PG2CGI - 12 - Lamborghini Studio Render in Corona Renderer

  Рет қаралды 5,117

Automotive CGI

Automotive CGI

Күн бұрын

Пікірлер: 16
@a18psrock66
@a18psrock66 3 жыл бұрын
The best tutorial for product visualization I’ve seen in years! Picked up a few tricks for myself from this video, excellent work!
@TheLololol96
@TheLololol96 3 жыл бұрын
seriously, this is exactly what I've been looking for in my hopes of making the jump from octane to corona.
@nejcsef9190
@nejcsef9190 3 жыл бұрын
amazing work
@PeacockFx
@PeacockFx Жыл бұрын
Thank you
@金甲唤
@金甲唤 3 жыл бұрын
Thanks, learned
@nasgeorgellis1409
@nasgeorgellis1409 3 жыл бұрын
Loving these short clips, Its refreshing to have them come from someone who primarily does automotive renders. Is there a reason that you have bitmaps plugged into the lights as opposed to native ramp/gradient maps within max?
@AutomotiveCGI
@AutomotiveCGI 3 жыл бұрын
I used 32 bit exrs with alphas. This allows me to have my light sources have transparent characteristics, so if I was to render on a white background you would not see a black rim from the softbox. Also, with it being a map from photoshop it allows me to have smoother gradients than I can achieve within 3D Max. Hope that helps answer your question?
@nasgeorgellis1409
@nasgeorgellis1409 3 жыл бұрын
@@AutomotiveCGI Interesting, makes sense. From my understanding mapping black into a light(with a ramp) gives you the transparency(in maya, not sure bout max.), but yeah if you get more control from a bitmap so be it. Just thought I'd ask thanks.
@AutomotiveCGI
@AutomotiveCGI 3 жыл бұрын
@@nasgeorgellis1409 I think that might be the difference. I mean, if I do a composite in Max with the alpha to make it transparent it def works, however I still hate the gradient ramps in max due to the blur not being extremely smooth, so I stick to creating the hdr maps in photoshop.
@nasgeorgellis1409
@nasgeorgellis1409 3 жыл бұрын
@@AutomotiveCGI I did a test in maya as I didnt reeeally think it made a difference, but yes! Exactly as youre saying, you simply cant get a smooth a falloff as photoshop!
@Kidizgraça
@Kidizgraça 3 жыл бұрын
How Light Tail Lights to direct visible render?
@AutomotiveCGI
@AutomotiveCGI 3 жыл бұрын
I do not think I understand your question? Can you please explain.
@7ens3nButt0n
@7ens3nButt0n 3 жыл бұрын
Do you know there is a place highlight feature for the lights? Saw that in jeff pattons latest video.
@AutomotiveCGI
@AutomotiveCGI 3 жыл бұрын
The Bloom/Glares?
@7ens3nButt0n
@7ens3nButt0n 3 жыл бұрын
@@AutomotiveCGI when placing the lights around the car there is feature called "place highlights" where you click on the part of the car and the light looks at the normal and is placed in 3D accordingly. like a poor mans version of lightmaps hdri studio light.
@AutomotiveCGI
@AutomotiveCGI 3 жыл бұрын
@@7ens3nButt0n Ohh! Yeap I know about that method, thats the place highlight tool, I use it every now an then, not much. I personally just like moving a light like I would in real life to make sure its realistic, otherwise I sometimes get lights underground hahaha
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