You're doing great work for the community, thanks again!!! Franz Fury is looking incredible by the way. Think you'll use some of those ropes to add dragging items behind your car? Wrecking balllllll
@picster3 жыл бұрын
Hehe, actually I will use it for something in Franz, but not a wrecking ball (tempting!). I plan on using it on harpoons to pin enemy cars down.
@jychasle2 жыл бұрын
If you character is walking on the rope instead of hanging to it, be sure to move the RopeDetector node itself to the tip of the character's hand at 5:44, not just its CollisionShape2D child node. Or simply change $RopeDetector to $RopeDetector/CollisionShape2D in the player's get_player_pos_on_rope() function. Either method will work.
@marcosadrian653 жыл бұрын
Very Nice tutorial! Thanks for share man! Hope to see more of these!. 😃
@picster3 жыл бұрын
Thanks a ton! :)
@mazimadu3 жыл бұрын
"You can now also find the source for the complete project in a GitHub repository here: " Thank you! I can now add this to my arsenal!
@btmofmyheart3 жыл бұрын
these tutorials are great. cant wait for the next one. i really dont know how u have managed to code all these stuff.
@picster3 жыл бұрын
Thanks!
@eKoush3 жыл бұрын
I tried to make a very simple rope in 3d with this method. One that has only a starting point and the rope end just falls from there. the length of the rope is a default length. I can't make it work.
@picster3 жыл бұрын
Sorry, I can't really help you there. In 3D a lot of things work completely different.
@cratus13843 жыл бұрын
@@picster I have the same issue except in 2d, and I still dont know why the strings go to the bottom and fling around.
@rogthepirate45932 жыл бұрын
@@cratus1384 Just a quick idea off the top of my head but have you tried giving the hanging end piece more mass?
@OlegSabit3 жыл бұрын
Super 👍🏼
@bandicoot20017 ай бұрын
Does this work for 4.0?
@jamesxxxyz87753 жыл бұрын
How difficut ist this in 3D?
@picster3 жыл бұрын
I can't judge as I did not really explore the possibilities of 3D :)