You start a raid so high up the raiders realise that there is no village and just leave in confusion
@senti_nlАй бұрын
Poverty hits them so hard they refuse to exist
@kacpergoofit5506Ай бұрын
@@senti_nl BRO😭
@Wolf36181Ай бұрын
@@SkyGravity137 yeah but like, the whole point is we took an existing system and worked out how to exploit it. What's next, turning iron farms into incompetent slop bc they let players get beacons too easy?
@Voidi-VoidАй бұрын
Ignore and report the bot. Do not interact.
@Planetmango48Ай бұрын
Wow.
@ontimous1126Ай бұрын
I think the pillagers saw you 112 blocks up and decided that maybe the raid wasn’t worth it anymore.
@Thenoobyone2981Ай бұрын
dont reply to the bots
@justB_chillinАй бұрын
@@Thenoobyone2981 fuck them am i right just report the comment
@NotAPolarBearXDАй бұрын
they have little physics-defying flying creatures holding swords
@derptomisticАй бұрын
"Do we, uh... do we have 113 meter tall ladders?"
@chear8145Ай бұрын
the pillager captain looked up and was like "ah hell nah, alright boys this shit is not worth it, pack it up lets just go raid some other village."
@DzekinАй бұрын
it's still funny that with this ominous bottle, we've circled back to the good, old days of rpgs where you were just consuming the potions - what happens with the bottle afterwards? you consume it together with the potion? it magically despawns? you just throw it out? Your choice. Personal head-canon is that Steve, being Steve, just eats the bottle like it's no problem for him (like in that one Viva La Dirt League sketch about potions)
@someonehavinganidentitycrisisАй бұрын
Seeing someone who's seen that video on the comments of a random video is funny
@Kutomi1Ай бұрын
Wait, they made every potion so far give you back the empty bottle after drinking it, but decided to make ominous bottles an exception for some reason?
@timohara7717Ай бұрын
He just breaks it ig
@thevalarauka101Ай бұрын
of course, he eats it like a normal person
@chaos_turtleАй бұрын
Reading the subtitles it says that the bottle just breaks, I guess because of the bad omen being 'released'?
@i_dont_know_what_to_name_t8472Ай бұрын
Raids before 1.21: Kill illager captain so they get mad and follow you into a village where you have to defend it Raids after 1.21: Kill illager captain and drink bottle inside village, intentionally bringing the illagers into the village so you can pretend to be a hero for cheap trades.
@MnnvintАй бұрын
Gamism always wins over simulationism (a.k.a. common sense) in the long run in minecraft...
@end_slayerАй бұрын
I understood bad omen as "Hey you killed this person and they were important. You you're extremely unlucky now." So when you do to the village they so happen to be raiding once you get there. Killing the pillager doesn't make sense unless you left people alive which isn't common. Also killing them with lava (a more painful death) has no consequences.
@mrdebdebАй бұрын
The thing is, most people intentionally started raids anyway. The only people who did it by accident are new players who don't really know the mechanics
@juanin200Ай бұрын
Raids before 1.21: It's called "Bad Omen" because every action must have a consequence. You, either knowingly or not, just killed an illager captain, a very important member of the illagers, and since they're at war with the villagers, you will provoke a retaliation attack the second you set foot on a village, for the illagers will think you're a soldier of that village. Now you gotta defend the village from the very own raid your actions provoked. Raid after 1.21: So you killed that illager captain again and they left a bottle with which you can summon more illagers to raid a village at your own will rather than as a consequence for killing illagers. Enjoy the trade prices.
@Mr.BrothybearАй бұрын
Oooo That Doesnt sound Morally Right
@SemiHypercubeАй бұрын
I don't know if you've already heard this, but today on Bedrock they finally changed the name of "Enchantment Table" to "Enchanting Table" finally putting the debate to rest
@onlyjust7250Ай бұрын
Bold of you to assume there won't be people debating and saying that Mojang made a wrong decision
@coreythosaurushair2821Ай бұрын
Great callback
@kcoolthegamerАй бұрын
HOW DARE THEYYYYY
@_Greyboi_Ай бұрын
Noooo my enchantment table
@TimeTravelingFetusАй бұрын
Big
@pronetogames7946Ай бұрын
This is how I think ominous bottles work: Imagine you stole your alchoholic dad's beer. Now replace the dad with pillagers and beer with the ominous bottle. It's obvious the illagers are alcoholics and ominous bottles are their vice
@grumpyteen6641Ай бұрын
Maybe ominous potions are from the Fountain of Youth or something?
@TheSoundCrafterCompanyАй бұрын
Or maybe the villagers see it as a forbidden potion
@nemy-Ай бұрын
This is what I was thinking except that I thought of the ominous bottle as being valuable aged whiskey.
@grumpyteen6641Ай бұрын
@Joseph14144 im gonna touch your g spot
@keylimeryeАй бұрын
I think it's like you know what you're getting into, you know the consequences, but the villagers have no idea you're the one to start the raid and when you defeat the mess you start, the villagers think you're a hero.
@ivycombАй бұрын
Such is the life cycle of minecraft updates
@teaoftrafficАй бұрын
didn’t expect you here
@KyvenTheWarPineАй бұрын
ivy? HI IVY!!! :)
@NerdyJackalopeАй бұрын
The word 'Cycle' and Rivulet pfp may indicate somekind of Reference to somekind of game-
@thisoneisforyoutubeАй бұрын
why you here? Nice surprise but strange
@b____oobiesАй бұрын
Doomed from the very start, wasn't it?
@ARegularPersomАй бұрын
"What are you going to do, stare at me in mid-air? "Breaking news! Pillagers discover the technology of breaking the laws of physics!"
@Bossatron9000Ай бұрын
"Sir mumble Newton to be dammed"
@chaurivae5845Ай бұрын
theres no laws of physics in minecraft to begin with...
@ianhubble9973Ай бұрын
I read this in the Villager News voice
@equilibrum999Ай бұрын
@@chaurivae5845 sand, gravel, water, lava: Ae we joke to u??!?!?!!?
@Thisguy-sikeeeАй бұрын
@@ianhubble9973 Duh duh da DA DUH duh da duh da da DA DUH DA DA da duh da DAAA DAAA DA DA DA DAAA DAAA Villager News BREAKING NEWS
@cavernboiАй бұрын
1:06 i thought the lore reason is like they have some kind of magic that sees a "pillager" drank an ominous potion showing the "pillager" found a point of interest
@SubPriestPepsiАй бұрын
Don't we have horns? Can't they just reuse that instead of using a bottle?
@cavernboiАй бұрын
@@SubPriestPepsi either way its still a potion no? just in a goat horn instead of glass bottle?
@muppetman2914Ай бұрын
@@cavernboino, he means using a horn to audibly signal a raid
@Catman_32129 күн бұрын
Imo still doesn't explain how it makes trial chambers harder
@busterbeast99928 күн бұрын
@@Catman_321maybe they don't like pillagers so they send stronger enemies. Like a tough guy walking into an obstacle course and saying "give me everything you got" so people start throwing bricks while he climbs across monkey bars.
@ThatUnknownDude_Ай бұрын
3:31 The villager really went "heh"
@GalacticScaleNoobАй бұрын
@Joseph14144 Love how youtube bots get dumber and dumber. Bro is having a stroke
@Billy-BobXIVАй бұрын
@@GalacticScaleNoob don't reply, just report
@GalacticScaleNoobАй бұрын
oh mb this is the wrong comment. I was talking about this fake Mr beast doing the "don't translate" and then having a stroke
@zeenxdownzАй бұрын
@@GalacticScaleNoob you're not doing anything useful if you just respond to them. they are literally bots, report and ignore.
@GalacticScaleNoobАй бұрын
@@zeenxdownz oh they already got banned lol
@zaranthropyАй бұрын
They're just making raids realistic- at Y=112 the raid captains simply ragequit due to unfair play
@yeezy_bearАй бұрын
0:09 "this probably wont surprise you" yes peenix im not surprised by anything you say anymore
@Wesleydean277Ай бұрын
@Joseph14144dude no one cares
@frowner_and_coАй бұрын
@@Wesleydean277don't talk to bots, it gives them the attention they want. Just report them and move on.
@whywouldyoudothat1346Ай бұрын
KZbin really needs to do something about these bots
@user-pt7cd7or7oАй бұрын
@@Wesleydean277 u gotta report the bots
@Wesleydean277Ай бұрын
@@user-pt7cd7or7o ok and I did
@TheCappuccino04Ай бұрын
If we're looking in terms of how bad omen works in-universe, I'd argue the mechanic is less "drink the bottle and they get mad" and more "drink the bottle and you're imbued with a curse/omen that makes certain aspects of the world more dangerous," like the illagers you just killed finding your location and retaliating as for why the captain had that substance on him to begin with i have no idea but that's my view on how it works anyway
@JohnDoe-hr4cfАй бұрын
What benefit would the bottle have besides showing the player’s location? It’s just… Weird.
@ethanshackletonАй бұрын
Maybe the pillagers drink it to locate dangerous beings, like the player, which is why patrols are so small and weak otherwise they’d just be feeding them to a meat grinder.
@TheCappuccino04Ай бұрын
@JohnDoe-hr4cf benefit to the pillagers? I don't think it benefits them DIRECTLY, you just get imbued with bad luck of some kind and the pillagers happen to track you down much faster than a normal patrol would. magic shit idk
@uberculexАй бұрын
@@JohnDoe-hr4cf Bad luck? a curse? Why do the pillagers wait for you to get to a heavily fortified Iron Golem village to get revenge on you?
@TheCappuccino04Ай бұрын
@@ethanshackleton I'm kind of partial to the idea "they're Evil As Fuck so they carry around Evil As Fuck concoctions" because it's funny and they already clearly have access to evil magic of some kind with evokers
@arti972Ай бұрын
I can’t concentrate on the video because at 0:46 he spawns a villager and it’s a jungle one so he’s in a. super flat but with a. jungle biome, that’s a level of dedication to liking vibrant dirt
@artgvdcffvf2990Ай бұрын
I always thought that after you killed the raid captain they where following you until you got to a village and then they attacked. instead of it just a coincidence that they happen to raid the village when you get there
@connortg5Ай бұрын
this was definitely the intention
@higueraft57128 күн бұрын
@@connortg5 Well, not entirely, considering Milk got rid of it prior.
@matthewkay2853Ай бұрын
I just inhaled a chicken sandwich
@Cat94857Ай бұрын
relatable
@kanyelover265Ай бұрын
that's the stuff
@Spidersox1989Ай бұрын
Word
@greyistiredАй бұрын
chicken
@nicktube6629Ай бұрын
Nice
@edwinmaster7326Ай бұрын
getting the bad omen effect worked so well because it implied they were following you and waiting to retaliate
@avion68228 күн бұрын
It also makes no sense, the texture of the bottle is different from the texture of the other types of drinkable bottles, you don't even get an empty bottle back after drinking it. Also, what is the point of the bottle? You can still drink it at a raid farm and it will still work perfectly
@higueraft57128 күн бұрын
Why does drinking milk get rid of it.
@edwinmaster732627 күн бұрын
@@higueraft571 they don't want to follow someone who drinks an entire bucket of milk
@Axelpvz2030Ай бұрын
The ominous bottle is like you punching a Mafia boss for them to give you their phone number and telling you to call when you are available for them to kidnap your family xd
@mmmmmmok5292Ай бұрын
exactly
@PengouinnАй бұрын
It’s like mojang wants all the difficult parts of the game something optional to appeal to the wider playerbase possible. Raids? Optional. Trial chambers? Optional. Ancient cities? Optional. Hell even the night is optional and even discouraged with phantoms.
@higueraft57128 күн бұрын
>It’s like mojang wants all the difficult parts of the game something optional to appeal to the wider playerbase possible. It's called "freedom". If you dont want to fuck with raids, you dont have to. Trial Chambers? Optional. Ancient Cities? ...mostly optional? Sorta? You still have to fuck with them to a degree if you like it or not though. TECHNICALLY Phantoms are Optional, but that's not default with gamerules
@Pengouinn27 күн бұрын
@@higueraft571 I dont think « survival mode » should be called like that tbh. It’s more a « limited sandbox » than a fight for your survival. That’s why I started playing Valheim
@higueraft57127 күн бұрын
@@Pengouinn Safe to say "Survival Mode" has never really been THAT difficult from the start :V The instant beds were added, it became "limited sandbox", and it's stayed that way ever since
@txaianapm837824 күн бұрын
Minecraft is meant to be like that. Everything that happens to the player must be their own fault, that's one of the basics of the game. That's why there's no villain, that's why there's no mission. What you do has consequences, but no one will force you to do those things in the first place.
@Aidan-h8uАй бұрын
This has always been a thing. It’s how raid farms work, which they most likely won’t patch as they stated previously they don’t intend to fix it, it’s a very edge case scenario which is impossible unless set up. A raid only counts pillager within 112 blocks as going towards the current raid wave, when you are higher than 112 blocks, or the targeted spawn block is more than 112 blocks from the point of interest, the game will still spawn each raid. Since they are 112 blocks away, (raids don’t have a limit to how far they can spawn, it is just the highest possible block in a 64 radius circle) they all spawn one after another as the game assumes you beat all the enemies. They despawn because they were also outside of the players respawn sphere (128 blocks) Raid spawn are bias towards the positive X and Z directions, this is because raid spawning is the current POI’s position +0 to 5 on the X and Z Fixing this would break raid farms and also this mechanic would never affect players in a real situation Side note: for everybody saying they tried a raid here and the mobs spawned somewhere else, raids spawn on the HIGHEST available spawnable blocks, they will not spawn in caves unless everything above the cave in a 64 block radius is not spawnable. Moving entities do not count as spawnable blocks, and moving villager POI’s will disable a raid (it counts as a raid loss if active, or cancels the raid if the raid bar has not filled yet) I see a lot of misinformation and confusion in the comments, so hopefully this helps
@Badsy_the_EdgecatАй бұрын
yeah that is UNTIL they decided that 'bad omen being given as punishment for killing a captain is unfair or whatever' and added these bottles that make it easy to find that this happens and "exploit" it
@Aidan-h8uАй бұрын
@@Badsy_the_Edgecat yea that’s true. It also makes raid farms ridiculously more complex and the margin of error having to be much smaller. Most of the simple raid farm tutorials lack proper syncing between force potion drinks and raid center shifting, leading to a situation where your raid omen begins, then a shift occurs and the villager loses its job on the same tick, leading to the infamous raid wave failing or raid bar disappearing. I personally don’t like mojang forcing you to play their way, I think removing the 30 second raid omen timer would be a huge help, or removing the ominous bottle all together as it’s a very flawed game mechanic and honestly doesn’t make much sense why killing a raid captain would make a trial chamber more difficult.
@Aidan-h8uАй бұрын
(Even timing everything appropriately can still lead to a loss of over 1 raid out of 10 bottles. This can’t be curbed using calibrated skulk sensors but is still unreliable). I’ve messed with farm designs and the best way I found was to measure how many ticks it takes for a villager to lose its job, then have a timer that accounts for the 30 second raid omen cool down and the villager’s max of 20 tick job replacement timer. This whole thing just makes everything needlessly complex. I’d say either keep how raids used to work or remove the timer for raid omen (what use is there anyways? The 15 second raid bar fill up is more than enough) Considering how over powered the mace is, I’d say requiring the player to kill a warden or another end game boss for an ominous trial would be much better and make more sense accounting for the “lore” of the game. (Also would give the player a reason to kill the warden and not just fly away and wait for it to despawn)
@apuji7555Ай бұрын
@@Aidan-h8u Raid farms were too OP, so they had to nerf it
@Aidan-h8uАй бұрын
@@apuji7555 its all dependent on play style, if you dont think they are fair then dont build them
@yawerawais8115Ай бұрын
I always thought of the bad omen effect as the pillager’s death cursing you and now the curse is simply in a bottle
@KickiuszАй бұрын
So now you basically just stage an attack to pretend to be a hero who saved everybody. Isn't that the same as zombifying the villager only to cure him? Didn't Mojang hate that mechanic for teaching bad morals or something?
@CloutmasterPhluphyyАй бұрын
Yeah, both methods of bad omen are usually voluntary, but this one is just straight up "hey village! I'm going to drink this evil potion to deliberately make people try and kill you all!"
@ayana1821Ай бұрын
They said that, but in reallity the dislike mechanica that make people like the game
@cristianverdugogalaz8725Ай бұрын
well people already did that tho, just intentionaly go for a captain get omen and start a raid, the difference is that with omen bottle you can cancel it if you drink milk even after walking into the village range since the raid trigger has a grace period with the omen bottle
@jopnop22Ай бұрын
The zombie thing was nerfed for being overpowered, not for some moral reason.
@ProxiProtogenАй бұрын
That's basically still the same way it used to work. You attacked random dudes. You know they will attack any town you enter. You to a normal peaceful town The place gets turned I to a warzone. And you're a "hero" because you started the war.
@AdiDKАй бұрын
Tbh I think the way it used to be was kinda weird. You kill a pillager captain which makes the pillagers mad, but they only retaliate once you'd enter a village? Why not just immediately? I think it would be cool if the pillager captain dropped a special goat horn, that when used in a village, would signal to the pillagers your location and bring them to you. Doesn't just have to be a goat horn, it could also just be some type of item that's made to signal your location, like a flare gun or a magic mirror or something. In my opinion it would make way more sense for the pillager captain to have an item that signals to the other pillagers their current location, and I also think it'd be cool that like, YOU, brought the pillagers to the village, just to kill them, which is basically what you did before anyway, but this time more directly.
@SarydormiАй бұрын
I interpret it like this: If you kill the captain and not enter the village, pillagers consider you a threat but not that great for a full on raid on your house, so they just continue to send hit squads as usual. When you enter the village though... Potential loot, hostages AND the bastard that killed their men? Oooh, it's on.
@bobofthekerbals9797Ай бұрын
I thinks it’s more like when you enter the village the raid happens to punish the villagers for harboring you
@zarrg5611Ай бұрын
How I see it: The Villagers are under the "protection" of bandit Illigers, if they suspect the villagers are being hospitable to you they come to burn everything down.
@A_Name_MusicАй бұрын
I think it’s more so supposed to be a warning to the villagers. Harbor this man and you’ll join them in the grave
@A_Name_MusicАй бұрын
It’s also possible they only have informants and scouts in the village
@goofer-contentАй бұрын
0:01 why he say villa drades and villa trades😭😭
@drfty2915Ай бұрын
he didnt
@miltoncoldyАй бұрын
Village raids 🤓
@HellbotАй бұрын
Villa drades
@sculkyyOldАй бұрын
Cuz he Australian/New Zealian
@9_1.1Ай бұрын
villain drains
@writer5790Ай бұрын
To be fair to the potion mechanic, I think we're contextualizing this wrong. Before, you killed a guy and all pillagers magically knew so they would then attack a village instead of ganging up on you. It makes some sense, sure, but I think the new festure could make more sense. Consider that the pillager captain is just holding the potion and intends to drink it when he enters a village. That way, it's more like a flare. The player loots it off of him because it's something he actually owns and theoretically could use.
@leowulf528028 күн бұрын
But like, just make it a flare then. Make it shoot like a firework to start the raid.
@writer579028 күн бұрын
@@leowulf5280 Pillagers are capable of magic. They employ evokers and witches in their ranks. We can surmise that the magical potion is magic. You have to see a flare, the magic effect has no limitation. It also has more than one use, it makes trial chambers drop loot that isn't worthless.
@txaianapm837824 күн бұрын
if it is something to call other pillagers over, why'd the trial chamber give you the thing??
@writer579024 күн бұрын
@@txaianapm8378 I don't know, sister. It's not in my Big Book of Craft.
@thehunter8417Ай бұрын
"Ominous bottles make no sense! My immersion ruined!" Immediately makes a village out of three blocks in a glass cage
@penguincutey32Ай бұрын
Purposely lets a zombie turn a villager to get better deals...
@TheRealSU24Ай бұрын
They made bad omen a potion because it's convenient. Most people have their trading halls in their base, pillager captains spawn at your base. So every like hour or so you are inconvenienced by either having to fight a raid or letting a pillager patrol shoot at you until they despawn. As for it not making sense logically, its never made sense logically. "Oh they're angry at me? Let me drink milk and then they won't." Not to mention how they are able to know what village you went to or why they wait for you to go to a village instead of attacking you directly
@EvildormatАй бұрын
It’s not because it’s convenient, it’s because mojang didn’t like players using complex game mechanics to make fast raid farms, so they wanted to nerf them
@TheRealSU24Ай бұрын
@@Evildormat this literally doesn't change raid farms, it anything they make it easier because you can collect a bunch of them and use them one after another
@EvildormatАй бұрын
@@TheRealSU24 you clearly have no idea what a stacking raid farm is (and how they just straight up don’t work anymore since 1.21)
@TheRealSU24Ай бұрын
@@Evildormat oh no you can't do one specific kind of raid farm that Mojang clearly didn't want in the first place. So sad 😔
@EvildormatАй бұрын
@@TheRealSU24 how in the world did mojang “clearly not want stacking raid farms”? They didn’t do anything about it for years and when they did that was in 1.21. Plus the original comment was about how they didn’t remove it because it’s convent they removed it because they didn’t like it. Then you said something untrue and I corrected you.
@ryninja5788Ай бұрын
Thing is tho, the old way was also annoying for casual players not even using the raid farms. Like if a pillager captain decided to spawn in the middle of your base, welp, can’t kill him to get him out of there or else you’ll be stuck with bad omen unless you drink milk or end up accidentally triggering a raid. Don’t people get mad at phantoms for removing player agency, making them excessively annoying to deal with? That’s what pillager captains were too. Remove all agency and turn them into witness protection members who can’t be harmed at all costs or else you risk having to spend like 10-20 minutes defending the next village you find. Now they fixed it by returning the agency back to the player
@UncleBBQАй бұрын
Nah because if you're not the one to kill the captain then you don't get the effect. So you can literally just let the other illagers that spawn with him to kill him while they aim their arrows at you and you're fine. Just put the captain between you and his buddy's and friendly fire will kill him. Or use a bucket of lava for a faster method.
@stupidenby29 күн бұрын
@@UncleBBQ if youre able to kill him with those methods anyway then whats the point of not allowing the player to just kill him directly? it's not meant to be a challenge or anything, its just something annoying you have to go out of your way to do
@CHRF-5545729 күн бұрын
Drink milk.
@DUCKEYMOMO4EVERАй бұрын
Wait changing a fundamental game mechanic causes major bugs?! That's definitely the first time this has ever happened...
@Sopsy_HallowАй бұрын
bad omen isnt a fundamental game mechanic, what tf are you on? and also this bug isnt caused by the bottle/by the change, just made easier to do (also i'd argue not a major bug either, it's a cheap exploit sure but a major bug? it's hardly game breaking or a security issue or smth like that)
@ambientNexusАй бұрын
Calling this a fundamental game mechanic is like calling brushing suspicious sand/gravel a fundamental game mechanic.
@AceDiceАй бұрын
it isnt fundamental but it is big enough that your comment still makes sense.
@2fifty533Ай бұрын
@Joseph14144funny that even with automated comments you only have 12 subscribers
@damri_notfoundАй бұрын
why ppl be saying it's not a fundamental game mechanic? i could say building isn't a fundamental game mechanic and ppl get hella mad, but im saying it's not because it's not in the name. like bro drinking water isn't a fundamental game mechanic but if mojang removes it the community will go nuts. you may survive without it, but that doesn't mean it's not fundamental.
@SteineNoobАй бұрын
That bug is actually hilarious
@NotAPolarBearXDАй бұрын
7 year old me when I find a cool bug in my house (it looked funny)
@narrativeless404Ай бұрын
"Nah I'd win" ahh bug
@jhina4m4Ай бұрын
It used to be in the game before, it's not new (Or it's slightly changed, not really sure)
@PhoenixSCАй бұрын
FIRST JAVA SNAPSHOT IS OUT. www.twitch.tv/phoenixsclive
@nicktube6629Ай бұрын
Yo
@thegreatpugtatoАй бұрын
Wowzers
@OG4usАй бұрын
@Joseph14144he’s back deleting his reply plsss
@zexs26Ай бұрын
112 is the cursed number in minecraft it has more stage mechanics
@jakevg12Ай бұрын
I only play bedrock
@veldix8858Ай бұрын
I don't understand why the raid bug is being blamed on ominous bottles, that's just a fault with raids in general, and has been possible since 1.14. Speedrunners have been using it iirc.
@hidratadopАй бұрын
True, I guess it's just significantly easier now
@mihagomiunik2758Ай бұрын
2:00 oh boy, here we go again
@JoeFly2009Ай бұрын
Pillager: "We are going to invade..." *player is 112 block away* Pillager: "I guess will just disappear"
@Auroral_AnomalyАй бұрын
Oh nah, 1.21 is perfectly balanced with no exploits.
@MMGplaysАй бұрын
@@AUTTP-y9y Are you a bot yourself? Show me your id!
@doggo-bn4vgАй бұрын
@@AUTTP-y9ydays one of the uttp people
@Kai-no9osАй бұрын
@@doggo-bn4vg Don't talk to the bots, it makes it worse. Just report them.
@KanderTheCatАй бұрын
@@Kai-no9os he was replying to a real person who is part of anti bots
@Kai-no9osАй бұрын
@@KanderTheCat The anti bot comment isn't showing up for me for some reason
@Yipper64Ай бұрын
1:05 you know what could actually make this kind of work lore-wise? Lets say that its a potion that's just really valuable to them, so you drink it, that means they cant have it. Also add in a mechanic where pillagers will agro you at an even further range than usual if you have a bottle in your inventory, and botaboom batabang it actually makes sense.
@connortg5Ай бұрын
honestly this is a cool idea, i'd add on that having it in your inventory increases patrol spawn rates tho, since that gives it a practical use
@vollkornkeks9177Ай бұрын
id rather have them drop a sort of talisman, if its in your inventory they will hunt you down and attack you, if you dont want the raid drop it because it doesnt make sense that they dont care about the bottle you stole at all and only get angry if you drink it
@Yipper64Ай бұрын
@@vollkornkeks9177 Of course the whole point is to make it some kind of expendable item so that has to be worked in somehow. Also remember how it has to function in the trail chambers as well. A talisman makes sense, have it activate in an area, but then it has to be expended, im not sure exactly how to make that work lore-wise.
@nguyentrongkhang7644Ай бұрын
@@Yipper64 maybe make it burns to ash when the talisman is used magic-y
@rerere284Ай бұрын
I think it would be funnier if it was a food item that was special to them, like you stole their roast/wine/cookie and ate it and they just *hate* you now kinda want to make that a resource pack
@CjJelloАй бұрын
The ominous bottles are a nice QoL feature that I'm actually pretty stoked for because, as seen in the trial chambers, they have potential for cool challenges in other places. Admittedly, I like getting to choose when I take on these challenges and not suddenly getting burdened by them because I don't happen to be carrying the correct set of items needed to avoid them properly. Even if it seems a little silly lore-wise (I don't think it does, but I won't get into it) they're a generally positive change.
@mellowbird5146Ай бұрын
Originally I didn't like the way they changed it (thought the bottles were cool but wanted pillager captains to give the effect still. And maybe there's a way to take it off into a bottle? Idk). But I realize now that that was probably silly brain disliking any change. It does seem to be a pretty cool mechanic, and is very helpful for casual players (very much me I'm casual). I wonder if it'll mess up raid farms? I think so but I don't know the mechanics very well. Raid farms were extremely op but I believe annoying to make so maybe that could make up for the opness? Maybe not considering just how op they are. I've never made one so don't have very valuable input on that. In any case, I agree that this change seems like a very nice qol feature that has potential for more uses! (I think it'd be cool if it had a use in ancient cities maybe? Hopefully they use it for future structures!)
@jamiek8123Ай бұрын
well I mean the old raids worked like that, just means you drink a bottle instead of going to an outpost, which does make it easier. one option would be to make the raid omen a lingering potion effect that the raid captain makes when you kill them, so if you get to close you get the effect, but you could also bottle it like the dragons breath to get ominous bottles. so if you just kill them from a distance you don't get the effect, but if you kill them up close you'll get it, and if you want you can try and bottle it but risk getting effected. that might work better.
@nalllesonАй бұрын
If you bring a villager to ancient city you can do this same thing since raids cant spawn in ancient city/deep dark.
@im_a_tide_podАй бұрын
It has been TWO MINUTES, and the bots are already here
@bruhbruh-jl3ukАй бұрын
petah, the bots are here
@name.mp3Ай бұрын
@Joseph14144 lol
@P37rich0rАй бұрын
Yep, what's really going on with KZbin these days? I hope something gets done soon. Have a great day.
@v1e_valАй бұрын
@@name.mp3don’t reply to them
@Kai-no9osАй бұрын
Can google translate this language: piseanna
@averagezingАй бұрын
As a survival player, love this mechanic. Accidental raids happen more often than purposeful raids. This stops those annoying accidental raids.
@ryanzollingerАй бұрын
This was actually technically discovered around 4 years ago by a (now inactive) youtuber called Teakay. He made a video at some point building a village in the sky, and when he triggered a raid he found this exact bug, where the raid just automatically becomes a victory.
@0whatmanАй бұрын
ominous bottles dont make sense, but being struck with bad omen every time you kill an Illager with a banner is annoying as hell, makes you spend a long while outside of villages (which potentially includes your base) just so you dont start a genocide you cant stop
@unchainedawesomeАй бұрын
Drinking the ominous bottle to make illagers mad at you makes as much sense as drinking a bucket of milk to calm them down
@higueraft57128 күн бұрын
>Drinking the ominous bottle to make illagers mad at you Consider instead: It's Evil Curse Magic from the Evil Magic Users, which causes Bad Things to happen (which could maybe be "bad luck"/"summoning"/etc for the raid)
@orphan-eaterАй бұрын
Guys you are all looking at the omnious bottle the wrong way, it does make sense, its the pillagers way of calling for back yp, think about it, only the captains have it on them, they would drink it themselfs when they need to call an army. In the older versions back up was called when the captain was defeated
@U-A660Ай бұрын
Phoenix: “What are they going to do? Stare at me from midair??” Raiders: “Well, you got a better idea??”
@YkulvaarlckАй бұрын
they could have made the ominous bottle into an ominous horn, then it'd make way more sense. the captain calls raids with it, and he dropped it so you can now use it yourself. it even matches with the sound effect in the game!
@higueraft57128 күн бұрын
Nah, Bottle makes FAR more sense honestly
@baronbacku9984Ай бұрын
i really like how one mod changes bad omen and achieves something similar, but in a much better way: you no longer receive bad omen upon slaying the patrol leader, however using flint and steel (or fire charge) on the illager banner grants user the bad omen and burns the banner
@brokenstarfury4895Ай бұрын
Savage and Ravage
@thehunter8417Ай бұрын
I was thinking something like this would work. Maybe stealing an important block or breaking their structures makes them mad. Then again, the logic of Minecraft is so nonsensical that it doesn't really matter
@coledoe1030Ай бұрын
That is pretty cool, but it only works for raid omen. I think the reason it’s just in a bottle now is so that it works for more things, like the trial omen
@higueraft57128 күн бұрын
@@thehunter8417 Unironically, the Potion is actually incredibly sensible, it's just people dont use their brains at all :V
@GwnTim1Ай бұрын
1:52 Kill all #raiders? ❌ Kill all non #nonraiders? ✅
@slvttyoАй бұрын
Okay guys I know it's confusing but effects name is 'bad omen'. Its like bad luck or something. Its so bad that bottle just shatters, first village you enter gets raided and all trial spawners you face become more aggressive. Before 1.21 killing pillager captain and raids were linked but they are not anymore. Raid doesn't happen because of you killing pillager captain. You could get that bad omen from vaults or something too. They changed how it works entirely and I'm sure they left it still dropping from pillager captain just to not make old players confused from how to get it
@user-fb5jz5mv9nАй бұрын
You drink the soul of the raid captain which is the worst insult to a pillager and the consequence being they will try to kill you and everyone you hold near (the villagers) idk I came up with this on the fly for so there would be a reason besides nerfing
@higueraft57128 күн бұрын
"Evil Curse Magic that causes magic stuff"
@brokenstarfury4895Ай бұрын
The Savage and Ravage mod gives you Bad/Raid Omen by lighting a placed ominous banner on fire. Do it multiple times to increase the level. For triggering a raid manually, burning their flag seems like a more realistic way to anger the pillagers manually rather than drinking a potion.
@higueraft57128 күн бұрын
>burning their flag seems like a more realistic way to anger the pillagers manually rather than drinking a potion. "Realistic" Evil Magical Potion has a Curse that does Evil Magic Things, from the Evil Magic using Faction.
@wdas3063Ай бұрын
3:28 blud busted from joy
@OneOne_538Ай бұрын
I found another bug with raids once. For my underground base in a mountain, i decided to make an underground village with every type of villager. I finished it and decided to see what a raid would look like. What ended up happening is everything spawned on top of my base and that all of the pillagers and extremely wouldn’t attack me at all, even if I attacked them back, with an exception to ones that get stuck in a specific corner. All other mobs attack me, but this still makes raids extremely easy and allows me to make extreme bank. I assume this happens because the village so deep underground, the pillager AI gets extremely confused and does nothing.
@Aidan-h8uАй бұрын
@@OneOne_538 raids spawn mobs on the highest possible block that is spawnable, that way if you did a normal raid they wouldn’t end up in caves
@OneOne_538Ай бұрын
@@Aidan-h8u they did, the highest blocks possible was on the mountain, not in any caves. In certain circumstances, they could fall in one
@Squish_SquashАй бұрын
I like the change adding ominous bottles for a few reasons - with trial chambers, it's much easier to drink an ominous bottle and start the harder trials down in the chamber than to wait or find a patrol to get bad omen from - one of the most annoying things with patrols before 1.21 is being attacked while you're doing whatever, defeating it, and then forgetting you have bad omen until you walk into your nearby village or place containing villagers and whoops! accidental raid! - the bottles range from the level of bad omen you get, meaning with raids and trials you can choose just how difficult it is without (again) having to out and repeatedly hunt for outposts or patrols - when people have bases in villages or have parts containing villagers it's much easier to handle patrols at said base if they drop bottles rather than giving you the effect and instantly starting a raid that you do not want to do - YOU HAVE THE ABILITY TO START THE RAID ON YOUR TERMS, which is so much better to me imo as a casual player who just wants to build and do silly things.
@theenderking11129 күн бұрын
milk
@dragonboy5771Ай бұрын
fun fact! the bottle is not the reason behind this, if you do this in versions before the bottle was introduced, the same glitch will happen. this is not a problem with the bottle its a problem with raids. bottle make it more convenient to do, as they do with everything relating to raids
@BUMBUMBUMPUPUPUАй бұрын
1:47 Anyone realised that he has 88 ender pearls
@uzoay4302Ай бұрын
Yep
@moss243Ай бұрын
Winning the raid at 112 blocks is the like the pillagers arriving and being like "bro wheres the village" and leaving confused while the villagers reward you because they think you chased them off
@KngMaxwellАй бұрын
i’ve very mixed about the Ominous bottle. it does not make any sense because you’re CHOOSING to raid a village…doesn’t make you much of a hero. but it does make getting raids a lot easier, instead of hanging around a Pillager outpost for like 20 minutes to get Bad Omen V. i like it from a convenience standpoint but i don’t like it from a “roleplay” standpoint. Captains should give you bad omen directly. i think ominous bottles should still exist but i’m unsure in what capacity or how they should be acquired. getting them in trial chambers does make sense but they’re too rare to be the only way to get them.
@t-eehee7057Ай бұрын
I mean not like going purposely to a village to start a raid made you a hero to begin with
@KngMaxwellАй бұрын
@@t-eehee7057 fair point, but you can at least have the chance to do it by accident. with ominous bottle you’re making the deliberate choice to cause a raid and then you’re deemed a hero.
@thestylemage2092Ай бұрын
Obviously Pillagers being super mad at you (but not retaliating until you reach a random village lol) but instantly losing interest makes sense of course...
@TheCappuccino04Ай бұрын
@@KngMaxwell only a newer player would really do it by accident, and it's not like the bottle really changes that? If a new player finds and drinks the spooky juice out of curiosity, nothing immediately happens. but it gives them like two hours where they might enter a village without knowing what will happen.
@ayana1821Ай бұрын
@@TheCappuccino04only new players would drink this and go to a village. This bottle doesn't change anything at all besides hurting people that like farms
@Omar.joo.2Ай бұрын
I like how he has 93 golden carrots and 93 ender pearls casually in his inventory with no explanation
@user-zr4er6zy9v28 күн бұрын
6:04 they locked in
@itodoogah3803Ай бұрын
I think the way the bottle works is that in-game, the pillagers give you a drink (the bottle) as a trophy for killing the captain, then once you drink it sends up a signal for the illagers to track.
@gurucharansendhil6432Ай бұрын
I think this issue was there for a very long time now. There is a youtuber called "Teakay" who built a flying village for fun a few years back. The raid had similar effects. (He was using a mod that let villagers fly though)
@jhina4m4Ай бұрын
Yes, I remember building a raid farm which used the "bug" (it's more like a feature with raid farms but anyway) in 1.18.2.
@liber2350Ай бұрын
I think pillager captains should just give you bad omen but you should get the bottles from the other sources
@brokenstarfury4895Ай бұрын
It makes more sense for trial chambers but not raids.
@coledoe1030Ай бұрын
Maybe they should just add a new method of obtaining the ominous bottle, then it wouldn’t feel so weird for pillaged captains to drop it
@jopoxcАй бұрын
Phoenix: "What are they gonna do? Just stare at me from midair?" Pillagers, spawning midair: "Greetings."
@EminEf7Ай бұрын
3:46 nobody talking about how he has 81 pearls and 93 golden carrots?
@moltonyАй бұрын
iirc you can change max stack in new updates
@nicholasphelps880427 күн бұрын
I actually had something similar to this glitch happen, but it was in a Wild Update server! I made a village in a rebuilt Ancient City and accidentally forgot to purge Bad Omen before entering once. For some reason, the Pillagers couldn't find any valid spawn locations (likely due to the nature of the Deep Dark) and just sorta immediately despawned. It's also possible that they spawned on the surface, only to immediately despawn due to being some 150 or so blocks above the "village" they were attempting to raid.
@Mraxolotl3Ай бұрын
0:45 libarian
@dhavieddyby88326 күн бұрын
Libarian.
@achi5170Ай бұрын
DO NOT DRINK THE OMINOUS POTION AT 3:00AM (GONE VIOLENT)
@ninjaredfirehotАй бұрын
I like Ominous bottles, but I think bad omen should be added regardless when you kill a pillager captain.
@Joke_Deleted29 күн бұрын
I feel like the worst part of ominous bottles is that some of the fun from the original way of getting bad omen was accidentally walking into a village and starting a raid that you didn’t want. With the bottle that’s not possible, and I find that kinda lame :/
@user-zz3sn8ky7z29 күн бұрын
that was fun exactly once, after that it just got annoying, if you didn't want to start a raid, you wouldn't, you just needed to find a workaround like killing the captain indirectly or getting a bucket of milk. This just streamlines that pain in the rear
@higueraft57128 күн бұрын
@@user-zz3sn8ky7z Exactly this. It's THEORETICALLY fun for the first time, and a total pain in the ass every other time
@zyad48Ай бұрын
"We want to nerf raid farms by adding a potion that you drink to get bad omen!" Would nerfing raid farms have also been possible if they just... made it so you can't get bad omen for the duration of Hero of the Village? Like yes, I guess you'd just drink milk to get rid of it, but if that's really an issue then you can make a timer that's tracked regardless of if you have the potion effect. Boom, illagers actually get angry at you for killing their raid captain again, and raid farms are either less efficient or outright not worth making anymore. The Ominous Bottle can still exist as a way to get Trial Omen, just making it a Trial Chamber mechanic instead of making it be bad omen. Please, if I missed anything here feel free to tell me I'm wrong, I don't know the intricacies of these things, I haven't built a raid farm or really even looked into how they work so it wouldn't surprise me that I'd missed something about this.
@nat298Ай бұрын
I'm actually surprised so many people dislike the addition of ominous bottles. I know it doesn't make that much sense lore-wise, but I hated the previous system because I always had to avoid killing the banner pillager unless I was willing to start a raid the next time I went into a village, and now I can just kill them if they're annoying me instead. I used to spend a lot of time specifically avoiding entering villages because I had bad omen active, and it even occasionally blocked me from being able to trade with villagers when I really needed to do so. It's genuinely a lifesaver to no longer have to worry about that. Also, I'm pretty sure their addition was to allow the player to bring a bottle with them to trial chambers in order to do ominous trials whenever they want. That's not to say that they weren't thinking about raid farms at all when making the change, but I think nerfing raid farms was more of a secondary reason for ominous bottles if anything. I doubt it's just a coincidence that ominous bottles were introduced in the same update as trial chambers and that they drop from trial chamber vaults.
@higueraft57128 күн бұрын
>I know it doesn't make that much sense lore-wise Wrong actually, it's just their lore sucks :V Basically: "Evil Magic Users have Evil Magical Potions that do Evil Magic Things/Curse You" No "The Illagers are following you/hate you (unless you use milk)" explanations that kinda suck or anything, simple and straightforward
@beteuszАй бұрын
the ominous bottle may not make sense, tho i still think its better than what we used to have
@turkeycooktime458Ай бұрын
Yeah, I don't really understand the argument that it's bad because "it doesn't make sense". Minecraft isn't a realistic game, why is this one unrealistic feature a problem?
@aydencahoon6557Ай бұрын
They removed fireflies because frogs can't eat them This is Mojangs fault
@AhmedEx1.Ай бұрын
Because it's an extremely stupid "solution" to a problem that never existed, they could've made the bad omen effect be obtained as normal along with the potion@@turkeycooktime458
@jonatanluna1061Ай бұрын
@@turkeycooktime458 I'd still argue that "unrealistic" and "not making sense" are two very different things. Like for example Spider-man being able to stick to any surface is "unrealistic" but it still "makes sense" because he's Spider-man and his abilities were given to him through an actual spider and that's something spiders do.
@VoipyАй бұрын
@@jonatanluna1061 i'm sorry how does getting bitten by a spider and getting the power to climb walls make any sense?
@WhimsicottFanaticАй бұрын
I think a much more sensible way to make the Bad Omen effect optional instead of some arbitrary sippy cup is to just Y'know Use the damn Ominous Banner that the patrol captains already drop Like just make it so if you place one down in a village and then light it with flint and steel, it lets out a red smoke signal or somethin' up into the air which is what 'causes the Illager raid Bam, easy way to make it gameplay friendly _and_ have it make some level of in-universe sense, Illagers already have it out for Villagers, so if it seems like a village somehow got hold of an Ominous Banner and burned it, the Illagers would obviously take huge offense to that and raid the village
@silvererercoinАй бұрын
Holy crap finally found an idea thatt makes sense
@WhimsicottFanaticАй бұрын
And as an additional little thing, maybe lighting the banner in a location that isn't considered a village could have a pseudo-raid happen Which is to say, it doesn't start an _actual_ raid, but it could make a group of like 5 Illagers show up and maybe they'd have a Ravager So it can be a tiny little challenge encounter you can do with its own pros and cons, where you're not having do deal with endangering a village with a full raid, but likewise you don't reap the actual benefits that you would from a full raid And, y'know, you could do it anywhere instead of having to meander over to the nearest village, if you even have one relatively close by to begin with
@higueraft57128 күн бұрын
@@silvererercoin Doesnt for Trial Chambers
@higueraft57128 күн бұрын
@@WhimsicottFanatic Consider this explanation for Potions: Evil Magic Potion made by Evil Magic Users, that Curses you and can be cured by Milk like other Potions. Instead of: "Illagers get mad(?) when you kill a guy and stalk you to a village maybe, and do nothing if you either wait outside a village or chug milk"
@That_One_MF_0Ай бұрын
3:38 nice RA2 reference
@turkburg7816Ай бұрын
Most people kill the pillager captain to get the effect (or the banner sometimes) but if you accidentally step foot into a "village", which has no visible borders and is determined by *a villager and a bed* which can happen at your very own base easily, then whoops! you started a raid you were saving for an actual village and now you have to defend your actual house with the villagers you spent days trading with to get the best trades. You wanna drink a milk bucket? well now you have to go and kill another pillager captain to get the effect again. So annoying. The new system is more versatile, gives the player way more control, avoids wasting pillager captain kills, and brings in the opportunity to make more parts of Minecraft extra difficult and consequently extra rewarding in future updates as has been the case with the trial chambers. I'd take comfortable gameplay with control in my hands in a sandbox game over the game making sense in every regard any day. Minecraft already makes enough sense as the game it is. If realism takes away the control of the player IN A SANDBOX GAME, then it's better off disposed of.
@UncleBBQАй бұрын
The biggest annoyance with this bottle is that you could easily avoid the Bad Omen effect anyway by just having the other Illagers that spawn with the captain to friendly fire him and kill him since youre not the one delivering the final blow, you dont get the effect. Or a bucket of lava also worked.
@higueraft57128 күн бұрын
Why would a more annoying route be better
@magicalunicorn1296Ай бұрын
Wasn't the ominous bottle added in order to work in the chambers, i don't know how else they'd let you replay chamber levels without just making a new potion so i like this change, who cares if it makes sense when you play as someone who can hold infinite weight
@kh6853Ай бұрын
They could keep bad omen as gained from killing them instead of triggered intentionally
@higueraft57128 күн бұрын
@@kh6853 But that'd be shit and suck
@jerzyk7724Ай бұрын
3:34 "You've won!" Villager: "I what?"
@Tyler_Skye77Ай бұрын
I *REALLY* hope Mojang change this mechanic a bit. Just make it so placing a Raid Banner triggers a Raid & it would actually make sense. They could see it as a sign of war.
@higueraft57128 күн бұрын
>& it would actually make sense. Potions already make sense
@Tyler_Skye7727 күн бұрын
@@higueraft571 Sort of, but not really. The game mechanic is a bit broken now. They don’t care if you kill them all, start an entire war with them, etc. They just care if you drink the potion- it’s like they’re not “allowed” to be upset at you unless you drink the potion. It shouldn’t be as if some curse was put on them to make them incapable of being upset for killing them or a Captain. It doesn’t make sense- or feel right when playing. Adding the banner mechanic I mentioned would fix all of this. Then, the potion can still be used for all of its effects (level 1, 2 & 3, including in Trial Chambers); just have a raid begin once their banner is placed. It could be like the potion makes them “angrier”, etc.
@higueraft57127 күн бұрын
@@Tyler_Skye77 >They don’t care if you kill them all, start an entire war with them, etc. They also IMMEDIATELY stopped caring if you just chug milk by this idea, regardless, at least in this new system it makes sense WHY milk magically cures it, since it's a potion effect and not "illagers mad" :V >It shouldn’t be as if some curse was put on them to make them incapable of being upset for killing them or a Captain. It doesn’t make sense- or feel right when playing. ??? YOU are the one being cursed by the potion, not them. >Adding the banner mechanic I mentioned would fix all of this. I burn the banner and chug milk, poof the effect is gone anyways, but now there's an item that has a single niche use to clutter your inventory as well, rather than one item that does *several* things
@JakeLaMtnАй бұрын
I'm glad phoenix agrees that summoning raids by drinking a potion is stupid.
@emmausgamerАй бұрын
Raids not persisting when the raid center is some distance away has been used in raid farms since 1.14. Patching this now would immediately make any still working stacking farm invalid.
@SteelWheelSkybelievesАй бұрын
They should make it so you can get ominous bottles from the wandering trader
@SandvicherTf2Ай бұрын
"Luigi wins by doing nothing"
@oghene2778Ай бұрын
6:12 coyote physics ahh
@nixodian10823 күн бұрын
Well, I still prefer it to having to find a milk bucket every time I need to go near my base which has villagers...
@napkins278227 күн бұрын
I feel like this update was more of a functionality thing more than a lore accurate thing, cuz unintentionally starting a raid can be annoying as hell, especially for people whose home IS the village. Especially if youre not prepared to handle a raid right then and there when it was unintentionally set off. ESPECIALLY if this happens multiple times and raids aren’t really something you can leave alone if it’s attached to your own property
@A_pukei_named_layАй бұрын
Pillagers: too high time to die. *Spawns the next raid wave*
@RapidProbablyАй бұрын
What if the captains threw the potions at you that fade away over time. The potions obviously allow them to track you and bring them to the village so it would make sense that they would throw them.
@theroyburnhamshow3944Ай бұрын
I was about to make a video about Richard Nixon’s resignation for tomorrow but I’ll watch this first
@AezzyАй бұрын
The pillagers should give the effect like it was before. But trial chambers should still drop the potions
@indriyantoYinАй бұрын
6:11 Lets Raid That Village wait, where are we?? *Ergh?!! (something is wrong) *looks down *Fall down
@BeeTeeKayMSMАй бұрын
There's a couple reasons outside of raid farms why the Ominous Bottle was added. Pillager Patrols basically force the player to get bad omen, meaning that players are not allowed to enter any village for the next hour and a half, unless they want to see the village and themelves die due to lack of preparation. This sucks especially for inexperienced players. Gameplay > realism. Biggest reason comes in the form of new opportunities for structures. The challenge it adds to the Trial Chambers is very cool and fun. It being an option instead of being practically forced makes sense from a gameplay perspective. You can make your chamber run harder optionally instead of going in unprepared not knowing that bad omen affects it.
@MattisticStatisticАй бұрын
milk bucket.
@BeeTeeKayMSMАй бұрын
@@MattisticStatistic newer players wouldn’t know that
@MattisticStatisticАй бұрын
@@BeeTeeKayMSM Nor would they know to drink an ominous bottle in a village.
@BeeTeeKayMSMАй бұрын
@@MattisticStatistic it’s still better than it being forced onto the player. Chances are you aren’t going to drink a bottle called “Ominous Bottle”
@inkyporkchopАй бұрын
@@BeeTeeKayMSM Not really being forced, it's consequence for killing a raid captain and you could always just choose to not kill them if you wanna get in a village. Dude on the top was right for saying milk bucket cause, who doesn't know what milk buckets do?
@Cptn.ViridianАй бұрын
Why does Mojang feel the need to make the experience for everyone worse to stop some people from using a very clever and complex system to automate a small part of the game?
@penguincutey32Ай бұрын
how does it make the experience any worse? It was probably added for the majority of casual player anyways, because it's tedious to deal with raid captains pre-1.21
@higueraft57128 күн бұрын
>to automate a small part of the game? Why should Mojang cater to this small niche corner of the game to keep a generally obnoxious mechanic that makes LESS sense
@user-bn5do2ev3i4 күн бұрын
@@higueraft571 by small niche corner i hope you mean the stupid people that are always crying about something on youtube Mojang gives too much freedom,but they also don't mojang makes everything too easy,but also too hard mojang wants people to play in a very strict way,but at the same time they make everything optional and leave people with no direction they cant win with this stupid fanbase
@solangemiranda2491Ай бұрын
0:29 Do you want logic in Minecraft! MINECRAFT!
@lucasmatthiessen1570Ай бұрын
I think instead of drinking the bottle to get the effect. If you kill a pillager captain one of the nearby pillagers will have an ominous bottle and will try to throw it at the player. However they will be pretty slow and will only have one bottle. If the player kill it it’ll drop the bottle. Also, I’ve always thought that the bad omen effect is kind of like a tracking system for the pillagers that will track down the player.
@DanielMetherАй бұрын
There needs to be a special mob that shows up when the raid can't spawn in range. Maybe an illusioner riding a giant firball spewing phantom or something. It's kind of like how the demon bull would clean up cowhide cheesers in the witcher.
@natalie6811Ай бұрын
Can’t believe they added the Goblin Battle Standard to Minecraft
@kh6853Ай бұрын
This is like adding it and removing random invasions
@higueraft57128 күн бұрын
@@kh6853 Random Invasions but they can all happen immediately and not when you fulfil the requirements