For those wondering why Blender isn't showing any textures after the import, you have to change the "viewport shading" option near the top right of the window.
@davef00te Жыл бұрын
holy hell thank you! for the love of Jesus...trying to work with obj and bring textures in is a literal nightmare. super new to this and this made me smile ear to ear. thank you again
@nape_soot_asd Жыл бұрын
Is there a way to get it work for unity for a texture? In blender it's now fully textured but when puting it into unity it lose it all
@madeautonomous17 күн бұрын
Thank you! Was wondering why one of the methods work for me...
@webbox1002 жыл бұрын
1:20 "Wow. We removed over 4000 vertices. That feels good." Very informative and entertaining. Thank you!
@rholb98872 жыл бұрын
If you have dark image textures in Cycles and don't want to use the emission node to 'brighten' the texture (emission will effect shadows on the object and other shader properties), you can use the the 'Shader: Flat or Smooth' option in the import window instead of 'Use Normal Data' (see 00:00:55 in this tutorial). I also had good luck using the 'Merge Vertices' option on the import instead of selecting non-manifold geometry and then merging. Polycam is a fantastic scanning app, thank you!
@ChippWalters2 жыл бұрын
For most models you're not going to want to take specular down to zero, especially if you're rendering in cycles. Make it .25 at the lowest and then max out your roughness if you really want a dull finish.
@danol57498 ай бұрын
This tutorial is so great and really helped me with my projects. Thank you tons!
@boyo20122 жыл бұрын
It would be nice to see how you take something from Polycam, put it in Blender, and then export it for printing on a 3D printer. Full circle in how to use your app to the fullest.
@nostalgicproductions2 жыл бұрын
I agree. If anyone does it, we would greatly appreciate it. That's ultimately what i was looking for.
@nostalgicproductions2 жыл бұрын
@Tyler Clark nope, nothing yet!
@mitchb772 жыл бұрын
@@nostalgicproductions I have printed stuff from polycam without the Blender workflow if that helps.
@mikek46102 жыл бұрын
@@mitchb77 pleeeease share how
@mitchb772 жыл бұрын
@@mikek4610 Once you have scanned something you just export it to stl then pop into your slicer software and print! Simple!
@MaiElizabeth2 жыл бұрын
Thanks for creating this app and sharing it with us. Really appreciate your hard work.
@alobaymar6 ай бұрын
Any tips on how to fill massive blobbed holes? Its not like i can just fill it because it doesn't detect any edges or faces
@robmulally2 жыл бұрын
Ok i'm going to try GLTF i had heaps of issues with FBX.
@tropicaljupiter2 жыл бұрын
Brilliant and underappreciated
@anomalyraven Жыл бұрын
Thank you for this video! It was a real headscratcher when my boss gave me the models (in OBJ-format) and the textures reacted all wrong to the lighting in my scene. Now I know why 😄
@shamshoomtv9030 Жыл бұрын
can i download other people's 3d scan from the explore tab of the polycam app in the free plan? many thanks!!
@broshjo439 Жыл бұрын
when i press save on polycam google drive doesn't show up 😢
@Saoru712 ай бұрын
Great tutorial! thank you!
@christopherrodriguez7849 Жыл бұрын
great video, what do i do if my model came out blury?
@jeffdavies28242 жыл бұрын
Thanks for this! I was importing FBX and wondering why I didn't see the textures. Switching to GLB did the trick!
@jfilm74662 жыл бұрын
Here from Film Riot. Liked and subscribed 😃
@tief19755 ай бұрын
when I go from sculpting to shading, the model shows as it was when imported (before remove the floor parts). any idea?
@lynnsomnia4 ай бұрын
iconic thank you for this
@motiondesignberlin1024310 ай бұрын
Great overview, thanks!
@HikingWithCooper5 ай бұрын
How do we separate the UV to export to Unreal? Every method I've tried just gives me a white object and no material to apply back to it. I'm sure there's a step in Blender but no tut I've watched (a LOT of them) has mentioned this. They just export to Unreal and viola!
@daviddouglas99892 жыл бұрын
why don't i have textures in my import?
@craig71112 жыл бұрын
same. anyone know why?
@StevenMorrison12 жыл бұрын
@@craig7111 You probably have to change the "viewport shading" option near the top right of the window in Blender.
@Javemannn4 ай бұрын
Does anybody know why whenever I import the GLB file into blender, nothing happens?
@julianhartinger44492 жыл бұрын
i am trying to export but it doesnt work in the format you showed- so i tried fbx well fbx get exportetd- but the are my textures missing- where are they?
@Whetzell Жыл бұрын
GLTF only has base color as part of the material and the FBX won't import, there are errors.
@Lou-li5mv Жыл бұрын
the model is beautiful! is it available for download somewhere ?
@dariyglush466424 күн бұрын
Why i cant import gltf file? It said "Missing resource, 'raw_geometry.bin' . "
@seba23663 ай бұрын
I'm stuck in the part where you need to export, it doesn't let me.
@cinematicagameplay18102 жыл бұрын
when exporting, my FBX object does not appear in unreal engine 5 with texture, what is the process?
@daviddouglas99892 жыл бұрын
have you figured this out yet? when i import my file into blender I don't have textures also
@kasekuchenmitsahne95682 жыл бұрын
Same here
@mattheweogrichardson10512 жыл бұрын
@@kasekuchenmitsahne9568 Same here
@robmulally2 жыл бұрын
@@daviddouglas9989 It doesn't seems to create blender file correctly, goto shader editor and change images , if its image 1 to 6 for example you probalby need to use 3 and 4 but it will be using 1 and 2.
@robmulally2 жыл бұрын
@@kasekuchenmitsahne9568 let me know if you fix. i'm struggling.
@kcalb3180 Жыл бұрын
does anyone know where I can download this model?
@dronetuning2370 Жыл бұрын
se il mio modello scanzionato presenta un buco come posso corregerlo senza rifare la scanzione ??
@DarkMatterArt2 жыл бұрын
When exporting to Blender, I have the diffuse map, but no normal map. This happens with both .obj and .gltf files. Any ideas as to why or how to fix?
@neildavies78532 жыл бұрын
Did you solve this Paul?, i'm getting the same issue?
@DarkMatterArt2 жыл бұрын
@@neildavies7853 I just tried it on Blender 3.4 and no change. All that comes in is the base color.
@DarkMatterArt2 жыл бұрын
Found a way: Make sure in Polycam the export to is set to "Blender" and then export as FBX. The Normal map is there.
@Whetzell Жыл бұрын
@@DarkMatterArt exporting with the blender setting with GLTF doesn't have the normals then?
@DarkMatterArt Жыл бұрын
No, as mentioned.
@RapidBlindfolds2 жыл бұрын
why does box trim sometimes literally just create a box 😂
@chumcool Жыл бұрын
Hey Bro, Your website keeps asking me to create a team and then proceeds to not let me create a team nor letting me log in nor ANYTHING. It just keeps highjacking my browser. What's that about???
@CmdrTigerKing Жыл бұрын
WHENEVER I TRY TO USE THE CROP TOOL iT just makes pink blocks
@mmmaaaxxxdr13576 ай бұрын
did you find any method to avoid it? i have the same problem i cant crop it entirely, like it keep making spawn these color block://
@joshuadrewlow Жыл бұрын
My Blender 3.4.1 on Apple M1 keeps crashing when using Box or Lasso trim :(
@shrimpinpat Жыл бұрын
mine keeps making black boxes when I use the sculpt trim
@paulyjackdaniels34322 жыл бұрын
thank you Destiny
@Because_Reasons Жыл бұрын
My texture map did not import...
@RapidBlindfolds2 жыл бұрын
how do you fill in missing faces? there are lots of little holes in my .obj which messes with its appearance
@chumcool2 жыл бұрын
Triangulate the mesh
@ReedCBowman2 жыл бұрын
A topic I'd like to see covered: Is there a good tool or library for embedding 3D objects and *scenes* in webpages, so that a person viewing the page can move about as if the object were fixed and they were viewing it and moving about it? I am a sculptor, and have wanted to be able to represent my wall sculptures in 3D on my webpage for years. Microsoft created then trashed an excellent system for this, but I have seen nothing since. There is a 3D object viewer, and I will probably use that for the moment, but it doesn't behave the same way - it keeps the object centered and lets you manipulate it with vague controls, rather than having it in a fixed point in virtual space, and allowing you to use discrete controls to move around and look at it. If there is such a thing, please give a tutorial for bringing PolyCam objects into it and using it on a website. If there is not... how about making one to broaden your audience and utility?
@mattswork2 жыл бұрын
Hubs by Mozilla ! you can put the object in any space you like eg a virtual art gallery and then invite people in like a zoom call to walk around the space
@cassioeguitarra2 жыл бұрын
Realityscan
@vinzjralordz69432 жыл бұрын
mine still processing 🥲
@red46662 жыл бұрын
How do you capture the bottom of an object? i have tried flipping the object over but the app just gets confused.
@rubyy.73742 жыл бұрын
Nonono, the object is supposed to be completely still. Best you can do is perch it on something small and capture it as much as you can.
@StanleyKubick12 жыл бұрын
suspend your object from fishing line
@7spelman2 жыл бұрын
With Photo Mode, you can actually use the "Use Object Masking" toggle if you flip the object over and capture the underside. It's kind of tricky, though - we still need to make a tutorial about it.
@marshthacreep13932 жыл бұрын
the file isn't there it just shows nothing when I open the folder
@mikaeelirani55 Жыл бұрын
prob have to look around the files and make sure your in downloads
@richardandrys69202 жыл бұрын
thx man
@elarcadenoah90002 жыл бұрын
do u have a video how to download polycam from android phone?
@yadukrishna84092 жыл бұрын
playstore
@Whetzell Жыл бұрын
It's really too bad you don't answer questions in here. You must have taken a step to show normals in the nodes because the imported file doesn't show that information when going into the shading window.
@chumcool Жыл бұрын
Ha, well... they don't respond at all to any questions whatsoever, but they sure do like deleting negative reviews of their app.
@MrStuckone Жыл бұрын
There is a hot key for visualizing a single nodes output in blender. Shift - Ctrl - LMB. You may need to enable node wrangler first in the add on prefs.
@the_croissant5055 Жыл бұрын
dose'nt work
@GreenTypeShi2 жыл бұрын
Nice
@biro_games55152 жыл бұрын
Feels good for you to remove 4 k, how about me when i removed freaking 1.5 m??! I'm crying and my computer almost crashed 🤣
@profkowen28 күн бұрын
The music is too loud. It distracts from your words.
@PatriciaLealthesims2 жыл бұрын
too
@detroittrickster3327 Жыл бұрын
im going to try the scanner for either monthly or yearly but if i dont after a day or so like it how good are they with refunds ? Im using an iphone
@aldermediaproductions6955 ай бұрын
There's a 1 week trial.
@terranceroberts62592 жыл бұрын
Blender I have does not let me import a GLTF. I then tried just to import as a OBJ file. I managed to get it to select non maifold but then under mesh - "merge" is not an option. Its simply not there. If I hit space and search it gives me merge option but 'by distance' is not there and non of the other option work! Any ideas.