Planning, Rendering and Easing --- Arena Battler/ Roguelike Devlog 1

  Рет қаралды 1,842

VoxelRifts

VoxelRifts

Жыл бұрын

Devlog 1 for an "Arena Battler / Roguelike Game based on Gems"
I start planning out the ideas for this game, implement rendering and talk about easing functions
#devlog #roguelike #easing

Пікірлер: 10
@goopiktu1925
@goopiktu1925 Жыл бұрын
your vids have a 3blue1brown feel to it, super comfy.
@voxelrifts
@voxelrifts Жыл бұрын
I used manim for part of the video, so that's probably why. That being said that's high praise :D
@maxplayerone9565
@maxplayerone9565 Жыл бұрын
Cool devlog dude! I've never heard about Jai up until this point, and it seems like a really cool language (I especially like the fact that many libraries (openGL etc.) are already contained in it xD
@voxelrifts
@voxelrifts Жыл бұрын
Yup it has pretty much everything regarding gamedev because it's literally made for game development which is extremely nice
@anon_y_mousse
@anon_y_mousse Жыл бұрын
I keep wondering when Jai is going to be publicly released. Its syntax looks weird, vaguely reminiscent of Rust and Zig, but I'd still like to play with it, even if I never use it on any projects.
@voxelrifts
@voxelrifts Жыл бұрын
The syntax is actually fine but Jon does keep saying it's not finalized. Jai is not close to being released yet though
@anon_y_mousse
@anon_y_mousse Жыл бұрын
@@voxelrifts Hopefully that time will be within my lifetime.
@voxelrifts
@voxelrifts Жыл бұрын
@@anon_y_mousseyou can always email Jon to ask to get into the beta :)
@png261
@png261 Жыл бұрын
is your editor emacs?
@voxelrifts
@voxelrifts Жыл бұрын
It's 4coder
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