Each of your tutorials have a modelling isues that need diffferent topology solutions - which measn they are a great lerning resource. Thank you
@polygonpen Жыл бұрын
Thank you very much, great catch!
@shawnastrom3 жыл бұрын
These tutorials are the best for C4D modeling Mert! Thank you!!!
@polygonpen3 жыл бұрын
Thank you Shawn :)
@itsdavehimself3 жыл бұрын
I might have to unsubscribe from Netflix because I just watch your videos in my free time
@polygonpen3 жыл бұрын
Haha thank you 😍
@totaltripit2 жыл бұрын
Amazing tutorials! I thought I was decent at modeling in C4D but I’m learning a ton more thx to you! Thx a lot.
@polygonpen2 жыл бұрын
That's great!
@avi3dfx1210Ай бұрын
Amazing one, thank you as always ❤
@Pkw4js3 жыл бұрын
That's some nice topology you got there.
@mutolibbusari9793 жыл бұрын
Hi Polygon Pen. I'm a big fan of your great tutorials and I always learn from watching them. I'd like to give a little tip you probably didn't know about. At 06:54 under topology tab of the Bevel tool, you could change the Mitering from Default to Uniform. It will automatically do the clean up for you. Thanks Again bro.
@polygonpen3 жыл бұрын
Okay, great to know that
@mr1992er3 жыл бұрын
Best cinema4d channel for modelling. If you can, do another gun in c4d!
@polygonpen3 жыл бұрын
Yeah I am planning.
@هاديابوحمصه3 жыл бұрын
11
@RaviTomar__2 жыл бұрын
your tutorials are helping build peoples lives man!!
@polygonpen2 жыл бұрын
Thanks :)
@jameswilkinson150 Жыл бұрын
Thanks for the tutorial. I was just curious though at 1:29 why do you check "single line" in the line cut options? Also when i then use stitch and sew it completely messes up the geometry no matter what I do. I'm using a demo of C4D 2024. Would really appreciate any advice.
@polygonpen11 ай бұрын
If you enable single line option, the tool will stop after adding a single line, it is not a big deal, you can keep it off. You need to match the edges/points correctly for stitch and sew tool.
@JanneWolterbeek Жыл бұрын
Excellent tutorial, really appreciating this channel! Keep up the great work! 🎉
@polygonpen Жыл бұрын
Thank you!
@M3Animate2 жыл бұрын
Hey Mert, I hope you are going well. How can I find the refnrence images in 3 side view? Can you tell me some keywords to search?!
@polygonpen2 жыл бұрын
Hey, it is in the description!
@bulba15612 жыл бұрын
at 25:43 when you slide, my cinema dosnt let me and it just deselects all the edges. i dont know how your topology gives you smooth results either because my quads just turn into broken 4 point black triangle after snapping the points at 24:12. please help, love the videos.
@arnold_finch3 жыл бұрын
I WILL LITERALLY LIKE EVERY VIDEO AND WATCH THEM ALL WITH PEN AND PAPER!!! I LOVE YOU!!!(no homo, haha)
@ahmeduzair99993 жыл бұрын
you are amazing . keep it coming . love from community
@manfredkranz19102 жыл бұрын
Thank you for this helpful Tutorial. In many of your tutorials I hear the word "Hirsch" (in german language it means an anmimal like a deer). What does it mean?
@yusufgol3 жыл бұрын
Eline sağlık. Endüstriyel ürün tasarımlarının devamını bekliyoruz 💖
@BernardOLiveiraa3 жыл бұрын
You could teach how to model a mechanical keyboard, I love your videos! thanks for sharing your knowledge.
@shurikan133 жыл бұрын
thank you so much for your series of tutorials it's very helpfull ! hopefully you will keep uploading :) :) :)
@dev3313 жыл бұрын
Thank you for being awsum...Loved it
@冯佳-p4y3 жыл бұрын
希望接下来能继续出一些电子产品的教程。
@salmaabdou37013 жыл бұрын
pretty much, but kindly could you tell me how can I show the selected total " the part that you used to show how many points on your model" because I have nothing under the perspective word
@polygonpen3 жыл бұрын
Press Shift + V, go to HUD, it is right there just enable it.
@ilia48323 жыл бұрын
YES BRO! THX you:) you are best
@n.alawar87972 жыл бұрын
Thank you !!!!
@mauerchisp48143 жыл бұрын
Hello! This is very interesting. The detailed explanation is really appreciated! I've been practicing with edge flow and sometimes I would struggle, I would have too much topology, or my segments on my primitive would mess with me later on. I think the most important part is knowing the geometry you will need Why was it 36 and I don't know, 32 or 16? And the bevels on the corners were 3 segmented I might be daydreaming, but how you know with how many segments to start? I think (I'm still learning sorry D:) the very first steps on the creation of the primitive make a difference fixing edge flow easier later... Thanks for the video Polygon! Hope you're doing good :D! Thanks!
@polygonpen3 жыл бұрын
All segment/bevel etc numbers are experimental actually, and you can change them, there is not a perfect count, at first I made my cylinder 36 segments because when you try to create cylindirical shapes with details, it is always necessary to have relatively high poly counts, and your segment lines should match with sketch/image plane also 36 is a good number to divede by 2 or 4 and not too high for an object but as I said 36 is not absolute, it can be 48 or something, I made the bevel 3 segments because it was enough to hold the shape, you learn these things as you practise.
@mauerchisp48143 жыл бұрын
@@polygonpen Thank you for responding! Hehehe I'll have to model different things. Cheers!
@qiminwen94843 жыл бұрын
Can you give some tutorials on electronic product modeling? What you said is really good.
@polygonpen3 жыл бұрын
Like what, can you name some of.
@qiminwen94843 жыл бұрын
@@polygonpen
@mr.towers22903 жыл бұрын
wow... incredible.
@design-20243 жыл бұрын
thank you bro
@arnabpaul50543 жыл бұрын
Please upload some material and texturing tutorial
@xDaShaanx3 жыл бұрын
I am a blender user but thanks for this tutorial. :D
@victoralexandrov57973 жыл бұрын
Amazing tutorial, as always) Please , can you texture and render in corona after modeling? 🙏 It will be incredibly useful!
@polygonpen3 жыл бұрын
I have Corona but not many people use it but I can try .
@victoralexandrov57973 жыл бұрын
@@polygonpen thx a lot, man!
@Mashaykal3 жыл бұрын
Hello sir, i want to ask if subdivision surface is the best way to improve topology skill?
@polygonpen3 жыл бұрын
Yeah, exactly.
@Mashaykal3 жыл бұрын
@@polygonpen wow, ok sir thank you 🙌🏻
@danteshume79333 жыл бұрын
amazing!
@nelumdinnakaperera53713 жыл бұрын
thank you bro..
@OfficialDJTuky3 жыл бұрын
would love to know how you search for these reference images , with all perspective views
@polygonpen3 жыл бұрын
I use pinterest a lot, when I see something interesting, I search the image on google, that's how I find them.
@abdessalem20693 жыл бұрын
thank you
@jankarl52693 жыл бұрын
do a tutorial on modelling clothing? a jacket with a zipper on it or smthng
@hihihing73022 жыл бұрын
대단합니다
@wellington_gomes3 жыл бұрын
Muito bom. Perfeito.
@alex333s3 жыл бұрын
Cool!)
@arokim952 жыл бұрын
I love you
@冯佳-p4y3 жыл бұрын
很棒,很实用,
@mcblackplayer3 жыл бұрын
entendible
@attentivenettle76433 жыл бұрын
hola friend . can you please make a video about cleaning mesh and making it ready for game design . thanks
@polygonpen3 жыл бұрын
I am planning about that too.
@attentivenettle76433 жыл бұрын
@@polygonpen thank you ,
@yusufgol3 жыл бұрын
@polygonpen Bence de yavaş yavaş oyun sektörüne geçsek hiç fena olmaz 🤩 Modellemeden uv haritalamaya, boyamadan oyun motoruna aktarmaya kadar işlem basamaklarını sıralayıp açıklasan çok iyi olur.
@attentivenettle76433 жыл бұрын
@@yusufgol katılıyorum
@polygonpen3 жыл бұрын
Sendemi Turktun :), yavastan gecicem ama Cinema 4D de normal map bake leme biraz sikintili, o yuzden onu cozmeye calisiyorum.
@nonamech142 жыл бұрын
this is hard to model on blender
@rakshith_4eal3 жыл бұрын
Hi, where do you find your references
@polygonpen3 жыл бұрын
Pinterest
@mutolibbusari9793 жыл бұрын
@@polygonpen What kind of keyword do search to ref, I have been on Pinterest but could not see much.
@polygonpen3 жыл бұрын
search for industrial design, hard surface, then start to save them, pinterest will automatically show you related pins.
@muhammadikram80093 жыл бұрын
your voice is too low. plz volume up the voice. great tutorial!
@polygonpen3 жыл бұрын
Thanks, this is an old one, I fixed the audio a lot in the newer videos.
@muhammadikram80093 жыл бұрын
@@polygonpen hey you are doing a great job. I watched the newer ones too. Keep it up
@我来自遥远的西北3 жыл бұрын
虽然模型是做出来了,但是思路太复杂,不巧妙,建议先做成圆柱体-倒圆角,然后使用布尔运算减去两侧
@buivantai32563 жыл бұрын
First :D
@IlkinKarachay2 жыл бұрын
Modeling industrial objects in a polygon base software is a funny joke. SolidWorks or Rhinoceros 3d can operate this in no more than 2 minutes.