Рет қаралды 136
The idea is simple. What if Survival Endless works the exact same way in PVZ1. I can actually do this using the level editor ELM, which almost has the essentials I needed to recreate whatever this is.
Except this time, I'm using the "Escalation" Mechanic to actually feel the "randomness" of this "Custom Gamemode", though I still had to use wheelofnames.com/ , which is annoying, and the fact that I had to manually code in both Shadow Peashooter and Gloom Vine.
If you're wndering what zombies I faced 9-10 flags in: Amberheads, Surfers, Rodeo Legends, Carnie Cannons, and Buckethead Pompadours.