Phreak's goated for going with patch 15.1 instead of the new name.
@Zerothgal26 күн бұрын
Based.
@Maxbrain26 күн бұрын
What's the new name
@dogtur26 күн бұрын
@Maxbraini dont even remember but its very long
@GustavoOliverXD26 күн бұрын
@Maxbrain 25.S1.1
@thomasernst786626 күн бұрын
Based
@Matkatamiba26 күн бұрын
Your interest in Quality of Life-ing champions is super appreciated. Stuff like the Warwick changes ended up making him OP, sure, but you can fix numbers to balance that afterwards. There's a dearth of champions with various clunky mechanics that should be cleaned up and would probably have better playrates if they were.
@michaelscholler291526 күн бұрын
i think adding heat stacks below the turrets hp bar (so you can see them without clicking on them, like annie stacks or jhin charges) would be great. I think many (esp. low elo) players don't even know turret heat exists and this would be a great way (and low effort, i think?) to visualize it and make people curious on what those stacks mean.
@EvanHNP25 күн бұрын
I literally just found out about this mechanic from this video so I can corroborate your statement
@roganjohnston25 күн бұрын
Oh yeah, I wonder if they could just reuse that UI element, or if they would have to change it so it can actually be used for turrets. Having that UI element on turrets would also be great for teaching new players what that UI element means, so that if they ever see it on a champ they have a rough idea about what it's doing there. Maybe health bars would get too noisy though. hmmmm.
@yurotk20 күн бұрын
I literally watched thebaus stream the part of the video that brought up "heat" and he asked chat what heat was because he didn't know that this was the term and nobody in chat knew it either including myself, we knew about the mechanic but not the name of it
@77cody08live18 күн бұрын
Make the turrets particle grow/have vfx or change color or both to signify (visually/intuitively) it is gaining strength/power
@Parasitophazon26 күн бұрын
League is blessed to have its lead designer explain everything consistently so passionately.
@joejones22 күн бұрын
Uhhh he’s not the lead
@샌드위치생쥐12 күн бұрын
Disgusting figures
@YetiOnthewaynorth3 күн бұрын
LOL and the game keep getting worse. Such a bless.
@TheKarle2226 күн бұрын
Reminder for your self-reminder about rescripting Renekton's abilities!
@unknownuser43926 күн бұрын
+1 push this
@mrmangbro684220 күн бұрын
Scripting?!? 🤬
@jorgbrunner653019 күн бұрын
What does rescripting the abilities mean?
@TheKarle2218 күн бұрын
@@jorgbrunner6530 it means to rewrite the algorithm that make the abilities work. The objective is not to change the abilities themselves, which would remain the same, but to improve how they interact with other game systems. Renekton abilities currently have sometimes strange behaviours and most importantly some consistent bugs, which apparently are due to their old scripting. For example, W does not apply Spear of Sojin correctly, or a very ancient bug is that if you ult during W you do not gain fury
@mrmangbro684218 күн бұрын
@jorgbrunner6530 Coding them again to function better. Make less bugs
@iiolpok265326 күн бұрын
phreak is just adhd jncarnated. in every video this guy is turned up to 11 and i honestly love it. the energy is always there lol
@JustBlameEntropy26 күн бұрын
what energy
@whatistruth_126 күн бұрын
How quickly they're talking at 1am. The depth of what they're talking about. @@JustBlameEntropy
@boriskoblents858626 күн бұрын
Maybe thats why i completely understand and track his line of reasoning so easily. Maybe most league players have adhd and thats the target audience.
@brunolanglais66226 күн бұрын
"Mini-Preview" *talks for 47 minutes straight*
@jogadorjnc26 күн бұрын
@@JustBlameEntropy Dude made a 1h video to procrastinate going to bed
@foggles1726 күн бұрын
need a phreak fancam starting with 11:03 "we're choosing to be really cute"
@kerph25 күн бұрын
real someone get on this
@xanschneider26 күн бұрын
Add heat charges to the health bar of the turrets. Kinda like Irelia attack speed.
@magmatt726 күн бұрын
Every midlane Matchup have to be rethinked because of Cannon change, this is so significant its craazy change.
@Vermillicent26 күн бұрын
Thank god they're finally giving Kallista some love, she's been starved for so long
@danii758426 күн бұрын
with slow resistance this might be a toplane kalista buff?
@ANilahAtion26 күн бұрын
CAN she please get an E execute indicator like she does on wild rift.... this is all I want
@danii758426 күн бұрын
@@ANilahAtion nah, that's skill expression
@theteamxxx314226 күн бұрын
@@danii7584 quality of life ❌ skill expression ✅
@Sinzari26 күн бұрын
@@danii7584 It's skill expression, but not the good kind. Not all skill expression is good skill expression. You shouldn't have to do mental math before a fight to know how many spears you need before you kill someone
@eriksegelstrom35803 күн бұрын
Phreak. You are the greatest thing to ever happen to league of legends. You wer the genius who changed top lane form being a 1 v 1 lane to a plated steal caps and doran shield base stat checker lane. And you also brought us the wonderful world of smolder and ziggs in pro and ranked play. I am so glad to have you again for another year and I am sure you won't brilliant changes like Warwick this last patch. Keep it up! You are doing such great things to make this game interactive! Please bring back Nasus vs Garen mid as well. We miss that too!
@aditya.t648910 күн бұрын
Thanks for making the game unfun and tank cc heavy op with every patch 👍🏻
@laser554326 күн бұрын
Please make movement speed slows affect Kalista's dash distance and not her dash speed/attack speed
@mimklive25 күн бұрын
love this
@eyesee541326 күн бұрын
ty for video phreak
@rengarzx26 күн бұрын
any chance u could add a number tracking on darius's passive icon? it's kinda hard sometimes to see how many stacks by counting visual stacks on enemy champion. that would be really helpful for new players too!
@novanomi336226 күн бұрын
I like the direction somewhat, but what about the interaction of wave management and avoiding gank timers? Now it seems to me, that you will be forced to wait until the 4th wave if you want to fully recall and get back soon enough with a cheater recall. (A melee tanks 3, cannon 7/8). This means you can no longer avoid a junglers 3:10-3:45 gank timer, isnt this an issue? Or can you still cheater recall depending on the enemy wave clear on 3rd wave?
@seakiwii26 күн бұрын
Even if there are sometimes changes I might not like, I still really appreciate that you take the time to explain the thought process for patch changes!
@tmdprogramming517921 күн бұрын
Thank you Phreak for attempting to fix Kalista, I am super excited for the new feel
@Signifiable26 күн бұрын
Will Kalista's attack speed still be reduced by A-Clicking? Will she still sometimes randomly hop forward instead of backwards?
@mimklive25 күн бұрын
yeah I hope he changes this as well.
@pedroeol26 күн бұрын
Still have to follow along the video but thanks for everything Phreak, hoping next year is good for LoL as this one was x) Happy holidays (if you don't post more before the new year) ^^
@naveedashfaq26 күн бұрын
What if towers did more damage based on how many enemy champions are nearby? Currently 3v1 or 4v2 dives at lv2/3 are very easy to pull off for pro players. If tower damage scales with number of enemy champions nearby it would make these dives much harder to pull off while not affecting solo laner's ability to 1v1 dive their enemy laner
@AHbusinesslaw26 күн бұрын
Qiyana R sometimes pushes champions in another direction than the one cast, would be awesome if a small fix to this is possible
@Maxbrain26 күн бұрын
That's the length of "mini"-sized videos we missed
@jametsu26 күн бұрын
I'm pretty sure that with the extra 20g, AD jungle assassins will be able to very reliably reset on a dirk after a full clear plus crab no potion. Correct me if I'm wrong but I feel like that might be the case or at the very least it's very close.
@aidiot716426 күн бұрын
full clear + steal 1 melee from laner for dirk new meta
@PalPlays26 күн бұрын
I really like the changes to address laneswapping. Mechanics that feel like penalties or rules (i.e. the bad minion exp lockout you mentioned) rub me the wrong way in game design.
@ExclusiveExcellence26 күн бұрын
Based on the “Why” section it sounds pretty nice as an ADC in terms of not having the avengers assemble bot
@delvegameguides17 күн бұрын
Phreak, are you guys planning on doing anything to Diana? She's cool in theory, (Q for wave control/jungle mobility, E to leapfrog off of minion or dive carries) but her ult is so easy to escape out of, and she also essentially does very little for her own defenses, and she even has mana problems. In my experience, she's merely a vessel that carries around good AP items, not a champ with a profoundly interesting kit for most players. One change I'd personally love to see is for her W to be a Morgana black shield that eats CC, just something at all that makes her feel less defenseless and naked if you aren't really far ahead.
@pedroeol3 күн бұрын
Hey there Phreak, I miss the previews/rundowns from stuff coming to League x) Would be awesome if you could do a video talking about the stuff coming soon as there seems to be a lot and exciting changes. Hope the holidays were good ^^
@Pferdemann9125 күн бұрын
You're telling me your VFX team is too busy making $500 jinx skins they can't animate a turret heating up to strictly improve gameplay and accessibility? What a joke.
@andreasz954326 күн бұрын
you could change the terrain on toplane or introduce some sort of plant, to give the person swapped on a safe spot to soak xp
@PoCyrus26 күн бұрын
Hi Phreak, would towers giving champions a temporary shield if they are surrounded by more enemies help counter lane swaps? - Towers can have a new passive: Gives shields to allied champions if there are more enemies in range - Shield strength scales with tower plates - Passive deactivates after X time - Alternatively this passive can be linked to all Dorans items and stay as long as you don't sell starter item
@Fabiocean200026 күн бұрын
That sounds like a less extreme version of what he already explained won't happen. A random mid laner or support roaming top (assuming jgl has some kind of exception) will screw top lane over and less knowledgeable players will get hurt by this.
@BrandonPyatte26 күн бұрын
Ive wanted these changes for so long. IM SO GLAD towers are being buffed
@GeorgeMiller-ct7dk26 күн бұрын
Hi, what is your opinion on Sion's Q resetting immediately if he gets stunned during charge. His Q has already enough counterplay, him needing to wait 2s every time his Q gets interrupted by a 0,25s knockup or 0,5s Stun is too much in my Opinion, it breaks his gameplay flow and feels horrible. Also no new mechanic would be introduced (like the grounding on E idea), so it should not be an issue for the enemy.
@wholelottawhale410326 күн бұрын
I’m super curious to see how minion wave changes effect the game bc it’s something so seemingly small but i already know this could have genuinely MASSIVE ramifications on the game
@penqu1ns25 күн бұрын
Assuming the cannon minion wave change is going to come with external buffs for supports who rely on level 2 power spikes, since a lot of the Leona/Alistar gameplay right now is incredibly reliant on the ability to pressure cannon before other supports have their full toolkit
@alberts978126 күн бұрын
@phreak quick dumb thought to kill laneswaps, with little other impact. Make the turret do far more dmg early based on how many people are there. So much to basically exicute people if you try to 3 man dive pre 5 min.
@RoamingIRaccoon23 күн бұрын
"no budget for small artistic changes to turrets" he says as they hawk multi hundred dollar skins and Riot had 1.5 billion dollars in revenue in 2023.
@wizzy2521 күн бұрын
You are the GOAT Phreak, the best thing that has ever happened to league. Your spreadsheet game balancing finally made the game boring so I'm truly thankful for finally making me quit and uninstall it. Thankful forever
@pesky211910 күн бұрын
Same here. S13-14 were so horrendous it finally made me uninstall. Genuinely impressive work by riotphrl
@davebuikema411926 күн бұрын
Firstly: thank you. Secondly: these changes are great. Thirdly: embracing the bald looks good
@PhoenixnessArien2 күн бұрын
The talk of kalistas passive technically ia very interesting, i would be curious to know if the interaction in arena of giving her dashes 250 ability haste resulting in massive attack speed was hard coded or not because it was broken as hell but also the most fun I've had with weird interactions
@AlpiEscapes26 күн бұрын
While we are working on minions can you make them deal actual damage to champions? Since the durability update minions deal no damage and every champ can just proxy at level 3, also i feel like having a wave should be an advantage, like it was for over 10 years.
@coraige26 күн бұрын
What do you think about making Varus restore 5 or 10 mana per blight stack popped to help with the mana nerf?
@Cheetahsarecool9 күн бұрын
Really like the QoL changes to Kalista Passive. Two things to consider though: 1. Right now on live servers ms slows affect her attack speed while dashing, since the dash distance remains the same but the dash speed is reduced = more time spent in the air flying and more time between auto attacks. So when being hit with a heavy slow often times the best thing to do is to stand still and auto attack at the normal attack speed rate. But that is a double punishment and very annoying (movement and attack speed slow). So imo the correct behavior of slows would be that the dash speed AND the dash distance get reduced (sounds like a nerf but it's not). Because that way the time for a single dash is the same while being slowed and when not being slowed (= same attack speed) but the actual "movement" speed gets lowered. So a ms slow only affects movement and no longer attack speed as well. Because even with the changes presented in this video, ms slows still affect her attack speed which is unfair. 2. Using right click to auto attack is faster than using attack move click (at least last time I tested it). This is a subtle annoyence and would be cool if fixed.
@rezoy883126 күн бұрын
Hello, can you please look into fixing vladimir please. Maybe look into buffing his base ms, everything in this game nowadays has a way to juice their movement speed through steroids in their kits or items. Some people will bring up cosmic drive but this item got gutted with the most recent item adjustments, item is just expensive for the stats it provides and the ms stats you get from it got nerfed. Vladimir's current ms steroid is just so underwhelming from the fact that it decays over .5 sec, couple this with his 330 base ms and low range, it just makes vladimir a hard character to function in the current state of league. The game has evolved to a new high in terms of what makes a character good, vladimir is no longer this ap assassin like character or a battlemage. People bring up the fact that he gets a lot of hp from passive, but nowadays this just works against him with how much % hp dmg there is in the game. His regular q is base 160 + .6 ratio and e is 180 + 6% max hp + .8 ratio, these low base damages are no longer justified. Perhaps, give him a small base damage buff on his q and e, or small base buff on q and revert the ratio nerf that was done in season 8, buffing his ultimate could also be an option, currently you max e first before you even start putting a second point into ult. (would be chill too if his auto range wasn't 450)
@tylerg831426 күн бұрын
nerd
@YannickOkpara-d5l26 күн бұрын
What if turret fortification was different between plates and the rest of the tower? Either you could make it rewarding to take plates and make it safer for laners after plates, or you can make plates harder to take but accelerate the game state beyond that. You could also recalibrate tower dmg reduction and/or heat and/or retargeting with the number of champions to negate early 4 man dive + plates/first turret while emphasizing lanes' agency in accruing rewards for their individual efforts. For example in terms of retargeting, it seems too easy right now to execute dives with champs with untargetable (looking at you, Elise) or high mobility.
@quentinlauterbach26 күн бұрын
to preserve solo diving i'd suggest only increasing the heat / duration when there are 2 or more ppl around (maybe even increasingly per person, so when a top gets 4 man dove the heat is even stronger!
@kingpikachuthethird26 күн бұрын
The gold generation starting earlier, while probably not gonna be noticed in 90% of games, is such an amazing QOL
@lololFloro24 күн бұрын
Phreak, you the best. Love you lots
@whereisthis577226 күн бұрын
Thank you for making these. Maybe upload the audio as podcast?! Would love to listen on Spotify
@CreepyCat200125 күн бұрын
So, wave freezing+ the new teleport is even more punishing.
@glorillafan13 күн бұрын
the fridge is empty
@mimklive13 сағат бұрын
They reverted the attack speed slow change for Kalista. So basically she’s just getting damage nerfed early game (where it’s most important). Thanks riot!!!!!!!!
@zenithlight613225 күн бұрын
Did you ever try having heat stacks fall off one by one? Seems like the most intuitive and would make the exact tuning of falloff timing a smaller concern.
@Raiko0126 күн бұрын
Hey phreak, a large amount of freezes in my experience come from that update that made sidelane faster. Everyones crash timers are fucked. They will try to shove but the next wave xomes too fast because of the update. This leads to all their shoved wave of 9 minions to be barged right in front of tower. Then the enemy laner arrives and freezes it
@nathanrossi40926 күн бұрын
Phreak giving us an agadmator "pause the video to see if you can figure it out" mid kalista conversation lol
@YannickOkpara-d5l26 күн бұрын
On Kalista, how is sideways / backwards determined? Is it a percentage of the degrees of a circle, or is it a cutoff point, where if I'm just shy of diagonal, it'll either categorize it as sideways or backwards?
@manasseschneberger902426 күн бұрын
if i understood right lanes clear each other earlier which means you cant stack up a lot of minions for a dive (i did not understand if this evens out to the current rate later or the champion/turret dmg does) cause if it does not i would assume lane dominant champs on top like croc and darius irelia cannot make as large of a gold+xp gap to the enemy top if they are ahead than the current version since they cant deny as much creep from the enemy laner.
@pluggedbyj374424 күн бұрын
making last hitting hardee is probably the best idea because thats probably one of the most important fundamentals in the game and that is not clear enough in low elo. An emphasis on farming could be a really good idea.
@MIKAEL21234526 күн бұрын
I don't even play the game anymore, (haven't played in months), but I still love watching the patch previews, especially the broader more system level ones rather than the individual champion tuning.
@anpig25 күн бұрын
the full build ashe part is so hilarious
@GrubbyLight26 күн бұрын
Gotta say I see where the changes are coming from and optimistic. Really surprised but agree that if an opponents level 2 is good and the only good move is to essentially not play the game and just soak xp, is not fun or interactive.
@paqt298626 күн бұрын
hey phreak I think you forgot about twitch
@Gabale198326 күн бұрын
Address alt accounts that lead to toxic players who have been banned multiple times ruining the game for 9 people. or smurfs who are "practicing" ruining the game for 9 people. Even by riots own statistics you will encounter one of these situations guaranteed 1 out of 10 games, and this isn't saying it couldn't happen for more frequently. Just that you are guaranteed to have a miserable experience every 1 in 10 games.
@MVersusP26 күн бұрын
this kinda has already been addressed. people not being able to buy level 30 accounts for $2 greatly curved this.
@PrT0xic26 күн бұрын
What can they do against this, IP ban? But even that there’s ways around it. Basically every competitive multiplayer game has this problem.
@JacTicTac26 күн бұрын
OOORRRRRR just allow 3 accounts per person and link them all by phone number or some other info that vanguard already has. In Korea I had to put my "SSN" in to play the game. Phone number isn't a big deal.
@PrT0xic26 күн бұрын
@@JacTicTac this definitely works but trust me westerners will cry about freedoms / data harvesting bla bla bla
@BloodNobleofSoD26 күн бұрын
Yes but that's like saying there's crime in cities and there always will be, so why stop it? The reality is that there NEEDS to be a system to filter bad actors, and moderation is the best solution. That's why we have laws and the police, systems to stop bad actors from commiting crimes.
@AlexanderAnqvist-dw8ou26 күн бұрын
Didn't you talk about exploring how melee vs ranged matchups play out? When is that happening?
@youngtoneski786826 күн бұрын
Ty for making league fun again
@TheArccam21 күн бұрын
Nice hair Phreak. Quick Question, do you think it's fair that a 3 item Caitlyn wth headshot does 1k damage..... I thought we were reducing all damage in the game. I mean, she has so much range. A point and click R. An escape dash which gives her an empowerd auto. Then of course her traps, and the fact Caitlyn with Lux/Morg/Sera/Zyra gets to shove you in while poking you with headshot. Why does that seem fair or even playable. Can we please nerf Caitlyn, increase her mana costs. Reduce or remove the slow on E. Make her ratio on R lower, because she's just running collector everygame. She's played like a Poke Assassin rather than a crit marksmen. I even see Hubris and Cyclo sword on her. This wouldn't be an issue if other lower range ADCs were somehow forced... (forced!) to build other items. Ashe can't buy lethality, and Poke Xayah was nerfed. I think there should be concerted efforts to make poke ADCs non-existent. Unless you intent for Cait to be a poke marksmen, which is fine but if so. Then at least make her abilities expensive. She can't just Q and put random traps in bushes without incurring a cost. Force her to build manamune or Essence reaver like Xayah or Sivir. You can't tell me that it makes sense that both 550 range champions have higher mana costs than the 650 range champion.
@Johndoe5882-v2q26 күн бұрын
I think it would be a good idea to also make Warwick's W passive AS duration 1.25 - 3s proportional to level.
@gaze215626 күн бұрын
I think it'd be cool if towers had like, a defensive bubble around them when multiple enemy champions are nearby. Attacks and spells that originate outside the bubble (i.e., not triggering tower aggro) deal reduced damage, and all enemy champions inside the bubble take a magic damage burn. This would do multiple things: - Multi-man dives are harder in general. - Posturing for a dive is less effective. Shoving them under and poking deals less damage if there's multiple people waiting to jump on them. Dives should still be possible, but this mechanic would help weed out the "bad dives." You should be fast and deliberate, not standing around choking them out from playing the game.
@@ganumba11 I think the size of the bubble would be pretty important, part of the intention is to encourage enemies to commit - if you're not willing to take a tower shot, you deal reduced damage to someone under the tower. The burn would be relatively minor, just a bit of damage that can't be tanked, so there's extra risk to anybody trying to dive.
@nooneatall561226 күн бұрын
An "easy" fix IMO would be to make top turret give damage resistance to champions if it detects many enemies nearby, these laneswaps are predecated on these 3-4 man dives with 0 counterplay. So if you have 3 enemies and you are under turret in the first 5 minutes of the game, you get let's say 40% damage resistance. I think this would only affect laneswaps without hurting the rest of the game.
@diegostecca731926 күн бұрын
Dives are integral to the game experience. Stop removing skillful tactics just because people can't adapt
@PalPlays26 күн бұрын
I think it's be cool if turrets could hit multiple targets at once. Maybe tie that to plates?
@cristichifan445326 күн бұрын
Not a good idea. Think outside the vacuum, what will stop a smolder jinx or any hypercarry go top after lvl 4 and afk under tower with barrier and the enemy has to fight a bruiser on botlane, it is already very messy with the fact that bot tower does not have resistances so champs like heimer and ziggs will always love that place of the map
@nooneatall561226 күн бұрын
@@diegostecca7319 I mean, this change would specifically target dives that shouldn't happen, I can't think of any dive that we want in the game that this change would affect.
@iWhyYT26 күн бұрын
lane swap is to avoid bad matchups in bot or just try to get even gold with the other botlane. Why would a Jinx for example care about no being able to dive a ksante if the only goal for her is to scale and stall the game?
@V_continuous_V26 күн бұрын
I've become kalista main this split and holy i love to see these changes
@MorrisMJ8729 күн бұрын
can u please consider adding a box u can check when u queue that says something along the lines of "i dont care if i have to sit an hour in queue, just give me my role" like for real i just got offrolled 3 games in a row and when i underperformed cus of a 1v2 perma situation i get told to end my life by a teammate. I did not improve at my role, i did not have fun, the game was not competitive, and now everyone is frustrated. Whats the point in giving me offrole 3 times? please consider this, its ridicolous
@really704612 күн бұрын
Minion changes seem like an indirect nerf to skilled wave management and player snowball potential (through slowpushing --> diving). Will obviously have to play it to see, however I cannot say I am optimistic about playing lanes aside from botlane. Heat changes also seem a bit out of place, and seem like they'll just slow the game down more removing once possible plays.
@MrThoughts10126 күн бұрын
About tower particles, as much as possible, the game should communicate to you what to expect without having to read any text. That vfx change is a big win.
@TheCrossingShadows26 күн бұрын
Hey there Phreak are there any plans for Kog'Maw? You mentioned him having very frontloaded numbers, which might be wrong for Kog. Kog mains complaining about him losing his late-game identity over the years but it's very apparent now. His shift from Trinity build from early League to very early game-based on-hit builds now contributed to that, but his stats are also sticks out with bad ratios with high base damages. I'm curious now that we are doing changes for Kalista, Ashe and Varus, Kog might also be a target for these.
@dovinoleague577426 күн бұрын
Phreak I hope you read this but the problem with ashe is that she is incredibly frustrating to play against lvl 1-6 because the slow doesn't allow for any positive trading of most adc's into her because the slow is so big level 1. If you nerf the slow like 10% level one but give her movespeed when she applies it like 3 times similar to akshan passive in a way that it makes it power neutral but less frustrating.
@dovinoleague577426 күн бұрын
but I think the changes made are already in a good direction at the end of the day she was really frustrating before and she is finally changed and its a bit better than before for people playing against it
@TheFoolishnoob26 күн бұрын
16:12 you know it's bad when the teamfight strat has to turn to "focus the minions"
@witpickles26 күн бұрын
Minion to miniion damage changes sound like a huge Malzahar buff
@rokasb944126 күн бұрын
I think the best job you did on the theme of making champion feel better, is reksai :)
@lexrupus479826 күн бұрын
Someone gotta make a Professor Kalista with how Phreak described how Kalista calculates her passive, atk wind up, and recoil.
@andrewbartlesby795826 күн бұрын
phreak youre absolutely goated as one of the 15 remaining kalista mains I fucking love this change so godamned much the passive changes sound so good, the only gripe I have is the nerfs will shift her away from lethality and towards on hit again, is there any chance you could remove the 1 second long auto lockout after she rends? or maybe make how long she stuns herself scale with attack speed like lucian q cast time?
@Veasher26 күн бұрын
What's up Phreak, fellow gamer here
@Chrissi3300426 күн бұрын
26:30 Now that Talon is a troll pick in jungle again can you make him feel better too? UwU Like fixing his E bugs or giving him a more smooth kit like in Wild Rift? Thank you
@keenXI25 күн бұрын
He madding probably against the talon ( only good players with that) mid talon now Is 90% in counter lanes
@mobilegameadsdontdeserveto601022 күн бұрын
Any chance Pykes melee Q could at least slow every champ in range? Happens very rarely, but it feels so incredibly bad when you Q stab the enemy adc, but it hits the tank support instead because their hitbox is 2x bigger. Could be compensated by lowering the damage slightly or something. Might not even need compensation as this happens once every 50 games at most anyways
@Lana-rs2oi26 күн бұрын
Hope Varus won't be getting nerfed because of toplane after this...
@corruptedarcher156426 күн бұрын
I think we'll survive the adjustments. unless they turbo nerf the ap values again. Ap/on hit bot lane is currently my favorite build with a guinsoos rush it feels amazing. and I think it'll still be good after this patch.
@The_Scouts_Code26 күн бұрын
@23:15 ? Malphites counter-pick me as Teemo top all the time. Do you mean it's unplayable for Teemo?
@Nusumanai26 күн бұрын
What are your thoughts on adding something to the item system that embraces lane swaps if they do happen? My immediate thought upon seeing lane swaps was to compare it to dota and how they have items like Poor Man’s Shield. It would be cool to have something like “if you are in a 2v1 Doran’s shield blocks 5% of ranged damage” (idk I’m not a designer for a reason)
@Jayensee26 күн бұрын
Ok, but what build are you doin in PoE 2? Edit: Oh, shit, Endstep also made a vid? Brb, gotta go ask about his PoE 2 build as well
@JimJPoggers26 күн бұрын
ngl I agree with just relearning how to last hit minions, did you test how fast it is to drill and adjust to the new last hits? How did the new 3 or 4 wave crash affect champions like caitlyn in your testing? How does the new canon wave timer affect level ups early game? (I haven't finished the video yet just thinking)
@Hangar-zu8xg17 күн бұрын
"We have a finite number of artist" Yeah we know, Riot announced the layoffs
@MurexHyena26 күн бұрын
thank you
@YannickOkpara-d5l26 күн бұрын
Have you thought about lowering super minion champion dmg? I know they're supposed to be powerful and something you need to deal with, but particularly for AD champs, you might lose a quarter or half your hp bar if your team is behind, and on top of that you are taking one champ away from a teamfight. In my opinion, the primary functions of the super minions are: 1. demanding focus from a champion and 2. breaking the base via tanking and damaging nexus turrets and minions. I think you could retain that power by skewing super minions towards a higher defense to offense ratio or even retaining current defense stats. Especially in metas without mage supports, there is usually only 1 AP player on the team, and that player will either be clearing against an enemy siege (since ADCS are too exposed) or dealing with a 2nd super wave. I don't mean to make supers unimpactful, but in the current state it's just lose-lose for clearing and then joining up with your team after.
@Majiger26 күн бұрын
Hey Phreak, I wonder if you could address the fact that your comments on the last video regarding Twitch was "Skill issue" and yet players like RatIRL who has some of the highest, if not the highest, amount of games played on Twitch basically saying that the champ is outdated and needs a rework. Just wondering on your thoughts and if that is something that could possibly be on the table for an OG champ.
@serpently940426 күн бұрын
Very excited for the new season
@JacTicTac26 күн бұрын
Kalista's glute med must be DUMPY with the side dashes 😂
@youss_lol26 күн бұрын
Can you do smth abt the hp/armor etc stacking everywhere? Its so boring to play in a hp/armor stacking everywhere meta.
@EpicDBagger26 күн бұрын
Yea, this is all good. Seems. Looking for more :)
@MrThoughts10126 күн бұрын
For lane swaps, why not just make first tower more valuable, and after that the gold moves inward. So if a lane gets it's tower, the next best thing is to push for the T2 tower in that lane.
@nlb13726 күн бұрын
Okay but can we have a rotating fun mode where "shepherd in a wave of canons to win" is the default wincon?
@Green_Corsair20 күн бұрын
OK genuine idea for fixing turrets. I also hate how turrets have these arbitrary rules attached to them like more armor early, more armor top/mid, more armor while no minions are there etc. So we remove all that and we give everyone a new type of runepage that gives you the ability to buff a turret. Something like you start with an item that you can use on a turret and you can modify what it does. For example it can give the turret more armor or maybe the turret clears waves faster and you get a bit of the gold the turret last hits. What will jungle and supports do then? As with runes there will probably be like an offensive tree, a defensive tree and a utility tree so supports can get defensive or utility tree and buff a tower a second time. I feel like that can force some interesting map positions in pro play where you leave the laneswapping tech to the teams but you also give them the tools to deal with it. Then maybe in the utility tree or a separate tree you can have some node (for junglers)that says your item instead summons a tower for 10 seconds not in a lane and on your side of the map so it can help when you're being invaded or during an objective.
@ZeroGaming-el7yt20 күн бұрын
what are the chances of getting Yuntal to drop the BF sword? i thought we agreed that BF sword was a terrible first item component. the item still isn’t really used by any ADCs mainstream. it’s so close to being good but it’s so so hard to reliably build making it incredibly frustrating