Export the free AI generated motion capture data from Plask to Unreal Engine. Learn to generate, export and rig the AI motion capture onto your Unreal Engine characters. Try Plask for yourself here: plask.ai/
Пікірлер: 10
@saemranian11 ай бұрын
Perfect, Thanks for sharing
@athradian4752 Жыл бұрын
Thank you for posting this! I have been dying to add some mocap to my game but I REALLY didn't want to drop $2k on a suit nor do I have the money for one. So gonna give this a go soon and see how it is!
@virtual_intel2 жыл бұрын
Nice tutorial. For folks seeking to fix the foot locking issues you might wanna bring your model to Blender. There's ways to correct it, but yeah it takes some animation clean up work.
@bacharnahshon2 жыл бұрын
Great tutorial!!! thank you.
@sphangman Жыл бұрын
Looks like they’ve changed the bone structure so it’s spine , spine 1 and spine 2 now.
@LUXSON_Tech_Demos2 жыл бұрын
any ideas of how to smooth the jankyness? Maybe using another software?
@sphangman Жыл бұрын
If you take it into blender , you can smooth curves in graph mode to fix it.
@Amelia_PC2 жыл бұрын
For a free mocap, it's awesome! Deepmotion and Radical have jittery mocap as well, so... Why not a FREE jittery mocap? It's very good for quick NPC interactions. We can have a decent animation with some clean-up on Blender or MoBu. These Korean developers are wonderful for releasing it for free. Thanks for this tutorial! (I was struggling to fix the rotation issue).
@3RDEYELOVE Жыл бұрын
I can see epic including this in a future update for unreal 👌🏾 Where once it scans the video UE5 automatically re targets the joints