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Hello dear viewer! Today we have a feature-length special that covers EVERYTHING you need to know about physical animation in Unreal Engine.
Physical animation can just be some extra sauce on your cake, or it can be integral to the core mechanics of your project. Regardless, it's one juicy pie that we're deep-diving into and I'm thrilled to be your shepherd on this perilous journey.
Physical hit reactions, floppy animations and ragdoll self-preservation are some of the examples used, but physical animation is applicable to much much more!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)