GREETINGS. do you have any suggestions for mojang? let's keep it positive, that'll be helpful for them! if you'd like to see my other creative projects, please look at my socials on linktr.ee/brendan_pett, and consider becoming a patron. thanks!
@WhshsNomas21 күн бұрын
This is on bedrock edition 2:41
@reversev977811 күн бұрын
Fireflies got snubbed
@timohara771710 күн бұрын
I sure hope I don't see some polar animal profiles pictures in the comments
@Vibranze9 күн бұрын
One thing I think would be cool is if Mojang made it so that mountains were more stony. Currently, large, steep hills are just covered in dirt and grass, but it’s possible to make it so that if it generates at or steeper than a specific angle, then it generates stone instead. There’s a mod that does this, but i forgot the name.
@bennyl92287 күн бұрын
Suggestion to you - use modern minecraft footage for some of these suggestion videos, and maybe some modded footage to demonstrate some of your suggestions, if you can find a mod for them (e.g. Quark mod, for things like mushrooms and fallen trees in forests).
@lakthederg21 күн бұрын
the “natural structure” suggestion is SO TRUE. i don’t care about some “mysterious building,” i love when you find a sick looking cliff where you can build your house on top of. it looks so good and awesome, and builds on both exploration AND creativity
@bumblebeebowties21 күн бұрын
@@lakthederg yeah! i would absolutely love it if playing without any generated structures was a tenable world toggle-like, what if when you toggled that, the items that spawn in structures exclusively are given crafting recipes? it only seems fair!
@senordinkus16 күн бұрын
@@bumblebeebowtiespretty sure they have a "Generate Structures" toggle when creating a new one, but I imagine the ocean monument and trial chambers don't spawn either Don't really need those to beat the game though
@makodolphus781013 күн бұрын
@@senordinkus "Tenable" was the key word. Yes, you can play without structures if you choose, but aside from the fact that this also disables stronghold generation (and thus preventing you from getting to the end without commands), you are still missing out on a SIGNIFICANT amount of content. Doesn't matter if it's "essential", content is content- and there still should be alternative options for the players who want to play in atypical ways.
@marlondiriche11 күн бұрын
@@senordinkus At 1.13 they removed the toggles to different structures, so now if you disable structures, you also disable the stronghold
@senordinkus11 күн бұрын
@marlondiriche booooo, makes sense
@alexx1254512 күн бұрын
If you look at the big taiga biome, a lot of the grass is coarse dirt below the trees, and there are old mossy rocks laying around, berry bushes sprawled randomly, foxes running around, that biome has always been my favorite and now I think I know why, they made it feel like a real place.
@ezert_132 күн бұрын
Probably the best biome for real
@Ronaldo707cr723 күн бұрын
Bedrock edition already has fallen trees with mushrooms on it
@bumblebeebowties22 күн бұрын
@@Ronaldo707cr7 give us parity, mojang :V
@TheOriginalManTrust20 күн бұрын
@bumblebeebowties they literally only make version differences so the community can be more divided, i see no valid reason for potions in cauldrons to only be available in bedrock but not in vanilla java
@christopherfreeman166620 күн бұрын
So bring it into java, I'd love to be able to shorten my mod list.
@imabosssorta192317 күн бұрын
They have different features on java and bedrock because they're coded on 2 different systems. But ok. Whatever helps you sleep at night. @TheOriginalManTrust
@imabosssorta192317 күн бұрын
Along with the fallen trees with mushrooms, they have the falling tree sound during thunderstorms.
@Mushroom_Man23 күн бұрын
Grassy forests would actually serve as a good transitional biome from plains to proper forests!
@CreativelyJake23 күн бұрын
"oh they're gonna take time to do the swamp update even though it lost the biome vote! nice!" >adds new swamp and doesnt update the old swamp "ah, well maybe another update" >"we're adding a new biome with trees that have hanging moss, inspired by willow trees!" i think theres some mysterious force that prevents them from changing old things and i mean, ive speculated a solid few reasons as to WHY. mostly fear of changing the game. but like god, they always add something new whenever they couldve changed something old
@bumblebeebowties23 күн бұрын
i did think about the reason for the pale garden, and i think it's just because it was kind of seasonal and they started working on it around halloween. at least it's a variant of the roofed forest, so it doesn't contribute to macro biome crowding. the thing with the swamp, though, yeah... that was just awful. didn't update swamps at all, just added new swamps. it's like creating two birds with one stone instead of killing them. now we have more biome crowding and the old biome still sucks, so we've accomplished very little! this is why i want them to make updates on old content a project. at least with the bundles of bravery update, we get updates to old content (implementations of bundles) and a little new content. i like that much.
@KStarPR23 күн бұрын
Didn't they also say we were still gonna have the old "extreme hills" before they revamped terrain entirely for the mountain update- effectively removing the old mountains? I like the new terrain & mountains, but there's a reasons there are mods that blend old terrain generation with the current generation.
@msiio23 күн бұрын
@@KStarPRoh no, they're still here, just rebranded as "Windswept Hills" and made them a lot harder to come by but, i've seen a couple of those from my time playing
@bernardo-martins23 күн бұрын
@@bumblebeebowtiesthe mangrove swamp is also just a variation, not a new biome (it just takes the place of regular swamps that would generate in warm temperature)
@KStarPR23 күн бұрын
@@msiio I mean that I want the generation of "Extreme Hills" and "Shattered Savanna" biomes to still exist alongside the rolling hills of their modern counterparts, the "Windswept Hills" and "Windswept Savanna" They can still get a bit crazy now, but I feel the closest thing we have to the old generation is the Stony Peaks biome, which is still pretty different from the chaotic nature of the old mountainous biomes. (Plus "Extreme Hills" and "Shattered Savanna" are the sickest names ever and no amount of renaming will get me to stop calling them that.) I could be very wrong in thinking that Mojang said they'd keep the old generation, but I'm also too lazy to investigate that claim.
@aeolianthecomposer25 күн бұрын
I really think Mojang should add more useful items that are exclusive to certain biomes or structures, similar to how maces are exclusive to trial chambers.
@bumblebeebowties25 күн бұрын
yes, this would add some vertical design, some depth, to these things. and they don't have to be really over-engineered, either, they could be simple, loot-exclusive things that are just little bonuses maybe? in a future video i plan on going into ways that different aspects of the game can give the same rewards. so, essentially, with enough effort you'd be able to craft rewards that you would normally receive only from exploring. i think this makes a variety of playstyles more accessible, which suits the sandbox nature of minecraft.
@shortposeidon24 күн бұрын
Exactly, I need more incentives to explore!!
@exiledkenkaneki70123 күн бұрын
That's literally how it is jeeez yall annoying af
@infebris23 күн бұрын
why. minecraft doesnt need vertical progression, this isn't terraria.
@aeolianthecomposer23 күн бұрын
@infebris Any sandbox game needs vertical progression
@thomasdevlin582523 күн бұрын
Mojang is cooking with the pale garden, the effects aren't just ambient sounds that play in the background, they're the actual noises of the surrounding blocks, this is such a good idea that could have a huge impact on ambient features in the future. One idea I had was a generic bird mob that acts sort of like the tropical fish, where it spawns in different skins that represent actual bird species, but each skin actually makes the bird produce the songs of the species they're based on, and on world generation every forest biome would randomly roll two of these birds to spawn in it. It would be a purely ambient feature, but it would breathe such an enormous amount of life into an otherwise pretty boring biome
@bumblebeebowties23 күн бұрын
i absolutely love your bird idea. i think it has a lot of potential! i also really like the concept behind the blocks generating ambient noise. i think it'd be a good idea if they capitalized on it by adding a kind of catalyst block that made the noises happen, though, perhaps. then the blocks could be used in building optionally without generating ambient noise--though, they did think of this, because they only generate ambient noise when placed next to certain blocks. only problem is that it means you HAVE to have that noise whenever you place those blocks next to each other, hence why i think a kind of catalyst would be clever design.
@bennyl92287 күн бұрын
Never actually visited a pale garden but I hear it's a proper, dedicated horror biome.
@arcticwolfy15736 күн бұрын
The pale garden also mutes the in-game music when you enter
@bennyl92286 күн бұрын
@@arcticwolfy1573 That's creepy. 10/10 for Mojang on proper horror there
@beegusburger24 күн бұрын
I honestly think the pale garden is a huge step in biome variation, being a pocket of the dark forest. It helps the dark forest become more interesting, and has features that lead back into the base game. Would love to see more takes on this for the birch forest, oak forest, etc.
@bumblebeebowties24 күн бұрын
@@beegusburger i think that by making it a sub biome of the dark forest, they side-step biome crowding pretty effectively-of course, i'd still like to see lone pale forest trees in other biomes cause i just think it'd be cool and would reward exploration.
@chinkram23 күн бұрын
aspen forest with golden leaves for birch forest, maple forest or redwood forest for taiga, and lavender blossoms for oak forests
@infebris23 күн бұрын
@@bumblebeebowtiesif you can just find then anywhere that would give less incentive to explore.
@hehheheheheehehehehehhehehehhe23 күн бұрын
@@bumblebeebowties the pale garden should be under the dark forest if it's supposed to be a horror biome
@andixpiwi832523 күн бұрын
pale garden should've been an end biome not a desaturated dark forest
@paulnamesa23 күн бұрын
I would love to see the world gen for rivers updated so that they actually flow from higher elevation to oceans. I always spend time in my survival worlds fixing the rivers so they they make sense and actually connect across the landscape. If done correctly this could naturally lead to waterfalls and gorges which would be really cool.
@wolfdogamer474399 күн бұрын
Glad to know I'm not the only one who likes to terraform their survival worlds 🤭I need it to make sense and look pretty!
@betabee122113 күн бұрын
One thing i wish Mojang did regarding legacy features is Instead of Zombie Villages being modern, it should use all the old pre-village&pillage houses and structures
@bumblebeebowties13 күн бұрын
@@betabee1221 interesting idea!
@Hugo-j5b9 күн бұрын
I don't like this. It sounds cool but i love the old villages and I want them to rest in peace
@RRandomStuff24 күн бұрын
the Jungle Edge biome is one of my favourite biomes, so i'd love to see more "transition biomes" there. Also, about ambient mobs, see another, even more accurate example: bats! (unlike fish, they don't even drop anything)
@bumblebeebowties24 күн бұрын
oh yes i totally forgot about bats... (batman appears behind me) oh no
@RRandomStuff24 күн бұрын
@@bumblebeebowties batman: this is where my parents died bumblebeebowties bumblebeebowties: okay but have you heard of vertical design though
@DKforever2410 күн бұрын
remember when Mojang could have still added Fireflies as an ambient mob/particle effect, but decided not to because "frogs die when they eat fireflies" bs. Idiots could still have added the darn firelflies but simply remove the Frogs ability to eat them.
@bennyl92287 күн бұрын
Fun fact: modified jungle edge biome is the rarest biome in the entire game.
@robertoalexandermendezmore40823 күн бұрын
they could add insect particles, like grasshoppers when you cut grass, when walk in flowers biomes, the could make butterflys, or hell fireflys in swamps, just particles, not a new mobs
@HungryWarden22 күн бұрын
Seems a little intrusive.
@callyral12 күн бұрын
something like the dust in the gray nether biome but less intrusive would be cool for some biomes
@bennyl92287 күн бұрын
They already have small basalt particles in the basalt deltas.
@mechinodermata5 күн бұрын
i really really want insect particles. but to prevent them from being intrusive they should be tied to a block and not the biome itself. like spore blossoms and pale oak leaves!
@Hur1hur2hur3hur424 күн бұрын
I fully agree on adding more detail to classic oak forests and such. Ocean got update to go from a blu wasteland to aactually be filled with life and ambiance.
@cosmopoiesecriandomundos744623 күн бұрын
5:48 "This is a real forest" shows a tree farm
@bigtex486414 күн бұрын
We need deer to spawn in woodland biomes. It's a no-brainer.
@wolfdogamer474399 күн бұрын
Yes oml 😭
@sharkastic263325 күн бұрын
What I'd really like to see is a lot more underground structures. Importantly, smaller ones. We already have trial chambers and ancient cities, but those are so different from the underground that they might as well be their own separate entities. Instead of taking a more "headline" focused approach by adding big-ticket structures, it'd be nice to really make the underground feel more alive by adding smaller structures that fit into the environment akin to mineshafts or dungeons.Things like small gardens in lush caves, underground rivers with docks, and smaller pieces of ancient cities generating around them would all make the underground feel a lot less monotonous.
@bumblebeebowties25 күн бұрын
yeah, mojang needs to focus less on sprawl, more on small details. in a game like minecraft, it's not about finding villages and cities and things that the game has built... it's about finding little points of interest that makes YOU want to build.
@shortposeidon24 күн бұрын
For some things they could turn their attention to mods. Artifacts (I think) adds little camps with beds/furnaces to caves. They make a huge difference imo
@yektaagra74121 күн бұрын
I think its better to have big, sprawling structures underground since theyre already hard to find and the underground doesnt have biome crowding unlike the surface. And didnt we like it when mojang made caves more sprawling when they introduced Caves and Cliffs?
@pcdeltalink03620 күн бұрын
Kinda like the little underground houses you can find in Terraria. Small, but with a chest with random loot and maybe some useful furniture. Actually pretty important find in that game as some of the more useful accessories spawn in them.
@strawwagen23 күн бұрын
Forests you showed at 6:30 were second growth, clearcut by man in the last 1000 years. True old growth forests of every variety would be awesome 😭
@bumblebeebowties23 күн бұрын
good point! this is why references are so important. small changes can add so much depth that people wouldn't think of without inspiration found in the real world!
@xSoulhunterDKx13 күн бұрын
Yeah. In Germany we only have like a few % left of actual natural forest. Rest is basically men grown
@olivierelbougnadere411710 күн бұрын
Their is no such things (in europ), majority of the forest was cut in middle ages. The forest seen have l'essentiel than 100 years old. A big trees forest is a forest that typically have 300 years old and hasent been used (always used but minimal) since less than 100 yeas. This was my little ecology historian info lol
@caleightilson803017 күн бұрын
I loved the concept art for the birch biome because the trees were taller, the mushrooms on the trees added some life and the variety of plants made it look so interesting
@saphtothemoon23 күн бұрын
Truly all I want for a biome update atp is more ground plants & ambient mobs (birds, fireflies, SOMETHING) - some shrubs, more mushrooms, more flowers would be amazing. One thing that I also think would be great, even if it wasnt something that naturally generated - the ability to put multiple flowers in one block like we can with pink petals!
@EmperorPenguin121723 күн бұрын
We don't need more ambient mobs
@JackRogers-x9e19 күн бұрын
Ambient mobs are awful. They eat up mob spawns and are useless because mojang will never add actually worthwhile drops because they don't want to “encourage animal cruelty” 😂😂😂
@bronzeisafurry4897 күн бұрын
Biome specific grass is something I've been begging for a long time, the amount of detail that a slightly different looking grass can add so much
@HYPERxSONICxFANx20127 күн бұрын
i'm tired of grass that looks puke green in the nether or the end
@theosophical519717 күн бұрын
I could even say that Minecraft's newer biomes have extreme untapped potential that just doesn't get tapped because the dev team is just settling for something that they know could be better. With Minecraft biomes there is no "Wow!" factor, like I desperately wanna see an Oasis in the middle of the desert, or like a abnormally large tree in the middle of a dense forest, or even a lagoon on the edge of a beach! To increase that Wow factor, I'd introduce mobs and effects to help create a scene. Maybe when you arrive to the oasis you could find Camels drinking from the water and you could also add Zebras as well as Meerkats. As far as effects go, you could have it to where the water ripples as animals drink from it or you could have wind blow up sand around the oasis, creating a sense that the oasis is calm while away from it is not. Natural Structures can offer to create a scene that could potentially give the player that Wow factor that the world just lacks, it also can inspire a player to set their base there!
@Deadpoet13223 күн бұрын
How to improve mincraft biomes: 1) Add fallen trees 2) Give mushrooms back ! 3) Readd gravel beaches (#justice4gravelbeaches) 4) Spring, summer, autumn, winter 5) falling leaves 6) Mojang pls add ambient sounds to forests 7) Glaciers we love Glaciers! (not some f.. spikes ) 8) As you said waterfall but enormous. 9) Volcanoes!! 🌋
@bettercrystal282721 күн бұрын
Small structures, like trees, bamboo sprouts, even desert wells aren't counted as structures, they're called 'features'. This would include the mountain spring and the other 'natural structures'.
@jaeckex621424 күн бұрын
Good video! One thing I might add is to make special structures like pillager outposts, ruined portals, shipwrecks, villages even much rarer, but give them more impactful loot. I kinda long for the solitary feeling of when there were less structures - now it feels like I always immediately stumble upon "civilization" or a half-finished portal, and it doesn't really feel special to find them anymore. I'd love for finding them to become a special event in a playthrough again, perhaps balanced by making the loot to be found there more impactful (and maybe, largely unique to these structures?)
@bumblebeebowties24 күн бұрын
personally, i'd really be thrilled if they took the time to add in alternate ways to get structure loot when you turn generated structures off. my friends and i have a world where generated structures are turned off via a datapack and we've tried to make exclusive items craftable and stuff, but it's a lot of trouble.
@ricedanan23 күн бұрын
2:26 This was the kind of thing I was expecting from the Wild Update. Just minor additions to common biomes to make them a bit more lively, the Fallen Trees especially since that's already in Bedrock Edition, no reason to _not_ add them to Java Edition.
@lionelhutt911923 күн бұрын
I like ambient mobs that have a few tie-ins to other features. Fish is a good example, it can be used to tame cats, feed dogs, fed to dolphins for directions to loot. what if they did that with birds? Vultures spawns in deserts and badlands, circles above abandon villages, steals dropped meat items, attacks zombies and husks, drops feathers and rotten flesh Falcons spawns in forest, deserts and plains, hunts rabbits and chickens,can be tamed with their meat, gives feathers, rabbit hide, or meat after it kills a mob while tamed, changes texture to a peregrine falcon when under the effect of a speed potion, drops feathers can be perched like a parrot Owls Spawns at night in forests, deserts and snowy biomes, hunts rabbits and chickens,can be tamed with their meat, gives feathers, rabbit hide, or meat after it kills a mob while tamed, drops feathers can be perched like a parrot. Seagulls Spawns in beaches and oceans, becomes hostile if you are holding bread and it hasn't eaten recently, will steal droped bread and fish, circles above shipwrecks, drops feathers. Magpies Spawns in forests and meadows, steals droped metal nuggets, emeralds and diamonds, divebomed if attacked, drops feathers.
@emil6470623 күн бұрын
hawks too!
@marabysmal22 күн бұрын
@@emil64706 hawk tuah? (sorry)
@JackRogers-x9e19 күн бұрын
Mobs like that would eat up mob spawns and all they could give you would be feathers 😂 I much prefer for a pig to spawn in their place thank you.
@lionelhutt911917 күн бұрын
@@JackRogers-x9e pigs only give you pork chops. pigs also don't spawn in most of the biomes listed
@wolfdogamer474399 күн бұрын
Corvids are also needed thank youu 🥺
@peachysai60523 күн бұрын
this isnt really an opinion on the content, but i appreciate so much the emphasis on mojang doing a good job, because they ARE. the creaking, the pale garden, the resin trims, that's all amazing new content that opens so much interesting opportunities !! i feel too often minecraft youtubers become overly critical and jaded and rude over little things, and its really saddening to see most of the time. the emphasis that mojang IS doing good, they could just do MORE is really nice.
@EmperorPenguin121723 күн бұрын
The pale garden is literally a dark oak copypaste, that's bad even for old biome standards.
@arandomcreatureontheinternet1522 күн бұрын
@@EmperorPenguin1217 yeah the biome that is attached to dark forests is gonna have trees that look like dark oak trees, shocker that one it also has y'know the creaking, eyeblossoms, pale moss, & resin the trees are the only similarity
@EmperorPenguin121721 күн бұрын
@@arandomcreatureontheinternet15 "yeah the biome that is attached to dark forests is gonna have trees that look like dark oak trees" The problem is that it shouldn't be a biome variant in the first place "the creaking" Which barely poses a threat "eyeblossoms" Cookiecutter flower that doesn't even serve camouflage correctly "pale moss" Copypaste block "resin" Yet another new material that does nothing
@arandomcreatureontheinternet1521 күн бұрын
@@EmperorPenguin1217 i do not see a problem with the pale garden being attached to the dark forest the creaking is a wholly unique mob in minecraft. as for your statement of its threat level, it does the same damage as a zombie and cannot be killed by normal means, and you'll also have to contend with normal mobs while trying to break the heart. and sure you can just go during the day but like that isn't really a problem i think eyeblossoms are not "cookie cutter," no other flower in the game functions like the eyeblossom does pale moss being a "copypaste block" is like sure in that literally every block in the game is a "copypaste block," and beyond just the pale moss block itself, the carpet has a unique function of it growing vine textures on the blocks next to it, there's also the pale hanging moss which doesn't realyl have a corresponding block in regular moss resin "doing nothing" is just wrong, it makes a block that can be instamined with your fist and can be turned into a new set of brick blocks, as well as be used as an armor trim material
@EmperorPenguin121720 күн бұрын
@@arandomcreatureontheinternet15 "the creaking is a wholly unique mob in minecraft." Which is the exact reason why it should be a competent threat "you'll also have to contend with normal mobs while trying to break the heart." The difference is that the other hostile mobs spawn almost everywhere, whereas creakings are isolated to one place. (And the hearts barely even spawn) Eyeblossoms are just worse daylight sensors. "pale moss being a "copypaste block" is like" Pale moss literally copies the moss texture. "sure in that literally every block in the game is a "copypaste block,"" What??? "the carpet has a unique function of it growing vine textures on the blocks next to it" Which does nothing "there's also the pale hanging moss which doesn't realyl have a corresponding block in regular moss" It's supposed to block your vision which WOULD be fine but you can instantly break it canceling out its one potential use. "it makes a block that can be instamined with your fist" Slime and honeyblocks already do that. "can be turned into a new set of brick blocks" "used as an armor trim material" Purely cosmetic.
@katoahirou815123 күн бұрын
I think sniffers should sniff ancient or prehistoric tree saplings that grows into weird looking trees that changes the grass block too, that would add variety. Also I wish the wandering trader could trade us tree saplings that aren’t from existing dimensions, like he could trade alien and unique looking trees. Also add wood blocks for regular giant mushrooms, bamboo has a wood type, why can’t they have one too
@HungryWarden22 күн бұрын
I saw someone suggest that they could have plants that gave you spring green and rose red dye. This would fit with the “ancient” theme, as spring green and rose red were actually removed wool colors. If they were really lazy, they wouldn’t even have to add any new plants, since the pitcher flower and torchflower already fit the colors perfectly.
@katoahirou815122 күн бұрын
@ ohhh yea, the existing plants could be converted into new dyes, man minecraft should stop being limited by the 16 pre existing colors by now, there’s so much variety in blocks nowadays that needs new shades of colors
@tda818421 күн бұрын
mojang: we need to work on the current dimensions before adding new ones mojang:*adding new biomes when the desert is right there*
@levanera9 күн бұрын
Just started a new world and it started in a huge desert and it made it SO obvious how empty and repetitive is
@kitkutv49514 күн бұрын
8:55 i find it funny that we now have to beg mojang for them to add ambience while in update aquatic and nether update they added ambience with no problem
@Tagarav19 күн бұрын
A big mistake that Mojang did, was to deprive biomes of their own custom terrain generation in 1.18. Their intention was to make them more diverse, because they had it locked to them, so now biomes depend on random terrain generation. But that makes them less unique. They should have left it 50% spawning with their own custom generation, and 50% overwritten by the current generator. This way biomes stay exclusive and even more diverse.
@LilyFlowers18 күн бұрын
I think adding onto the forest thing, you know how there are "Old growth birch forest"s and "Old growth taiga"s we could have an old growth forest to match while keeping the regular forests. Trasition biomes are a wonderful idea and would make other biomes flow better! I also think if we are to ever update biomes truly we should start with some of the promised features in the biome votes. The desert, mesa, even the savanna really need an overhaul (especially deserts since they haven't been updated since they were added and are quite bare other than the structures you can find in them). Ambient mobs, fallen logs, moss, mushroom shelves and the like are all things which should probably be added too like you said. However, they should take their time with implementing things and keep doing what they're doing. :D
@harleyhollis10 күн бұрын
natural structure... how about an abnormally large tree/stump? one so tall and wide, you could theoretically carve a house into it?
@kojinaoftheinvertedeye81023 күн бұрын
Mojang: We want all our new passive animals to be realistic Also Mojang: WHAT?! Forests are more than a few trees? Pfffft get a load of- oh...
@mothman637823 күн бұрын
i love your ideas. vertical design is paramount to making the game updates feel good, without annoying old players. nothing felt like a slap in the face more than Mojang's 'Votes' that result in only one of what should have been multiple new, diverse mobs, added to the game as to fill it. the lack of ambient mobs, noise, and biodiversity is what keeps me from playing this game for very long. in Voices of The Void, a game set deep within the forests of Switzerland, when you venture down the path to your base, it feels like you're stepping through an (although virtual) old, accursed forest, *much* older than yourself or your civilization. in a few events, the forest is destroyed, all of it's birds killed by an invasive predator, all of it's wildlife possessed or killed. when you enter, the world feels full, and when you leave, the forest feels empty and bereft of life, to the point it is almost too depressing to play. minecraft should not feel more bereft of life than VoTV, a game where multiple apocalyptic scenarios unfold in front of you. that's just my two cents.
@Flordeacacia23 күн бұрын
Speaking of caves I think it would be great having ice and magma caves Imagine seeing some nether mobs like magma cubes in your path to building the nether portal
@someonesilence373124 күн бұрын
We desperately need an update to enchanting and anvils
@bumblebeebowties24 күн бұрын
i think so, too--honestly, the entire leveling system and how it relates to repair is an unfun mess.
@thomasdevlin582523 күн бұрын
I think XP needs an update, It's such a strange feature when you really think about it. Everything you do gives you XP, ores and mobs in the nether give you more of it than mobs in the overworld, there's rare bottles of enchanting that allow you to store XP, skulk catalysts allow you to convert XP into blocks, it's embedded into almost every aspect of the game but literally the only purpose it serves is enchanting your gear, it feels like it should do more than that
@someonesilence373123 күн бұрын
@@thomasdevlin5825 Yea XP, enchanting and anvils are all connected which is why they all need to be updated at the same time.
@bluedragonfly514523 күн бұрын
I think it’s time they let us bottle milk. Especially with the addition of the Bogged.
@infebris23 күн бұрын
@@thomasdevlin5825it does in lore, if you think about it. no, they arent going to add player spell casting to minecraft. its meant to be mysterious
@baileyhuffman203523 күн бұрын
What I think would make the current biomes better is something like a unique mob for each that adds something useful like in the savanna the armadillo
@zzeroara951123 күн бұрын
i love mojang but i do think it's really embarrassing that every biome has pigs, sheeps and cows. farm animals. why are pigs in savannas? why are cows in forests??? sure there's alex's mobs and naturalist but....come on
@EmperorPenguin121723 күн бұрын
Armadillos are completely redundant because sea turtles already exist
@HungryWarden22 күн бұрын
@@EmperorPenguin1217Maybe they could make it so that they count as a full block when they are rolled up. This would be detected by observers, making a really easy compact sprinting detector, and also it would detect some other mobs as well. Could also lead to some fun puzzles.
@EmperorPenguin121722 күн бұрын
@@HungryWarden I don't see why not, sounds pretty good I was thinking that armadillos could be knocked into mobs to deal high damage and/or or have a rolled armadillo be grabbable like a ball which alone would do tons of things
@JackRogers-x9e19 күн бұрын
The armadillo isn't useful what is bro smoking 😂😂😂
@callyral12 күн бұрын
I feel like Minecraft needs to be less realistic but still inspired by reality. I want cool cliffs and floating islands!
@hhff853424 күн бұрын
IMO more biomes should be like the meadows. it's one biome but with the noise-based flower generation they always look unique from each other. one meadow can have a completely different combination of colors than another. you could do this with other biomes, for example occasional parts of forests could have lots of rocks and boulders, or a field of flowers, or differently shaped trees. I'm not too sure about the pale gardens being so small. they should be rare, but them being so small kind of breaks the immersion. most of the time, you can see other biomes from in there and it's no longer scary. more frequent hanging moss generation would give the biome better visibility obstruction (the "fog" everyone wants), and trees could have larger canopies compared to dark forests to make the biome somewhat dark even in daytime. as of right now, there is still a decent amount of room to add larger biomes to the game and it's safe from getting too bloated and having biomes become too rare. even mushroom fields can often be larger than the little splotches of pale gardens. I also don't really like the idea of trees randomly generating in unexpected biomes. it can look nice, but I think it could harm gameplay. the reason you explore to a lot of biomes if for their unique resources, not just for seeing interesting terrain. if the unique things are easier to get, exploration will be discouraged.
@bumblebeebowties24 күн бұрын
i have a lot of thoughts about exploration, myself--the unfortunate truth of exploration is that with increased biome crowding and "unique rewards", it inflates the need to explore in the game. this would be excellent if minecraft was just an exploration game, but it's also a sandbox building game. i'll be covering the topic more in a future video.
@hhff853424 күн бұрын
@@bumblebeebowties well it's both. different aspects of the game work together with each other to make the game fun, rather than them being isolated playstyles. wandering traders exist for players who really don't want to explore, but exploring and finding the unique biomes in which the resources are found in should the more rewarding strategy. just one random pale oak tree being there and possibly giving you 4 saplings isn't quite as exciting as finding a pale garden. exploring, combat and redstone are pretty much necessary to then be able to build a lot, the game wouldn't be as fun if it was just manually farming resources and building. of course they also often add blocks that require no or minimal exploration, such as deepslate, tuff, hanging signs, bamboo.
@bumblebeebowties23 күн бұрын
@@hhff8534 that's fair. my opinion is just that i think exploration is an overly focused on game feature, along with combat. i preferred beta 1.7.3, when exploring and combat were game features that held up the pillar of building. you explored to find cool new places to build, you did combat so you could explore caves and collect resources to build more and craft more. i think building and crafting are kind of neglected parts of the game that go together, and they've been ignored in favor of exploration and combat. i would like to argue, though, that minecraft is a building game first and foremost.
@minorproblems24 күн бұрын
I like your idea of more ambient mobs, the other big one that’s been around the longest are the bats helping with the caves vibe. Personally I think we should see birds, things like the fireflies they decided not to add “because they are poisonous to frogs” should have been kept. If they have a problem with the real life comparison then make them glowing red and call them redstone bugs or something . Butterflies would be great too, and maybe even some moths that come at night attracted to the light sources. So many simple mobs that could add a lot of depth.
@bumblebeebowties24 күн бұрын
i agree!
@katoahirou815123 күн бұрын
I have an idea! Mojang please add azalea wood type, I mean doesn’t it deserve it? It has its own sapling and leaf variant and acts differently from an oak so why doesn’t it have its own wood type?? It’s been bugging me ever since it got revealed- like I thought the oak wood was a placeholder but dang the frustration of it man.
@HungryWarden22 күн бұрын
It’d be funny if they made it a new wood type that’s only one shade lighter than Oak Wood.
@katoahirou815122 күн бұрын
@ hahaha I could live with that, that would be funny
@b8conbear33020 күн бұрын
Maybe it could be the green would since we just got white wood
@katoahirou815120 күн бұрын
@ yea or even purple! Heck any color will do, I just want to have an azalea wood in my collection, it’s bugging me so much
@BenjaminGaming878 күн бұрын
@@katoahirou8151we already got purple wood its in the nether
@InnerToast11 күн бұрын
For the birds idea, mc legends uses them as 2d camera-facing ambient particles that float around trees. this would be my personal choice on how birds could be implemented, as it adds ambience and doesn’t really affect gameplay (like how they might be annoying, blocking your placing ability with a hitbox)
@thewanderingchelmet23 күн бұрын
Why didn't mojang update birch forest!?!? Why did they show us random concept art that won't even be considered in the actual game? *sigh* I really want that birch forest design...
@MrBulbasaurlover11 күн бұрын
What I really want is realistic worldgen that has the 70% ocean from pre 1.7. Huge continents with even huger oceans in between. With the other updates to worldgen they added, I think they could make it a lot better than what it was. I was blown away when they added mountains in Caves and Cliffs, I love the epic scale. Also realistic, multi-altitude rivers that reach oceans, but that might be asking a bit too much. And everything in your natural structure suggestions, and basically anything else that could fall under that designation.
@bumblebeebowties11 күн бұрын
@@MrBulbasaurlover i think this would be a great worldgen preset like large biomes. large oceans.
@levanera9 күн бұрын
I just came back to MC for the first time since Beta and I miss the large ocean sob
@peanuts73247 күн бұрын
i really feel like they need to spend their time updating old content instead of bloating the game with more and more new content. like their is such a difference in quality and aesthetic between new biomes like the cherry biome and old biomes like the forest
@CH3R.N0BY19 күн бұрын
the nether update was hands down one of the best updates of this era of Minecraft because the biomes were so unique and fascinating and they gave the nether so much life
@brendandangelo7157 күн бұрын
I've long been a proponent of having a number of small "structures" that can be placed throughout the world. I thought it would be cool if forests could spawn in a singular extra tall tree on occasion. How about small mushroom circles, maybe put a chest underneath the center with some suspicious stews and a bit of redstone. There are tons of small things you can do with a minecraft world.
@brendandangelo7157 күн бұрын
Alright, Didn't want to bog down the main comment with these, but here is a list of structures I have been thinking about for years: - Statues. Maybe 4 or 5 kinds that generate randomly in forest-like areas. Don't need to be big, but of obvious shapes. - Real sand dunes. We have some sandy hills, but no great dunes. I'd love to have some. - Arches. Weathered and with some path blocks running through. Fun implications of older civs. - Hanging outposts. This one would be in the Nether. Small platforms made of local woods that are built into the ceiling. Throw a Piglin or 2 in there with bows. - Banner towers. I think it would be neat to find short towers with lots of faded banners. - Big trees with holes in the center. Because those are just plain cool. - Dead trees. Trees with no leaves or just stumps. - Burned out campfire. - Inverted mesas. Mesas that are wider on top than at the bottom. Like a land of super ravines or a singular piece that fills the sky.
@MadGamer133722 күн бұрын
Speaking of working on biomes, here's some I'd work on (if I knew how to) if I were Mojang. 1. Have oasis generate in the middle of ludicrous sized deserts. 2. Rework Savanna/Badlands biomes to have some new structures in villages (such as a watermill). 3. As you mentioned, have studs on the side of the trees, fallen trees with variations, flower groups, bushes. 4. On Plain Fields I would make it so the Plain Fields are filled with sunflowers and bees, while the beehive is a ways away slightly from the sunflower field. 5. Increase the chance of abandoned villages being stumbled upon in Java (in Bedrock they're rare, but not as rare as on Java, I tested it out). While on this topic, I would make it so abandoned villages have a mine where villagers used to go to to mine for resources to expand the village, but this mine is infested with the undead. While in the mine, you stumble on new items that are used to deal with the undead (which is where new armour and gear comes into play where this specific group of gear deals damage more to the undead, more damage than Smite?). 6. In the roofed forests along with the new creaking biome, I would make it so that the sky and fog changes based on how deep you're in these forests. The deeper you're in, the darker it gets, retaining that horror element we all felt back in the day on Minecraft Beta and Alpha.
@bumblebeebowties22 күн бұрын
i love your ideas, and i really love your last idea a lot, too. they really need to bring back the alpha/beta fog as a toggleable feature--even using performance mods, the fog just seems lackluster nowadays. idk how they'd code it, though--how do you keep track of whether the player is deep in a forested roofed forest biome or deep in a barren roofed forest biome, you know? of course, there have been harder problems they've found solutions to, so it's not necessarily that big of stopgap.
@MadGamer133722 күн бұрын
Block light level. The lesser the block light level, the darker the sky. As a solution. As for the fog, make it biome specific. Look at the nether for example. The nether fog has a red/blue/grey hue depending which nether biome you're in. Do something like that for roofed forests essentially. The fog is thicker in the roofed forests.
@willydonka104111 күн бұрын
I have been saying this since the mangrove swamp, I was already like 'ehhhh but we have 50 already' But I thought it was updating the existing swamp, which we later found out it was not doing. Although, nowadays I do like mangrove swamps for one reason: They're unique. The terrain, how they look is unique to existing biomes. Its not like the cherry blossom biome or pale forest, where the biome's entire identity is 'plains but with tree' or 'forest but pink/gray' Cherry biomes could've benefitted from 4-5 block puddles/puddle clusters with lilypads or lotus lilies, and boulders, similar to the mega taiga but maybe more tall or long less spherical. Pale gardens would benefit from being an island biome similar to mushroom fields, because frankly, they're an ugly ass biome to have next to nice looking biomes. I would rather additions to existing biomes be made long before we get any new biomes, the ones we have now are plenty. Cherry trees could've been 'uncommon' finds in flower forests, like the large oak trees you get in forests. Pale gardens could've been an underground biome instead, I honestly think that would've been the absolute best play but mojang for some reason forced it to the surface, and they would've worked better as a cave biome with how the creaking works.
@h311s.ang31s21 күн бұрын
Bedrock has fallen logs. Java just needs them
@Froggsroxx11 күн бұрын
Lets be honest, the pale garden is bare-bones shallow. Cool, a single tree, flower, and moss. A hanging moss.... and the creaking? Like okay... garden is a pretty bold choice of word. It doesn't even transition nicely with serpunding biomes highlighting how lacking in ambiance the game is (highlighted here 2:30)
@bumblebeebowties11 күн бұрын
@@Froggsroxx true, which is honestly why i made the video-the concepts introduced by the pale garden (blocks that produce ambience, a new armor trim material) are relatively solid, but mojang really needs to spend less time or no time at all on new biomes and instead needs to refine old biomes.
@Froggsroxx11 күн бұрын
@bumblebeebowties i would love if the pale forest trees were twice as tall as the dark oak around them, with them generating mostly in tight clumps with occasional clearings for unique and varied plant life, including one that grows like chorus fruit but is only basically thorns 3 blocks tall in a random twisting shape to help hide the creaking. The creaking could be a caretaker of these "gardens". I personally think the creaking should be much more dangerous and you can only get the heart by killing the creaking, not the way it currently is. The heart could then be used to ward off hostile mobs, rather than the creaking scaring them. Perhaps the creaking could even be neutral until a player breaks a plant in the garden.
@mizoik989321 күн бұрын
Honestly changing old biomes is probably a big risk for them because it might turn out bad and the community might not like it, I think they just stick with what works
@MrGravyGuy9 күн бұрын
We already have fallen trees even with stumps and mushrooms growing off it
@blar349913 күн бұрын
i would love if mojang started to add real bushes for each biome, its kind of weird how we just have used leaves for all these years, maybe its a part of their creativity rule like for furniture
@axolotlinabucket128718 сағат бұрын
while your points are great addressing this to mojang directly fully knowing they wont see it make the critique SOUND unintentionally immuture-ish. like a kid asking mojang for ride-able dragons and emerald tools in a google play review. also, might not want to repeat some key-words so they don't loose meaning, like "vertical design" should be in every sentence. your videos are genuinly fun! keep at it.
@bumblebeebowties18 сағат бұрын
thanks!
@the_linguist_ll7 күн бұрын
Would be amazing if they expanded the Savanna biome based off of the Gran Chaco
@nelleriver53595 күн бұрын
One of my favorite existing "natural structures" is the giant mushrooms because their shape is practically begging for someone to turn them into a house, which is encouraging creative and memorable gameplay. I decided to brainstorm a couple more ideas that would do a similar thing of giving a reason to settle down and interact with the gameplay. Giant tree stumps: big rings of wood that match nearby trees and can be turned into a building Coal veins: there are other ore veins deep underground, but a coal vein exposed to the surface could make for an important place to revisit and harvest Other geodes: mojang had a great idea for encouraging players to set something up at amethyst geodes to farm them, but being stuck in caves makes them annoying to access. A surface level geode could be a nice place to start a base Defunct iron golems: golems that have lost their villages and have wandered to the point of disrepair. You could either finish the job for a couple extra iron or repair them for a bodyguard Meteorite: a big chunk of stone, maybe with a few ores, that someone could hollow out into a base Ant hills: occassionally ants bring food like meat, apples, or seeds to their mounds, being a resource generator you can build around Allay flower patches: rare rings of flowers that naturally spawn with an allay. Maybe there could be different colors for a bit of spice
@thebrightguy855423 күн бұрын
The problems with updating existing biomes is the fact that a lot of players don't like the changes and some even deem them to be unnecessary. Like some of my friends haven't even touched versions exceeding 1.16.
@LordSluggo17 күн бұрын
I've been playing since InDev, and as much as I love Minecraft, Mojang post-Notch has been trying as hard as possible to *not* innovate and to make world generation as boring as possible. I think a big part of the problem is the transition Minecraft made from being discovered by the late high school/college-aged demographic to being a kid's game.
@sideshowkazstuff386712 күн бұрын
I think the reason they don’t change the trees is because everyone hates floating head trees. And if we can’t easily take a full tree down then thats what we get a lot of.
@humbleskye22 күн бұрын
They have such a huge backlog of unfinished and half-baked content they don't focus on and it frustrates me
@Pomodorosan24 күн бұрын
0:48 me trying my best to click the top-right corner to no avail
@sunnafae.188624 күн бұрын
sameee
@bumblebeebowties24 күн бұрын
yeah i'm not sure what happened there, it has something to do with the chapters though. it's my first time using them :V
@ARDIZsq11 күн бұрын
I think even at just a VERY basic level, adding new trees to the game would help make things more interesting. I'm not talking about new wood types or anything, just more variations for existing tree types. Larger more full versions of trees, dead trees with no leaves, shorter trees that look like they haven't been growing for very long, trees with moss growing on them, etc. It's such a simple change, but it would make the game feel so much more alive and varied.
@lapis818310 күн бұрын
I would love bushes, berry bushes in forests and a whole autumn biome with maybe even deers
@captainphoton16937 күн бұрын
So. I basicly have idea for eeeeverything. For each biomes. Lighter ones. Larger ones. Mostly realistic and vanilla like ideas. As a general notice. I think most of the surface biome system should be redone. The terrain part is amazing. But the biome part is lacking. First biomes should influence terrain under them. Like plains, dropping the weirdness level down. In most cases. So that plains are plain. Like the old ones. And less often bulbous like the 1.18 ones. Stuff like plateau, and mesa is actualy more in lin with what i wznt. Second. Biomes should overlap. At the edge of each biome. They would all extend a few more blocks. Going from 1 blocks to maybe up to a 100, and spread a bit of their stuff there. Ground blocks might be the hardest. But a small blend. While the tress and such should fully blend. The further the rarer. Basicly natural biome blend or edges. Third, biomes should have parameters and variants. One closed biome should not look the exact same as another closed biome. Parameters would make slight data vary. Like adding block height to trees. Maybe more ores in the soil. Or any small idea like this one. Biome variant would be more deep changes. That still doesn't change the core, nor the purpose of the biome. Stuff like some meadows having rocks spawning while some are just plains. Flower forest with a single flower type. Bamboo jungle. Etc. Fourth. There should be sub biomes. Thing that exclusively appear in a certain biome. Like an oasis in a desert biome. Would be generating naturally and procedurally with its own stuff. But can't just spawn out of nowhere. It already exist like for mountains. But should be a qlipler more streamlined and used concept. Sixt, a new generation layer. The modidicator. Centered around a block, and then taking the shape this specific modidicator can generate as. Thoses area can overlap. Either mixing or the higher rone in the hyeerachy wins. Thoses could be large area where things spawn. Where for example: fallen trees or tree stompsonstezd of fully grown ones. Stones and ricks generating at the surface.
@hajilee453923 күн бұрын
I'm still waiting for the birch forest to look like that concept art they showed once. Just a few fallen trees would improve the ambience so much...
@malevolentmoose20 күн бұрын
Better than transition biomes, a complete overhaul of the biome system would honestly be welcome. Rather than make 50 different forest variations, it would arguably be much more interesting to implement biome blending so that proper transitions between not only different kinds of forests, but between nearly any two biomes could be made much more seamless and natural. That being said, I don't expect that to ever happen outside of mods. Nowadays I'm mostly looking towards small little details and flavoring. Fallen trees, bushes, mushrooms, an abandoned hut, a desert oasis, a road between two villages, flowers, small grasses in deserts and tundra, exotic plants in the jungle, a few animals like maybe mice, birds, elephants and deer, a camping spot in a forest or in a cave, a few variants of the basic monsters, new trees, and so on. There's so much that they could do, though I can't help but feel like they seem to be disinterested in actually improving the existing parts of the game.
@Sly-Moose9 күн бұрын
Also, please Mojang, work on your villager pathfinding. I put a dang snow layer next to the door and all of a sudden, to that villager, there is no door. Villager: Guess I'm standing BEHIND the house all flippin night til a zombie gets me 🤓
@derek766314 күн бұрын
Getting rid of Ravines was one of the worst decisions they could have made. Ravines felt iconic in Minecraft.
@That_OneGuy4611 күн бұрын
I think if Mojang were to update the forest, they could definitely make the legacy forest into a transition biome.
@counterfeit6089Күн бұрын
Imagine something like a small clearing within a dark oak forest with some sort of small stone ruin in the middle of it. Doesn't even have to have a rare item or anything.
@freakonaIeash21 күн бұрын
I heavily agree with this video... I feel like a lot of people would push back against these changes because they view them as "unnecessary" for the game. But, I made myself a little modpack recently, adding things I'd like to see in the game, many of which include your suggestions, and it makes a HUGE difference. Of course, Terralith's biomes are far different from vanilla ones, but I come across a sort of revamped birch forest often, logs on the forest floor and taller trees included, new flowers around. It makes the birch biome so much more interesting. Aside from that, I also got a resourcepack that adds little flowers and rocks to grass blocks, and an ambience resourcepack, which also makes the game way more immersive... I get to hear birds in the forest and the sound of rivers. Finally, small details like falling leaves, immersive weathering, also help everything come together. I _feel great_ playing with this modpack. It's so cozy and makes me want to explore and walk around everywhere! It could be a great incentive for exploration, to make biomes look nicer, revamp their aesthetic.
@stingspring316816 күн бұрын
My idea for updating biomes would be in conjunctions with revamping the end and exploration. In my opinion, the problem with the end isn't the content of the outer end islands but the content of the dragon fight. The dragon fight should be harder and more of a climax within a playthrough. I also think reaching the end should be overhauled. Now in various biomes such as plains, jungle, desert, etc. there would be biome specifc dungeons using a similar loot mechanism to the trial chambers. Basically, you have to play by the rules of the dungeons to get the loot from the box. The main loot your searching for are "hearts of *insert biome here" (For example, heart of the sea). With these hearts, you can combine them with an eye of ender to get the biome specific eye of ender. There will be twelve in total which will be sourced from overworld biomes. You place all the eyes into the portal within the stronghold and then you are taken to a revamped dragon fight. Now the end feels more climatic, the biomes have more depth, and there is incentive to explore throughout your world in the early game, or at least before elytras.
@thea.c.e.6 күн бұрын
Hey, just wanted to say great work on the vid. Wanted to build on the foundation you laid starting with transition biomes. Personally, I'm really not a fan of having several clashing tree types spawn at random in the same biome but I think have more transition biomes that mimiced what you would see irl would be great (and I think thats what they would do anyways). Next is "natural structures", which I believe you are trying to refer to features. Officially in the minecraft world gen, a feature is a "natural element found in the world" such as trees, lava lakes, pumpkins, sugarcane, kelp, etc. More of this would once again be wonderful! And I think having structures geared more towards nature would also work (maybe an ancient tree big enough for a little parkour and loot inside?). I also think an overhaul to the standard minecraft tree type is long over due. You could keep the classic style AND have a new style, but I don't think it's necessary if done with a gentle touch. Ambience is also very important (a little goes a long way). Ambient mobs are usually avoided due to Bedrock edition, and I personally support the idea of keeping Bedrock and Java in-sync as best as possible.I suppose the same could be said for other forms of ambience (sounds and particles) though nothings as bad as entities. Honestly though, lot's of great thoughts! I think the most recent updates have leaned a bit hard into new new new and thats been great, but it's definitely time to look in the rear view and bring the old up to speed
@Ezekiel_Allium17 күн бұрын
It's a minor thing, but I personally want a cloud rework. Nothing like that one mod that's been going around, I actually really love minecraft clouds. What I want is for them to be more variable, Give them ability to have different layers depending on some kind of weather condition. Have them spawn at the old cloud level occasionally so they go around the huge new mountains, have them spawn really low to create fog banks. I honestly really love building so that clouds pass through my house, and I'd love if that could happen at more altitudes. Also, aside from low lying clouds, I really do just want more fog effects. Bring back bedrock fog, give the pale garden the fog everyone has been suggesting, etc. I'd love a spooky ocean biome with thick fog, slimy algae covered rocks, and lots of shipwrecks clogging the shores. Also, tangent, but another thing I'd love is a beach update in general, and one that doesn't exclusively focus on the bright tropical sort of vibe. I want stony shores and tide pools, interesting stuff washing up as structures, decorative starfish, crabs, and seabirds. God I would love seagulls in minecraft. It would add such good ambience the shores don't really have. You can have the bright tropical beaches as well, I'd just want them to come alongside the less charismatic side of the oceans that the game seems to neglect (see warm oceans getting coral reefs and everything else getting... nothing. Even the kelp forests don't really nail the vibe, feeling sparse and lifeless) Tangent 2 I also just want deeper oceans with a proper deep sea biome. Alex's caves really spoiled me and now I want the official take on something like that. Ideally even darker.
@bradugar8 күн бұрын
Something of note is I believe most trees are the height they are 4 to 5 tall so you are able to cut them down easily without requiring nerd poles but high enough so that you can use Horses in forests without bumping into leaves every millisecond
@8BitCyberWarrior7 күн бұрын
Anyone else realize that if the developers updated Subnautica in perpetuity the way Mojang does Minecraft, our timeline would be like 100x better?
@LordAaronjay21 күн бұрын
This psychopath broke the crafting table with his sword, scariest man alive
@bumblebeebowties20 күн бұрын
@@LordAaronjay i was wondering if anyone would notice. fun fact, in beta 1.7.3, crafting tables break faster when using a sword than using an axe. that's your fun fact of the day.
@DoritoTime3 күн бұрын
I will say, no biome captures the feel of old Minecraft like the standard birch forest
@Bailey_Dreamfoot9 күн бұрын
a good example of this in terms of features is the suspicious stew. we already had bowls that weren't used for much other than rabbit/ mushroom stew which weren't really worth making. they took a preexisting feature and added to it instead of making something new. there are so many "progression trees" for lack if a better term that just go nowhere, and while mojang has done a lot of cool stuff with features like that, sometimes it feels like they focus a bit to much on gameplay/ player action based features and not enough on worldbuilding/ passive features. like only so many players are going to make or be interested in making armor trims, but nearly every single player is going to be spending most if their time looking at biomes/ interacting with nature
@echopeak5953Күн бұрын
I would love to see more tree variety in size and shape. Like an oak tree just begging for a treehouse or tall thin birches like real life or little shrubs like in jungles. I would also love to be able to find small clearings in forests or a big rock in a forest or plain. The ambient animals are a great idea. Bugs, birds, mice, lizards etc scuffling around and calling. There are no rabbits in the plains biomes, but I live in the UK and see rabbits in fields all the time. That sort of stuff makes minecraft feel just a little dead and its a shame.
@Felinaxo19 күн бұрын
So, if you have the free time, I HIGHLY, HIGHLY ask you to give these mods a try. I have been playing with a group of friends on our little server for almost a month now (when we usually get burned out in the 2-week minecraft phase) with no signs of stopping, and why is it lasting so long?, BECAUSE EXPLORING FEELS GREAT, THE WORLD IS GORGEOUS. Mod list (Fabric 1.20.1): Gliders - Fun for exploring Supplementaries - Adds urns and pots undeground, and more things overworld, like a structure wich is just a pole with signs pointing to villages in a 1k blocks distance Yung's mod series - Pretty self explanatory, coat of fresh paint for already existing structures Presence Footsteps - Ambience Immersive weathering (Optional) - This adds seasons, makes the grass change color every season and most importantly, Snows and Water freezes in winter. Crops also act differently deppending on season Structory - Little structures that add a lot more fun to exploration Inmis - Backpacks, the same as bundles, but better Legendary Tooltips + TieredZ - Adds a sense of value to the gear you make and find trough the world, from the terrible uncommon wooden axe, to a Legendary Iron sword Prism (Optional) - Shaders! Ambient sounds - Ambience THE MOST IMPORTANT ONE: Terralith - This mod by itself makes the game feel like Minecraft 2 in terms of exploration Visuality - Ambience Falling Leaves - Ambience Advancement Plaques - Cool? Auditory - Ambience There is a lot more mods we use, such as Mcaws furniture mods and Farmers Delight with addons, but for now, I left the list with the main ones that has made exploration such a wonder. To close it off, Great video!, I hope Mojang really takes a look at this and considers how much little changes affect how the game feels.
@bumblebeebowties19 күн бұрын
@@Felinaxo thanks for the compliments and mod suggestions!
@marlondiriche11 күн бұрын
Mojang could add waterfalls at the hills, oasis at the desert, lagoons at the forest, deltas at the swamp, coves or bays at the beach and plateau should be flat as its name suggests. I mean true landforms handcrafted, this would be natural, unlike a ultra rare structure every 3 chunks
@captainphoton16937 күн бұрын
Yeah idk. And at that point. Might as well make them willo trees right? Why not rework almost every biome into being more of a sujétion to the generation. Like it should include this and that. But can also include other things. Mainly for forest variety. Biome variants, and sub biomes like an oasis in a desert. Etc. Also biomes should influence tzrrain Like plains dropping the wierd zss level down, most of the time. So the plains are actualy flatter like before and not bulbous like since 1.18. More stuff like mesa and plateau. But more complex.
@RhianKristen21 күн бұрын
I'd love to see taller trees in general. Nothing groundbreaking, just a few blocks, but enough to make the trees feel like trees rather than glorified bushes. Speaking of, I'd love to see more mid sized objects in Minecraft. More 2-tall flowers, or a bush for example. An update to the appearance of flowers would also be nice. More unique shapes and ways of placing things in the world would help a lot too. The very early design for the pot was beautiful. It had such a unique shape and I was so sad when they made it square and bulky. Water plants like cattails or reeds might be nice too and could act as a very basic early game bed in place of wool. Perhaps it could even be a one use item, or not set your spawn like some mods do. I'd also like to see some different kinds of desert biome. Maybe have an oasis spawn, or salt flats, or desert edge biomes where there is sparse growth but still something for critters to feed on. Salt flats could be interesting if they wanted to mess with food at all. Like maybe food went bad and we have to preserve it in salt for it to last. Maybe we could use the salt to create meals for ourselves that added buffs like potions, but in a different way and alongside a more limited health/hunger increase. I want to see more different kinds of life in general I think. A greater number of flowers and plants, but also mobs. I like having certain mobs tied to particular places, but I think the base set of mobs could use an update. Why not have a rare chance for a larger, stronger version of a zombie, skeleton or spider to spawn in? Why not add a scorpion to the desert biomes or a giant bull ant to the savannah to flesh out the 'arthropods'. They could add brown/black bears to the taiga/forest biomes as a counterpart to the polarbear. Oh! You could add ice caves to the polar biomes or moulins to glaciers. There are so many things. Too many things to write. As an aside though, adding some nice "small tasks" to do would be wonderful as well. Giving us the ability to carve and inlay wood, or make topiaries would be amazing fun. It depends on how much 'survival' they want to add to their game, but fleshing out some of the crafting mechanics to make them more involved would be a great way to engage the player as well. If crafting a diamond pickaxe was a more involved process - maybe I have to refine ore, cut the diamond, engrave the handle, whatever - than just place items in crafting table and done, it would give us more of a connection to our tools and (in my opinion) quieten the debate over Mending. I think more people would be ok with Mending if the process to get the tool was more involved. You could also take alternate routes to get enchantments on your tools. Maybe you have to collect particular resources to add into the forging process in order for you to get a tool with a particular enchantment on it. That could be more fun than worrying about villagers with the enchanting table being a "quick and dirty" version with unpredictable results. Adds some fun and flavour to the game I think. Anyway, this is way too long, Imma stop now. :)
@bumblebeebowties20 күн бұрын
@@RhianKristen i appreciate all your ideas!
@mellowanimations723714 күн бұрын
YES, YES... please for the love of god mojang add ambience im dying ou there, it's so soul-crushingly silent. also when you mentioned "transition biomes" and the "grassy forest" i instantly thought more along the lines of something you'd see in a studio ghibli film or the Sonic OVA (if you watched that) with tall (waist high) thick windy almost padded grass. from the examples i set: the field of grass in spirited away Chihiro runs through at the beginning, or in the OVA that sonic wakes up in after being KO'd by hyper metal with the dew drop on his nose.
@mikab.483810 күн бұрын
transition biomes would be really cool!! the jungle edge is a subtle but really nice addition
@IsmailWafdi23 күн бұрын
Immagine Mojang comments:"ok buddy, say less"
@bumblebeebowties23 күн бұрын
as long as they see the comments lol. y'alls collective opinion is much more powerful than my single opinion, as long as we can keep the suggestions positive and realistic!
@manasseh0024 күн бұрын
I don't know if I'm the only one , but your voice sounds quite therapeutic and relaxing. For that , I'm subbing 🙏🙏
@bumblebeebowties24 күн бұрын
thanks so much :^)
@TheGeladoo4 сағат бұрын
This new "drops" release structure feel like the perfect opportunity for them to regularly add more depth to existing features. I hope Mojang realizes this
@blanketray60509 күн бұрын
there's a community datapack that does exactly this, it's called geophilic
@Mysteri0usChannel4 күн бұрын
It would be so cool to have different types of birds: Songbirds, owls, pigeons, crows, woodpeckers, cuckoos... They could all spawn within the same biomes, but at different ratios, and maybe even have their ratios influenced by the presence/proximity of certain structures! Village nearby? More pigeons! Woodland mansion? More crows! Witch's hut? More owls! And they wouldn't even have to do much. Drop the occasional feather, make sounds, fly and flutter around, and nothing more. Kinda like bats. In the forests, we could have deer and elk, in the dark forest we could have elk and wild boar, in the taiga forest we could have wild boar and moose... Maybe squirrels that are somewhat skittish and will run up trees when the player approaches and disappear into the leaves, raccoons that are basically just re-skinned foxes, sea gulls that spawn along shores and will try to pick up any dropped food, albatrosses that soar above oceans. Jellyfish in the warm oceans that do nothing aside from looking pretty and dealing like half a heart of damage if you accidentally touch their nettles. Maybe every once of a while a glowing jellyfish would spawn in place of a regular one - not as its own type of mob but just as a variation of a mob. Crabs on the ocean floor that can be eaten as a food source, as well as clams and mussels that can be found close to the coastline. Seashells would be nice as a decoration and maybe they could have pearls as a rare drop. Fireflies that aren't even really mobs but dynamic particles that appear in swarms in and near forests at night. Swarms of mosquitos that just appear as a single mob. Butterflies that just go from flower to flower, pollinating them but doing nothing else. Add more variety to fruit! Why do we have apples but no cherries? No pears? No plums? No acorns? No chestnuts? Maybe even bananas and pineapple and mangoes and papayas in jungles! Palm trees, some of them with coconuts on beaches! We have bamboo and sugar can, so why not reed? It could even be used as a resource to make into building blocks or mats for roofs! A little variety to grains! Maybe some rice and some corn as well, so not every village grows the same 3 plants regardless of climate. Tumbleweed in desert biomes. Occasional dust devils that don't do anything aside from tossing dropped items around. None of this would require any big new complicated mechanics!
@yassifieddino179220 күн бұрын
I hope mojang doesn't add ambient sounds like birds chirping ect, i like how quietly weird the overworld is.
@awsomebot124 күн бұрын
tall trees would be annoying tbf. its already a hassle to cut down an entire jungle/megaspruce tree, even darkoaks take long
@bumblebeebowties24 күн бұрын
i think as long as the trees are still simple 1x1 trees this can be mitigated. after all, they do it for the birch forest biome and it's pretty tolerable. i don't like the big oaks with the branches though, those are annoying.
@Kept_Burrito24 күн бұрын
Branches are cool but annoying, 2 * 2 are easy to cut down, you cut in a staircase way, so 1*1 tall are also annoying, havr to pillar up, just use a cheer to cut leaves in jungle
@lionelhutt911923 күн бұрын
I just cut them down from the top. Jungle trees with vines are the easiest early game
@user-jm8fj7ez8s9 күн бұрын
Taller forests imo would affect gameplay which is probably why they've been hesitent. the Jungle biomes are quite daunting to cut down the tree without leaving floating tree everywhere
@ThematicCraft20 күн бұрын
All of these would be great improvements! I love the idea of world ambience. Even if it was subtle; sometimes Minecraft just feels lonely or baren without it. Great video! 💙💙
@bumblebeebowties19 күн бұрын
@@ThematicCraft thank you!
@Scrogan15 күн бұрын
I want Mojang to encourage players to build aesthetic infrastructure. Minecart tracks and canals are great for this, but they’ve been obsolete since horses unless you adjust their speed. Boat roads are a cool way for players to invest their time into better transport, but the aesthetic is bad, especially when it comes to ice in the nether. Dolphin tunnels are cool. In modpacks, I like to design them such that they have enormous veins of resources and no renewables, to encourage players to build an outpost at each vein and to build transport routes between them. Possibly even building automatic pipelines or transport carts to take items and fluids back to your main base. In vanilla we have trial chambers, end portals, and spawner cages, but since those are all underground the infrastructure doesn’t end up looking very impressive. Having similar permanent points of interest atop mountains or even on floating islands would be very cool. Witch huts and water temples are more impactful, but not many players build farms for those.
@E-10211 күн бұрын
You make some really good points, I felt the need to leave a comment so this gets more attention, the overworld could be so much better