Pathfinder: Kingmaker - Plasma Kinetic Knight

  Рет қаралды 30,686

RangerTony

RangerTony

Күн бұрын

Пікірлер: 27
@Zoze13
@Zoze13 2 жыл бұрын
Kalikke is a standard Kineticist / not a Kinetic Knight, but she can do multiple melee attacks with her Kinetic blade.
@omargoodman2999
@omargoodman2999 4 жыл бұрын
I tested this build out and it ended up being a little bit lacking. With only 10 Strength, I'd always be in medium encumbrance if I used any kind of Med. Armor + Heavy shield. I had to drop down to a Light shield and sacrifice some accessories to get back down to light encumbrance. Also, for the main character, you'll have situations where you need to make solo knowledge, lore, or persuasion checks so it helps to have at least *some* points in those skills. For Mobility, aside from field Mobility checks, you only really need 3 points to get the +1 to Fight Defensively's dodge bonus. I'd recommend the following changes to the build: 1) Only get Mobility 3 and 1 rank of each Know/Lore. Max Trickery and Perception and spread remaining points between UMD and Persuasion. 2) Change stat spread to Str 11, Dex 16(18), Con 16, Int 12, Wis 12, Cha 10. The point of Strength will help your carrying capacity to handle your relatively heavy gear (mithral BP won't be readily available early on). The extra Wis modifier will help your Lore and Perception checks as well as your Will save. The loss of one skill point every other level is marginal since your primary skills were cut down to Trickery and Perception and secondary skills are just the Mobility 3, token points in Know/Lore, and whatever is left dumped into being a ruler and -WMD- UMD. 3) Switch to a light shield if you still need to ease your encumbrance. Alternatively, go for Light Armor Focus instead of Medium and use Light Armor + Heavy Shield. You shouldn't be frequently caught flat-footed anyway so FFAC is much less important than Touch AC 4) Even though a typical playthrough doesn't really reach lvl 20 so the point is generally going to be moot (except for Tenebrous Depths runs), that lvl 20 stat point is pretty much wasted when taking Dex to an odd value. The only direct benefit you can get from odd stat values is from Str (carry capacity) or from Con (more negative HP to survive before Death/Incapacitation). For this build, I'd suggest the last point pull Str up from 11 to 12 for a tad bit more carry capacity. 5) Even though the build is focused around the Shield, that causes a weird situation at the start of a fight. In the first round of combat, you'll often get a surprise round and a surprise round is only half a round which means you get either a standard or a move action (not both and not a full-round). It's a move action to pull out both a shield and a typical weapon like a longsword, but creating your kinetic blade is its own action, done as part of your attack (standard action) or full-attack (full-round action). You can't use the move action to shield up plus the standard action to make+attack with a kinetic blade in the surprise round. You'll often see your character just walk around enemy units but unable to attack them until the first "real" round of combat begins, at which point he's able to form his blade and attack. You can get around this by starting in a bare equip slot with no shield, then swap to the shield after combat starts. That can also help for when you want to initiate with a gather energy+composite blade, since you gather energy before combat starts, followed by your initiation. But that's rather tedious to always be swapping weapon sets. The other option is to charge before combat is initiated. Mechanically, you'll create your blade as part of the charge *first*, followed by taking a move action to equip the shield in the first round of combat. It's also nice because it lets you grab aggro first before your party rushes in.
@rabidhellhound9714
@rabidhellhound9714 3 жыл бұрын
This is a really, REALLY bad build from someone who's never ACTUALLY played the game. I don't know the kineticist well. But simply from what I do know on spell casters and dealing with spell resistance, elemental resistance, touch AC, armor AC, and resistance, this guy has no idea that they exist or how to mitigate them. I would never follow his advice because it's just plain ignorant of the game system at large.
@krisgraham4167
@krisgraham4167 5 жыл бұрын
Thank you for this build. Think I'm going to restart my game again.
@rabidhellhound9714
@rabidhellhound9714 3 жыл бұрын
Honestly, this is a pretty terrible build. I won't pretend like I'm the best min/maxer in the world, or act like everyone has to try for it, but there are some SERIOUS game mechanics you completely overlook while making this. Primarily, if you choose touch AC blasts, you have to deal with spell resistance. Meaning that you want to get the Spell Penetration and Greater Spell Penetration feats before lvl 7. Otherwise, hitting won't matter before your opponents will simply ignore it entirely (I HATE this game mechanic, btw. But we're stuck with it.). This to say nothing about elemental resistances too, which will chip away at 1 element choice damage badly if you're fighting the wrong enemies. If your attacks are physical and hit armor, you'll have to worry about armor penetration for some or all of the damage. Secondly, there's the debate of boosting strength for attack, carrying capacity, and being able to move in heavy armor... or boosting dexterity for attack, initiative, and reflex saves. The first saves you a feat. The second requires the weapon finesse feat and limits your armor options but has arguably better pay off since it's ENTIRELY possible to have lighter armorered characters with equal or better AC than their heavier counterparts. This tends to be true mid to late game, though. Making earlier levels more difficult. You also gloss over burn, what it does, how to mitigate it, and when it's worth taking it. That's a pretty major part of any conversation over build because it directly relates to what you choose and how you play it. I've never played kineticist. So I won't act like I have the PRACTICAL experience to answer many questions on it. But for watching your build, it seems like you don't either and are trying to number crunch in a vaccum. Anyone duplicating you is going to have serious problems starting at lv 5 and getting worse quickly by lvl 7 when elemental resistances and spell resistance start hitting back harder and harder. You need to learn ways around them, like wizards/sorcerers do.
@Lordviridian
@Lordviridian 3 жыл бұрын
Been playing kinetic knight... tbh I think you have never tried out your own build, or it's on story mode 24/7
@TheLukemcdaniel
@TheLukemcdaniel 5 жыл бұрын
Wait... I was under the impression that mobility -only- effected mobility checks in dialog and when you come across a mobility check running around. I didn't think that effected anything combat wise. I know that abilities like that can effect combat in Pillars of Eternity, but from what I've read in game it didn't seem like it mattered here.
@TheLukemcdaniel
@TheLukemcdaniel 5 жыл бұрын
Just read again. Maybe it was the athletics I was thinking about.
@Mystra
@Mystra 5 жыл бұрын
Interesting build, thanks for sharing
@NotaVampyre111
@NotaVampyre111 4 жыл бұрын
I was gonna try this but it seems the Kinetics guy is no longer there.
@Gervaj79
@Gervaj79 3 жыл бұрын
You need the dlc.
@NotaVampyre111
@NotaVampyre111 3 жыл бұрын
@@Gervaj79 ok thanks
@williamdarden4886
@williamdarden4886 3 жыл бұрын
Keep making videos. Enjoy the videos RangerTony
@rangertony
@rangertony 3 жыл бұрын
Thanks
@Ehins
@Ehins 5 жыл бұрын
Nice build. 3 quick questions if I may. Do you think the magnetic infusion work if you use the dual earth fusion ( I think it's call metalic blast. Been a while since I play.) As you use a shield, I tough that the dual wielding feat were used (to decrease the drawback of the shield on your hit roll) but I saw you didn't take them. I would like to know why ? Is it possible to do this build but with a kineticis using only the kinetic blade? Because both kinetic blade (kineticist and knight) are the same, no ?
@rangertony
@rangertony 5 жыл бұрын
Yes I believe magnetic infusion will work with the metallic blast types. As for shield use I do not believe there is a penalty. Two weapon combat and shield is only needed if you want to use shield bash
@rangertony
@rangertony 5 жыл бұрын
And the Kinetic Knight gets to use the kinetic blade for 0 burn but the other kineticists do not, and the Knight gets to use all armour
@azraeldusk2154
@azraeldusk2154 4 жыл бұрын
Why is the video called plasma kinetic knight when you don't even take plasma blast?
@rangertony
@rangertony 4 жыл бұрын
As a Kinetic Knight you cannot use blasts. This is using the Plasma Kinetic Blade
@azraeldusk2154
@azraeldusk2154 4 жыл бұрын
@@rangertony not exactly. To be precise, a Kinetic Knight cannot use Kinetic Blasts without the Kinetic Blade infusion. They are not different abilies. The game just represents them as such for ease; both the player's and the engine's. Now, that we established that Kinetic Blast = Kinetic Blade aren't different abilities, just the same one with an infusion being added to the later, moving on. Plasma Blast is a composite blast. It requires you to have Fire Blast and Air Blast (the physical blast of the air element). However, when you chose the Air Element in this build you opted for it's energy type blast, the Electric Blast. Those two (Fire and Electric) do not combine together, as they are both energy blasts. The only exception to the above rule (the rule being: energy blasts do not combine together) is Blue Fire Blast, and that requires only Fire. As you can see, in 14:16 (when you pick fire as a second element) you get a new special ability that is a composite blast of fire and fire. You also of course receive its KB variant. However in 20:06, right after you choose air as a third element, you only receive the electric blast and its blade variant, not the plasma blast and plasma blade. Again, this happened because, in order to get plasma, you HAVE to pick air element's physical form blast, that is air blast.
@petrmiros9908
@petrmiros9908 4 жыл бұрын
- Cold adaption and fire adaption doesnt give you protection from element, you mention it twice in the video, thats not how it works, wasted 2 feats. - Kinetic restoration is the same as lesser restoration potion, nothing better, which there are millions of in the game, wasted another feat. - You have tons of Dex, you have medium armor, and you pick Dodge. Medium armor negates dex bonus, wasted YET ANOTHER feat. - Flame shield doesnt give you protection from fire man, seriously? It retaliates vs melee attacks. - Picking two energy fire elements is a suicide. Anything immune to fire, 0 damage from you. Anything immune to energy (golems...), 0 damage from you. There is a reason why people pick one energy and one physical. Sorry for lack of diplomacy :)
@petrmiros9908
@petrmiros9908 4 жыл бұрын
@Vale Sauce Definitely dont pick double fire. I assume the author of the "build" just cheated level 20 and never actually played the game.
@carltonrainey4758
@carltonrainey4758 3 жыл бұрын
this is how I know that you guys are just fucking haters on this man. -cold and heat adaptions does give you heat and cold res its says on the feat -Kinetic restoration is what he wants to let him get what he wants you losers - He said to get Mythrill medium armor whitch is correct becuse it is treated as light armor and does not null your dex benefits. -yes flame shiled does retalite, he gave the smallest amount of miss info who cares you can read for yourself its not like your not going to get it any how. -and I wanna know are you playing with no companions cause even if you do double energy they can do the dmg you cant Sorry for lack of diplomacy :) stop gatekeeping classes in games you absolute losers let his channle grow
@khatack
@khatack 3 жыл бұрын
You're essentially going against Touch AC, so there's no point in buffing up your DEX for the attack bonus. I'd just buff Strength for attack and the ability to wear better armor and then focus on Constitution for more HP and more burn.
@BurniOwnz
@BurniOwnz 3 жыл бұрын
Can you please explain why 'there's no point in buffing up your DEX for the attack bonus'? If you finesse your weapon, you simply apply dex instead of strength. That should be the case for kinetic blade as well, right? Even if you go against touch ac, the blade still has to overcome touch ac through a melee attack, correct? So it makes sense to forgoe strength alltogether, because dex gives both attack through finesse and also AC, which is helpful on all melee builds. The only upside of going strength seems to be the negligible bonus to melee damage, which is very minor compared to the elemental damage.
@khatack
@khatack 3 жыл бұрын
@@BurniOwnz Strength allows you to carry heavier armor and more loot, and doesn't require you to waste a feat, and the extra damage comes in handy at early levels when your blade is 1d6 or 2d6. Also, how much exactly do you think you benefit from high DEX in terms of AC if you're wearing full plate armor? Seriously, use that God given brain of yours, this isn't that complicated. Going finesse and DEX you essentially waste a feat and still end up with a slightly weaker character.
@BurniOwnz
@BurniOwnz 3 жыл бұрын
@@khatack I simply asked a question, no need to be a dick about it. Strength damage bonus doesn't even apply to kinetic blade. Meaning you have only attack for strength, while dex provides attack and ac. True, it doesn't mesh well with wearing heavy armor, but you're not forced to wear it. Also, I wasn't arguing against using strength. i just wanted you to clarify why you think that 'there's no point in buffing up your DEX for the attack bonus' when going up against touch ac. Because overcoming touch ac is still an issue regardless of whether you get your attack from str or dex.
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