Plunging Fire - How to play Reforger | Arma Reforger

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caracal

caracal

Күн бұрын

Пікірлер: 43
@nateweter4012
@nateweter4012 4 ай бұрын
Very cool. For those interested, this is how the Germans often used the MG-34/42 on Laffette tripod in WW2. The Laffette tripod and MgZ optic and remote fire were designed specifically for this purpose, all while being lightweight enough to reposition and move somewhat quickly. One could almost consider this very light indirect artillery work done with an MG. It can function as an area denial tool. It’s very cool stuff.
@JohnDoe32789
@JohnDoe32789 Ай бұрын
You should do a video on indirect fire when the mortar update finally comes around. Love your channel man!
@caracal3892
@caracal3892 Ай бұрын
Thanks! There has been no updates for a month, I wonder why it is developing so slow
@Nibby802
@Nibby802 3 ай бұрын
basic thing to consider is that all direct fire weapons provide you with plunging fire because bullets inherently travel in an arc and plunge down, now the "indirect fire" method is masking fire. you are firing behind hard cover (probably a terrain feature), thats masking your general position from the enemy, you cant see the enemy but you have an observer offset from you that can see you and then provide adjustments.if you're not plunging youre grazing, and if youre not grazing youre plunging.
@UEemperor
@UEemperor 4 ай бұрын
The problem sadly is that people never want or need to think about strategic gameplay, let alone teamwork. They only need to think reactively in a very small environment. This "box" they play in is devoid of any teamwork or strategy and its just a place to pew pew and thats it. This is why games like arma/tarkov etc have been in decline even right out of the bud. People are so used to just playing discardable games like bf/cod and so on. So this tactic - in the average gameplay environment - is sadly useless. This could only work on a multi clan gameplay environment, and even then it would be hard to pull off. All that being said, HOPEFULLY well see a bigger interest in people wanting to play with their minds more than their eyes and reactions. Kudos on the vid dude!
@sneed777
@sneed777 4 ай бұрын
It’s server dependent
@UEemperor
@UEemperor 4 ай бұрын
@@sneed777 But rarely do you see something apart from the norm happening, even in supposed ultra hardcore milsim servers. Most milsim servers are dead set on larping or power mongering instead of actually using proper procedures and tactics.
@justateddybear951
@justateddybear951 4 ай бұрын
This is why I'd argue for a hit marker sound on at least a kill. I know it's a more arcade like game but Hell Let Loose has a hit sound for kills and even headshots when you're on artillery. It feels nice to have a little impact noise or a ding to let you know you're being useful. Because something almost all of these games lack is any kind of feed back as to how effective you are being. So as cool as plunging fire is there's always the chance that you're being completely useless with no way of knowing. And 99% of the time there's not a chain of communication from a squad that's assaulting, to their squad lead, to your squad lead, down to you who is supporting an attack/defense. Mostly it's just silence and maybe a random that will come and stare at you wondering if you're dumb or not. Bottom line is No one wants to feel useless. And that's what a lot of irl tactics can feel like in a game
@sneed777
@sneed777 4 ай бұрын
@@UEemperor reforger isn’t really there yet-eventually, the hardcore guys will move to reforger/arma 4.
@sneed777
@sneed777 4 ай бұрын
@@justateddybear951 as a core mechanic, no. If servers want to implement it then by all means.
@wib4557
@wib4557 4 ай бұрын
Great video, as always from you. Would be great to see the effect in the base during the plunging fire.
@adityaparam8736
@adityaparam8736 4 ай бұрын
Wonder if this would be better served by parking a few Humvees there instead. You can't get them close at night because the sound would give the assault away. They could give an opening volley of plunging fire before moving in when the fight started in earnest.
@JustAGamerA
@JustAGamerA 4 ай бұрын
@@adityaparam8736 machinegun theory applies to all machineguns man. You can do whatever you want. This video is just an example of basic machine gun theory.
@basedpilled
@basedpilled 4 ай бұрын
I always love doing this in arma. Just the thought of useing the tracers as a way to aim in and of itself is cool to me, i always like to do it this way to get more space and to see whats around me, plus the "plunging fire" tactic, i dont get why more players dont take advantge of armas relativey realistic bullet engine more ....
@bigboi7817
@bigboi7817 4 ай бұрын
I do this in SQUAD. It's a lot easier to do there with instant range marks. Ideally you want a second with binoculars to correct fire. If you can set up 2 or 3 gunners with a good spotter closer in (easy for him to stay quiet and call out targets/corrections on radio) it can be super oppressive.
@jayphoenix2709
@jayphoenix2709 4 ай бұрын
Except in squad the rounds going everywhere apart from where your aiming...
@lowfatmofat2152
@lowfatmofat2152 4 ай бұрын
GPMG set up on a tripod SF sustain fire was a strategic used in Falkland conflict 1982 by the British army.
@TheRealHusk
@TheRealHusk 4 ай бұрын
I used this tactic often in squad, suppression is often ignored in games, but it is just as effective.
@micahvankirk5469
@micahvankirk5469 2 ай бұрын
Nice Support by Fire at the end, that's something I don't see enough of in this game, and it's sad
@Foxtrop13
@Foxtrop13 4 ай бұрын
british troops use to have a tripod for the GPMG with an "artillery optic", I would imagine it makes indirect fire easier
@cumulonimbus8984
@cumulonimbus8984 4 ай бұрын
I was just thinking "this would be grest for assaulting monti." And then the video cut to an assault on monti.
@StevenSeagul783
@StevenSeagul783 4 ай бұрын
The truth is, they wouldn’t be able to see you 1000m away because the game will not render another player from all the way out there im pretty sure. They might have changed that now, I’m not sure though. Yesterday I got into firefights ranging from 500m and all I could see was the players body. The gun and the head where missing at that distance.
@rdb9936
@rdb9936 4 ай бұрын
@@StevenSeagul783 Believe current render is 1200m on infantry. I say that as someone who snipes regularly at 1000m+
@kebman
@kebman 4 ай бұрын
I wonder if this also works in Squad?
@ltnpanna8185
@ltnpanna8185 4 ай бұрын
It's even better in squad but you need multiple position with good cover if you don't want to get sniped after your first reload. Nobody try to cross some open field in squad but you can also use an mg to burst a forest, all the enemy starts prone camping, looking that way while all your squad take the open field and flank them
@kebman
@kebman 4 ай бұрын
@@ltnpanna8185 Man, I wanna play Squad again. Wish I had the time lol.
@ltnpanna8185
@ltnpanna8185 4 ай бұрын
Wife and kids heh ? Drop them 🤣
@trawiler1055
@trawiler1055 4 ай бұрын
cool concept
@MedicalTape_xX
@MedicalTape_xX 4 ай бұрын
Man what servers are you playing where people are able to coordinate stuff like this
@Boss-Possum
@Boss-Possum 4 ай бұрын
👍
@Rexini_Kobalt
@Rexini_Kobalt 4 ай бұрын
ik alot of the good squad gunners will do this pretty much instinctively, its a pretty normal part of gameplay, esp when you're trying to get .50 cal rounds into targets over walls or depilades (usually at other .50 cal gunners 😂)
@OrcActual
@OrcActual 4 ай бұрын
If only there was any teamwork
@aleksastanojevic3365
@aleksastanojevic3365 4 ай бұрын
Can i run this game my sys specs are: Intel I5-6500 NVIDIA GeForce 1050TI 16 GB RAM
@CharlesPoss
@CharlesPoss 4 ай бұрын
@@aleksastanojevic3365 dude c'mon now. No 😂😂
@jaybeeonyt
@jaybeeonyt 4 ай бұрын
@@aleksastanojevic3365 nope
@randomclipsmilitary9056
@randomclipsmilitary9056 4 ай бұрын
no
@mustko999
@mustko999 4 ай бұрын
you can if you run it on a window, don't listen to these guys
@Pooqua
@Pooqua 4 ай бұрын
this is so stupid. >Marine w/ combat experience in Afghanistan
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