The World’s BIGGEST Nintendo Game

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pojr

pojr

Күн бұрын

Пікірлер: 246
@Leahi84
@Leahi84 Күн бұрын
Congrats on getting the braces off!!
@pojr
@pojr Күн бұрын
Thank you!
@Alex_Valentine
@Alex_Valentine Күн бұрын
I had mine for 4 and a half years. I feel your pain.
@arrestedeffort
@arrestedeffort Күн бұрын
Was just about to say the same thing! Congrats, pojr!
@NaoPb
@NaoPb Күн бұрын
​@@pojr just don't stop smiling. I always liked the friendly smile in the beginning.
@orderofmagnitude-TPATP
@orderofmagnitude-TPATP Күн бұрын
​@@pojryes mate. That smile is iconic and your signature. Best wishes to you
@NaoPb
@NaoPb Күн бұрын
Don't forget that Metal Slader Glory was a Japanese only release and that visual novels were and still are immensely popular over there. The size of the game and all the graphics combined with the text are quite impressive for an NES game. Just not what some of us might be used to.
@MaxOakland
@MaxOakland Күн бұрын
2:06 Nintendo did *not* purposely design the NES & Famicom to support enhancement chips. Nintendo were taken by surprise when enhancement chips were the future. They thought the way forward was the Famicom Disk System
@holdingpattern245
@holdingpattern245 23 сағат бұрын
There actually is hardware in there that facilitates mappers, but you're correct that they were taken by surprise when it turned out to be the future.
@henke37
@henke37 21 сағат бұрын
A quick check on the cartridge pinouts shows that the only obvious expansion pins are nametable/vram control (debatable), audio mixing (famicom only) and expansion port passthru (unused, nes exclusive).
@KoopaMedia64
@KoopaMedia64 10 сағат бұрын
The Famicom Disk System itself is its own mapper. The RAM adapter has RAM chips, a 2C33 mapper chip and the game data loads from floppy disks. The FDS was only possible because the Famicom (NES) was readily capable of cartridge mapper chips.
@MaxOakland
@MaxOakland 6 сағат бұрын
Yeah but that doesn’t mean Nintendo designed the system to support that From what I’ve read, they designed the system the way they did to reduce costs on the hardware and it turned out to be great for mappers
@starleaf-luna
@starleaf-luna Күн бұрын
0:49 , I know he smiles in every video, but it just looks like he's happy to finally have gotten the braces off hahaha
@pojr
@pojr Күн бұрын
Indeed lol. But it's not over, because I still have to wear the retainer.
@Ryowhosakazaki
@Ryowhosakazaki Күн бұрын
​@@pojrThat smile looks so good.
@AmyStrikesBack
@AmyStrikesBack Күн бұрын
Kirby's adventure is so powerfull the remake had to REMOVE the spinning Tower part because aparently the GBA could not handle that
@joeychipman5352
@joeychipman5352 Күн бұрын
Honestly, I prefer Kirby's Adventure over its GBA remake (though I'd be surprised the GBA couldn't handle the towers). Sure, the remake runs better, but I prefer how the NES graphics look (which I'd guess is part of the reason the game is so big), and I prefer how the NES game used Meta Knight. The GBA version left the ambushes but ditched the times Meta Knight tossed lollipops into levels, making him seem more villainous.
@pojr
@pojr Күн бұрын
I didn't even realize they removed it from the GBA version. Wow lol.
@mattb6522
@mattb6522 Күн бұрын
Yeah, I remember Nightmare in Dream Land removed the rotating tower. I never understood why. The GBA could have easily handled it even if they used the strength of the GBA's sprite scaling.
@PikangsFutaba
@PikangsFutaba Күн бұрын
@@joeychipman5352 Yeah... while I like the Meta Knightmare Unlockable, removing him on those moments where he gives Kirby the Lollipops sucked, still, I like both versions, GBA for said unlockable as it was cool to use Meta Knight even if you had to complete the game on a single sitting... just like on the NES with it's Hard Mode (and of course, with the remake of Kirby Super Star they had to do this mode yet again, and it was cool as well... sadly no option for Arena for Meta Knight, it would have been nice), and the NES... well... it was the 1st Kirby game I played and is just a technical achievement for said console.
@MaxOakland
@MaxOakland Күн бұрын
@@mattb6522 Sprite scaling wouldn't help with the rotating tower. All it would require is changing tiles like the NES did. My uneducated guess is maybe something to do with epilepsy? Moving patterns can trigger seizures
@bitwize
@bitwize Күн бұрын
Somehow I knew it was gonna be Metal Slader Glory (note: not Slander). Ever since discovering it on Atarihazure's channel I've been fascinated by it. If you were disappointed by it look again, closely at the graphics, the detail and animation. It's close to a playable anime on NES hardware, and was only surpassed like this year, by Former Dawn from Something Nerdy Studios, with an FPGA-based custom mapper that makes it look like a SNES game.
@joeboo8626
@joeboo8626 5 сағат бұрын
Largest cart by system: SNES - Super Street Fighter II N64 - Resident Evil 2 Neo Geo - Garou Mark of the Wolves
@jsr734
@jsr734 3 сағат бұрын
On SNES (Super Famicom) that would be Tales of Phantasia (6 Mbytes) and Star Ocean, also 6 Mbytes.
@jmtradbr
@jmtradbr Күн бұрын
A Visual Novel being the biggest game on NES is kinda funny.
@pojr
@pojr Күн бұрын
Indeed. I was a little disappointed lol.
@mikethetowns
@mikethetowns Күн бұрын
Missed opportunity to add some kind of "Brace yourself...I did" pun at the start haha. Grats on the fancy chompers.
@iiiiiifggffggffgfgfg
@iiiiiifggffggffgfgfg 9 сағат бұрын
Based on the Japanese, Metal Slader is pronounced Slay-Der. Its remake was a very late SNES title released in 2000, even after Fire Emblem 5. Considering the hardware limitations it looks gorgeous even though it was ultimately too ambitious for the 8-bit system.
@alfredocanas6802
@alfredocanas6802 Күн бұрын
Currently there's a new NES game in development called "Former Dawn", it seems it will have a massive ROM size, it even has some kind of MODE 7 modes.
@legbender1584
@legbender1584 Күн бұрын
yeah but I think homebrew don't count here anyway
@repoversemedium
@repoversemedium Күн бұрын
Metal Slader Glory is one of those obscure NES games that definitely deserves a remake or at least a reboot. If Gimmick got one then so can this.
@BubbleManmm2
@BubbleManmm2 Күн бұрын
It got an SNES remake called Metal slader glory directors cut i think?
@repoversemedium
@repoversemedium 9 сағат бұрын
@@BubbleManmm2 the SNES remake is cool, but I like me a modernized remake like with the Famicom Detective games
@JamesTDG
@JamesTDG 6 минут бұрын
I feel like if it was offered less as a visual novel but more as like an animated movie, that it would fare pretty well, especially if they maintain the original style/visual medium
@MCastleberry1980
@MCastleberry1980 Күн бұрын
I was thinking to myself "is it Action 52?" and laughed when that was technically correct, but yeah, it shouldn't count when it's 52 small crappy games.
@pojr
@pojr Күн бұрын
You were technically right lol.
@yukimoe
@yukimoe Күн бұрын
Technically it's 2 MB divided by 52, so I guess it's about 40 KB each on average, which is the size of your average game, this checks out
@yozarian86
@yozarian86 18 сағат бұрын
I always wonder. If they’d scaled it down. Maybe make action 22 or something. Focus on making the games decent. I wonder if they even knew how to make better games?
@yukimoe
@yukimoe 8 сағат бұрын
@@yozarian86 well that's the trick, if they sold this the price of a standard game, say $100, they can always argue it's less than $2 a game, that or it's to make the one good game worth it by adding 51 other crappy games with it
@ФёдорБайкальский
@ФёдорБайкальский Күн бұрын
1) Adventure Island is more of a proto-runner than a platformer. 2) There is nothing wrong with visual novels. There are great classical masterpieces among them. Considering how much space the graphics take up, I'm glad that a long visual novel has been released for the NES, which honestly uses large images. nothing disappointing. In a sense, this is an achievement.
@chrisstone-streetlightinte5629
@chrisstone-streetlightinte5629 Күн бұрын
One game that gets overlooked in these discussions is Dragon Quest IV which was also a 1MB game.
@nathanwallace3337
@nathanwallace3337 Күн бұрын
I Google those games and it said iv was 398 kb
@pojr
@pojr Күн бұрын
I think I read somewhere that people thought the game was large, but it was just the uncompressed file, and that it was actually just an average-sized game.
@greatusername1668
@greatusername1668 Күн бұрын
@@pojr It was put on cartridge of that size but the game wasnt this big, like gameboy games look as if they take a lot of space but most of it is blank on the cartridge. When dumping games from them you get whole rom space
@chrisstone-streetlightinte5629
@chrisstone-streetlightinte5629 Күн бұрын
@greatusername1668 that is certainly true...I think the entire size of the prg rom was 384k, however the entire rom space provided was 1MB. When you look at most ROMS under a hex editor you're going to see some 0ed out space as not writing the empty space to the cart will throw off the address space. This is true also in the Kirby cart. So the question is do we go by chip size or actually space where data is written?
@greatusername1668
@greatusername1668 Күн бұрын
@@chrisstone-streetlightinte5629 This is exactly what is happening. thats why most games appear to be on fixed size like 128kb 256kb 512kb and 1mb. Its simply from rom dumps. a lot of space is unused
@liminalnithing2
@liminalnithing2 Күн бұрын
if a splatterhouse arcade port would be on the NES, it would really benefit from 1MB of space
@Octolicia
@Octolicia Күн бұрын
6:46 : I just noticed that... the NES was able to do Mario ridding Yoshi.
@HeyItIsMichal
@HeyItIsMichal 5 сағат бұрын
Correct. In fact, Hummer Team (bootleg developer) ported Super Mario World to the NES, and Yoshi is rideable there.
@yozarian86
@yozarian86 18 сағат бұрын
This is something I’ve tried finding out multiple times before, but I could never find a satisfying answer like this video. Which I wasn’t even looking for. This was everything I wanted to know. Thank
@pojr
@pojr 7 сағат бұрын
Glad you enjoyed! I did have trouble writing for this episode, but I think it turned out decent
@KeithDameo
@KeithDameo Сағат бұрын
I love that you made this video. I love the techniques that went into a lot of these old games to pull off some amazing games (and sometimes not so amazing). I love it.
@JeremyLeePotocki
@JeremyLeePotocki Күн бұрын
Yep that one Famicom game was truly a beast there is a Engilsh Translation of the game. Unfortunately the english will cause the cart size to jump up to 1.5MB so putting it into a original cart would be out of the question most likely. As for officially licensed North American games with the largest memory there are two. Kirby which you discussed in the video is the easiest to obtain the other one is the coveted "Nintendo Campus Challenge 1991" both have the same 769KB there are two games that take 641KB D&D Pool of Radiance & Uncharted Waters. There are 24 officially licensed NA games that use the 512KB. For largest game that was on a cart that is not a compilation like Action 52 (regardless of region nor official or unofficial) that title goes to Final Fantasy VII (the demake) it requires the same 2MB sized cart as Action 52 there are 3 other games that are the same size, but I never saw anyone including Chinese cart makers bring them out onto carts. This includes a Chrono Trigger demake, Pokemon Yellow, and The Legend of Zelda꞉ Triforce of the Gods (all are 2MB sized ROMs). Lol those last two would have Nintendo's Ninja Lawyers all over them if they even tried.
@alexandreturcotte6411
@alexandreturcotte6411 Күн бұрын
The most interesting thing with Metal Slader Glory is that it got a remake of sorts in 2000, on the SNES. It was initially planned for the 64DD (The N64 Disk drive who basically was in devellopement hell, then only got released in Japan), but I guess it got put on SNES for a lesser cost (I don't remember the actual reason tbh, if there was any besides the 64DD having bombed). For reference, 2000 was the year of Majora's Mask and the PS2... Console live cycles can be wild.
@40088922
@40088922 49 минут бұрын
having the biggest NES game be an under-selling VN is like going to a barbecue but the only meat is liver
@nervaaugustus7089
@nervaaugustus7089 Күн бұрын
Awesome, a pojr smile that isn't marred by dental hardware. You look so much better now. Take good care of that smile, dude. Metal Slader: Glory is a genre known today as a Visual Novel - essentially, a choose-your-own-adventure book in digital form. They're actually rather popular today, especially in Japan.
@pojr
@pojr Күн бұрын
Thank you so much!
@bland9876
@bland9876 Күн бұрын
Kirby's Adventure at least the 3DS version It feels so much like if Nintendo had made a system in between the NES and the SNES That's how much more advanced that game feels versus other NES games. I wonder if you could make an NES style game on an SNES like graphics wise because that'd probably be the closest thing to what Kirby's Adventure feels like.
@Dug88
@Dug88 Күн бұрын
There's no technical reasons why you couldn't make a snes game with the colour palette limitations of the nes and the processor used in the snes is essentially an upgraded 16-bit version of the one used in the nes. Not entirely so but you can actually use the snes processor in 6502 mode.
@sirmiluch6856
@sirmiluch6856 5 сағат бұрын
Read what Visual novel is. Why disappointment? This is a big achievement for a new console. These animated character sprites on a famicom are insane.
@wariodude128
@wariodude128 9 сағат бұрын
Maybe the next video could be about speech in cartridge-based games. There's a number of them, including a couple that are Japan-exclusive, and seeing a quick rundown for all of them would be great.
@pojr
@pojr 7 сағат бұрын
That would be a cool idea for a video. I did sort of do a video like that back in 2021, where I talk about berserk, the intellivoice and Quadrun, but I think there's a lot more to talk about
@Akira625
@Akira625 Күн бұрын
It's truly amazing what people were able to make the NES/Famicom do.
@cyrollan
@cyrollan Күн бұрын
i find older hardware to be so much more fascinating than newer stuff. they really had to get creative back then!
@Luke_Stoltenberg
@Luke_Stoltenberg 3 сағат бұрын
You should check out the Kickstarter for Former Dawn. They've developed their own mapper that combines the limits of what was available at the time with modern memory constraints. It has all kinds of features such as dynamic palette swapping for more sprite colors and even FMV, all achieved basically within what COULD have been done back in the day if money were no object. The pixel art is the best I've seen for NES
@sirgouki6207
@sirgouki6207 5 сағат бұрын
That game may have been just a visual novel (that's what we call those, text games have no visuals at all), but look at those animations on it. I'm willing to bet that's what took up all the extra space - all those animations for the blinking and character movements are insane for the NES/Famicom. I haven't even seen stuff move that fluid on the SNES... and the N64 was pretty much a step backwards for frame rates. Also... where the hell do you get hail from HAL? It's pronounced the same as hall, especially given in japanese it'd be pronounced ha-ru.
@Perfect2ATee
@Perfect2ATee 12 сағат бұрын
Mate! If you do truly read every single comment, than thank you for the effort you put into your videos. I stumbled across your content when searching a Mission Cobra review and love your content! Cheers from Australia 🇦🇺
@pojr
@pojr 10 сағат бұрын
I appreciate that! I'm glad to see you on here. I do read every comment, although I'm not always the best at replying.
@toastrave7820
@toastrave7820 Күн бұрын
i reccomed checking out Metal Slader Glory Diector Cut which is on the super famicom & released 1 year before the gamecube launch
@otakubullfrog1665
@otakubullfrog1665 Күн бұрын
As someone who generally enjoyed NES/SNES games that fell into what would normally be PC genres like simulation and point and click adventures, I might have actually liked playing a visual novel like Metal Slader Glory had it gotten as US release.
@exidy-yt
@exidy-yt 10 сағат бұрын
Congrats on the beautiful clear choppers, Pojr! Im actually going to miss that metallic grin, it's become iconic but I bet you are sure happy as hell to leave it behind. ;-) Thanks for the video!
@pojr
@pojr 10 сағат бұрын
You're welcome! It's definitely weird not having he braces anymore, but it's nice lol.
@mirabilis
@mirabilis Күн бұрын
Metal Slader Glory was also ported to the Super Famicom and released in 2000, being the very last game for the console. Seems like they really wanted this game to sell badly.
@JamesTDG
@JamesTDG 14 минут бұрын
Honestly, when people get all aggressive over people complaining about AAA games costing well beyond $60 at this point, they often cite how games in the 90s with inflation accounted for would have costed more to buy, but they honestly forget how much you are paying goes into the actual game cartridge. An $80-90 release makes more sense when it comes with more expensive tech to get the game to run on the console, NOT a game disc.
@G.L.999
@G.L.999 8 сағат бұрын
If I'm not mistaken, I think the PAL version of 'Dragon's Lair' was also superior to the North American version too; not just the Japanese version.
@pojr
@pojr 7 сағат бұрын
You're correct, they also use the MMC3 mapper in that version too
@f.k.b.16
@f.k.b.16 Күн бұрын
This makes a good point about modern home brews. Most don't try to fit in a size of the cart that would have normally been available during the time frame. However, home brews still rule!
@pojr
@pojr Күн бұрын
True. With homebrew and advancing technology, games can be bigger than ever.
@striderskorpion
@striderskorpion Сағат бұрын
The largest Famicom/NES "game" is a pirate multicart. I'm not even sure which one holds that title anymore. If we talk about individual games and not multicarts, it might still be a pirate game (an unofficial port, specifically) or possibly an unlicensed/homebrew game.
@soli-ethd
@soli-ethd 13 сағат бұрын
Oh, that's a visual novel. I'm actually kinda not surprised. The sheer amount of high-resolution graphics data needed for a visual novel means that at the time they were incredibly demanding on hardware, especially space-wise. These days your standard visual novel usually doesn't clear 2GB and basically any computer over the past 20 years can run the majority of them, with some exceptions for those that use more than just 2D effects (something like Danganronpa or Steins;Gate, both of which are still far from being considered "demanding" on most hardware).
@DrCasey
@DrCasey 5 сағат бұрын
Strange, no mention of Dragon Quest/Warrior 4. Wasn't that a big one? I remember it being around 800kb when I downloaded the NES rom a long time ago.
@Lee-wk3cb
@Lee-wk3cb Күн бұрын
SHATTERHAND.. BECAUSE... SHATTER HAAAAAAND
@mattb6522
@mattb6522 Күн бұрын
Shatterhand is amazing! Such an underrated NES game!
@hepwo91222
@hepwo91222 Күн бұрын
great vid and congrats on being done with braces. Back in the late 80's and 90's, gaming magazines started listing the metric of megabits (not bytes) and NOT kb. SO when the Sega Genesis had a whopping 8 megabit Strider game, people took notice. SNES had SF2 WW which 16 megabits, then Genesis had Streets of Rage 2 which was 16 megabits. Turbografx-16 games usually maxed at 4 megabits, if it was larger, usually went on CD, but PC Engine had a 20 megabit SF2 CE that was thicker hucard. SNES I think peaked at 32 with Chrono Trigger, SSF2 NC and Genesis with SSF2 NC at 40 (not counting modern unofficial releases). Neo Geo marketed their games which much larger memory too, but mostly in megabits.
@chrisvainio
@chrisvainio 10 сағат бұрын
7:16 the triceratops in AI3 takes the cake!
@SweetStevieAaron
@SweetStevieAaron Күн бұрын
I get to watch your new videos just as I’m about to set off for my Wednesday night work. Thanks!
@pojr
@pojr Күн бұрын
You're welcome! Glad you're able to enjoy.
@garou1911
@garou1911 Күн бұрын
Hi pojr, long time subscriber but first time commenter. Just wanted to say I really enjoy how informative and chill your videos are. Thank you for doing what you do ^^
@fattomandeibu
@fattomandeibu 6 сағат бұрын
Reason they didn't use bigger ROMs was purely cost, on a technical level, 4MBs would probably be the feasible upper limit, I mean theoretically, bigger would be doable, but not sure how usable that would be with the limitations of CPU and RAM. You'd effectively be making the same games you could in say, 512KB, just with more stages, and with that you better have battery back-up RAM. Keep in mind, a decent size NES character is 6 sprites(2x3) with each sprite being 16 bytes, or one frame of a character being 96 bytes. Even an entire screen using a different tile for each square will only equal 90KB. With the simple CPU, code has to be kept compact and sounds simple. Or basically, you got your work cut out filling 4MB of ROM with data for one game.
@momosgarage
@momosgarage 15 сағат бұрын
If both 1mb an 2mb carts were possible, all this makes me wonder if the NES could have been expanded, using only increased sized cartridges, to perform at a level on par with the PC Engine/TurboGrafx
@demgreens
@demgreens 10 сағат бұрын
Not to be that guy, but the "HAI" logo that was shown for HAL Laboratory was actually the logo of their US-based publisher, HAL America Inc. They had never used that logo in Japan.
@AszullGames
@AszullGames 16 сағат бұрын
Took me a minute, that last smile reminded me, grats on getting them off!
@captainnintendo
@captainnintendo Күн бұрын
Crazy how the media was able to grow so much in size from its original intention. Like 20 fold. It's kinda sad how with the Switch, so many developers often opt to not even bother trying to fit their games on appropriately sized cartridges and often go for a cart that is too small to actually fit them and then screw the customer over to save a couple of pennies and then have you download the rest. Nintendo said years ago they were gonna roll out 64GB carts but I guess it just never happened. But seeing as you can basically count every cart that used 32GB carts on one hand, I guess they didn't feel the initiative. It's cool to hear how creative develops back in the 80s and 90s had to get, pushing the hardware to fit their needs I'm personally really curious/excited to see that upcoming game Former Dawn. The developers say that the on-board ROM could be up to 4MB in size But even at that size, that's just the on-board chip stuff. The game will apparently be able to stream even more data into its ram ala how the Famicom Disk system did. And they say the actual final game could be as big as 700MB! That's utterly ridiculous for a NES game. But it IS really pulling of some crazy visuals I would never have thought the NES was capable of. I believe they recently launched a Kickstarter for their game. I'm curious to see if it can really deliver on the tall promises tho.
@RobotacularRoBob
@RobotacularRoBob Күн бұрын
I wonder now what homebrew and Retro styled modern games developed on or near NES hardware could make use of such space. Retro City Rampage originally began as an NES demake of GTA 3 for instance. Must have been massive before being converted to modern platforms.
@vinnyfanneran3116
@vinnyfanneran3116 Күн бұрын
Your smile looks even more amazing than usual now, it was well worth the wait.
@pojr
@pojr 7 сағат бұрын
I really appreciate that!
@tancar2004
@tancar2004 3 сағат бұрын
Another game that should be on this list is "Uncharted Waters" by Koei it took up 640kb. 512kb PRG and 128k CHR running on MMC5.
@BlueMSX.
@BlueMSX. Күн бұрын
not going to lie, didn't see the biggest single NES game being what it was. very good work Pojr!
@pojr
@pojr Күн бұрын
Same here. And thank you!
@joshuagorecki4743
@joshuagorecki4743 Күн бұрын
Your content is getting better and better. Keep up the good work and congratulations on getting your braces off!
@pojr
@pojr 7 сағат бұрын
I really appreciate that, and thank you!!
@charlottesdad3327
@charlottesdad3327 Күн бұрын
No braces. Nice to see your channel growing.
@pojr
@pojr Күн бұрын
Thank you so much!
@JoeStuffzAlt
@JoeStuffzAlt Күн бұрын
An issue is that the NES extended ROM was paged. This means only a certain amount of ROM was accessible at a time, maybe 32-48k. You can easily hit a wall with how much extra cartridge ROM storage will affect a game. One crazy thing I have seen for homebrew is using something like a Raspberry Pi inside an NES cart. Metal Slader looks like it would have been better on PC. PCs back then were limited on how fast they could do graphics, but the graphics can have higher fidelity
@JoeStuffzAlt
@JoeStuffzAlt Күн бұрын
Of course, a major coprocessor on the card and the programming would have been incredibly intricate
@toastrave7820
@toastrave7820 Күн бұрын
check out the super famicom director's cut it looks way better
@mchenrynick
@mchenrynick Күн бұрын
It takes tricky programming to deal with bank switching.
@FeralInferno
@FeralInferno Күн бұрын
I was thinking Dragon Warrior IV was up there in size too but it's only half a MB. Which is surprising because it is a massive game for it's time.
@cyrollan
@cyrollan Күн бұрын
when i first got into emulation, some 25+ years ago, i was absolutely floored to find that i could download the entire NES library and the ZIP file was soooooooooo smol
@Lee-wk3cb
@Lee-wk3cb Күн бұрын
Um, you DO own a copy of every NES game ever made correct? Otherwise you're in DEEP crap bud.
@Unowdvalco
@Unowdvalco 2 сағат бұрын
​@Lee-wk3cb Man it's not that serious. Nintendo isn't about to barge into your house and threaten you and your family because you own some digital files of 40+ year old games on your PC
@supersonicjc
@supersonicjc 6 сағат бұрын
i figured that kirby was the biggest for the us... and was thinking that metal slader glory would be the biggest if you dont count the compliation roms... didnt realize that tmnt 2 was bigger then mario 3 with all the things that are going on in that game... the nes was a very unique system for its time, the snes itself was doing some awesome things late in its life too before things went CD rom based
@ninjaswordtothehead
@ninjaswordtothehead Күн бұрын
Floss. Thats a nice smile, and as someone who doesn't have one anymore, floss.
@chrislaustin
@chrislaustin Күн бұрын
Some how I could tell from the preview pic for this video that you got your braces off, as you looked different, and I said to myself I wonder if he finally got his braces off? And low and behold you did, congrats, as those things suck, and be sure to wear your retainer 24/7, when not eating of course.
@pojr
@pojr Күн бұрын
Nice, that was a good prediction. And yeah I'm glad they're off now.
@Bort_86
@Bort_86 8 сағат бұрын
I saved you in my head as that nerdy dude with the braces, but man, congrats for getting rid of them! As long as you keep that smile in the introduction :D
@pojr
@pojr 7 сағат бұрын
Thank you! And I definitely will keep the smile lol
@The_Future_isnt_so_Bright
@The_Future_isnt_so_Bright Күн бұрын
As a kid in the 90's, Kirby's Adventure was awesome. Love the boss music and the bosses like the Sun and Moon battle. In fact I love boss themes , Ninja Gaiden had that theme just before the last boss called masked devil. 4 year old me somehow made it to that boss and when that music started, It tripped me out. A quick way to ruin an Nes game was to have a bad boss theme or none at all. The one boss theme that is the theme to my nightmares is from Sonic Spinball on the Sega Genesis/Megadrive. It has such a dark vibe and I love it. POJR, this could make a good video, not sure if anyone really has touched this topic.
@m0nst3r_m1k3
@m0nst3r_m1k3 Күн бұрын
GG's on the chompers, my friend. Looking slick! 😎
@DJToneRI
@DJToneRI 9 сағат бұрын
No mention of Dragon Warrior 4? As far as I know, it's a 1MB game and the largest NES game
@carlogonzalez21
@carlogonzalez21 20 сағат бұрын
George Carlin: I've already got a good one, lady. Now I'm looking for a longer one!
@luispieri640
@luispieri640 Күн бұрын
I'm just wath the video for the Pojr smile... but wait! Congrats!
@randy7894
@randy7894 Күн бұрын
Iconic braces. The end of an era.
@theboy181
@theboy181 Күн бұрын
Would you mind doing a show on Wonder Boy, and Adventure Island? I would like to know how they hell they got away with it, and what they were thinking?
@pojr
@pojr Күн бұрын
I'll look into that. That's a cool idea for a video.
@anactualmotherbear
@anactualmotherbear Күн бұрын
Just skipping over Koei's strategy games. They were the largest Famicom cartridges besides Metal Slader Glory. Most would be over 5 or 6 megabits (that's bits, not bytes,) before Kirby's Adventure came out, which just happened to be the largest NES rom released in the west.
@samcadwallader2899
@samcadwallader2899 Күн бұрын
Grill gone. Looking good pojr.
@mattwrlh1905
@mattwrlh1905 Күн бұрын
Congrats on escaping from the metallic mesh!
@Lee-wk3cb
@Lee-wk3cb Күн бұрын
This is pretty out there, but you look like the killer from Sleepaway Camp 1 in the thumbnail.
@SylvesterAshcroft88
@SylvesterAshcroft88 21 сағат бұрын
Adventure Island was so good, even on the gameboy.
@mohamadharissa6583
@mohamadharissa6583 Күн бұрын
Adventure island 4 was a big game. I am surprised that he didn't mention it.
@Riz2336
@Riz2336 Күн бұрын
I knew the Kirby one was big, I didn't know manhatten project was that big
@NiKo2935
@NiKo2935 Күн бұрын
imagine what a 7800 could do with mappers like those
@generalleoff
@generalleoff Күн бұрын
The largest when the NES was relevant was probably Action 52 if I had to guess. Unlicensed though. Haven’t watched the video yet though.
@N3Selina
@N3Selina Күн бұрын
no more braces~ i hope you're gonna be ok now~ i bet that metal slader glory is very fun and intricate if you can read the language. the artworks alone are very detailed for NES i feel. i think the ROM space makes sense - but i am not knowledgable on the technical stuff the same time, so maybe i am wrong. nice video. thank you.
@pojr
@pojr Күн бұрын
Thank you! I'll admit, I'm not a big fan of text-based games, but I imagine there are people who like them. There is an English patch I believe, so it might be worth checking out with that.
@N3Selina
@N3Selina Күн бұрын
@@pojr that's fair! i guess what blows me away is how detailed the sprite art is in that game since most common games on the NES are not nearly as high-definition (if you can call it that) thank you for letting me know about the patch. might try and check it out~
@ErdrickHero
@ErdrickHero Күн бұрын
Pissed Off, Junior
@guillermos8447
@guillermos8447 Күн бұрын
Excelent video with good information.
@Jace-qp8ej
@Jace-qp8ej Күн бұрын
If Nintendo of America allows 3rd party mappers of the nes days god flood the entire earth
@Phoenix6652
@Phoenix6652 Күн бұрын
I see what's different, you don't look like the Bond villain Jaws anymore. 😁
@Mr.madmight266
@Mr.madmight266 Күн бұрын
I always thought action 52 was the biggest one since it's 2MB Big. Either that, or one of those pirated Zelda NES ganes.
@OkieDoke
@OkieDoke Күн бұрын
Dude that thumbnail makes you look like you're asking for the manager 😂
@The-E-Base
@The-E-Base Күн бұрын
There are a number of NES games that are larger than 1 MB, but they're all unlicensed. (And no, they're not multicarts)
@jettesides420
@jettesides420 10 сағат бұрын
Congrats on that new smile fam!
@msamour
@msamour 4 сағат бұрын
You forgot Dragon Warrior IV which is the best of all the Dragon Quest series. That one was over 1 MB also. I was sure you were going to cover it, but wouldn't you know it, you didn't.
@dinkc64
@dinkc64 Күн бұрын
Looking good, buddy!!
@m0nst3r_m1k3
@m0nst3r_m1k3 Күн бұрын
Imagine if HAL wouldn't have whiffed so hard to be owned by Nintendo? It's crazy to think of how powerful they would be today as an independent with the revenue from Pokémon.
@SpicyLad-9
@SpicyLad-9 6 сағат бұрын
Why not call it 'the biggest NES game' instead? It doesn't encompass the whole of Nintendo's catalog.
@pojr
@pojr 5 сағат бұрын
I was originally going to do that, but it looked weird with "biggest" being capitalized. I may consider changing it though.
@terran0797
@terran0797 21 сағат бұрын
Whoa whoa whoa, braces are his brand, put em back
@marcusbullock630
@marcusbullock630 Сағат бұрын
Spoiler Attack: It's Kirby for NES.
@teddine7366
@teddine7366 Күн бұрын
I wonder how big the Ninja Gaiden games were considering all of the cut scenes and what not. I use to love the first Ninja Gaiden. I would get to the very end just to die. I never beat it and that still bothers me and ever now and then.
@Studio42-JZG
@Studio42-JZG Күн бұрын
For some odd reason, I thought Dragon Warrior 4 was a 1mb game.
@Dwedit
@Dwedit Күн бұрын
You aren't misremembering anything, while the game is 512KB in size, there is a common overdump of the game that is 1MB in size. This overdump repeats the same 512KB twice.
@TheDeelunatic
@TheDeelunatic 6 сағат бұрын
Wasn't Dragon Warrior 4 a megabyte in size too? It just had a lot of story.
@User75-c7p
@User75-c7p Күн бұрын
I love this channel so much keep it up!!!!!!!!!!!!!!
@pojr
@pojr Күн бұрын
Thank you so much!
@doowi1182
@doowi1182 Күн бұрын
Great video as always and congrats on the braces removal!
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