Misty is a strong turn 1 card. It should have been limited in a way like Brock is to specifically named pokemon. Or they should ensure that players cannot attack first turn.
@shad0wsiblingАй бұрын
One game I thought I had in the bag, I took out my opponent's active pokemon, and all they had was an Articuno EX on their bench with no energy. Well, they played Misty and got 2 heads, then attached an energy and instantly got to use Blizzard in one turn. Felt bad, man.
@angeloireland576Ай бұрын
@shad0wsibling I've had a few games were I had a lapis as my only active pokemon. I had turn 1 so could not attach any energy. They had only a single pokemon with 100 hp I played misty got 4 heads and won with them having no turn. Not a fun away to win
@paulsimonongpin6689Ай бұрын
It’s not fun when games are decided by RNG and not prediction
@METROIDFAN258Ай бұрын
I think some degree of RNG is necessary for card games, but the ceiling on Misty is way too high
@SmonkcatАй бұрын
@@METROIDFAN258 you could say the same about moltres ex being able to put potentially triple the amount of energy, odds are it be able to get atleast 2 of those in and if luck thats 6 energy to a charizard ex, assuming you put energy on charirzard those turns too, thats already 8 energy and charizard can get 3 crimson fires off in a row if you put energy on it while attacking as well. oh you get really unlucky and you wasted moltres ex and you opponet gets 2 points
@Buckshot4GamesАй бұрын
From the moment you draw your hand its rng though. Losing cus i keep drawing horrible cards by rng is too damn high.
@FlinzPrimeАй бұрын
There is always good and bad rng design. Misty and lickitung are one of the worst examples. Drawing cards randomly from deck is good. Moltress is good design but the card itself is too good. Zapdos is fine as it either hits well or bad but 4 flips make it average it out. Kingler requiring to hit two heads for extra is not worth it. Then there are effects like sleep/paralyze and attack/not attack which I'd say generally aren't good when it is ultimatum. Players don't like to play bad odds like seaking and while paralyze seems fair gambling it usually is too much swing. Paralyze should rather half next dealth damage.
@TrujonesАй бұрын
Rng is very necessary imo misty is GOOD but its a gamble like marrowak lol
@JorgeLuiz487Ай бұрын
It baffles me that brock is an extra energy for two niche (and a bit underwhelming) pokemon, giovanni is a kill guarantee, blaine is better giovanni for niche pokemon, sabrina is a fair but powerful play, oak is the stardard draw 2, erica is potion but better for grass, surge is an all in button but misty either does nothing or flips the table and shoots you in the head. A way i thought about how to balance her a bit more is to make her only work with stage 1 or 2 pokemon, which at least allows you to not be rolled by a turn 0 lapras or articuno (tho not making sure attacking turn one is possible was a massive oversight spefially when you take out turn one energy instead of hard coding that turn 1 = no attacks)
@METROIDFAN258Ай бұрын
Fully agree!
@animalchin5082Ай бұрын
I think Giovanni is a great card design because it enriches the mind games and forward thinking around damage treshholds and potions.
@1bwashАй бұрын
Blaine is kind of OP too, but it's underused.
@METROIDFAN258Ай бұрын
@@1bwashI wouldn't say Blaine is OP, but the deck is certainly solid. It struggles from being a glass cannon. If you don't win quick, you don't win at all
@jprec5174Ай бұрын
Brock and golem is better than people think imo
@NintenbroZeroАй бұрын
I truely believe misty has the highest rate of concede after play. The user flips tails immediately and they just rage quit, or the opponent concedes if they even get 1 coin flip sometimes and always if its any more than 1. There's honestly just no point in playing out the game as the opponent at that point.
@METROIDFAN258Ай бұрын
Agreed. A multi-energy Misty on T1 makes the game unplayable
@mugen1119Ай бұрын
Very true
@MilenAnessarАй бұрын
They need to just make a rule like Yugioh, first turn can't attack no matter what. Pokemon thought just not giving energy first turn can stop it but then there's card like this giving energy to attack turn 1
@PaulxlАй бұрын
If you go first and you fail both misty or fail to find them, you simply can't win against most decent decks.
@PaulxlАй бұрын
@@MilenAnessar In Pocket, not being able to attack energy is already punishing enough.
@R1ver7thАй бұрын
i keep running into turn 1 articuno EX landing huge energy off a turn 1 misty. there's nothing my dragonite weezing deck can even do against that so its always an auto concede
@soma8468Ай бұрын
I play Alakazam as my main deck so I might be in the small minority of people crossing my fingers for a good hit off of Misty.
@METROIDFAN258Ай бұрын
That is actually a form of counter play, I suppose 😂
@halcyonacoustic736629 күн бұрын
@@METROIDFAN258 jinx is there too
@MexicanTeTeАй бұрын
Played someone whose Misty failed the very first coin flip, and they immediately conceded. 😂
@METROIDFAN258Ай бұрын
We love to see it
@Vexxus0Ай бұрын
Shotgun roulette game is a perfect example of misty 😂
@Alucard632Ай бұрын
Thank u. That's her purpose. Most of the water pokemon don't require much energy so she's only viable with certain pokemon. Lot of people miss all the balances they placed on misty
Ай бұрын
the amount of times ive been 2-1 with basically a guaranteed win the following turn and someone drops in an articuno and uses a misty is down right dog shit imo
@jediguardiankyleАй бұрын
The coin never fucking lands heads tho so lmao
@METROIDFAN258Ай бұрын
True
@1bwashАй бұрын
It does if you don't play it the first round. I've noticed it never gets a heads if you try to come out of the gate with it on an EX Lapras or Articuno, but it definitely works if you wait a few rounds.
@django008Ай бұрын
@@1bwash na just rng, i got ftk twice and just laughed like oh i didnt know you can attack on 1st turn
@zacziggarotАй бұрын
@@django008 I wouldn't be surprised if it's not 100% rng. It really feels like you get a different coin flip pool that gives you predetermined flips. That'd help avoid players getting 8 heads or tails straight. The old tcg game did that too with coin flips to try to make them feel fair
@eduardosolistinoco9698Ай бұрын
Wait, you can actually attack turn one? Coming from normal tcg, I took that rule for granted. Now that explains why during the battle event, I fought like 5 people that got turn one, set an articuno, failed to get a head or a misty card at all, an inmediately forfeiting turn one. I mean, I'm not complaining, they got me to tha 45 wins faster, but man, to think they were specifically looking for a turn 1 cheese, insane
@cronical246Ай бұрын
I hate this I would rather they let me get energy but not attack on turn one
@METROIDFAN258Ай бұрын
Yeah, I think being able to attack on T1 was a massive oversight from the developers. Hope they change the rules on that at some point
@StarmenRockАй бұрын
not having a thumbs down alternative to "thanks" in this game is really gonna hurt it. we need a way to shove these people down
@PaulxlАй бұрын
It's the opposite. You can attack, but you can't attach energy.
@cronical246Ай бұрын
@@Paulxl Yeah, I wish it was like the actual TCG You get the energy attached on the first turn but the hard rule of not being able to attack is there. Going first RN is so bad bc you lose out on that 1 Energy that could be used to set up a 2 Energy attack or just plain set up a backup.
@hayden4874Ай бұрын
Just change it so that it is like inferno dance on moltres EX, feels better on both ends and probably makes it fairly balanced. You could also make it only work on starmie, golduck, and/or gyrados if you think it is still a strong card.
@lucianofrancesco4742Ай бұрын
The first solution would just buff the card to an insane degree.
@uisaitama5238Ай бұрын
Very lore accurate if you think about how misty had her bike destroyed. She felt bad about not having a bike anymore, and on the flip side tried to make ash feel bad about destroying her bike 😂😂
@METROIDFAN258Ай бұрын
lol This all makes perfect sense now!
@FalnkyАй бұрын
The algorithm showed me your channel and I really love your thoughtful analysis! There's not enough content like this on Pocket yet. Hope your channel continues to grow :)
@METROIDFAN258Ай бұрын
Really appreciate the kind words! I've been playing TCGs competitively for 13 years, so I think I come at this game with a much different view than most other content creators. Glad you like the analysis 🙂
@FalnkyАй бұрын
@@METROIDFAN258 Your experience definitely shows! I'm a Magic player, and I've been loving Pocket the past couple weeks since launch. Keep up the good work, I'll definitely keep watching!
@jprec5174Ай бұрын
The problem of balancing misty around golduck or starmie is that they don't need misty whereas every other stage1/2 water pokemon do. Imo the solution is limit misty the amount of coins based on every 2 turns. So turns 1/2 you only get one coin toss. 3/4 you get two coin tosses and so on and so forth. This limits misty in the start to only give a potential 1 energy advantage at the start, keeping it balanced while also not nerfing late game pokemon like blastoise.
@METROIDFAN258Ай бұрын
While I think that would be an elegant solution to the problem, I doubt they would make a card function that way. The developers of this game seem to prefer more simplistic designs
@jardelholub9409Ай бұрын
I totatlly agree with your points. This cards really feels bad specially comparing with other cards like Brock. My takes on reworking are: 1. Give 1 energy to Starmie, Golduck, and maybe Lapras (Maybe not the EX versions? That will require some tought). 2. Give 1 energy to Any water on a Coin flip - I think 2 energy is already too much potential energy and the fact that gives to any water pokemon already feels balanced enough.
@METROIDFAN258Ай бұрын
Both are great suggestions!
@PaulxlАй бұрын
You can't evaluate cards using their ceiling alone. That card doesn't nothing half of the times you use it.
@1bwashАй бұрын
The most embarrassing part is that people will have decks with like 2, 3, or 4 EX cards in them and then if the Misty flips don't go their way, they'll just concede. Every match they do that. Like what's the point of playing then?
@METROIDFAN258Ай бұрын
Yeah, not really sure why someone would bother playing at that point. It's like they don't even want to play the game
@artdz6610Ай бұрын
They may be trying to min max the number of wins they get for their time. Grinding rather then going for fun. I run a misty deck and i'll usually concede to pikachu ex if i'm going first and i get tails on misty off rip. I have virtually no chance to beat a pikachu ex deck with water on the play if i dont get at least 1 heads with misty.
@LokesoАй бұрын
I was never a pokemon tcg player. But really got into pocket, whoever I can't deny that the coin flip is absolutely dumb. You can make the best play possible in the specific situation you are in. But if you don't get heads you dead boy 😂 Also, who wins the coin flip should be able to choose if he goes first, and the first player should get a energy, but no draw or/and attack
@METROIDFAN258Ай бұрын
I agree. I think those would be better first turn rules
@ZakWylderMobileАй бұрын
It should just give 1 water Energy 💧 that's it
@tonyshen8543Ай бұрын
that is even more op
@mastermonke2413Ай бұрын
@@tonyshen8543it really isn't because depending on how you use the first coin I think you can guarantee a heads
@jprec5174Ай бұрын
@@mastermonke2413it is op because you get a guaranteed t1 advantage or 2 energy turn two. It will make water decks superior
@mastermonke2413Ай бұрын
@@jprec5174 I ment compared to the no reworked version because it there are strats to guarantee a heads first flip
@ZakWylderMobileАй бұрын
@tonyshen8543 what's your solution?
@silentshiranui4351Ай бұрын
I hope the next pack adds cards to support Metal, Dark, Dragon, and more counterplay to cards like Misty. The best current option outside RNG is playing Jinx in a Mewtwo stall deck, or outplaying with Pika Pummel.
@METROIDFAN258Ай бұрын
I'm confident we'll get more of those types in future sets
@drguineapig8755Ай бұрын
Yeah this card sucks. I can’t tell you how many times the ai used this card against me and got like 4 energy and just wiped my team.
@METROIDFAN258Ай бұрын
The fact they set the AI up to use Misty is insane to me. Card is way too swingy and makes the matches you lose to it feel like you wasted your time
@drguineapig8755Ай бұрын
@ the machamp card is even worse. Hits like a truck with no drawbacks.
@JoachimTumanowiczАй бұрын
One streamer I watched said it perfect: when you win using Misty deck it's boring. When you lose, it's sad. Either way, there's no fun in it.
@METROIDFAN258Ай бұрын
That's definitely a way to put it lol
@N00BSYBORGАй бұрын
The big issue I have with Misty aside from how much sheer value she gets off pure RNG is how they gimped certain cards because of her. Like, you almost can't play Blastoise EX or Gyarados without Misty because they're so slow without her.
@METROIDFAN258Ай бұрын
Agreed. The existence of Misty in the game hampers Water-type designs
@PaulxlАй бұрын
Blastoise and gyarados have always needed a lot of energy in the regular tcg too. There's a gyarados ex in the regular game that has a 3 water energy attack and a second attack that needs 3 water and 2 colorless. Misty is the way it is to make those pokemon somehow viable.
@PaulxlАй бұрын
@@METROIDFAN258 Have you ever played the regular tcg? Because blastoise and gyarados cards have always had high energy requirements in the regular game too. That's the way blastoise and gyarados cards have always been.
@N00BSYBORGАй бұрын
@@Paulxl That doesn't change the fact that Misty's design is cancer. Ramp decks and slow powerhouse cards have existed for a long time in ways that are healthy for the game. Moltres EX, Lilligant, and Gardevoir are all good cards that fill the same role Misty does in their decks. Except they do it in a way you can actually play around.
@PaulxlАй бұрын
@@N00BSYBORG It's a perfectly designed card. You can use only two of those. It fails half of the times. The pokemon that you use it with can't ohko most of the relevant things in the format. And I'll say it again. It fails half of the time. The card is fine. The only issue I have with it is the first player being able to attack on their first turn, but that's not an issue with the card.
@linkthepringlesman3951Ай бұрын
I run a Mistyless Starmie EX deck that uses Frosmoth to stall the few turns needed to draw and energize the needed Staryu+Starmie EX. The reason I don’t run Misty is because of her inconsistency. Since Starmie EX and Frosmoth both need only 2 energy and have 1 cost or free retreats, the acceleration isn’t often needed. And it’s DEFINITELY not because I have been ignoring Pikachu packs in favor of trying to pull a Moltres EX to make my fire deck work, no sir. Definitely haven’t been unable to pull a Misty for the last 3 days.
@METROIDFAN258Ай бұрын
I respect the cope lol
@PaulxlАй бұрын
I'm sorry, but that's a bad choice.
@linkthepringlesman3951Ай бұрын
good feedback very useful
@EmeralBookwiseАй бұрын
It absolutely needs to be a fix number of coin flips, not just keep flipping until tails. Two flips would probably be the most balanced, but maybe even as many as three flips would be okay, so it still had explosive potential.
@TheCriiss180Ай бұрын
The card its ok they just need to change the rules for the first turns
@METROIDFAN258Ай бұрын
I think they should definitely adjust the first turn rules at a minimum
@PaulxlАй бұрын
Finally someone makes any sense in this comment section.
@rotravenАй бұрын
misty was my crutch when my only card was articuno EX so I can see why it's so widely used. Once you dive deeper into the meta you realize why PikachuEX, MewtwoEX, MachampEX, Primape and Weezing deck mechanics give you so much more breathing room to build to a turn 2-4 and play the damn game rather than failing a coin flip on turn 2 and dooming you to a death spiral of being an energy card behind all game long.
@therealhayashiАй бұрын
I’ve had someone flip 10 heads off a single Misty, she should have a max number of coins she flips
@METROIDFAN258Ай бұрын
Agreed. The potential for even 3 energy in 1 turn is game winning
@Conradd23Ай бұрын
You don't get any benefit after 3 for most decks that play it. The only pokemon that wants 5 is Blastoise, so it's not like getting more has any benefit, it just kinda wastes time.
@mambo5431Ай бұрын
@@METROIDFAN258that applies to moltres as well then
@PaulxlАй бұрын
@@mambo5431 Moltres gives you unlimited tries as long as it doesn't die. You only get to play Misty at most twice. And you can't use pokeball to search for it. You have to draw it.
@Edujs23Ай бұрын
Drawing misty and articuno turn 1 gives you a 25% to just win the game outrigth One thing that could be changed is to have misty only be usable on water pokémon that were given Energy manually that turn, this would remove the turn 1 attacking and also make it more of a commitment and sacrifice to use it
@1bwashАй бұрын
And the most pathetic thing is that people will have a bunch of EX cards in their deck and they'll just concede the match if the Misty flips don't go their way.
@METROIDFAN258Ай бұрын
I think that's another good solution! Prevents Misty decks from establishing multiple attackers, which is part of the problem
@PaulxlАй бұрын
It's starting to get annoying seeing people wanting to nerf a supporter card that does nothing at all 50 % of the times.
@1bwashАй бұрын
@@Paulxl found the meta slave lol
@BifonacciАй бұрын
Perhaps it could be changed so that each energy gained has to be allocated to a different pokemon.
@jojodelacroixАй бұрын
The crazy thing about misty is that even as a "flip twice, put those energy onto a water pokemon" she's still kind of busted. Youd still usually accelerate by 1 mana which is pretty powerful (X-speed provides a similar "extra mana" but it's only defensive). It'd still blow Brock out of the water. It'd still be just a huge boon to water decks since it could still let you get ahead by one or more turns. I think the biggest issue too is that you really don't lose a lot as the water player if you hit a tails. Like yeah. You wasted a card but I have dead cards all the time. Potions with no one to heal. Sabrina's that can't really effectively bounce anything. X-speeds with no need to retreat. Pokemon that I can't use either because I don't have their base forms or because their base form already died. Red cards when a foe already has 3 or fewer cards meaning you aren't making them go down on card advantage. Etc etc. BUT as a water deck, it is very very hard to end up in a situation where misty isn't useful. And if she does nothing it's usually not that big of a deal. In other words, if you were relying on a good misty roll, you were likely already screwed. But that doesn't mean you will be after high rolling 6 heads in a row!
@PaulxlАй бұрын
It's fails 50 % of the times you use it.
@LOSTLEAD8RАй бұрын
It literally just needs a [can't be played first turn]. Like Misty and Pikachu EX are the only cards I feel are broken in small ways that just don't encourage the meta very well. Mewtwo is fine honestly, and plenty of other elements work really well. Just not being able to respond to Misty simply because you went second is crazy. Pikachu EX just needs lower health tbh. Solid 100 would work.
@laerbear6760Ай бұрын
I think misty as "flip 2 coins" (and no attacking turn 1) would be less toxic, but at the same time worse for the game. She seems to be designed around the idea of 2 copies being part of her "consistency".
@juliomendoza5728Ай бұрын
One time I pulled of a Articuno ex and a Misty and got three heads on my first turn. Instead of joy I felt really bad for my opponent 😔.
@kevinumana3582Ай бұрын
if I had to do a lazy redesign of the card i just make it do what moltres ex does for to gain energy for fire pokemon just flip 3 coins and thats that.
@METROIDFAN258Ай бұрын
Probably still too good, but would certainly be a fairer card for both players
@lucianofrancesco4742Ай бұрын
That would be an insane buff to Misty. You're just making it easier to get 1, 2 or 3 energies.
@halcyonacoustic736629 күн бұрын
@@lucianofrancesco4742 3 would stay the same 😁
@jackofaces107Ай бұрын
Misty should’ve just worked like moltres EX, Flip x number of coins, and for each heads attach an energy, have it do like 2 so it’s still rng based but can’t snowball into 5 energy from one card. I got steamrolled in the lapras event because Ai went second, used Misty, got 5 heads, put 5 energy on lapras EX before I could even place an energy, she could kill my guys before I could even attack
@PaulxlАй бұрын
You are making it better. You are so obsessed with the ceiling of the card and you don't realize the most common outcome is failing the first coin flip and getting no energy out of it.
@TimothySmithАй бұрын
Perfect observation.
@METROIDFAN258Ай бұрын
Much appreciated!
@CronoEpsilonАй бұрын
Apart of me feels like the design was intentional. Even the Expert deck in the solo mode uses it and can One-Turn-KO you on occassion. It still does not feel good to be on the other end of it though. An errata would be nice. Even if Misty only gave 1 Water energy without the coin flip, it would still be see play.
@PrestonMoGАй бұрын
A majority of my Misty flips are tells this is not a win streak card deck
@PrestonMoGАй бұрын
Tails
@METROIDFAN258Ай бұрын
I don't think Misty decks are at the top of the meta (partially because Lightning is considered the best deck), but I think the potential this card has is problematic from a design perspective
@TheGelatinousSnakeАй бұрын
Cards are at least digital. If some day Pocket versions of the Gym Leaders set of tvg get released, Misty may then be restricted to “on any Pokemon with Misty in its name”.
@PaulxlАй бұрын
That's not happening.
@FlinzPrimeАй бұрын
Moltress is strong as it flips each energy but misty is straight anarchy. Either player gets nothing (which is also bad) or little but sometimes it straight destroyes the match with straight. Brock gives just one energy to onyx or geodude which is fine but monster limitation makes it less wanted. Surge has funnier idea as it doesn't come early.
@Cadilax13Ай бұрын
Misty should only work on Psyduck, golduck, and staryu + Starmie
@MarowakieАй бұрын
If thats the case then erica should only work for vileplume, exeggutor, victribeel and tangela 😂
@Cadilax1310 күн бұрын
@ I’m down with that trade off… but Eric isn’t nearly as big of a problem child as misty
@michaelmurray6197Ай бұрын
Misty isn't poorly designed, it's that people aren't understanding what the card is and how it should be played. Average energy gain from Misty is less than 1. But it's also possible to get more than 1 energy when played. 25% chance of 2 or more energy, 12.5% of 3 or more, and 6.75% of 4 or more energy. This can be devastating when paired with something like a Lapras or Articuno, both of which are base pokemon and decently powerful with just 3 energy. So a 1 turn going first Lapras with a misty has a 12.5% chance of dealing 80 damage, and from then on continues to deal 80 damage and heals 20 each turn. That is if the opponent even plays a second pokemon on their first turn and isn't instantly defeated on turn 1. If it's a turn 1 going second this increases to a 25% chance since you get 1 energy, same with turn 2 if you went first. Turn 2 going second is an entire 50% chance that with a Misty you have your Lapras hitting. This is an almost guaranteed win against nearly any deck. Even pikachu is likely to get taken down since by the time the opponent gets 2 energy and 3 benched pokemon they are likely to have already lost one pokemon and only a single ex pikachu needs to be taken down. With all that said, would you want to play this deck in a tournament? No way, it's RNG based and I doubt it would even have a 50% win rate against the best decks. It depends on drawing a misty on turn 1 or two which is maybe a 50% chance and then a coin flip of at least 1 energy to be competitive, so more like 20% nearly guaranteed win, 30% running even, and 70% chance you are probably at a disadvantage compared to the best decks. It's only tournament playable if you don't have a better deck that you can use. If you don't have better cards then you may as well just pray to the RNG god and hope to get good draws and coin flips all the time. Enough tournaments and enough games and chances are you could hit a streak of getting Lapras/Articuno along with a Misty first turn and then getting 1 energy or more every time. What it is very good at would be getting fast wins with less time invested or trying to beat a solo match where you are at a large disadvantage. You either get that 20% guaranteed win or you concede. If you get the 20% then there is a decent chance the opponent concedes, especially if you don't have a second pokemon and they can't hit you with a Sabrina.
@halcyonacoustic736629 күн бұрын
A Misty deck made the finals of Pokemon tcg’s first invitational tournament. It is absolutely tournament viable to have a card that makes you insta win 12% of the time.
@series9234Ай бұрын
I agree. Lt Surge I think good balance, i could be biased.
@METROIDFAN258Ай бұрын
I agree that Surge is balanced. If you could move the energy to *any* Lightning Pokémon, it would be incredibly broken
@furiousdestroyah9999Ай бұрын
Not poor design but rather lazy design. To begin with this game just wasn't created with Misty in mind at all. 80-90 damage on turn 1 is just illegal
@METROIDFAN258Ай бұрын
That's another way to look at it for sure
@PaulxlАй бұрын
That happens pretty much never.
@DelayedLaunchАй бұрын
I wouldn't have a problem with Misty if Brock and Lt Surge were equivalent-- in being able to work on any same-type pokemon.
@METROIDFAN258Ай бұрын
That would make them all pretty broken lol
@sovietdoge7015Ай бұрын
Misty should either be flip 2 coins or attach 1 energy to the active Pokemon, not flip until tails. That way you're at least not getting turn 1 hydro pumped and it still has utility.
@PaulxlАй бұрын
You are making the card better with your suggestions. I wish it gave me a single energy attachment when I am the first player or it gave me a second coin flip I don't have the 50 % of the times it fails in the first coin flip. You are making it more consistent.
@damnnamealreadytaken2052Ай бұрын
I played some pokemon tcg in game boy. This misty is a real card. Idk the original expansion. But I found one reprint in xy gym badge. Following your suggestion I found a nice one "Misty's Water command". I agree with the points in this video. But I think the main issue is, the 1st turn attack. Only with misty we can do that. Also, misty since Gameboy, seems to have a neefed coin flip. Most of times we got nothing. And most of times we win a flip will be more than one. Very odd since ever.
@PaulxlАй бұрын
The original Misty had a completely different effect.
@JACKLBARYggАй бұрын
"I mean I think it's technically balanced by risk factor"
@PaulxlАй бұрын
It's balanced by the fact it fails 50 % of the times.
@danielvandeputte7588Ай бұрын
Misty isn't inherently poor design in itself the problem is that its literally the only (non Pokémon) energy ramp in the entire game, compounded by a glut of powerful water Pokémon means she's the only one that can break the energy tempo the game gives. IF every deck had more options (trainer card or no) then it wouldn't be horrible.
@PaulxlАй бұрын
Brock is also ramp and it isn't a pokemon.
@mooninites75526 күн бұрын
It's quite obvious Misty is a total design failure. It's legitimately the most poorly designed card I have ever seen in a TCG and I play quite a bit of TCGs. No game should ever be able to be entirely decided by a series of coin flips on turn 1 before an opposing player can even interact. It's not even just a problem on turn 1, it can be turn 10 and you Sabrina their Lapras or Articuno with no energy and they hit a 3 or 4 misty and its game over, despite being outplayed. And it feels bad if you're on the receiving end of bad coin flips. RNG in a card game is fine; Misty completely determining the outcome one way or another based on a series of coin flips is just awful design. It needs to be entirely reworked
@PaulxlАй бұрын
Misty is balanced by three things. 1 On average, it does nothing half of the times you use it. 2. Water pokemon attacks usually have a high energy cost. For example, blastoise ex needs 5 water energy to do 160 damage. 3. Water pokemon with lower energy costs like Starmie ex or Articuno ex can't one shot any ex pokemon and it can't one shot many not ex pokemon either.
@kimromero449712 күн бұрын
I've drawn the card roughly 30 times... only one has it been useful. Just today, I've drawn it 5 times today, all five I got tails
@bonelessthincrustАй бұрын
I'd rather play against 10 in row Starmie/Articuno using Misty than even 1 Mewtwo/Gardevoir tbh. At least with the former I have a chance if they flip tails.
@halcyonacoustic736629 күн бұрын
I don’t think it’s actually that bad to have a turn where your supporter does nothing. Yes you do lose a small amount of card advantage, but there are plenty of turns where you would not otherwise have played a supporter card, especially in a deck built around an energy-hungry Pokémon.
@orsonzeddАй бұрын
The problem with Misty isn't that she's so good, but that other types DON'T get this kind of boost for anything, except MAYBE Erika, but honestly energy acceleration is too good since there's no counterplay and you'll NEVER suffer Mana drought. What they need to do is add Energy Removal trainers and supporters.
@METROIDFAN258Ай бұрын
The history of the paper Pokémon TCG would say otherwise. Energy Removal effects are often too powerful and generally frustrating to play against
@orsonzeddАй бұрын
@METROIDFAN258 energy removal is overpowered in the paper TCG because energy isn't a guarantee. But you will never have manna drought in Pokemon TCG pocket because you were guaranteed an energy every turn. And there's no way to shut off acceleration
@toongrowner1Ай бұрын
as some one who loves to use water pokemon the most.... Misty is an absolute mess, specially compared with other trainer card. If your lucky, she can be extremly powerfull, but the chances for this are so low, I rather have less power and more chance for gettin any at all also I feel the should be a game mode that does not allowe EX pokemon, cause Pikachu and dragonite are far too op. Pretty much game over as soon as they are on the field.
@NickferZevАй бұрын
It stills baffles me that Misty works on ALL water Pokemon. Why don’t make all trainers like Blaine and Brock work on all Pokemon of a certain type as well, then? It confuses me a lot lol
@averypraxaya257818 күн бұрын
I Can't Believe it's mikeatron!!!
@kirbylietz8377Ай бұрын
I understand your “feel bad comment” but the feel bad is on the user, if you aim for low cost water decks it’s not impactful to miss and only impactful when your running it with articuno or lapras, so basically it feels bad to miss because said person is bad
@carstan6228 күн бұрын
I learned how to play MtG (at a basic level) when I was 4 years old 26 years ago and have been playing various card games at various levels on and off for that entire time. Misty is quite possibly the worst designed card I have seen in that ENTIRE time.
@torridlight37226 күн бұрын
This game has over 220 cards. Decks are 20 cards. There are really only 2 decks that are considered meta. Mewtwo EX & Pikachu EX. Those 2 decks also share many cards between them. That's less than 40 meta defining cards out of 220+. I would not call that balance. Misty isn't even in the meta because it fails more than it succeeds.
@ILoveYou-uj3vsАй бұрын
That'S why i stay with Moltres EX.
@TrujonesАй бұрын
Misty is like marrowak and i dont see him an issue 😅.
@michaelfellner9822Ай бұрын
fast energy acceleration shouldnt be a thing. ive played the pokemon tcg before, ive played mtg before ( where same goes for mana ), also yugioh but that game is technically free. theres a reason why pokemon / creatures need a specific amount of energy to do what they do, to make them balance. misty, if she works, is just a bad design, as said in the video bad experience for one player even tho imo the side playing misty is interested to play this "cheat" so i dont feel bad for them if tails shows up lol. i know this might be weird for some because the card sees not much play but i would also redesign brock. its just a matter of time until a fighting time pokemon will make great use of it and then we are annoyed by that card. also it limits card design for the team behind ppocket. there might be some who think cards like guardevaior should also be changed but thats different. setup needs time / good draws and you can still counter it tho. you cant counter a lucky misty tho. as long as theres reasonable counter play things are fine, misty doesnt belong in that tho.
@PeteyPanda187Ай бұрын
People are getting a heads or more with Misty? She just gives me the middle finger and leaves. Lol
@xXMkThunderXxАй бұрын
The true problem is that you're ensured to have 1 basic Pokemon, and with only 19 other cards, you have an almost 50% chance of starting with a Misty turn 1
@METROIDFAN258Ай бұрын
It's not quite that high, but it is still high. If you play exactly 1 basic, you'd have a 30% chance of seeing Misty T1
@xXMkThunderXxАй бұрын
@METROIDFAN258 In the beginning I thought it was around 30% too, but during T1 you grab a 6th card, and you're able to use it immediately. Assuming you have 2 Misty, that's a 47% chance of getting Misty at the start of the game
@METROIDFAN258Ай бұрын
@xXMkThunderXx That's true. If you consider the option of having either copy, then it does make it more likely
@PaulxlАй бұрын
You kind of need to do that. You can't use the regular rule with 20 card decks when you draw 5 cards
@rafflesiaandfriendsАй бұрын
I think the bigger problem is that because you are guaranteed a basic Pokemon in your starting hand people are incentivised to run as few basic Pokemon as possible to maximize consistency but that quite often ends up with you only having 1 basic in hand which benefits misty one turn kill, so in other words the problem is people stupidity and not understanding a double edge sword mechanic of the game, you can't run 2-4 basics and complain that misty otk you because you took that risk during deck building.
@1bwashАй бұрын
Yeah but there are so many water EX cards. 2x Lapras, 2x Articuno, 2x Staryu, 2x Starmie, boom your deck has an adequate balance of Pokemon vs. trainer cards.
@METROIDFAN258Ай бұрын
I mean... if you have multiple basics, you're never winning a game where your opponent got 3+ energy on the board before you've ever had a turn
@rafflesiaandfriendsАй бұрын
@@METROIDFAN258 true although you could build up a Pokemon on bench and try and reverse sweep them after sacrificing two Pokemon to give you time
@METROIDFAN258Ай бұрын
@rafflesiaandfriends For sure. I don't think that's ideal, but it would at least give you a couple turns to do something
@PaulxlАй бұрын
You understand you can't start to play without playing a basic pokemon, don't you?
@angeloireland576Ай бұрын
Misty is not the issue. The issue is that poket does not follow the rules of the real TCG game that disallows trainer cards and attacking on turn 1 braking the balance of the game. If they made it just like the real tcg thats been around for years it would fix some of the issues with misty
@PaulxlАй бұрын
Supporter cards. You can't use supporter cards. You can uses items, stadiums and tools in your first turn and those are trainer cards too.
@angeloireland576Ай бұрын
@Paulxl thank you for the clarification. I did forget that trainer was the umbrella for all non-pokemon cards but I did mean cards like misty LT.surge ect. The no attack on turn 1 bit able to attach energy would definitely be a balancing improvement for poket though
@PaulxlАй бұрын
@@angeloireland576 I would use the first player rules of the regular game. Being an energy attachment behind because you went first is a serious drawback when you are guaranteed energy.
@angeloireland576Ай бұрын
@Paulxl forgot to add that in, there is no attacking but it dont feel bad since you are not a turn behind since you went first
@fabiopereira8208Ай бұрын
Moltres ex is just as bad game design as this
@METROIDFAN258Ай бұрын
I would agree to an extent. Playing Moltres is a liability, though, since it's often two "free" points for your opponent
@PaulxlАй бұрын
@@METROIDFAN258 Playing a supporter that fails 50 % of the times is also a liability.
@charlescarnegie9380Ай бұрын
It doesn't matter. Yeah is sucks when it can happen but it's so inconsistent that I'm usually winning anyway. I also like RNG lol using 2 Marowaks will do that to you. But yeah the decks I use usually can get online so fast that I'm killing most of their teams before they even get the card, or they get it and it fails. I say keep the meta as it is lol I like shutting all 3 down.
@shiftygypsy89migh41Ай бұрын
Misty is not a problem. If my misty rolls low well sucks to be me I'm playing clean and fair pokemon. If it rolls high I'm in full aggro. There's a ton of rolls in the game that make or break the game. The cards fine. On the other hand Brock is a VERY bad card that will see no play. Its too restrictive while misty is just restrictive enough.
@JohnAIDoeАй бұрын
My record of missing is like 17/20 flip. Lol, this isn't 50/50
@josiahbalas1651Ай бұрын
Misty is the pot of greed of pokemon TCG
@Z.2022Ай бұрын
It’s barely even rng anymore with the new coin flip exploit guaranteeing the first flip to be heads… (no I will NOT elaborate)
@PaulxlАй бұрын
That's simply not true.
@felipemachado991429 күн бұрын
completely agree
@fseiba6718Ай бұрын
More than half of the time the card is does not work and you lose so i would not say it is broken.
@DarokTheMaulАй бұрын
Misty, Brock and Surge just need a rework as I think they are all severely bad cards. Their effects should be changed to give a single energy to their corresponding type of Pokemon, (Water for Misty, Fighting or Rock for Brock, and Electric for surge) until the end of the turn. So you aren't really getting ahead of your opponent in energy. You're just ensuring that the pokemon can attack on that turn or use it to retreat that pokemon.
@PaulxlАй бұрын
You are making Misty objectively better. Misty gives you nothing 50 % of the time.
@DarokTheMaulАй бұрын
@Paulxl yeah, because I think it, like Brock and Surge are just bad cards. And there needs to be a data mine because I and many others think the heads odds on Misty are less than 50%. Maybe my idea can be a little better by only giving the single energy to the pokemon on the bench and take away the until the end of your turn part. That way, unless you have ex speed you still lose out on energy when retreating a pokemon
@Alucard632Ай бұрын
Misty is balanced considering the decks she is used it which is hughroll. U r looking at the card in isolation and not when paired with others. Without Misty most water cards r basically useless. They take way too long to come on board otherwise. No misty deck is in the top tier because of how balanced misty is designed. she is a highroll deck. Moltres does the same thing but has a body and can do dmg yet no1 complains about it
@PaulxlАй бұрын
No misty deck is in the top because pikachu ex is keeping water decks in check. But I agree with you. Misty is balanced.
@playermaxx1Ай бұрын
The deck is unreliable, while its only annoying to lose to it because Articuno kills you, playing the deck is a whole different history. Also, its not true that the one playing the deck feels bad for hitting 3 heads, for a reason they play it, for the fun, so whenever they hit those 3 heads they are happy. Honestly seeing how much ppl complain abour this card shows how weak minded and clueless this community can get.
@METROIDFAN258Ай бұрын
Brother... the person complaining about the multiple heads is the *opponent* 😂 What are you even on about?
@playermaxx1Ай бұрын
@METROIDFAN258 if by opponent you mean ppl like you that face someone that wins because of 3 heads on Misty, yes, weak minded and clueless to complain about it.
@edwuano7Ай бұрын
i just took it her out🤷🏾♂️ it failed for my first 3 battles.
@kalaban2015Ай бұрын
Every deck has some kind of generator misty is a necessary evil
@METROIDFAN258Ай бұрын
I agree that a card like Misty is necessary for Water as a type. Doesn't mean the current version of that effect is balanced
@kalaban2015Ай бұрын
@ There’s a lot of cards that don’t feel balanced take a look at all the cards to where you either put opponents to sleep or paralyze i think there should be only one flip involved if the person applying the effect is successful there shouldn’t be a secondary flip that needs to be made by the defender because if you miss nothing but minimal damage happens. Stalls are an essential part of card strategy for some decks. As far as card generators go Gardevoir Magneton and Moltres provide sustainable energy that can be used throughout the fight but Misty is a one trick pony with risk vs reward and the power output that blue decks provide overall are some of the lowest out of all the decks available. You get a card like Marowak that can pretty much one shot most of the cards with successful flips at only a 2 cost to put him out there. So in a sense there is a balance within the game. I just don’t see how everyone is getting hung up on one card when there are many different cards in each set if played provide a better probability of success within the game
@rayquaza5059Ай бұрын
@@kalaban2015 I think you missed the point. The fact that the other engines are more consistent is why Misty is badly designed. It’s extremely inconsistent which means either the user or opponent is going to feel really bad from coin flips alone a lot of time.
@kalaban2015Ай бұрын
@ it’s an all or nothing card and I’m definitely not disputing the fact that she’s inconsistent, I personally hate that she’s a must have in decks because she’s the only option to be competitive I would much rather have a Gardevoir or Moltres or Lilligant to be more consistent instead of a one and done. Guarantees win more games because they are more consistent.
@avant4035Ай бұрын
Yup. Genuinely the worst card constructed so far.
@bladenman54Ай бұрын
Yeah I've never been unlucky enough to have a bad Misty experience while playing luckily, but I've heard the stories. I definitely think liniting the amount of coin flips makes the most sense, and I agree as we're in the early stages of this TCG apps life the more cards that are added with no change to Misty will heavily weigh the Meta in the direction of Misty decks since their isn't a good counter atm. It is weird how seemingly broken she is compared to the other gym leader support cards though, guess there are some diehard Misty fans at DNA 😅
@METROIDFAN258Ай бұрын
It does seem that way 😂 Hopefully they're open to changing card effects and we're not stuck with this 😬
@MP-tw4fcАй бұрын
Whole game is a case of poor design lol.
@eduardotorres6108Ай бұрын
Maybe i been playing Yu-Gi-Oh since forever & not pokemon cards this is not a problem my end.
@eduardotorres6108Ай бұрын
I always get 1 or sometimes 2 heads most of the time while its rare i get none or 3+.
@mrwayne548Ай бұрын
All coin flipper decks are just gamblers
@victoriapollard6995Ай бұрын
No one is going to feel bad with one heads and you even skip over that happening in your assessment. No one is even going to feel bad with a straight up tails flip - you know that's 50% likely when you put it in your deck - if you feel bad with that you need to reassess your relationship with math. I'm not going to feel bad if I get 3 or 4 headed against even because I know that's possible and it's fun to experience being in on a game like that. I mean if you are trying to make this a serious sport of a game or something then yeah maybe - but what? This game is for fun - yikes.
@METROIDFAN258Ай бұрын
Considering there are online tournaments with thousands of players held on a weekly basis, I do think taking the balance seriously is important. You're more than welcome to play casually, but it doesn't mean everyone should play it that way
@victoriapollard6995Ай бұрын
@ they do not offer tournaments do they? I believe you are speaking of unofficial tournaments which they would not consider when balancing cards.
@Danny-ky9tcАй бұрын
Bruh, high risk, high reward. I saw don't change anything. Let the meta simmer for a lil while. I've been loving all the crazy decks people are coming up with.
@yoko_bbyАй бұрын
Misty is just bad game design. It warps all future water pokemon since they would have to account for the player instantly getting online with misty. This means they will be designed with high energy costs like garydos, blastoise ect and all decks will just rely on misty