Congratulations on passing the $30k goal in less than a day! Psyched for the final product.
@michaeledwards55266 жыл бұрын
LGR thanks Internet
@colelepper93816 жыл бұрын
kickstarter, good if your a youtuber, bad if you are a company. basing that off of this vs ouya
@Hans59586 жыл бұрын
LGR you just spoiled the fun, thank you. i wont read the comment section before the video finishes.
@reggiep756 жыл бұрын
IN A DAY!? Bejesus! I do like the fact that there is a healthy retro homebrew scene out there that old and new folk are appreciating. I'm old skool but showing today's kids that this is how things were back in the 80's and how imagination filled in a chunk of the gaps is a great way to learn about retro tech and gaming Unless there already is, there needs to be a hub for good stuff like this and even programmers, artists, musicians and publishers to pool their resources and efforts and make great retro games.
@le-db6bc6 жыл бұрын
HE DID IT ALREADY?! JESUS CHRIST!!
@metfan4l6 жыл бұрын
Can't wait for Planet X9 for PS5 and Xbox Two.
@leehaase25886 жыл бұрын
That won't be a problem, as the CEO, founder and President of Murray Megagames inc. His world class team of software engineers will do the heavy lifting there.
@Freez_Izzy6 жыл бұрын
With Dos-Box X3 should be on GOG and Steam. :)
@thechosenone88086 жыл бұрын
Will Planet X4 be 3D?
@ΑΡΗΣΚΟΡΝΑΡΑΚΗΣ6 жыл бұрын
Triple M nah... Just put make it for Android and ios
@bsvenss26 жыл бұрын
CyDragonGM - Ehhh...Are you stupid? If he wanted he could. Not hard at all to learn to program for a new platform if you are experienced. BTW: Ever heard of Unity?! *LOL* _Unity supports building to 27 different platforms. The platforms are listed in the following: iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, Wii U, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple ARKit, Google ARCore, and Vuforia._
@msx806 жыл бұрын
That VGA preview was incredibly attractive. Kudos to the artist!
@SoulcatcherLucario6 жыл бұрын
Could *you* do any better, Requim?
@PCReloaded6 жыл бұрын
Requim Dream Lol your just jealous. If you don't like him why TF are you here!?
@nneeerrrd6 жыл бұрын
Requim Dream you high as fuck dude. You'll be sorry soon. Chill out.
@SoulcatcherLucario6 жыл бұрын
Mate, that's very unfeasible. You'll need to learn C, C++, and even x86 assembly, not to mention that you'll need to write every routine for the monitor, keyboard, mouse, and other things like that. I wish you the best of luck, but, you're simply making a fool of yourself here.
@the32bitguy6 жыл бұрын
Requim Dream You use Windows and not Linux.
@semloh18706 жыл бұрын
Your Kickstarter has 29 days left and you have already got more than your target. Well done. People trust you because you have always been honest and shown integrity. This is going to be a showcase for how to do successful crowdfunding- you deserve it by exhibiting hard work and honesty. I hope this project gives you enough money to buy a very big house. Please keep making these wonderful videos!
@obsoletegeek6 жыл бұрын
The pixel art is spectacular
@HelloKittyFanMan.6 жыл бұрын
Yeah, Rob! What's up with you these days? We miss you! (Well, not _you;_ just your videos. Haha, kidding!) Ope, Dude 800, ya beat me to it!
@TheMaskarad6 жыл бұрын
but get this imagine he went for A8 instead of PC even a name would fit Planet XL...
@mspenrice6 жыл бұрын
That'd have to be more of a sideways port of X2, though, and it might even have to be cut down more towards the VIC level because of having less memory available (depending on machine config and graphics mode). Still, be pretty neat to see that too, and of course it would have to have the name changed.
@kNo1bdy6 жыл бұрын
We miss your videos. Really, we do.
@NickMurray6 жыл бұрын
I am just so impressed with this development, so happy to support you on this.
@EscapeMCP6 жыл бұрын
$18k/$30k in under 24 hours. Kind of makes the "What if it fails" section redundant :)
@mystica-subs6 жыл бұрын
$23,833 so far :D ... wait thats like $5000 in the last hour between your and my comment !
@gmcnewlook6 жыл бұрын
EscapeMCP the kickstarter went live about 3 or so hours ago, that’s pretty good so far.....
@Connie_TinuityError6 жыл бұрын
EscapeMCP it's really shocking me
@twistedangel73086 жыл бұрын
Over $30,000 now
@EscapeMCP6 жыл бұрын
Jobs a goodun :)
@karkashan6 жыл бұрын
When he started talking about "what if it fails?" I had to check the current status and - welp, already reached the goal, lol. It seems people are *really* interested by that 3 game box set.
@Dukefazon6 жыл бұрын
Planet X4 with LAN multiplayer. It might go viral in South Korea :)
@ucmRich6 жыл бұрын
Just adding a second +1 here!
@RequiemDream6 жыл бұрын
Murray you think you are a real Stracciatella right?! 😠 You start to make me angry Murray Stracciatella! 😠 OooOoOooh look at that Curry Masala, it's Planet X3 I'm sooo cool, X3 is coming guys, I'm the super developer! Look at my Kickstarter, I call it Klckstarter! It clicks like a mouse! Ohhh sooo cool Murray! I'm Murray look at me!
@miralemnermina1426 жыл бұрын
Requim Dream Wat?
@RequiemDream6 жыл бұрын
Ante Radić OooOoOooh look at me I'm Murray with my Planet X game...
@schatzmints23206 жыл бұрын
Ante Radić Exactly my thought, wtf is this guy trying to say
@CrimsonDragoon236 жыл бұрын
Holy crap, he already broke his goal in less than 12 hours!!! Way to go David!!!
@virossify6 жыл бұрын
Am I the only one that thinks the artist is not getting enough credit? The artwork is amazing.
@womoks786 жыл бұрын
Aahaha ! Thanks !
@Ger221SP6 жыл бұрын
Yes, the art is great.
@SeriousGamer7536 жыл бұрын
Omg dude!! I beg of you start making more drawing/painting videos!!! You are a huge inspiration!!! @Renopixellu
@roguesentinel77905 жыл бұрын
"What if the Kickstarter fails?" Proceeds to nearly quadruple the finding goal.
@GommansMaikel6 жыл бұрын
Take my money 💶 Great video, I agree the VGA preview looks stunning. Can’t wait for the finished product.
@Kyle-un3ei6 жыл бұрын
I have been checking your kickstarter all day and I just checked it and you’re at 40,000! Dude you made it with 10,000k extra with 29 days to go! I can’t wait!
@Connie_TinuityError6 жыл бұрын
Byte Sized 10000K? What?
@nzoomed6 жыл бұрын
The VGA graphics look amazing! I hope this sparks more developers to make new DOSgames along with c64 etc. Its great to see some new DOS games, since im getting tired of playing the same ones over and over again, and i think this is the start of a new retro gaming comeback, much like vinyl records.
@TheLastAnalogJunkie6 жыл бұрын
Hello, David! I’ve watched your content for years now, and have to say that I intend on fully supporting your project. You’ve always been a great creator with real dedication and follow-through. Both here on KZbin, and in your other projects. Your video demonstration and Kickstarter outline shown here today are a perfect example of just how open and transparent you are to your fans and supporters. You broke down all your general figures honestly. In addition you weren’t ashamed to ask for help and input on multiple aspects, and are happy to fairly pa any of your fellow creators who assist you. Lastly, you gave an honest example of how you will be getting paid yourself from profits on the final product. This is the absolute prime example of how to run a business and crowdfunding campaign. I am gladly putting myself up for a deluxe copy when I get home tonight, and hope that this Kickstarter turns into a fantastic success!
@Tangobaldy6 жыл бұрын
Dam thAt $500 gone already. I wanted the ship to be called Tangobaldy
@mattiviljanen81096 жыл бұрын
Following the current theme of letting Internet name things, I bet it will be Shippy McShipface. No but really, I hope it will me something fitting and as awesome as the story art!
@alexcat31216 жыл бұрын
>I bet it will be Shippy McShipface If I had the money, it would be. U.S.S. Shippy McShipFace 4 the win!!
@DasGanon6 жыл бұрын
I'll be incredibly surprised if the ship isn't called "The Commodore"
@napomania6 жыл бұрын
i remember a episode of Colombo ( the policeman) where the killer was the Commodore :)))
@puttanesca6216 жыл бұрын
I am hoping they call it the Navuu.
@carslayer6 жыл бұрын
Now THIS is how you do a crowdfunding campaign! Thanks for breaking down expenses, the work that needs to be done, and showing up with so much already completed. I'll be backing this one for sure!!!!
@DMadHacks6 жыл бұрын
Will there be a way to purchase the cassette tapes for Planet X2's and X3's soundtracks separately?
@TheStickCollector6 жыл бұрын
DMadHacks I hope so
@The8BitGuy6 жыл бұрын
Probably at some point.
@ToenS6 жыл бұрын
vinyl would be more than awesome! 😄
@Joznia6 жыл бұрын
DMadHacks are you a real villain?
@gilberttheregular85536 жыл бұрын
I think it never happen.
@jgunnink36 жыл бұрын
David, you are an inspiration to everyone looking to make their own way in the world. Best of luck to you on this latest endeavor!
@Roadstar16026 жыл бұрын
Looks amazing, dude! I can't to get my copy. The vinyl record is a great idea, but I think a better idea would be to order more X2 boxes and include them with the $60 order. Make a $65 version if you have to. Whatever works.
@djpain6 жыл бұрын
Im keen for a vinyl as well
@mspenrice6 жыл бұрын
Maybe at the same time, he could collect indications of interest from boxless X2 owners who would be interested in getting an actual box for their game. If that itself reaches 500 (the minimum, I expect, is applied to how many boxes you order _of a particular design,_ not just in total potentially with all different designs, because the press has to have new plates made, or at least be stopped and have new files loaded if it's an all-digital model, for each different design; though possibly you could split the run 50:50, or if ordering 1000 total have 250 of one and 750 of the other?), then a fresh batch can be made of [however many orders x 110%], and the printed boxes shipped out flat for the bidders to build themselves at minimal postage cost.
@west33666 жыл бұрын
The 4 colour CGA artwork is absolutely stunning. Proper outrun vibe
@jafizzle956 жыл бұрын
Wow, beautiful artwork. I don't have an old system to play but I plan to back this project. Also congrats on almost reaching your goal already on day 1 of the campaign. I imagine you must be overjoyed at the amount of support you are getting. And you deserve it! Congrats, again!
@theatlastech87926 жыл бұрын
I agree, it is looking amazing, though I wonder if he would be open to working with GOG to bring a digital delux edition to an online market place.
@LiveLM6 жыл бұрын
This video was posted today and the project already reached its goal. I'm impressed! Congratulations David!
@rodmunch696 жыл бұрын
Awesome, I will be getting at the very least the box set and hope to add to the profit part of the pie!
@reeseyme96136 жыл бұрын
duh, patreon
@rodmunch696 жыл бұрын
Bud Riley via Patreon, you get the videos a few days early - plus you get some Patreon only videos and David regularly interacts with the comments, etc.
@rodmunch696 жыл бұрын
Just bought the deluxe combo - still kicking myself for waiting a day until I got paid to get the full boxed c64 version, only to have it sell out a couple of hours later.
@bwheatgw6 жыл бұрын
I honestly can't say how awesome it is that you've blown away your goal in a single day! I'm also super happy to see the rest of my favorite retro gaming content creators here giving you support! I cut my teeth on boot disks to get games to run on my old 386 33 mhz system. Glad to still see so much love for that era of gaming!
@akino_germany6 жыл бұрын
I hope you add support for different keybindings, because the plus-key on the US-Layout is a dead key in the QWERTZ-Layout and thus can't be used.
@drstefankrank6 жыл бұрын
And the brackets are only accessible with Alt Gr. So either use keys that are the same for every layout, or have some config files. Maybe presets for the most common layouts. qwerty, qwertz, azerty and so on.
@kpanic236 жыл бұрын
If you check the pressed key via its scancode, it doesn't matter what keyboard layout you have. It's always the same key on the same position, regardless of what's printed on it or what keyboard driver is loaded. That's the reason why in every other DOS game you have to press 'Z' on a QWERTZ keyboard in order to answer [Y/N] with yes.
@drstefankrank6 жыл бұрын
kpanic23 good to know. Tnx!
@nosmirck6 жыл бұрын
Less than 24 hours and you got all the back you need on Kick Starter! Congratulations!
@MatthewCobalt6 жыл бұрын
Now this is a true kickstarter project. The hobbyist community would definitely be interested in your game, as well as the general retro computing community.
@nintendoretrogaming6 жыл бұрын
I don't usually comment, use patreon or go on kickstarter but I have watch most of your stuff on both youtube channels for a long time now. I got the autographed copy and I'm so glad people are funding this like crazy!! Hope you can make something even more amazing!!
@nneeerrrd6 жыл бұрын
@David, speaking of VGA. Please consider using *VGA X-mode* . It's working on any VGA adapter yet it has a planar memory model so the display routine will be pretty straightforward and could be ported from CGA easily.
@robsku16 жыл бұрын
Yes, 360x480 would be awesome for hi-res 256-color mode!
@VideogamesPang6 жыл бұрын
Looking at the kickstarter page, it like you got the runaway success you talked about :) This is also definitely one of the most open and honest kickstarter pitches I've ever seen, you covered basically every question and contingency, and I don't think anyone can doubt your ability to deliver, so big props there.
@jeremiefaucher-goulet33656 жыл бұрын
How is the key mapping done? My only concern is about the use of square brackets for selecting between buildings. On my french-canadian keyboard, I need to "ALT+[" and "ALT+]" to reach those characters.... That is if you're capturing ASCII characters as input. Perhaps a menu to choose our own key shortcuts would be a good idea?
@mspenrice6 жыл бұрын
Freely remappable keys are always a good thing. And really, it shouldn't be too much of a hassle to just capture whatever the user selects straight into the memory locations that would otherwise be occupied by hard-coded ones loaded from disc, from where they would work completely transparently.
@KingofGermanic6 жыл бұрын
Speak English you snow Mexican
@mateface13136 жыл бұрын
Der Kaiser not all people speak English. Some people speak old English too
@gwenynorisu68836 жыл бұрын
Is that the language more properly known as "real English", versus the strange and watered down version used in the United States?
@gwenynorisu68836 жыл бұрын
I would expect it's going to be as much of an actual issue as it is for any other game or program that uses those keys for some function. If you're doing it right, then the function should map either to - if it's more reliant on layout and relative positioning - the actual key position regardless of what's on the cap (e.g. for FPSes or most games where you'll keep your hands in a particular position most of the time), or if it's a mnemonic it should be altered on a codemap by codemap basis (e.g. most Windows and serious software shortcuts - including in this case the use of Ctrl + squarebrackets to change font size in word processors, which would need remapping in some regions - and non-positional key commands such as unit grouping and scattering in RTSes). There's only so many common regional codes for DOS, so it shouldn't take too much time. Or of course, the proper way is to just allow free remapping, either via an in-game menu, or a simple text config file.
@Digital_Dan_Analog_Man6 жыл бұрын
I just went to the Kickstarter page and all I can say is, "WOW!" Congrats you guys. It looks as if you blew it away.
@KingALBoy6 жыл бұрын
That VGA artwork looks awesome.
@SeriousGamer7536 жыл бұрын
Im so much in love with the artwork it's jawdroping
@jklcvb58946 жыл бұрын
Planet X is becoming a franchise
@mtunayucer6 жыл бұрын
Jkl Cvb literally, it should be a 3d game that runs on 3dfx graphics or something in the future
@johannsmith56976 жыл бұрын
Hopefully it enters deep into the 90s, CnC era eventually.
@brickman4096 жыл бұрын
Watch him start his own company and become the next Valve
@jacobmccloskey1715 жыл бұрын
Man that's crazy. 10 months later and 113k raised. We love you man
@StabStabStabStabby6 жыл бұрын
This currently has 3 times the goal so the "what if it fails" part made me chuckle.
@wweweqws6 жыл бұрын
I love your channel. I have no idea how anything technical work yet you always manage to compel me with your videos!
@onedeadsaint6 жыл бұрын
*_throws money at screen_*
@onedeadsaint6 жыл бұрын
Robeight agreed!
@thefallingstuff6 жыл бұрын
I tried that too, but nothing happened !!
@TheStickCollector6 жыл бұрын
I would do the same of I wasn't broke
@egg48616 жыл бұрын
How was this 5 days ago if this video was uploaded 7 hours ago?
@willierants58806 жыл бұрын
...and screen takes it and won't give it back...
@scrunkykat6 жыл бұрын
David I must say you are probably one of the most competent devs I've ever seen in a hot minute. I'm so excited to see what comes of X-3 and I hope when the time comes around I'll buy the games. You should seriously consider putting them on GOG or Steam though!
@LonSeidman6 жыл бұрын
Should make MT-32 support a stretch goal :)
@nicholasterberg59776 жыл бұрын
Absolutely amazing! The project is already completely funded within 24 hours of release to KZbin.
@HypherNet6 жыл бұрын
Good job on reaching the goal so fast! Personally, I'd love to see access to the map editor as a stretch goal. I have no interest in physical objects, but I'd totally give you $10 more to help polish the editor to the point of being usable by everyone.
@DailyCorvid Жыл бұрын
Every time I watch this I am gutted I couldn't have purchased the $60 game box. Man, that's a real collectors dream item - 100% I will be getting any more you release. I hit a new job eventually :) But my collection has no David Murray in. Next time!
@385x01y6 жыл бұрын
So for the small price of 500$ I can have Boaty Mcboatface?
@eddunne52556 жыл бұрын
No. But you can get Spacey McSpaceship.
@385x01y6 жыл бұрын
Someone already bought it. 😞
@Xenon2556 жыл бұрын
So disappointed. The $500 pledge is gone. Besides, Spacey McSpaceship sounds better.
@mspenrice6 жыл бұрын
Spacey McFaceship
@computethisinfo6 жыл бұрын
You should go up to random people, show them this game without telling them what it is, and then ask and let them guess what year it was made in. No one would ever think that anyone would have ever made a game in this style past 2000 let alone 2018 on their own entirely and completely original and fully supportive in different modes and formats for original classic hardware. Huge respect for you and your work. This is the first kickstarter I've actually thought about considering for anyone.
@dr.rotwang6 жыл бұрын
Kickstarted! Since you've hit double your original goal I have no doubt you are thinking of adding some new reward tiers or bonuses. A few ideas... 1. Art Book 2. CD Soundtrack for those who love the VGA/CD era 3. Intro/backstory comic book 4. "Nebula" or "whatever the ships name is" embroidered patch. 5. Concept or other art prints 6. Ship schematic print 7. Pin or challenge coin/poker chip Just a few thoughts.
@Cubester646 жыл бұрын
The CD audio version I'd especially love! Perhaps it could work like a PS1 disc (I don't know how old-school CD ROMS worked, but here me out), where the whole game and CD-quality soundtrack are stored on the disc, but then in gameplay it could play the CD quality tunes, and then pop the thing into a car stereo or something and rock out on the way to Albuquerque! EDIT: Yes I am aware CD Rom stuff was a bit later than what he is targeting, but Win95, Win3.1, etc. are compatible with CD's (at least via drivers) and are natively compatible with DOS itself.
@SpeedySPCFan6 жыл бұрын
PS1 CDs with CD audio worked the same way as regular mixed mode CDs for the Sega Saturn, PC, etc etc - Track 1 of the disc is a data track for game information, and Track 2 and onwards are regular CD audio tracks. That's why you could pop it into your car stereo and rock out... though some CD players weren't smart enough to ignore Track 1 (most players will skip it if they see it's labeled as data) and blasted static in your face until you skipped it.
@JonTheGeek7 ай бұрын
David might be the most honest person on this planet. He legit told us how much money he was going to make. This is the type of person I want to be my friend.
@LivingWithTheGuzmans6 жыл бұрын
NICE!
@ThickpropheT4 жыл бұрын
Love your dedication to this project! Also love your breakdown of where the funds will go. Very forthright.
@genau14zeichen6 жыл бұрын
Planet X3 for MS-DOS? LGR is hugely intrigued I assume.
@LGR6 жыл бұрын
You bet I am. Been playing an early version on my IBM XT and it's looking awesome already, especially under composite CGA.
@genau14zeichen6 жыл бұрын
awesome. Totally looking forward seeing the review! I love both of you guys :D
@SnerkleBurger6 жыл бұрын
Watch, it'll turn out to be LGR who did the $500 option lmao ...
@Noedell6 жыл бұрын
This project is just phenomenal! I hope you will get funded over a 100%! All the best!
@badcatalex6 жыл бұрын
Please make Planet X3 support the Parallel AdLib card.
@ViewtifulSam6 жыл бұрын
David, this looks amazing. Congrats on having your project funded so quickly!
@ThePsyfurnosis6 жыл бұрын
Should contact Dubmood, hes done some awesome game music in the past and knows his way around a tracker :D. Check out his data airlines channel on youtube.
@mspenrice6 жыл бұрын
I'm not sure how familiar he is with Adlib or PC Speaker, but he (and some of his DA friends like Zabutom and GEM/TOS) should be able to make something pretty amazing with the Tandy chip, given that it's quite similar to the YM2419 that they've all variously made music for both directly, and in simulated form via a sample-tracker (which would also create a route for reusing the Tandy music on a GUS or even a Soundblaster, so long as the host machine was fast enough to handle replaying 4 channels at 16+ khz). It'd also be convertible to e.g. the Game Blaster or Mockingbird cards with very little effort. If we're going to go hunting through the Chiptune community for potential musicians, there are plenty of others who are adept at twisting the Adlib in knots who should be more than capable of making slightly simpler compositions suitable for backing music in a game (where it needs to be non-irritating even after multiple repeats, and leave at least 1 or 2 channels free for SFX), such as (to pluck at the air) Diode Milliampere. PC Speaker wise, I'm less familiar, but I know there's enough sceners who have produced results little short of witchcraft who would probably be up for the challenge. Although really you'd only want a title theme for that and reserve it for effects in-game, having screecher music playing continually throughout would end up really getting on your nerves... The interesting thing with this tactic is that it's likely to end up with three entirely different sets of music for each option... which would be a pretty cool selling point, but also rather inflate the game code and potentially complicate things. It might be better instead to aim for a Lite version of LucasArts iMUSE system, which would have the music defined as notes of various priority levels played on particular logical instruments, plus drivers for each hardware option that would definite patches for each instrument particular to the target's capabilities, and individual approaches to handling cases where there are more notes trying to play than there are actual hardware channels available - e.g. rapidly alternating (tremelo/arpeggio style) between notes of the same priority that may be defining a chord whilst completely ignoring those below a certain priority level. Then again, THAT might end up more complex and requiring more disc space than simply including entirely different soundtracks targeted specifically to certain popular sound hardware options...
@mirabilis6 жыл бұрын
Or FantomenK
@ThePsyfurnosis6 жыл бұрын
mspenrice totally agree, good post. Sceners would be the best choice I feel, lots of information there on getting things small/compressed and running them as fast as possible. Data Airlines defs would have some contacts :D.
@gwenynorisu68836 жыл бұрын
Not sure about FantomenK, I only know him(?) from Newgrounds work, so it may well be all modern VST-based DAW work, aka fakebit. I mean, I love the results, but no idea if there's actually any kind of classic hardware or techniques behind them other than reusing some characteristic chip sounds.
@sengokunadekochan6 жыл бұрын
Congrats on reaching your goal so quickly David! Looking forward to playing the finished thing, hope the rest of development goes as smoothly as possible for you!
@molten_software6 жыл бұрын
My body is ready and so is my wallet.
@MartinPaoloni6 жыл бұрын
Backed the project with the deluxe edition. I'm amazed by the amount of backers so far! Congratulations!
@Celcius16 жыл бұрын
Are you looking to add MT32 support, as I know that Sierra games have a MT32 driver, don’t know if you can repurpose this?
@AndersEngerJensen6 жыл бұрын
Filamax Well, Alexander and I hope so. The music will be composed with those in mind and scaled down. So the sound track will at least be with the MT-32 sound. Just like the intro mock up I made earlier: kzbin.info/www/bejne/d6i9pIGlm7GffM0 (Now, remember that this might be changed a lot, but I hope we can end up with something like this one.)
@laptop0066 жыл бұрын
Would absolutely love an MT-32 version, the pinnacle of standalone PC music for me.
@Celcius16 жыл бұрын
Put it this way, I’m willing to sink some decent cash into this, as I missed out on Planet X2. Also Anders my KZbin account used to have the name of Celcius1au, changed it as I’m about to start my own KZbin channel based around the topic of 3D printing etc.
@Celcius16 жыл бұрын
Well My Pledge is in, I AM NOT MISSING OUT THIS TIME!
@niels_m_h6 жыл бұрын
I hope it can support General MIDI as well, or at the very least not sound completely terrible on an SC-55 in MT-32 mode :)
@KoboldLich6 жыл бұрын
The amount of work you put into a labor of love is admirable. Great work, you've got my support.
@ez456 жыл бұрын
Damn, congratulations on 60k$! Maybe reconsider using the [] keys. On non-US keyboard layouts, this can get wonky. Muh German keyboards have those on the Right Alt + 8/9 keys, for example.
@enjibkk68506 жыл бұрын
As I remember back in the days, the problem was more the other way around: the manual would say 'use [ ] to switch weapon' but on a French keyboard it would be on the number keys. However, the keys to press were still at the physical location where the game designers had plan. The only thing was to identify the french character that would send a US square brace. Still perfectly playable. All we need is David to ignore internationalisation and it would be at the same time historically accurate, and just fine for the player (unless dosbox tries to be clever and converts the keyboard layout...)
@Hublium6 жыл бұрын
Antoine is right. Games never check for character input, just for a specific key press. Remember the game saying "Press Y to quit" and you had to press "Z"? So, with a German keyboard you would have to press "Ü" and "+" for "[" and "]". I don't think that Dosbox causes problems in this regard.
@ez456 жыл бұрын
Andrä Hubl I would be playing on original hardware. That's a good point, I agree, if the game really checks for keys and not symbols.
@balloonvendor6 жыл бұрын
I can agree with this as a Japanese. Japanese (JIS) keyboard is "+" = Shift + ";" key. and There is also "^" on the right of "-". "[" and "]" Has a single key. but Japan's MS-DOS era was a personal computer of its own standard. (PC-9801, etc.) If I play Planet X3 for MS-DOS, I will consider DOSBox etc.
@robsku16 жыл бұрын
Andrä Hubl Games that rely on BIOS/DOS keyboard handler depend on the configured locale (aka codepage), but if they have their own keyboard handlers (needed for anything that needs to be able to see multiple keys being pressed at once) then it should depend just on the keycode that the key at that location sends, not on the character it's supposed to have.
@GeneralGayJay6 жыл бұрын
I think you are gonna be fine. Look at your support! Incredible!
@Jrcraft6 жыл бұрын
The video won't load, literally every other one does
@cleverlyblonde6 жыл бұрын
KZbin is being difficult. All of 8 Bit Guys videos work for me now but not any of the ones by Larry Bundy Jr
@pedrolugo36 жыл бұрын
Happy to support you Dave! Congrats for the 200% achieved! I did my small help here from Brazil and I am anxious for playing Planet X3! Preparing a nice old 386SX 16Mhz for that!
@Mew1786 жыл бұрын
Nebula McNebulaface?
@KX366 жыл бұрын
aw, you beat me to it.
@michaelscience94616 жыл бұрын
Nah, Shippy Mcshipface. Also, what happens if more than one person pledges 500 dollars?
@mspenrice6 жыл бұрын
It's a limited-edition thing. Only the first person to, ahem, push the boat out that far gets the prize. After that, you can bid as much as you like but you won't be able to claim that tier. Pretty standard KS practice for high-ticket backer levels.
@ΑΡΗΣΚΟΡΝΑΡΑΚΗΣ6 жыл бұрын
Mew Elpis...
@12manny346 жыл бұрын
I'm dumbfounded on how quickly you've passed your initial goal in one day. At this point I'm imagining how big this game will be and seeing some other KZbinrs checking it out. Godspeed, 8 Bit Guy.
@wrentubes18866 жыл бұрын
Was that background music played on the Roland MT-32?
@AndersEngerJensen6 жыл бұрын
Elliot Clark Yes, two of the tracks from Planet X2, MT-32 versions. :)
@wrentubes18866 жыл бұрын
Thank you for confirming my suspicions! The MT-32 really has a lovely unique sound, doesn't it.Speaking of which, do you know where I can find you MT-32 rendition of the Planet X2 theme that I heard in the background of one of David's videos? I think it's awesome!
@AndersEngerJensen6 жыл бұрын
Elliot Clark it’s available as for a purchase and digital download on my site www.eox.no (select soundtrack in the drop down menu on the Lite version of PX2)
@wrentubes18866 жыл бұрын
Thanks for letting me know! I'll consider it. I'm not rich though, so we'll see.
@pedrofelck6 жыл бұрын
How did you comment 4 days ago?
@deadedd32356 жыл бұрын
I get paid on the 14th and though I don't have an old computer, I do want to purchase a copy, not only in case I do in the future, but mostly to support you! I love this culture of developing games for old machines, basically keeping them alive. It's incredibly amazing.
@Adamsnadler2146 жыл бұрын
Can the x2 box please be in the deluxe. Many people including me sadly missed the boxed run of x2
@muskit_6 жыл бұрын
DAAAMMMN David. Not even a day has passed and it's beyond its goal. Congratulations!!
@diegoantoniorosariopalomin49776 жыл бұрын
Have you considered including this game in open ai's collection , to be usable in ai reasearch ?
@Colddirector6 жыл бұрын
I'm not exactly sure a game this simple would be of much use in AI research, although I'm not exactly knowledgable in the subject. Are they using any other games for that purpose?
@diegoantoniorosariopalomin49776 жыл бұрын
Be N S O N mostly emulated games ; but also simulations running natively , contrary to what you think , this game most likely hits the complexity sweet spot
@diegoantoniorosariopalomin49776 жыл бұрын
Simple enough that strategy game ais could make a break though with this ( in contrast with bots for other genres ; even 3d games , they aren't very capable yet ) but complex enough that it could be continued to be used after that
@Colddirector6 жыл бұрын
When you put it that way, this might actually be an interesting choice for AI research. I was sort of thinking in terms of gameplay optimisation for either point record breaking or speed runs. I know that even without AI, certain games like Donkey Kong have just about hit their absolute limits in terms of optimised play through. Who knows, maybe that guy who was caught making up all his scores was actually an AI. Maybe that's where they're hiding the AIs like 8 bit guy mentioned in deleted video :^)
@diegoantoniorosariopalomin49776 жыл бұрын
Be N S O N "maybe it's just an ai " most definitely not , ais achieve superhuman performance in new , more complex and structured taks every other day , but they struggle at playing games with complex games when you need to memorize the level and it's specific mechanics
6 жыл бұрын
Congratulations on passing the 30K threshold! Coincidence or not, the number of viewers of this video is approximately the figure that I see on Kickstarter! Happy productions David! Cheers.
6 жыл бұрын
It’s not a coincidence, the amount on Kickstarter is almost equal to the number of viewers of this video, after a month. (140 k viewers and 110+K dollars). :)
@questionablecommands94236 жыл бұрын
Damn. The custom map option is lready sold out. I would've gladly dropped $300 to recreate my favorite Command and Conqueror: Red Alert 2 map.
@PacmansRevenge6 жыл бұрын
Knowing the limitations of those machines, I find your work quite impressive! Congrats, and keep up the wonderful work!
@SfekTek6 жыл бұрын
Okay so .. I hate to be this one guy but there is a caps error "KIckstarter" the I shouldn't be capital. Besides my urge to point that out awesome video! When you upload I get that comfy feeling before/when/after watching it ^-^
@Cubester646 жыл бұрын
In a day, you got over double your goal! Congrats to David, Anders, and the rest of the team! I am a student and thus don't have the money to support you guys, but I still wish you all the best.
@toboterxp81556 жыл бұрын
Make it so if you type in iddqd, Clint from LGR appears on the screen with a voice track "Watcha trying there?"
@LGR6 жыл бұрын
Ha!
@Spookspear6 жыл бұрын
Toboter XP IDKFA! Idkfa!!
@toboterxp81556 жыл бұрын
Spookspear IDDT?
@recklesflam1ngo9686 жыл бұрын
this needs to happen!
@MrRom92DAW6 жыл бұрын
Congrats on the wonderful Kickstarter success so far! As a recent project creator I know the elation that comes with seeing your passion project receive so much positive attention and recognition. If I may just make one suggestion - don’t offer the soundtrack in MP3 format. Use a lossless compressed format like FLAC instead! If you decide to have vinyl records pressed up, please feel free to ask away if you have any questions regarding any step of the process. My suggestion would be to know how to best present the audio and that means giving it an appropriate mastering job. Good luck!
@omeganinjaboy6 жыл бұрын
Suggestion: Could you add online multiplayer and/or LAN multiplayer (like quake)? and maybe modding (so that certain servers could have their own game modes, units, etc. like what people did with Quake for MS-Dos) / mapping support (for servers).
@peterdonov61576 жыл бұрын
This would add a very complex layer, especially for older hardware. I don't think it is feasible for a single developer. Also the testing becomes much more complicated. Forget about it.
@uuu123436 жыл бұрын
Omeganinjaboy Lol this is assuming dos can handle that much
@omeganinjaboy6 жыл бұрын
I think DOS as an operating system could handle it because it could handle Quake online multiplayer.
@mmestari6 жыл бұрын
If he can't program mouse support, that's way out of his skill level. Remember that Quake's network code was made by John Carmack.
@_PSYDUCK_6 жыл бұрын
Now this is how you do a Kickstarter video. It's thorough and concise! VERY Excited for the physical release!
@ezg84486 жыл бұрын
So I take it naming the ship "Uranus" is off the table...
@pauligrossinoz6 жыл бұрын
_Uranus Foraminis_ ... basically "arsehole" in Latin. I'll see myself out now ....😐
@utopialabsvideos94086 жыл бұрын
Congratulations for bringing this project to life! Have a great success!!
@matthiasBdot6 жыл бұрын
320x200x256 is really simple since the frame buffer is linear in the memory.. it's really the simplest one
@reactking70936 жыл бұрын
Matthias B. Same resolution as my smartwatch funny
@The8BitGuy6 жыл бұрын
Well, sort of. It requires changing the memory layout of the game, though, since I need a whole 64K memory region to store the tiles. But also, I plan to do transparency and other visual improvements that are not present in the CGA version.
@matthiasBdot6 жыл бұрын
The 8-Bit Guy got it. Are you doing asm for the graphics part? Which architecture will you support? 386? 286? I can imagine 286 is a bit more work handling the segment registers. I loved coding games on Dos back then. Nice to see you do as well. Coding the sound hardware was always a nightmare, thought. Especially all these soundblaster quirks like with soundblaster pro I had back then. No wonder you want to outsource it. As far as i remember correctly there was a tracker that also supported opl. Probably scream tracker or fast tracker 2.. but not sure about this. You could safe on dev cost of the tools. Did you try to find a sound guy in the demo scene already? Like on Pouet.net?
@nneeerrrd6 жыл бұрын
The 8-Bit Guy David, please consider VGA ModeX. It is supported by any VGA adapter and allows hardware scrolling. Also it can be 320x200 _or_ 320x240 in case you need some extra screen space for info/status layout.
@vytah6 жыл бұрын
According to the previous PX3 video, everything is in assembly.
@ender324866 жыл бұрын
Got off work to watch this and found the goal has been met. Congratulations and great job! I pledged without a reward, but I hope those who get a copy enjoy your game enjoy it very much.
@Wooksley6 жыл бұрын
Submit your game to AVGN for a review. I wanna hear “Planet X? More like planet ASS!” joke from him. Besides that would be a great collaboration, your channels are rather similar in style.
@nemesis123576 жыл бұрын
It all looks awesome, and your transparency about the funding is very refreshing! Best of Luck!
@AurelTristen6 жыл бұрын
Ha! By the time I finished watching the video, the kickstarter was already at $18k w/ 29 days to go. I think you're going to make it.
@mattwhite82246 жыл бұрын
Awesome, I'm in for the Deluxe Combo! Congratulations, a spectacular Kickstarter result and well deserved! Looking forward to further updates as development progresses.
@Mastergeko46 жыл бұрын
Planet X3 on the Macintosh? Apple II?
@gregclare6 жыл бұрын
How about DOSBox for Mac OS X download???
@Mastergeko46 жыл бұрын
Yeah. Like maybe the Macintosh Plus or SE.
@Mastergeko46 жыл бұрын
:(
@mspenrice6 жыл бұрын
That'd be cool, as would versions for the Amiga and maybe ST (both of which would be entirely compatible with the Tandy graphics set, and maybe a sympathetically colour-reduced version of the VGA), but unfortunately all three of those plus Mac run on a wholly different system architecture (from the CPU on out) that's pretty much the exact opposite of the x86 IBM PC compatible ecosystem in about as many ways as you can think of. Unless it could be cross-compiled onto the 68000 from the same source code, the game would have to be a complete rewrite, and even then it'd need extensive modification to the graphics library and, ultimately, the sound. (Well, other than the ST's sound chip being a close relative of the Tandy, so it could maybe share some very slightly adjusted code there) ...and particularly, the Mac would need all-new graphics, or at least suffer the existing set being blown up in a possibly haphazard fashion, as it's _never_ had any suitably low-rez modes - not even 320x200, let alone 160x200; its minimum horizontal rez is 512 pixels. It was designed as a break from the old TV-monitor low-rez text-interface world, so your graphics would have to be suitable, at a minimum, for a 512x342 1bpp mono screen (if aiming for Classic compatibility), or 512x384 in 16 colours or greyscales (original LC, Classic Plus/Classic Color), and more likely 640x400 16 greys (the first few portables/books) or 640x480 16 colour. Though almost all colour capable Macs had a 256 colour mode available, so maybe the VGA assets could be reused, either magnified 2x or just with more map visible at once (in both cases with original-size menu and sidebar in 512x384 mode in order to keep roughly the same, or roughly exactly 2x each direction, visible map area). Incidentally, I'll let you play the game of trying to calculate how to uniformly inflate graphics made for 160x200 to a 512x384 screen, without too much distortion, letterboxing or cropping... hint, the horizontal is a lot easier than the vertical... The Apple II is a different kettle versus both of those; at a simplistic level, it's a very close match for the C64 in terms of core hardware. Although it could ultimately be configured for 128kb of RAM, maybe more, the majority of systems have 64k or less, and in any case the graphics probably eat up a decent chunk of the extra. And although it has a very similar (not *quite* the _same_ ) processor to that in the C64, running at essentially the same speed, it lacks the Commodore's graphics acceleration hardware (eg the VIC's sprite engine) and built-in sound hardware (beyond that of a simple beep), and its graphics modes are, on the whole, _just plain weird,_ and on the whole less capable in all but the later and/or most comprehensively expanded examples. So it would be a good target for a (still non-trivial) port of Planet X2, maybe with any spare RAM left over in 128k models being useful for loading larger maps, but I have a feeling X3 would be entirely beyond its reach. And if you were programming a version for that, you may as well also make an Atari 8-bit (& XL, XE, XEGS, maybe even the 5200 somehow...) compatible version. Possibly the IIgs could handle X3, but that's yet another kookily different platform beyond the 68k and the 650x based examples above. Its processor is something used in hardly any other system (the main example I can think of is the SNES) and is a bit of a wacky attempt to extend the 8-bit 650x line to "true" 16-bit status with the minimum of work, so a lot of the unique considerations for programming it read like the opposite of those for programming the 16-bit-CPU-made-to-work-on-an-8-bit-bus 8088 (as used, along with workalike NEC V20s etc, in the "XT class" Tandys and suchlike), but along a different dimensional axis to the oppositeness of the 68000 (which was a 16/32 bit hybrid working on a 16-bit bus, differing from the 8088/8086 in terms of its registers width and how they work/are laid out, memory addressing and indexing, orthogonality of the instruction set, access to the I/O device memory space, etc...). Basically any port of either game for any of those systems would be a whole additional project, and probably additional Kickstarter, all to itself, with rather less possibility for high sales because despite their international popularity none of them (other than the Apple, of which relatively few examples survive today) did anywhere near as well in the US market as the IBM PC/XT and its compatibles, especially the Tandys (which are essentially PCjr clones that then expanded beyond what the parent system provided), and the added trouble of emulating them on current platforms - DOSBox is essentially more of a compatibility layer for running old x86 programs on modern x86/x64 machinery, _including OSX-era Macs,_ whilst all the others (Mac, Apple II & IIgs, Amiga, Ataris...) will require full bore emulators, probably the acquisition of questionably-legal system ROM images, etc...
@echristopherson786 жыл бұрын
I want to see a version for any system with the character LCD shown in kzbin.info/www/bejne/poLOZIudpdqUgJY providing the graphics ;)
@VictorCampos876 жыл бұрын
Hats off for you my friend. Just continue this way. Cheers from Brazil.
@Schampu40006 жыл бұрын
You already have $85k and still 25 days left... you can already plan Planet X4 for snes and Planet X5 for N64 and Playstation.
@trampoliiin5 жыл бұрын
I'm only seeing this now, but I was like WOW when you showed the CGA version. Excellent use of the palette for depth!
@nicolashrv6 жыл бұрын
IGN Review by Ryan: "the AI of the enemy is to much for me. Not enough FPS parts like CoD"3.50/10.0
@SlowerIsFaster1395 жыл бұрын
are you joking? lmao pls dont tell me your being serious
@poble5 жыл бұрын
@@SlowerIsFaster139 of course they're joking lol
@PaulRoneClarke3 жыл бұрын
The Kickstarter finished at over $110,000. And looking at how polished the game is - worth every penny. Pretty amazing really as an older gamer (53 at the moment) I remember EGA, CGA, Tandy and the rest like it was yesterday. X3 is on a par or better than just about anything I saw from a major developer back in the day. Well done - and keep making these games if you can.
@sgpch19836 жыл бұрын
please think about international keyboards.. germany uses qwertz not qwerty.. :)
@jaredbenham10786 жыл бұрын
Man, your programming speed, knowledge and team is really impressive. The pixel art is really impressive here too. Good luck my man, unlike alot of these kickstarters, I would trust you with my life and this project has alot of passion and hard work in it.
@AshtonCoolman6 жыл бұрын
Nah man, I want SUPER VGA, a fully composed General MIDI soundtrack, full motion video cutscenes with cameos from Jensen and Clint from LGR, and the game on CD-ROM!!!! Put in a little effort bro...
@felixgamingvlog67026 жыл бұрын
JohnnyNismo nah i want planet x4 on my gtx 1080 ti in sli 4k 120h
@AshtonCoolman6 жыл бұрын
felix gaming vlog nah man, the next version will be for the Pentium and require DirectX and 3DFx Glide. Baby steps bro....
@felixgamingvlog67026 жыл бұрын
No its will be vodoo graphics card in sli in the shiny new ryzen gen 3
@the32bitguy6 жыл бұрын
Don't forget Windows 3.1!
@felixgamingvlog67026 жыл бұрын
windows 3.1 > windows 10
@truelazerlight6 жыл бұрын
Amazing work on the 4 color and 16 color versions! Your artist certainly knows his way around these old graphics modes.