I KNEW there was something up with those player names, thanks for Rune Classic! 🫡😂
@SlippySlides4 ай бұрын
Haha. Thanks for commenting. I was wondering if anyone had spotted and activated that key yet. Enjoy!
@SlippySlides7 ай бұрын
This video has taken over two months to create, if you do enjoy it, it would be be amazing if you could show your support by hitting the like button, or even a comment letting me know! Also feel free to join me on social media if you have any questions or just want to chat. Links found in the description.
@HL2Striker7 ай бұрын
Nahhh god damnit. Now I have to play Perfect Dark!..... Welcome back Slippy ^^
@GoogleAids7 ай бұрын
I will hit the like button because the other out of bounds guy doesn't do a good job. Period.
@mintmag87487 ай бұрын
To get the guard on the other side of the door in area 51 to open it. You have to make sure he doesn't die in the previous mission. In area 51 infiltration he's the one standing next to the hover drone with the key. Make sure you knock him out and the explosion of the drone doesn't kill him. Do that and he'll open the door for you in the next mission.
@CatcherInThePie-hi6bc7 ай бұрын
Two months to make a 20 minute video? Just narrate two sentences a day? Lol
@patiojohn17487 ай бұрын
Loved it! This is my first time on your channel but I'm sure I'll be here for a long time.
@etesianSealine9 күн бұрын
Incredibly cool to see some of these textures and structures for the first time all these years later
@foret4a8744 ай бұрын
The Soundtrack is so fire in this game
@liambraithewaite64157 ай бұрын
Fun fact, Cassandra gets stored in that same room as Mr. Blonde after she walks out to the helipad area and vanishes just after ambushing Joanna with her bodyguards in the room where the lights get turned off. If you obtain the key card to Cassandra's office, you can actually go back to the basement and open the door where the characters are stored.
@SlippySlides7 ай бұрын
Ahh, I didn't know that. That's interesting. Thanks for the comment!
@AXDOOMER7 ай бұрын
This key even opens the front door of the building, so you can go outside and fall into the void.
@mastermalpass3 ай бұрын
To get this key card, clear through the ground floor in I think it’s 30 seconds or less. That will make the guard holding the key appear up on the first level you reach on the elevator. The Ammo boxes only appear in agent and secret agent. They are teleported to the roof of the building and contain spare rockets for players who hadn’t shot down the Hovercopter yet.
@killerlifealbumАй бұрын
So much love was spent making this game
@SlippySlides24 күн бұрын
Absolutely. It really shows, doesn't it!
@GamerFolklore3 ай бұрын
Been meaning to watch this video for months, finally got around to it. It was really cool! In my semi-expert opinion, I would guess that the "Keyhole" in A51 has something to do with the "Stop & Swop" trick, which was planned by Rare and scrapped. The idea was that you could "swap" Rare cartridges in the N64 to unlock items between games. So playing DK64 or Banjo Kazooie, and then Perfect Dark, could have given you some kind of item. A fella by the name of Rare Gamer was explaining it to me once. Super convoluted and a massive undertaking, which is probably why it had to be scrapped. But yeah, there's also a mysterious pillar in DK64 in, I believe Creepy Castle, where nothing spawns ever, which is believed to be the Stop & Swop location, where an item *would have spawned* had the feature been fully developed. I've never seen anyone find or mention the keyhole area before, so that is really amazing!! Also, loved the Chicago Ghost shoutout!
@SlippySlides3 ай бұрын
Hey, Gamerfolklore! Good to see you hear and I'm glad you enjoyed the video. Also thanks for the info, I don't recall hearing that about the "Stop & Swop" trick before. That's pretty cool and it's always great to hear more about these mystery discoveries. Thanks again for stopping by and watching.
@liambraithewaite64157 ай бұрын
Another glitch in Carrington Villa. At the end of the level, if you open the final door, walk through and close it before it fully opens, you can enter the room Carrington is being held. From there you can torture Carrington if you want to hilarious effect. Ive done this using the All Guns cheat and destroyed the stool he sits on as well as impaled him with knives and crossbow bolts. Looks hilarious when you let the end cutscene play
@dissorophois-22637 ай бұрын
Your videos always put a smile on my face. Especially when it comes to old N64 games. This brings back some good memories, Perfect Dark is just an awesome game. Thanks for all the great details shown! And the frontflip was a 10 out of 10 for sure. 😁
@SlippySlides7 ай бұрын
Thank you very much again Disso. All donations will go back into keeping the channel going!
@LonelySpaceDetective7 ай бұрын
4:49 The reason there's ammo pickups in that room is because you can actually access it in normal gameplay, I've never done it but apparently the key to Cassandra's office opens it according to another comment here (and on that note, she isn't stored in there because she's in the room right before the rooftop at first; she should get moved there after the scripted sequence ends). Now, _why_ they used this room to store cutscene characters when it's player-accessible is a mystery. Maybe it's an intentional reward since you can use this to mess with the cutscene by throwing Mines or whatever on them or shooting them to bloody them up? 5:46 There's also a rather blatant Rareware logo on one of the screens, though maybe that was visible in the cutscene the entire time and I just never noticed. 6:42 AFAIK the "ghost" of Perfect Dark is completely a myth. I feel like we would've learned more about it after the decomp if it was truly a thing. As for the Pond Punk bar, I'm not sure if there was ever a purpose to it beyond scenery and the hidden left-handed scoped Falcon 2, but you can see you can see the earlier sign in a pre-release screenshot of Chicago. 9:44 The presence of the guy behind the door is decided by whether you leave the guy in the coveralls working on the Interceptor in the previous mission alive! Perfect Dark has a couple instances where your actions or decisions impact later levels, and this is one of them. Another examples include which door is your escape route in the G5 building being determined by which one you throw the Remote Mine on in Chicago (fun fact: you can find some N-Bombs if you pick the harder top one), Jonathan showing up again in CI Defense to protect you while you work on the safe if you leave the base on the Hoverbike in the third Area 51 level (to do this, you have to run in front of him when he offers to work the terminals), your initial spawn point on Air Force One being determined by which of the two level exits in the Air Base level you use (you can either spawn right by the door the attack ship later attaches to, or in the cargo hold), and you can get a Hoverbike near the start of Crash Site if you lower the one in the cargo hold of Air Force One. 10:34 IIRC, there was a post on Rare's old site where they mentioned they discussed that getting all the cheese (or presumably observing them, since some of them are in impossible-to-reach locations) could maybe unlock a cheat, but it doesn't sound like that went anywhere. As for the keyhole, my best guess is it was put there for similar reasons why Chris Seavor left that inaccessible piece of chocolate behind a vent in Conker's Bad Fur Day. That is to say, they "knew it would fucking annoy people". 11:11 I believe these corridors are used for the route you take when escaping the base on Hoverbike, as discussed earlier. I think they're accessible in the Maian SOS bonus mission as well, though they don't lead to anything interesting.
@tonyhell7 ай бұрын
…took all the thoughts I had during the video right out of my head, nothing to add haha.
@SlippySlides7 ай бұрын
Damn, that's some interesting information. Thank you for taking the time to cover those points. It's great to learn some of that!
@aquinasaudax7 ай бұрын
A fatal flaw in the ghost story is that the crossbow when used by enemies does miniscule damage even on Perfect Agent. I tested it a while back cause I wasn't sure enemies could even use the crossbow.
@liambraithewaite64157 ай бұрын
To get the door to open in Area 51 Rescue, you need to knock out (not kill) the technician in Infiltration, (who you obtained the lift keycard from). You then shoot at the door in Rescue to get him to open it. If you killed him in Infiltration he will not be there to open the door for you. Also if you play counter operative mode in Infiltration, it is possible to go to the end of the stage as a guard once the final battle is activated and get to the area where Jonathan and the imposter guard is stored.
@Gator1597 ай бұрын
Both your datadyne extraction comment and area 51 remark beat me to the same exact things I commented 8 hours later. Clearly I missed out by not being able to watch this video 8 hours ago lol.
@liambraithewaite64157 ай бұрын
Fellow enthusiasts think alike! I've made a couple of additional comments of other glitches I have found in this game on this video if they might be of interest
@Gator1597 ай бұрын
@@liambraithewaite6415 you should make videos on the matter, if you have the capture card and whatnot. Personally I don't know how to do any of that stuff. Apparently PlayStation just let you stream from the console onto KZbin lol. If only every console is that easy
@SlippySlides7 ай бұрын
Brilliant! I had a feeling it must have been something along those lines. Thank you for letting me know! I didn't know about the counter operative mode though! That's very cool.
@Gator1597 ай бұрын
@@SlippySlides The things you can find on counteroperative make this its own video. Along with all of that stuff you missed from the Chicago level. Just saying, part two would be appreciated. Would your fans be able to help with the counter Op part? You know with the whole online multiplayer possibilities? All I know how to do is the Xbox live multiplayer via the XBLA port. But presumably that would be more difficult for the out-of-bounds capabilities. I wouldn't know
@kickassninja8316 күн бұрын
I always wondered why I heard a door open and close inside the G5 building after the CamSpy cutscene. Also, it's so neat to see how careful the developers were with the resources they were alloted; so many clever camera angles and quick culling of actors.
@skakirask5 ай бұрын
Perfect Dark now takes place in the past (2023)
@elemkay510411 күн бұрын
Thanks for taking a look under the hood at the game I've probably played the most of in my entire life. So many hours of deathmatches and challenges with my cousins in my teens. And they had their TV hooked up to a proper sound setup with subwoofer, so the music and the gunfire REALLY hit hard. Ahh, good times.
@KillerSkullX4 ай бұрын
9:55 To get through in the previous mission in Area 51 Rescue you have to knockout the guard dressed in the same uniform in the Inflitration mission. For the other rooms in Area 51, they can only be opened when you do escape B of Area 51 Rescue.
@elderoni4 ай бұрын
I love when more things about this game are released. Can't get enough of it. Thanks for sharing!
@michaelgoodwin804 ай бұрын
I love this game, but I've been waiting for a good PD sequel for about 20 odd years. With news of the reboot, those hopes are dashed
@RPLAsmodeusАй бұрын
10:58 I have wondered what this Keyhole is for 24 years Thank you for the up close footage
@Specht777 ай бұрын
2:26 fun fact about that city from the opening cutscene, there's light there that if you manage to break it by shooting it, the whole city lights turns off, unfortunately can't find any video on youtube showing this 6:25 that windmill is actually an auto-turret, it you manage to make your character fly at the same height as the top of the windmill, it will aim and actually shoot at you
@anthonybf25 ай бұрын
Can you provide more details about turning off the lights in defection? Is there a website where people discuss it or something?
@Specht775 ай бұрын
@@anthonybf2 I just found a video which shows this! The name of the video is "Exploring Perfect Dark: Using gameshark codes to go where most have not." he shots the light at around 1:56 mark
@anthonybf25 ай бұрын
@@Specht77 epic thanks
@anthonymonori4455 ай бұрын
If you take a mine or the K7 Avenger and use the secondary "Threat Detection" mode, it will show the auto-turret on the windmill. It only works in the beginning before you reactivate the wind generator, so I wonder if it was originally planned to shoot at you until you completed that objective.
@canman87Күн бұрын
13:00 There are potted plants in the villa during the Carrington Villa mission and they are very similar to this one, but not exactly the same (if my memory is correct).
@Hobomayor13 күн бұрын
This video inspired me to play PD again and try the door card trick to access the locked room at 4:50, including exiting the building’s front doors for the first time ever. Cassandra will also appear in that locked room if you enter it after completing the other objectives, and she’ll always turn to face your direction.
@BigBrotherMateyka3 ай бұрын
10:00 In Area 51 Infiltration, there is a man standing next to and fiddling around with one of the robot interceptors. If you kill him, he will not appear in Rescue. Rather, subdue him and destroy the interceptor away from the guard, and complete the mission leaving him alive. In Rescue, therefore, he will stand somewhere outside the main door and shout: "Get the hell out of here!" There are a couple of other missions set up like this with subsequent level-to-level continuity, such as the hoverbike in the cargo section of Air Force One, for example.
@jaredjfernandez2 ай бұрын
I’m always game for another Perfect Dark lore vid! You had a bunch of stuff here I’d never seen before even after years of watching other vids and reading every bit from TCRF-well done!
@SlippySlides2 ай бұрын
I'm glad I was able to show some stuff you hadn't seen before! It's always nice to receive that as feedback.
@pegasisvera22 күн бұрын
I feel like someone mightve said it, but in case no one has, at 9:43, you mention that door in Area 51 Rescue is unknown how to open it consistently. So to do it every time, there's a guard in the area with the elevator section and turrets in Area 51 Infiltration, and he's working on one of the senty bikes parked out there. Basically, he's the one with the key to the elevator, but he must live by any means necessary and that's what triggers the door cutscene. The intended way is to knock him out and take the key, rather than shoot him.
@DeepDarknessSpain7 ай бұрын
Great video, thanks! Some comments off the top of my head: 1) Cassandra will be stored in Extraction's basement room after you meet her upstairs. Also that room can be accessed normally by using the "hidden" keycard or an OOB glitch. The 2 boxes there are the extra rockets that on Agent were by the rooftops but on SA/PA are not; I guess they didn't notice they gave you access to that room and just stored stuff there (including ending cinema actors). As a side comment, you can kill Cassandra by making her fall OOB and she won't show up in the ending cinema. 2) The mechanic that opens the door to the Phoenix in Rescue is the same one that is fixing the interceptor in Infiltration, so as long as you didn't kill him, he'll show up. You don't need to beat the mission, just select infiltration and abort, and he will be there in Rescue. There are some other events on some missions that affect what will happen in future missions. 3) The plant from Air Base can actually be seen without glitches or cheats by just zooming in the right direction (for instance, with the Horizon Scanner). 4) Yes, the monitors on top of Air Force One's tunnel thing are what trigger the objective, you need to destroy them with the mine. 5) The Skedar that fell on Attack Ship does not fall under the map, but actually to one of the 4 spawning rooms in the hangar, and he usually attacks anyone at the hangar after.
@liambraithewaite64157 ай бұрын
In Area 51 Rescue you can also lure a guard using the cloaking cheat to open the door you take Elvis through at the start of Escape to hide him. Through here, you can access the whole base (inside and outside) and see all the areas you're not supposed to be in. This is where you will see many doors missing as well as a lift that is just a room with no textures, just a void with invisible walls
@tombrady14347 ай бұрын
Man this video just reminded me of how FIRE this game's soundtrack is. Cue me listening to Pelagic II on repeat for 10 hours
@Hobomayor15 күн бұрын
Excellent video, though this classic game deserves a part 2 for the Chicago ghost and combat simulator maps. Nicely done
@DapperBrick2 ай бұрын
Late to the party but in some missions enemies that are not set to appear until certain checkpoints are reached are actually present on the map from the start, they are just invisible and nearly immortal but you can kill them with an explosion and partially see their outline. During the Carrington defense mission you can find these invisible enemies on the ramp you start the mission on behind Joanna.
@Mike-iz6li4 ай бұрын
great video :) i always love these kind of vids. Never seen a good perfect dark one like this one. most of them i didnt know
@5THGENIW3 күн бұрын
Has anyone commented that Cassandra's model loads in the secret room after you kill the body guards? You can also shoot crossbow bolts into the models and they will appear in the cutscene I like putting them in the eyes. You can actually unlock the room by killing every guard on the ground floor without being detected and then a guard will drop the key on an upper level. It also unlocks Cassandras office for some secrets there as well.
@SlippySlides2 күн бұрын
I think they have, but it's always good to get confirmation! Thanks for commenting.
@RedragonReviews4 ай бұрын
Love these OFB videos hopefully you'll continue to produce more
@Gold7537 ай бұрын
That green part inside the dropship also resembles the Rareware logo
@SlippySlides7 ай бұрын
Wait what!!! How did I not notice that🤦♂️ 😂 Great spot.
@Lava64093 ай бұрын
If you use the All Guns cheat while playing Attack Ship on Agent difficulty, go to the locked engine room door and take out the FarSight. If you use the FarSight's X-Ray scanner you can see an inaccessible shield in the room behind this door. My guess is that the developers originally intended on making the engine room accessible on Agent difficulty.
@acquaprimo8947 ай бұрын
i really liked the way you moved the camera smoothly while showing stuff - nice work!
@farcry2234 ай бұрын
I always enjoy watching your videos.
@ZROZimm3 ай бұрын
5:00 - the Security Room in dD HQ mission 3 CAN be accessed if you succeed at getting the access to Cassandra's Office. The ammo boxes are then accessable too.
@NikhilStill3 ай бұрын
Bro i use to watch your life id strange slipping out videos it's still good to see you still upload 😅
@Trevor67147 ай бұрын
Carrington just casually standing outside of Joana’s office for several hours, just to say “it’s good to see you” lmao
@bicker312 ай бұрын
The background voice clip @11:09 scared the crap out of me
@tgcv44444 ай бұрын
The city was mind-blowing!
@mylittleparody22773 ай бұрын
Thank you for this nice video!
@xMasterAssassin936 сағат бұрын
Im probably late to the comments here but in order to get the guard in Area 51 to open the door to the secret area to get the alien pistol, you need to make sure you have KNOCKED OUT (not killed) the vehicle technician in the first part of the Area 51 missions. The technician is the guy in the middle of the area in front of the two large elevators that lead into the base. Then, when you reach the third part with these doors, the technician will be the same guy that OPENS those doors, having survived his temporary incapacitation. It is a great example seen throughout this game of how your decisions and strategy from previous missions carries over into the next mission or so.
@FestplatteC7 ай бұрын
Danke!
@SlippySlides7 ай бұрын
Thank you very much. I really appreciate the Super Thanks. Any donations go back into keeping the channel alive!
@Areshiones29 күн бұрын
For Carrington Villa, inside the plane, the Green Screen 5:50 looks like Rare's logo
@SlippySlides24 күн бұрын
Yeah, It really does, doesn't it! I don't know how I missed that haha.
@Xenodyne7 ай бұрын
Surface level reaction to the keyhole is that its a reference to the Ice Key in Banjo-Kazooie
@DarkGob7 ай бұрын
That was actually the rumor back in the day, that it had something to do with the Ice Key.
@Xenodyne7 ай бұрын
@@DarkGob it would make sense if Perfect Dark were in-dev during Banjo Kazooie/Stop n Swop's inception, but wasn't that more Goldeneye era? Unless that map was even cut from Goldeneye (which I don't think it was)
@Xenodyne7 ай бұрын
That's kinda what I was thinking, maybe this was a map cut from Goldeneye and re-used
@BenRai2k4 ай бұрын
@@Xenodyneperfect dark was in production when stop n swop was being created
@ZAV10104 ай бұрын
It would be interesting to see all of the spawned enemies and their locations when the Chicago Mission first begins before anything happens. Also, what the Pond Punk inside looks like before the player begins play.
@Tenshihan-Quinn7 ай бұрын
Just grabbed a coffee and enjoying your newest video bro! I LOVED Perfect Dark and can still do my Mr.Blonde voice! (And Yes, You could do 'Carrington's voice, PERFECTLY!) Hahah! BTW: Yes, I have been all over this map - the key is to use the FarSight gun to look through walls until you find two guards standing beside each other - next kill ONE guard - and the other guard will come running to find you and open all the locked doors on his way to you, I was able to get around to inaccessible areas and glitch SO MUCH STUFF this way! In the Carrington Institute, you can walk around BEFORE all the action happens and if you have the Phoenix gun set to it's explosive rounds, you can actually shoot the ground where the bad-guy spawn areas are and blow them up, the ragdolls will fly out of the explosion and die in front of you - and yes - then you only have a few to deal with later on!
@SlippySlides7 ай бұрын
I too used to love glitching into areas using the cheats and also a cart called Equaliser. I used it on Perfect Dark and other Nintendo 64 games to do the same. Ah, the good old days haha! Really glad you enjoyed the video.
@photobygil4 ай бұрын
Great video as always! Have you ever looked into either of the Castlevania games for the N64? I think those are ideally suited for free camera exploration & further looks beyond what the player can normally view. Hope you check those out someday!
@likessox923 ай бұрын
The secret area 51 room is used as the final objective for the Maian SOS mission
@diggus882 ай бұрын
3:37 The text underneath the picture appears to say "rasutobatoru", or "last battle". Hell if I can guess why.
@josenunez28913 сағат бұрын
Cant believe the level of detail this game have 🥰
@GatoCigarro3 ай бұрын
It would be great if you explore a gem game like vampire the masquerade bloodlines. It will be amazing. Great videos!
@Atari-Dude4 ай бұрын
Looking forward to trying out that free camera when you release it
@RPLAsmodeusАй бұрын
10:00 There is a technician on the first Area 51 level who activates the gunship. He carries a key card. Do not kill this guy. He is the guy that opens this door for you on level 2.
@DMMDestroyerАй бұрын
Appreciated this so much. After so many hours in this game and seeing so much I never knew. There's a plant at Air Force One 😂
@jesusramirezromo203721 күн бұрын
10:20 It's inaccessible because it's part of Elvis secret mission, but they decided to put the secret level gun in there 11:16 You acces these on the alternate ending of rhe 3rd area 51 mission, where you exit the base ln the hover bike
@Jimmy_wrangler5 ай бұрын
So stoked for this, thank you.
@stansteez5 ай бұрын
About the keyhole: IIRC, the devs at Rare found out that you could swap carts and load in data from a different cart without crashing the system, if the swap was performed quick enough. This was possible because the N64 didn't physically lock the cartrige in place when turning on the system like the SNES does, you can just pull the cartrige out while the system is running. And for a short window of time, the system will not freeze. They wanted to to incorporate this trick to unlock content in their games. But Nintendo didn't like the idea of quick-swapping carts while the system is running at all, so the concept was scrapped. That keyhole in PD may be a remnant of this concept. Diddy Kong Racing and Banjo Kazooie have keys in the game a player can see but not grab.
@BenRai2k4 ай бұрын
I wonder if the Ice key, which was intended to go from game to game may have been involved too. Pd64 was intended to be involved with Stop n swop. Perfect dark deals with key cards, not old school keys. So I do believe they had vague rough ideas about using the ice key, but it was dropped and the key door was likely left in for fun, out of place. Same as the ? Vent im warehouse.
@Ben-mc9nmАй бұрын
Me and my old best friend from elementary would play this non stop with the bots was so fun!
@Ashley61007 ай бұрын
Always happy to see a new Slippy video! Edit: I'm fairly sure the reversed Pond Punk sign was supposed to be a reflection on a window or something? Also, definitely a Bond reference, I remember it being mentioned in magazines at the time.
@madhijz68466 ай бұрын
if the NeoTokyo level in Timesplitters 2 isn't a love letter to the scene at at 7:17 I'll eat my hat
@Gabrilos5057 ай бұрын
It's so cool to watch these little things and secrets, It's very fun. I'm glad your channel is still going strong!
@jasonmusic99383 ай бұрын
forgot how awesome the music was
@boyogrimby7 ай бұрын
SLIPPY!!!! SO HAPPY TO SEE AN UPLOAD BIG DOG
@fantasie84227 ай бұрын
not sure if this is mentioned anywhere, but on Attack Ship, before elvis gives you AR34, the actual weapon can be found up the elevator from the hangar, and in the next room. It doesn't look like an AR34 at all, but it's the Laptop Gun's model. I didn't test much but you can go ahead and pick it up before Elvis gives it to you via hacks, not sure if it affects the gameplay or the mission, though.
@acquaprimo8947 ай бұрын
very good video man - thank you and keep up the good work. would love an updated goldeneye video!
@fourthwallbreak7 ай бұрын
At 2:42 the green signs on top of the buildings say "Last Battle" in Japanese but the Japanese on the left building is reversed and the building on the right side with the green sign says the same thing but is displayed normally. And the yellow sign on the bottom right most likely is trying to show 水 which means "water" but the kanji is incorrect. The yellow sign kanji is really hard to make out so I might be wrong on that one.
@darkjapan6 ай бұрын
I think it's 永 actually. Meaning eternity.
@ZAV10104 ай бұрын
Great video
@zetaknight21437 ай бұрын
AYEEE!!!! I've been waiting for this video for forever! Let's Go! I wanted a boundary break like video of goldeneye and perfect dark in depth that went deep into things. thank you! I was hoping youd cover the multiplayer levels. I always remember one level had a question mark in the ceiling that had an image in a game magazine but you could never get in there to see what it was. i think the multiplayer level was warehouse. It's pretty common knowledge but also the windmill on villa is actually a sentry gun and will turn and fire at you if you can noclip and be on the same level as it.
@Megatron_Hunt_Life7 ай бұрын
I always get really excited when you post a video. Great work!
@AN-xi1vk6 ай бұрын
Love the video! Could you look at a theory that DarkSims in combat simulator teleport when your radar is turned off? This is nearly a decade old theory that I have never been able to prove or disprove and I saw it pop up so many times.
@SlippySlides6 ай бұрын
I honestly had no idea that was a theory. I'll take a look into that, and if I do happen to cover it, I'll give you a shoutout.
@AN-xi1vk6 ай бұрын
@@SlippySlides Thanks man! I know someone said that darksims also spawn with a shield if there is one as part of the weapons so this honestly doesn't seem too far fetched to be possible. They are listed as not being human after all.
@Gator1597 ай бұрын
5:08 Cassandra's not in the actor room because she's at the rooftop hellopad area waiting to give her speech and run off. She appears in that room afterwards. Fun fact, if you get Cassandra's office key for this level you can try that door yourself without using that no clipping flying magic camera thing. It also works for the front entrance door at the ground floor. Basically two locked doors that weren't supposed to be accessed possibly left in because developers figured why the heck would anyone go back downstairs for no reason when they're making good progress. Or maybe it's all just an Easter egg for those who care to look.
@liamramjean85426 ай бұрын
Great video,I really enjoyed. Can't wait for your next one.
@Hyrulianslayer6907 ай бұрын
Thank you for this!! I absolutely love this game, my mom and I have sunk so many hours into the combat simulator back in the day!
@squee2223 ай бұрын
The key hole reminds me of Banjo Kazooie and Banjo Twoie with all the unutilized easter eggs.
@laras6787 ай бұрын
Great video, as always! I believe that the numbers on the side of the building in the first cut screen (11 10 129, if I'm reading them correctly) are the time and the ordinal date, in this case the 129th day of whatever year it is. The normal format of an ordinal date is YYYYDDD (so today is 2024148). The sign has excluded the year and this is common when it's used into just know where you are in the year as opposed to a more rigid industrial or academic use. Edit to add: I make no comment whatsoever on the words above the numbers, which appear to read "ANAL LAND" (??). Om second thoughts, maybe these are interstellar coordinates to a very unusual planet called... I'm not gonna think about it.
@c4rbin4 ай бұрын
how do you get the out of bounds view in the cutscenes?
@Hyperion-57447 ай бұрын
Good video SlippySlides, i'm looking forward to seeing an out of bounds video of Prey 2006 since no one has done it yet.
@thehomeboidrew85707 ай бұрын
I Love your content slippy. Thank you!
@HanMasho7 ай бұрын
What a coincidence! I was just binge-watching a bunch of your old Slipping Out videos the other day. Great to have you back, Slippy!
@SlippySlides7 ай бұрын
That's awesome. Thanks for watching them again. I'm pressed for time to get videos out these days. Especially as these can take weeks to finish. I just do what I can, haha.
@Redvox577 ай бұрын
Skedar attack ship also has a random maian body in the intersection where you are to blow the engines. it will always despawn by the time you make it there, but if you clip to get there it'll be visible still
@Redvox577 ай бұрын
Also, skedar ruins skybox turns a single color if you toggle IR scanner on, and then disable the IR texture over the camera the laptop gun also has a peculiar texture when firing the gun with a higher fov, where the trigger is will be covered by texture, but will disappear when fired.
@skyewarper7 ай бұрын
Perfect Dark nerd, at 9:55 you ask for the guard set up. In the prior mission, while you’re infiltrating Area 51, there is a mechanic working on a drone in all 3 difficulties which drops the lift keys. If you only subdue him with nonlethal methods such as punching him, he will spawn behind the door the following level. If he however is shot, or exploded, he has died and can not be tricked into opening said door to getting the phoenix.
@catchall45747 ай бұрын
I love these videos thank you for the Nintendo 64 video can we get more Nintendo 64 games
@SlippySlides7 ай бұрын
I'm sure I'll be covering more Nintendo 64 titles in the future. It was my favourite console as a kid.
@Drew_D6 ай бұрын
Awesome video! 😁👍
@SlippySlides6 ай бұрын
Thank you for watching! I'm glad you're enjoying the videos.
@hanshaus92467 ай бұрын
I love those videos. Playing a game is fun but knowing what it's made of and what need little details developers put in them is fascinarting. Entertaining and interesting high quality videos like yours are verry rare in the gaming segment. Thank you for your work. ❤
@SlippySlides7 ай бұрын
Thank you very much. I I appreciate that and am glad you enjoy the videos!
@reyrico58072 ай бұрын
So many things I can explain and that you missed. The guard at in the second Area 51 that opens the door is dependent on whether you kill or disarm the guy in the previous mission. I don’t wanna type a storm so if you want to know anything you missed to show In an episode you can contact me. As there are loads I have discovered that I know are not documented
@jonaeru-pdlab7 ай бұрын
Nice video! Thanks!
@8thomas83386 ай бұрын
8:50 i ve heard that but its as you go though the mine feild or the door opening so i thin it might have been a area trigger? i think gate on the way to the building i think there 2 inside and 2 or 3 out
@8thomas83386 ай бұрын
10:20 that door as you walk though i think its the voice line or the mine field been 20 roughly years lol dam that made me feel old
@8thomas83386 ай бұрын
2nd mission cheese is behind desk in square building idk why but i think there 2 on that one
@fnk-b7d4 ай бұрын
somebody please do an unconfortable situational wonder-would animation hack about everybody in the elevator tothether, with goldeneye elevator music after happen at 8:00
@ocoolwow7 ай бұрын
Nice bideo!
@BasVoet7 ай бұрын
Nice one! Thanks!
@FestplatteC7 ай бұрын
always amazing to see whats behind the normal borders
@darkjapan6 ай бұрын
2:53 永 Nagai - Eternity. (Suprised they didn't copy Blade Runner and write 酒 Sake) 6:51 天季野 I'm guessing this is possibly Chinese, since it has no meaning in Japanese (Heavenly Season Field) 6:55 季?伝 Also possibly Chinese. I can't identify the middle character, might be made up. (Season Legend) 3:19 ラストバトLast Battle. This video is an amazing piece of work. I learned so much about a game I thought I knew everything about. Thank you!
@christophercline58697 ай бұрын
Does anyone mind explaining how to download this? I don't really know how to access ROMs, but I would absolutely love to have the opportunity to play this game again!
@lloyd0117217 ай бұрын
a new perfect dark trailer just got dropped btw
@Gator1597 ай бұрын
9:50 That area is also the exit area for the Elvis level Maian SOS. To get there during the area 51 missions, the first mission you will see a technician standing in front of a robot interceptor you're supposed to destroy, (normally doing so will end up killing the technician as well) If you activate the satellite that robot interceptor will... Intercept you, then you can destroy it without killing the technician. That technician will show up in the next level behind that locked door And should open it for you. Good luck! I tell you all this information via perfect agent experience, I'm not sure what agent/special Agent difficulty does. Personally I haven't cared to use this method in years so I'm a bit rusty on the details but damn it if I'm wrong I will do the strategies myself and correct myself. (It's just not worth the Phoenix weapon during normal gameplay tbh)
@lordkrythic62467 ай бұрын
This is just your friendly reminder, the perfect dark ghost was real!!
@snek29087 ай бұрын
Yep sure is! Crazy right?
@thetombuck7 ай бұрын
Nope, if it was real someone would've caught it on video by now
@lordkrythic62467 ай бұрын
@@thetombuck I'm one of the few people who saw it. Can confirm, it at least was real at some point. Might only exist on original hardware, because I'm sure it was a bug.
@snek29087 ай бұрын
@@lordkrythic6246 That was my understanding too.
@thetombuck7 ай бұрын
@@lordkrythic6246 I've put in hundreds of hours into the original and I've never seen it