin.
@lotl1237 ай бұрын
@@raysoma123 it's on the League subreddit, look up PBE datamine for May 29
@VeralionRawr7 ай бұрын
Okay, we're going back to zeri/lulu lucian/nami every game. Thank you Phreak very cool!
@diogo.37117 ай бұрын
Why do I want more attack speed on Caitlyn?
@99iu-o5o7 ай бұрын
How do you feel about Evelynn (OTP champion) having 48% wr globaly in Master+ elo?
@joaobrito26537 ай бұрын
Why is hwei labeled as an adjustment? It’s literally a straight nerf, there aren’t even any spells getting any sort of buff to be considered an adjustment
@humemid7 ай бұрын
how is absorb life useful at all outside the jungle
@babiniu7 ай бұрын
Pantheon math is a little bit wrong, it says u get 27 armor lvl 18, when in patch notes its 5-30 (im assuming that u did math when changes were 5-25)
@Aanenk7 ай бұрын
You do an amazing job phreak. I wish Riot employees had the prioritization you had. Money on the mind of Riot too much IMO. Skins are too much of a prio for how lack luster they are. Game needs updating in all its features. I like item pages but theyre not updated ever. and weird to navigate.
@Brofesional7 ай бұрын
Mord can never be balanced everywhere because too much of his power budget is in his ult
@sapphire--93757 ай бұрын
glad kraken doesnt have a crit ratio anymore. It was pure gambling fighting a viego and he just crits twice.
@BLKCLVR7 ай бұрын
This isn't relevant to the patch notes but I have no other outlet. Phreak, Vanguard needs some fixes. It has affected performance so much that I almost can't play at all. Regular crashes. It's awful.
@oxgee7 ай бұрын
The Irelia nerf makes absolutely no sense. She needs a buff, its ridiculous how much more overtuned other top laners are compared to her
@GG-hi5if7 ай бұрын
Bit disingenuous to call Caitlyn’s nerfs “adjustments”. But you are right, there’s too much power baked into Caitlyn’s burst (R, W, Passive etc) - making her a more consistent auto attacker (as, ad scaling) is needed.
@lubue57957 ай бұрын
Depends how you understand "adjustment". If you understand it to be power neutral, then yes, it isn't. It's a nerf. If you however understand it as some parts of the kit getting buffed and others getting nerfed, then it's still accurate. I for my part like the second option better, as it then clearly tells players that not everything is worse and you might be able to compensate for the nerfs if you adapt itembuild or playstyle to take advantage of the buffs. But which definition is better is definitely up for debate.
@GG-hi5if7 ай бұрын
@@lubue5795 adjustments are meant to be power neutral. Thats why we have terms such as buff and nerf and adjustment. Adjustments are meant to be broadly neutral, or introduce other options. These changes to cait are overall a net nerf, and quite a substantial one. Your second part makes no sense as caitlyn will still buy the same / similar items (with collector and IE also being nerfed this patch) and increasing her base attack speed is something she will be doing anyway….
@lubue57957 ай бұрын
@@GG-hi5if You do know that base AS means that all attackspeed bought on her is more valuable as it means a bigger AS increase, right? Just making sure because you're second part doesn't quite read like you know that. Also, especially since IE and collector get nerfed and her AD scalings get as well, buying AS will now be more valuable on her. She will of course not abandon IE because of that(her passiv has one of the best synergies after all), but don't find it that weird to assume that we might see more AS oriented builds with rapidfire and maybe phantomdancer appear Instead of Collector.
@GG-hi5if7 ай бұрын
@@lubue5795 but the base attack speed is still below the traditional baseline for adcs (0.625) so its a piss poor consolation buff
@lubue57957 ай бұрын
@@GG-hi5if Of course it's overall a nerf. She's OP right now so it would be silly if they nerfed one build to buff the other up to being OP. And yes, she has a bad AS ratio, but AS items are still more valuable on her than they were before. For that, the AS ratio of other champs does not matter, and comparing them is really not a very valid, take as AS usage depends heavily on the champion kit. For instance, Maokai has a higher AS ratio than any ADC yet AS is still not a good stat on him. And Cait passiv does strongly scale with AS as more AS = more headshots. That of course does not mean that AS Cait will now be OP, but simply that AS items are now more valuable on her while collector is less viable and that might just skew the balance. And that's why it's an adjustment. Because it's not a strict and complete nerf as some parts of her kit are now better than before.